mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-24 23:09:10 -05:00
ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
158 lines
4.3 KiB
JavaScript
158 lines
4.3 KiB
JavaScript
'use strict';
|
|
|
|
const assert = require('assert').strict;
|
|
|
|
global.Ladders = require('../../dist/server/ladders').Ladders;
|
|
const { makeUser } = require('../users-utils');
|
|
|
|
describe('Matchmaker', () => {
|
|
const FORMATID = 'gen7ou';
|
|
const addSearch = (player, rating = 1000, formatid = FORMATID) => {
|
|
const search = new Ladders.BattleReady(player.id, formatid, player.battleSettings, rating);
|
|
Ladders(formatid).addSearch(search, player);
|
|
return search;
|
|
};
|
|
const destroyPlayer = player => {
|
|
player.resetName();
|
|
player.disconnectAll();
|
|
player.destroy();
|
|
return null;
|
|
};
|
|
|
|
before(() => {
|
|
clearInterval(Ladders.periodicMatchInterval);
|
|
Ladders.periodicMatchInterval = null;
|
|
});
|
|
|
|
beforeEach(function () {
|
|
this.p1 = makeUser('Morfent', '192.168.0.1');
|
|
this.p1.battleSettings.team = 'Gengar||||lick||252,252,4,,,|||||';
|
|
Users.users.set(this.p1.id, this.p1);
|
|
|
|
this.p2 = makeUser('Mrofnet', '192.168.0.2');
|
|
this.p2.battleSettings.team = 'Gengar||||lick||252,252,4,,,|||||';
|
|
Users.users.set(this.p2.id, this.p2);
|
|
});
|
|
|
|
afterEach(function () {
|
|
this.p1 = destroyPlayer(this.p1);
|
|
this.p2 = destroyPlayer(this.p2);
|
|
});
|
|
|
|
it('should add a search', function () {
|
|
const s1 = addSearch(this.p1);
|
|
assert(Ladders.searches.has(FORMATID));
|
|
|
|
const formatSearches = Ladders.searches.get(FORMATID).searches;
|
|
assert(formatSearches instanceof Map);
|
|
assert.equal(formatSearches.size, 1);
|
|
assert.equal(s1.userid, this.p1.id);
|
|
assert.equal(s1.settings.team, this.p1.battleSettings.team);
|
|
assert.equal(s1.rating, 1000);
|
|
});
|
|
|
|
it('should matchmake users when appropriate', function () {
|
|
addSearch(this.p1);
|
|
addSearch(this.p2);
|
|
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
|
|
|
|
const [roomid] = [...this.p1.games];
|
|
Rooms.get(roomid).destroy();
|
|
});
|
|
|
|
it('should matchmake users within a reasonable rating range', function () {
|
|
addSearch(this.p1);
|
|
addSearch(this.p2, 2000);
|
|
assert.equal(Ladders.searches.get(FORMATID).searches.size, 2);
|
|
});
|
|
|
|
it('should cancel searches', function () {
|
|
addSearch(this.p1);
|
|
Ladders(FORMATID).cancelSearch(this.p1);
|
|
Ladders.cancelSearches(this.p2);
|
|
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
|
|
});
|
|
|
|
it('should periodically matchmake users when appropriate', function () {
|
|
addSearch(this.p1);
|
|
const s2 = addSearch(this.p2, 2000);
|
|
assert.equal(Ladders.searches.get(FORMATID).searches.size, 2);
|
|
|
|
s2.rating = 1000;
|
|
Ladders.Ladder.periodicMatch();
|
|
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
|
|
|
|
const [roomid] = [...this.p1.games];
|
|
Rooms.get(roomid).destroy();
|
|
});
|
|
|
|
it('should create a new battle room after matchmaking', function () {
|
|
assert.equal(this.p1.games.size, 0);
|
|
addSearch(this.p1);
|
|
addSearch(this.p2);
|
|
assert.equal(this.p1.games.size, 1);
|
|
for (const roomid of this.p1.games) {
|
|
assert(Rooms.get(roomid).battle);
|
|
}
|
|
});
|
|
|
|
it('should cancel search on disconnect', function () {
|
|
addSearch(this.p1);
|
|
this.p1.onDisconnect(this.p1.connections[0]);
|
|
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
|
|
});
|
|
|
|
it('should cancel search on merge', function () {
|
|
addSearch(this.p1);
|
|
this.p2.merge(this.p1);
|
|
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
|
|
});
|
|
|
|
describe('#startBattle', () => {
|
|
beforeEach(function () {
|
|
this.s1 = addSearch(this.p1);
|
|
this.s2 = addSearch(this.p2);
|
|
});
|
|
|
|
afterEach(function () {
|
|
this.s1 = null;
|
|
this.s2 = null;
|
|
});
|
|
|
|
it('should prevent battles from starting if both players are identical', function () {
|
|
Object.assign(this.s2, this.s1);
|
|
let room;
|
|
try {
|
|
room = Rooms.createBattle({
|
|
format: FORMATID,
|
|
players: [
|
|
{ user: this.p1, team: this.s1.team },
|
|
{ user: this.p1, team: this.s2.team },
|
|
],
|
|
rated: 1000,
|
|
});
|
|
} catch {}
|
|
assert.equal(room, undefined);
|
|
});
|
|
|
|
before(function () {
|
|
this.lockdown = Rooms.global.lockdown;
|
|
Rooms.global.lockdown = true;
|
|
});
|
|
|
|
after(function () {
|
|
Rooms.global.lockdown = this.lockdown;
|
|
this.lockdown = null;
|
|
});
|
|
|
|
it('should prevent battles from starting if the server is in lockdown', function () {
|
|
const room = Rooms.createBattle({
|
|
format: FORMATID,
|
|
players: [{ user: this.p1, team: this.s1.team }, { user: this.p2, team: this.s2.team }],
|
|
rated: 1000,
|
|
});
|
|
assert.equal(room, null);
|
|
});
|
|
});
|
|
});
|