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https://github.com/smogon/pokemon-showdown.git
synced 2026-04-26 02:39:38 -05:00
ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
94 lines
3.2 KiB
JavaScript
94 lines
3.2 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe("Ripen", () => {
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afterEach(() => {
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battle.destroy();
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});
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it('should double healing from Berries', () => {
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battle = common.createBattle([[
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{ species: 'wynaut', ability: 'ripen', item: 'sitrusberry', ivs: { hp: 30 }, moves: ['sleeptalk'] },
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], [
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{ species: 'wynaut', ability: 'compoundeyes', moves: ['superfang'] },
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]]);
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battle.makeChoices();
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const ripenWynaut = battle.p1.active[0];
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assert.equal(ripenWynaut.hp, Math.floor(ripenWynaut.maxhp / 2) + (Math.floor(ripenWynaut.maxhp / 4) * 2));
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});
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it('should double stat boosts from Berries', () => {
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battle = common.createBattle([[
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{ species: 'wynaut', ability: 'ripen', item: 'liechiberry', evs: { hp: 4 }, moves: ['sleeptalk'] },
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], [
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{ species: 'wynaut', ability: 'compoundeyes', moves: ['superfang'] },
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]]);
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battle.makeChoices();
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battle.makeChoices();
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const ripenWynaut = battle.p1.active[0];
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assert.statStage(ripenWynaut, 'atk', 2);
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});
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it(`should double damage done from Jaboca / Rowap Berries`, () => {
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battle = common.createBattle([[
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{ species: 'wynaut', ability: 'ripen', item: 'jabocaberry', moves: ['sleeptalk'] },
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], [
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{ species: 'falinks', moves: ['tackle'] },
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]]);
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battle.makeChoices();
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const falinks = battle.p2.active[0];
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assert.equal(falinks.hp, falinks.maxhp - Math.floor(falinks.maxhp / 4), `Falinks should have lost 1/4 of its HP`);
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});
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it('should allow resist Berries to quarter the damage done', () => {
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battle = common.createBattle([[
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{ species: 'wynaut', ability: 'ripen', item: 'colburberry', evs: { spe: 4 }, moves: ['luckychant'] },
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], [
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{ species: 'wynaut', moves: ['darkpulse'] },
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]]);
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battle.makeChoices();
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const ripenWynaut = battle.p1.active[0];
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const damage = ripenWynaut.maxhp - ripenWynaut.hp;
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assert.bounded(damage, [18, 21]); // If it was only halved, range would be 36-43
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});
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it('should allow resist Berries to quarter the damage done even on a critical hit', () => {
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battle = common.createBattle([[
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{ species: 'wynaut', ability: 'ripen', item: 'colburberry', evs: { spe: 4 }, moves: ['sleeptalk'] },
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], [
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{ species: 'wynaut', moves: ['laserfocus', 'darkpulse'] },
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]]);
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battle.makeChoices();
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battle.makeChoices('auto', 'move dark pulse');
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const ripenWynaut = battle.p1.active[0];
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const damage = ripenWynaut.maxhp - ripenWynaut.hp;
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assert.bounded(damage, [27, 32]); // If it was only halved, range would be 54-64
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});
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it('should double the effects of Berries eaten by Fling', () => {
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battle = common.createBattle([[
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{ species: 'wynaut', ability: 'ripen', moves: ['sleeptalk'] },
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], [
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{ species: 'wynaut', item: "liechiberry", moves: ['fling'] },
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]]);
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battle.makeChoices();
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const ripenWynaut = battle.p1.active[0];
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assert.statStage(ripenWynaut, 'atk', 2);
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});
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it('should double the effects of Berries eaten by Bug Bite', () => {
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battle = common.createBattle([[
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{ species: 'wynaut', ability: 'ripen', moves: ['bugbite'] },
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], [
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{ species: 'wynaut', item: "liechiberry", moves: ['sleeptalk'] },
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]]);
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battle.makeChoices();
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const ripenWynaut = battle.p1.active[0];
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assert.statStage(ripenWynaut, 'atk', 2);
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});
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});
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