pokemon-showdown/server/ladders-local.ts
Guangcong Luo 78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

343 lines
10 KiB
TypeScript

/**
* Ladder library
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This file handles ladders for all servers other than
* play.pokemonshowdown.com.
*
* Specifically, this is the file that handles calculating and keeping
* track of players' Elo ratings for all formats.
*
* Matchmaking is currently still implemented in rooms.ts.
*
* @license MIT
*/
import { FS, Utils } from '../lib';
// ladderCaches = {formatid: ladder OR Promise(ladder)}
// Use Ladders(formatid).ladder to guarantee a Promise(ladder).
// ladder is basically a 2D array representing the corresponding ladder.tsv
// with userid in front
/** [userid, elo, username, w, l, t, lastUpdate */
type LadderRow = [string, number, string, number, number, number, string];
/** formatid: ladder */
type LadderCache = Map<string, LadderRow[] | Promise<LadderRow[]>>;
const ladderCaches: LadderCache = new Map();
export class LadderStore {
formatid: string;
ladder: LadderRow[] | null;
ladderPromise: Promise<LadderRow[]> | null;
saving: boolean;
static readonly formatsListPrefix = '|,LL';
static readonly ladderCaches = ladderCaches;
constructor(formatid: string) {
this.formatid = formatid;
this.ladder = null;
this.ladderPromise = null;
this.saving = false;
}
getLadder() {
if (!this.ladderPromise) this.ladderPromise = this.load();
return this.ladderPromise;
}
/**
* Internal function, returns a Promise for a ladder
*/
async load() {
// ladderCaches[formatid]
const cachedLadder = ladderCaches.get(this.formatid);
if (cachedLadder) {
if ((cachedLadder as Promise<LadderRow[]>).then) {
const ladder = await cachedLadder;
return (this.ladder = ladder);
}
return (this.ladder = cachedLadder as LadderRow[]);
}
try {
const data = await FS('config/ladders/' + this.formatid + '.tsv').readIfExists();
const ladder: LadderRow[] = [];
for (const dataLine of data.split('\n').slice(1)) {
const line = dataLine.trim();
if (!line) continue;
const row = line.split('\t');
ladder.push([toID(row[1]), Number(row[0]), row[1], Number(row[2]), Number(row[3]), Number(row[4]), row[5]]);
}
// console.log('Ladders(' + this.formatid + ') loaded tsv: ' + JSON.stringify(this.ladder));
ladderCaches.set(this.formatid, (this.ladder = ladder));
return this.ladder;
} catch {
// console.log('Ladders(' + this.formatid + ') err loading tsv: ' + JSON.stringify(this.ladder));
}
ladderCaches.set(this.formatid, (this.ladder = []));
return this.ladder;
}
/**
* Saves the ladder in config/ladders/[formatid].tsv
*
* Called automatically by updateRating, so you don't need to manually
* call this.
*/
async save() {
if (this.saving) return;
this.saving = true;
const ladder = await this.getLadder();
if (!ladder.length) {
this.saving = false;
return;
}
const stream = FS(`config/ladders/${this.formatid}.tsv`).createWriteStream();
void stream.write('Elo\tUsername\tW\tL\tT\tLast update\r\n');
for (const row of ladder) {
void stream.write(row.slice(1).join('\t') + '\r\n');
}
void stream.writeEnd();
this.saving = false;
}
/**
* Gets the index of a user in the ladder array.
*
* If createIfNeeded is true, the user will be created and added to
* the ladder array if it doesn't already exist.
*/
indexOfUser(username: string, createIfNeeded = false) {
if (!this.ladder) throw new Error(`Must be called with ladder loaded`);
const userid = toID(username);
for (const [i, user] of this.ladder.entries()) {
if (user[0] === userid) return i;
}
if (createIfNeeded) {
const index = this.ladder.length;
this.ladder.push([userid, 1000, username, 0, 0, 0, '']);
return index;
}
return -1;
}
/**
* Returns [formatid, html], where html is an the HTML source of a
* ladder toplist, to be displayed directly in the ladder tab of the
* client.
*/
async getTop(prefix?: string) {
const formatid = this.formatid;
const name = Dex.formats.get(formatid).name;
const ladder = await this.getLadder();
let buf = `<h3>${name} Top 100</h3>`;
buf += `<table>`;
buf += `<tr><th>` + ['', 'Username', '<abbr title="Elo rating">Elo</abbr>', 'W', 'L', 'T'].join(`</th><th>`) + `</th></tr>`;
for (const [i, row] of ladder.entries()) {
if (prefix && !row[0].startsWith(prefix)) continue;
buf += `<tr><td>` + [
i + 1, row[2], `<strong>${Math.round(row[1])}</strong>`, row[3], row[4], row[5],
].join(`</td><td>`) + `</td></tr>`;
}
return [formatid, buf];
}
/**
* Returns a Promise for the Elo rating of a user
*/
async getRating(userid: string) {
const formatid = this.formatid;
const user = Users.getExact(userid);
if (user?.mmrCache[formatid]) {
return user.mmrCache[formatid];
}
const ladder = await this.getLadder();
const index = this.indexOfUser(userid);
let rating = 1000;
if (index >= 0) {
rating = ladder[index][1];
}
if (user && user.id === userid) {
user.mmrCache[formatid] = rating;
}
return rating;
}
/**
* Internal method. Update the Elo rating of a user.
*/
updateRow(row: LadderRow, score: number, foeElo: number) {
let elo = row[1];
elo = this.calculateElo(elo, score, foeElo);
row[1] = elo;
if (score > 0.6) {
row[3]++; // win
} else if (score < 0.4) {
row[4]++; // loss
} else {
row[5]++; // tie
}
row[6] = `${new Date()}`;
}
/**
* Update the Elo rating for two players after a battle, and display
* the results in the passed room.
