mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
102 lines
3.6 KiB
JavaScript
102 lines
3.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Trace', () => {
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afterEach(() => {
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battle.destroy();
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});
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it(`should copy the opponent's Ability`, () => {
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battle = common.createBattle([[
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{ species: "Ralts", ability: 'trace', moves: ['sleeptalk'] },
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], [
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{ species: "Wynaut", ability: 'shadowtag', moves: ['sleeptalk'] },
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]]);
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battle.makeChoices();
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const ralts = battle.p1.active[0];
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assert.equal(ralts.ability, 'shadowtag');
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});
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it(`should delay copying the opponent's Ability if the initial Abilities could not be copied by Trace`, () => {
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battle = common.createBattle([[
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{ species: "Ralts", ability: 'trace', moves: ['sleeptalk'] },
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], [
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{ species: "Arceus", ability: 'multitype', moves: ['sleeptalk'] },
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{ species: "Aegislash", ability: 'stancechange', moves: ['sleeptalk'] },
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{ species: "Wynaut", ability: 'shadowtag', moves: ['sleeptalk'] },
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]]);
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battle.makeChoices();
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const ralts = battle.p1.active[0];
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assert.equal(ralts.ability, 'trace');
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battle.makeChoices('auto', 'switch 2');
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assert.equal(ralts.ability, 'trace');
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battle.makeChoices('auto', 'switch 3');
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assert.equal(ralts.ability, 'shadowtag');
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});
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// see research: https://www.smogon.com/forums/threads/pokemon-sun-moon-battle-mechanics-research.3586701/post-7790209
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it(`should interact properly with Ability index 0 'No Ability'`, () => {
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// Trace stops working if it initially finds 'No Ability'
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battle = common.createBattle({ gameType: 'doubles' }, [[
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{ species: "Ralts", ability: 'trace', moves: ['sleeptalk'] },
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{ species: "Bouffalant", ability: 'sapsipper', moves: ['sleeptalk'] },
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], [
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{ species: "Wynaut", ability: 'noability', moves: ['sleeptalk'] },
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{ species: "Wynaut", ability: 'unburden', moves: ['sleeptalk'] },
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{ species: "Wynaut", ability: 'triage', moves: ['sleeptalk'] },
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]]);
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battle.makeChoices();
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let ralts = battle.p1.active[0];
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assert.equal(ralts.ability, 'trace');
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battle.makeChoices('auto', 'switch 3, move sleeptalk');
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assert.equal(ralts.ability, 'trace');
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// Trace will continue if it checks later on if it can take 'No Ability'
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battle = common.createBattle({ gameType: 'doubles' }, [[
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{ species: "Ralts", ability: 'trace', moves: ['sleeptalk'] },
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{ species: "Bouffalant", ability: 'sapsipper', moves: ['sleeptalk'] },
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], [
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{ species: "Wynaut", ability: 'stancechange', moves: ['sleeptalk'] },
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{ species: "Wynaut", ability: 'stancechange', moves: ['sleeptalk'] },
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{ species: "Wynaut", ability: 'noability', moves: ['sleeptalk'] },
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{ species: "Wynaut", ability: 'unburden', moves: ['sleeptalk'] },
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]]);
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battle.makeChoices();
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ralts = battle.p1.active[0];
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assert.equal(ralts.ability, 'trace');
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battle.makeChoices('auto', 'switch 3, move sleeptalk');
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assert.equal(ralts.ability, 'trace');
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battle.makeChoices('auto', 'switch 4, move sleeptalk');
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assert.equal(ralts.ability, 'unburden');
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});
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// This was an existing bug https://www.smogon.com/forums/threads/trace-triggers-new-ability-twice.3772080/
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it(`should not activate twice`, () => {
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battle = common.createBattle([[
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{ species: "Ralts", ability: 'trace', moves: ['sleeptalk'] },
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{ species: "Bouffalant", moves: ['sleeptalk'] },
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], [
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{ species: "Iron Jugulis", ability: 'quarkdrive', moves: ['sleeptalk'] },
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{ species: "Incineroar", ability: 'intimidate', moves: ['sleeptalk'] },
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]]);
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battle.makeChoices('switch 2', 'auto');
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battle.makeChoices('auto', 'switch 2');
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battle.makeChoices('switch 2', 'auto');
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assert.statStage(battle.p2.active[0], 'atk', -1);
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});
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});
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