mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-26 02:39:38 -05:00
83 lines
3.5 KiB
JavaScript
83 lines
3.5 KiB
JavaScript
'use strict';
|
|
|
|
const assert = require('./../../assert');
|
|
const common = require('./../../common');
|
|
|
|
let battle;
|
|
|
|
describe('Truant', () => {
|
|
afterEach(() => {
|
|
battle.destroy();
|
|
});
|
|
|
|
it('should prevent the user from acting the turn after using a move', () => {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', { team: [{ species: "Slaking", ability: 'truant', moves: ['scratch'] }] });
|
|
battle.setPlayer('p2', { team: [{ species: "Steelix", ability: 'sturdy', moves: ['endure'] }] });
|
|
const pokemon = battle.p2.active[0];
|
|
|
|
assert.hurts(pokemon, () => battle.makeChoices());
|
|
assert.false.hurts(pokemon, () => battle.makeChoices());
|
|
});
|
|
|
|
it(`should allow the user to act after a recharge turn`, () => {
|
|
battle = common.createBattle([[
|
|
{ species: 'Slaking', ability: 'truant', moves: ['hyperbeam'] },
|
|
], [
|
|
{ species: 'Registeel', ability: 'noguard', moves: ['endure'] },
|
|
]]);
|
|
const pokemon = battle.p2.active[0];
|
|
|
|
assert.hurts(pokemon, () => battle.makeChoices());
|
|
assert.false.hurts(pokemon, () => battle.makeChoices());
|
|
assert.hurts(pokemon, () => battle.makeChoices());
|
|
});
|
|
|
|
it('should not allow the user to act the turn it wakes up, if it moved the turn it fell asleep', () => {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', { team: [{ species: "Slaking", ability: 'truant', moves: ['scratch', 'rest'] }] });
|
|
battle.setPlayer('p2', { team: [{ species: "Steelix", ability: 'sturdy', moves: ['endure', 'quickattack'] }] });
|
|
const pokemon = battle.p2.active[0];
|
|
|
|
battle.makeChoices('move rest', 'move quickattack');
|
|
assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked on turn 1 of sleep');
|
|
assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked on turn 2 of sleep');
|
|
assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked after waking up');
|
|
});
|
|
|
|
it('should allow the user to act the turn it wakes up, if it was loafing the turn it fell asleep', () => {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', { team: [{ species: "Slaking", ability: 'truant', moves: ['scratch', 'irondefense'] }] });
|
|
battle.setPlayer('p2', { team: [{ species: "Steelix", ability: 'sturdy', moves: ['endure', 'spore'] }] });
|
|
const user = battle.p1.active[0];
|
|
const pokemon = battle.p2.active[0];
|
|
|
|
battle.makeChoices('move irondefense', 'move endure');
|
|
battle.makeChoices('move irondefense', 'move spore');
|
|
for (let i = 0; i < 5; i++) {
|
|
if (user.status !== 'slp') break;
|
|
assert.fullHP(pokemon);
|
|
battle.makeChoices('move scratch', 'move endure');
|
|
}
|
|
assert.false.fullHP(pokemon);
|
|
});
|
|
|
|
it('should cause two-turn moves to fail', () => {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', { team: [{ species: "Slaking", ability: 'truant', moves: ['razorwind'] }] });
|
|
battle.setPlayer('p2', { team: [{ species: "Steelix", ability: 'sturdy', moves: ['endure'] }] });
|
|
const pokemon = battle.p2.active[0];
|
|
|
|
assert.false.hurts(pokemon, () => battle.makeChoices());
|
|
assert.false.hurts(pokemon, () => battle.makeChoices());
|
|
});
|
|
|
|
it('should prevent a newly-Mega Evolved Pokemon from acting if given the ability', () => {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', { team: [{ species: "Slaking", ability: 'truant', item: 'choicescarf', moves: ['entrainment'] }] });
|
|
battle.setPlayer('p2', { team: [{ species: "Steelix", ability: 'sturdy', item: 'steelixite', moves: ['heavyslam'] }] });
|
|
|
|
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move entrainment', 'move heavyslam mega'));
|
|
});
|
|
});
|