mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-26 02:39:38 -05:00
ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
90 lines
3.0 KiB
JavaScript
90 lines
3.0 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe(`Serene Grace`, () => {
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afterEach(() => {
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battle.destroy();
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});
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it(`should not stack with Pledge Rainbow for flinches`, () => {
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battle = common.createBattle({ gameType: 'doubles' }, [[
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{ species: 'wynaut', ability: 'serenegrace', moves: ['bite', 'waterpledge'] },
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{ species: 'wobbuffet', moves: ['sleeptalk', 'firepledge'] },
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], [
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{ species: 'pyukumuku', moves: ['sleeptalk'] },
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{ species: 'feebas', moves: ['sleeptalk'] },
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]]);
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battle.onEvent('ModifyMove', battle.format, -99, move => {
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if (move.id === 'bite') {
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for (const secondary of move.secondaries) {
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assert.equal(secondary.chance, 60, `Bite should not have a quadrupled flinch chance`);
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}
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}
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});
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battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto');
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battle.makeChoices('move bite 1, move sleeptalk', 'auto');
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});
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it(`[Gen 8] should overflow when quadrupling a stat drop effect with Pledge Rainbow`, () => {
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battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[
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{ species: 'wynaut', ability: 'serenegrace', moves: ['poweruppunch', 'waterpledge'] },
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{ species: 'wobbuffet', ability: 'serenegrace', moves: ['acidspray', 'firepledge'] },
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], [
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{ species: 'magikarp', moves: ['sleeptalk'] },
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{ species: 'feebas', moves: ['sleeptalk'] },
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]]);
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// Modding secondary chances so it will either always apply or never apply
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// (64 * 2 * 2) % 256 === 0
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battle.onEvent('ModifyMove', battle.format, 1, move => {
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if (move.secondaries) {
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for (const secondary of move.secondaries) {
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secondary.chance = 64;
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}
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}
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});
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battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto');
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battle.makeChoices('move poweruppunch 1, move acidspray 2', 'auto');
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const wynaut = battle.p1.active[0];
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assert.statStage(wynaut, 'atk', 0);
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const feebas = battle.p2.active[1];
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assert.statStage(feebas, 'spd', 0);
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});
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it(`should not overflow when quadrupling a status effect with Pledge Rainbow`, () => {
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battle = common.createBattle({ gameType: 'doubles' }, [[
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{ species: 'wynaut', ability: 'serenegrace', moves: ['nuzzle', 'waterpledge'] },
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{ species: 'wobbuffet', ability: 'serenegrace', moves: ['flamethrower', 'firepledge'] },
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], [
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{ species: 'magikarp', moves: ['sleeptalk'] },
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{ species: 'feebas', moves: ['sleeptalk'] },
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]]);
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// Modding secondary chances so it will either always apply or never apply
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// (64 * 2 * 2) % 256 === 0
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battle.onEvent('ModifyMove', battle.format, 1, move => {
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if (move.secondaries) {
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for (const secondary of move.secondaries) {
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secondary.chance = 64;
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}
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}
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});
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battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto');
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battle.makeChoices('move nuzzle 1, move flamethrower 2', 'auto');
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const magikarp = battle.p2.active[0];
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assert.equal(magikarp.status, 'par');
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const feebas = battle.p2.active[1];
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assert.equal(feebas.status, 'brn');
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});
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});
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