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https://github.com/smogon/pokemon-showdown.git
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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
89 lines
3.0 KiB
JavaScript
89 lines
3.0 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Flash Fire', () => {
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afterEach(() => {
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battle.destroy();
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});
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it('should grant immunity to Fire-type moves and increase Fire-type attacks by 50% once activated', () => {
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battle = common.createBattle([[
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{ species: 'Heatran', ability: 'flashfire', moves: ['incinerate'] },
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], [
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{ species: 'Talonflame', ability: 'galewings', moves: ['flareblitz'] },
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]]);
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const [flashMon, foePokemon] = [battle.p1.active[0], battle.p2.active[0]];
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battle.makeChoices('move incinerate', 'move flareblitz');
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assert.fullHP(flashMon);
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const damage = foePokemon.maxhp - foePokemon.hp;
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assert.bounded(damage, [82, 97]);
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});
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it('should grant Fire-type immunity even if the user is frozen', () => {
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battle = common.createBattle([[
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{ species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk'] },
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], [
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{ species: 'Talonflame', ability: 'galewings', moves: ['flareblitz'] },
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]]);
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const flashMon = battle.p1.active[0];
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flashMon.setStatus('frz');
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assert.false.hurts(flashMon, () => battle.makeChoices('move sleeptalk', 'move flareblitz'));
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});
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it('should have its Fire-type immunity suppressed by Mold Breaker', () => {
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battle = common.createBattle([[
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{ species: 'Heatran', ability: 'flashfire', moves: ['incinerate'] },
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], [
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{ species: 'Haxorus', ability: 'moldbreaker', moves: ['firepunch'] },
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]]);
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assert.hurts(battle.p1.active[0], () => battle.makeChoices('move incinerate', 'move firepunch'));
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});
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it(`should lose the Flash Fire boost if its ability is changed`, () => {
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battle = common.createBattle([[
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{ species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk', 'incinerate'] },
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], [
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{ species: 'Talonflame', ability: 'shellarmor', moves: ['flamethrower', 'worryseed'] },
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]]);
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battle.makeChoices('move sleeptalk', 'move flamethrower');
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battle.makeChoices('move incinerate', 'move worryseed');
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const talonflame = battle.p2.active[0];
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const damage = talonflame.maxhp - talonflame.hp;
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assert.bounded(damage, [54, 65]);
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});
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});
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describe('Flash Fire [Gen 3-4]', () => {
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afterEach(() => {
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battle.destroy();
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});
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it('should activate and grant Fire-type immunity even if the user is frozen in Gen 3', () => {
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battle = common.gen(3).createBattle([[
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{ species: 'Arcanine', ability: 'flashfire', moves: ['sleeptalk'] },
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], [
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{ species: 'Charizard', ability: 'blaze', moves: ['flamethrower'] },
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]]);
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const flashFireMon = battle.p1.active[0];
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flashFireMon.setStatus('frz');
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battle.makeChoices();
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assert.notEqual(flashFireMon.hp, flashFireMon.maxhp);
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});
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it('should activate and grant Fire-type immunity even if the user is frozen in Gen 4', () => {
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battle = common.gen(4).createBattle([[
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{ species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk'] },
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], [
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{ species: 'Charizard', ability: 'blaze', moves: ['flamethrower'] },
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]]);
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const flashFireMon = battle.p1.active[0];
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flashFireMon.setStatus('frz');
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battle.makeChoices();
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assert.false.fullHP(flashFireMon);
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});
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});
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