*/
async updateRating(p1name: string, p2name: string, p1score: number, room: AnyObject) {
if (Ladders.disabled) {
room.addRaw(`Ratings not updated. The ladders are currently disabled.`).update();
return [p1score, null, null];
}
const formatid = this.formatid;
let p2score = 1 - p1score;
if (p1score < 0) {
p1score = 0;
p2score = 0;
}
const ladder = await this.getLadder();
let p1newElo;
let p2newElo;
try {
const p1index = this.indexOfUser(p1name, true);
const p1elo = ladder[p1index][1];
let p2index = this.indexOfUser(p2name, true);
const p2elo = ladder[p2index][1];
this.updateRow(ladder[p1index], p1score, p2elo);
this.updateRow(ladder[p2index], p2score, p1elo);
p1newElo = ladder[p1index][1];
p2newElo = ladder[p2index][1];
// console.log('L: ' + ladder.map(r => ''+Math.round(r[1])+' '+r[2]).join('\n'));
// move p1 to its new location
let newIndex = p1index;
while (newIndex > 0 && ladder[newIndex - 1][1] <= p1newElo) newIndex--;
while (newIndex === p1index || (ladder[newIndex] && ladder[newIndex][1] > p1newElo)) newIndex++;
// console.log('ni='+newIndex+', p1i='+p1index);
if (newIndex !== p1index && newIndex !== p1index + 1) {
const row = ladder.splice(p1index, 1)[0];
// adjust for removed row
if (newIndex > p1index) newIndex--;
if (p2index > p1index) p2index--;
ladder.splice(newIndex, 0, row);
// adjust for inserted row
if (p2index >= newIndex) p2index++;
}
// move p2
newIndex = p2index;
while (newIndex > 0 && ladder[newIndex - 1][1] <= p2newElo) newIndex--;
while (newIndex === p2index || (ladder[newIndex] && ladder[newIndex][1] > p2newElo)) newIndex++;
// console.log('ni='+newIndex+', p2i='+p2index);
if (newIndex !== p2index && newIndex !== p2index + 1) {
const row = ladder.splice(p2index, 1)[0];
// adjust for removed row
if (newIndex > p2index) newIndex--;
ladder.splice(newIndex, 0, row);
}
const p1 = Users.getExact(p1name);
if (p1) p1.mmrCache[formatid] = +p1newElo;
const p2 = Users.getExact(p2name);
if (p2) p2.mmrCache[formatid] = +p2newElo;
void this.save();
if (!room.battle) {
Monitor.warn(`room expired before ladder update was received`);
return [p1score, null, null];
}
let reasons = `${Math.round(p1newElo) - Math.round(p1elo)} for ${p1score > 0.9 ? 'winning' : (p1score < 0.1 ? 'losing' : 'tying')}`;
if (!reasons.startsWith('-')) reasons = '+' + reasons;
room.addRaw(
Utils.html`${p1name}'s rating: ${Math.round(p1elo)} &rarr; <strong>${Math.round(p1newElo)}</strong><br />(${reasons})`
);
reasons = `${Math.round(p2newElo) - Math.round(p2elo)} for ${p2score > 0.9 ? 'winning' : (p2score < 0.1 ? 'losing' : 'tying')}`;
if (!reasons.startsWith('-')) reasons = '+' + reasons;
room.addRaw(
Utils.html`${p2name}'s rating: ${Math.round(p2elo)} &rarr; <strong>${Math.round(p2newElo)}</strong><br />(${reasons})`
);
room.update();
} catch (e: any) {
if (!room.battle) return [p1score, null, null];
room.addRaw(`There was an error calculating rating changes:`);
room.add(e.stack);
room.update();
}
return [p1score, p1newElo, p2newElo];
}
/**
* Returns a promise for a <tr> with all ratings for the current format.
*/
async visualize(username: string) {
const ladder = await this.getLadder();
const index = this.indexOfUser(username, false);
if (index < 0) return '';
const ratings = ladder[index];
const output = `<tr><td>${this.formatid}</td><td><strong>${Math.round(ratings[1])}</strong></td>`;
return `${output}<td>${ratings[3]}</td><td>${ratings[4]}</td><td>${ratings[3] + ratings[4]}</td></tr>`;
}
/**
* Calculates Elo based on a match result
*/
calculateElo(oldElo: number, score: number, foeElo: number): number {
// The K factor determines how much your Elo changes when you win or
// lose games. Larger K means more change.
// In the "original" Elo, K is constant, but it's common for K to
// get smaller as your rating goes up
let K = 50;
// dynamic K-scaling (optional)
if (oldElo < 1200) {
if (score < 0.5) {
K = 10 + (oldElo - 1000) * 40 / 200;
} else if (score > 0.5) {
K = 90 - (oldElo - 1000) * 40 / 200;
}
} else if (oldElo > 1350 && oldElo <= 1600) {
K = 40;
} else {
K = 32;
}
// main Elo formula
const E = 1 / (1 + 10 ** ((foeElo - oldElo) / 400));
const newElo = oldElo + K * (score - E);
return Math.max(newElo, 1000);
}
/**
* Returns a Promise for an array of strings of <tr>s for ladder ratings of the user
*/
static visualizeAll(username: string) {
const ratings = [];
for (const format of Dex.formats.all()) {
if (format.searchShow) {
ratings.push(new LadderStore(format.id).visualize(username));
}
}
return Promise.all(ratings);
}
}