pokemon-showdown/data/mods
Guangcong Luo 4c47af28aa Refactor moveHitData
This is actually three refactors:

- swap around thing:slot for slot:thing in MoveHitData
- add Pokemon#getSlot
- remove the ActiveMove class; it's back to being an interface
2019-04-06 19:10:45 +08:00
..
gen1 Refactor moveHitData 2019-04-06 19:10:45 +08:00
gen2 Refactor moveHitData 2019-04-06 19:10:45 +08:00
gen3 Random Battle Gen 3: Update ability selection (#5402) 2019-04-04 15:50:17 +04:00
gen4 Refactor moveHitData 2019-04-06 19:10:45 +08:00
gen5 Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
gen6 Random Battle updates 2019-04-01 19:05:08 +04:00
gennext Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
letsgo Make isNonstandard specify reason for non-standardness (#5330) 2019-03-22 01:49:22 +09:00
mixandmega Refactor OMs to use "m" property of Pokemon (#4957) 2019-03-28 22:28:35 +08:00
pic Refactor OMs to use "m" property of Pokemon (#4957) 2019-03-28 22:28:35 +08:00
ssb Refactor moveHitData 2019-04-06 19:10:45 +08:00
stadium Refactor moveHitData 2019-04-06 19:10:45 +08:00
vgc17