mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
196 lines
5.7 KiB
TypeScript
196 lines
5.7 KiB
TypeScript
/**
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* Main file
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* This is the main Pokemon Showdown app, and the file that the
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* `pokemon-showdown` script runs if you start Pokemon Showdown normally.
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*
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* This file sets up our SockJS server, which handles communication
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* between users and your server, and also sets up globals. You can
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* see details in their corresponding files, but here's an overview:
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*
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* Users - from users.ts
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*
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* Most of the communication with users happens in users.ts, we just
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* forward messages between the sockets.js and users.ts.
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*
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* It exports the global tables `Users.users` and `Users.connections`.
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*
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* Rooms - from rooms.ts
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*
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* Every chat room and battle is a room, and what they do is done in
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* rooms.ts. There's also a global room which every user is in, and
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* handles miscellaneous things like welcoming the user.
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*
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* It exports the global table `Rooms.rooms`.
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*
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* Dex - from sim/dex.ts
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*
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* Handles getting data about Pokemon, items, etc.
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*
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* Ladders - from ladders.ts and ladders-remote.ts
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*
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* Handles Elo rating tracking for players.
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*
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* Chat - from chat.ts
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*
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* Handles chat and parses chat commands like /me and /ban
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*
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* Sockets - from sockets.js
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*
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* Used to abstract out network connections. sockets.js handles
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* the actual server and connection set-up.
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*
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* @license MIT
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*/
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try {
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require('source-map-support').install();
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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} catch (e) {
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}
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// NOTE: This file intentionally doesn't use too many modern JavaScript
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// features, so that it doesn't crash old versions of Node.js, so we
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// can successfully print the "We require Node.js 22+" message.
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// I've gotten enough reports by people who don't use the launch
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// script that this is worth repeating here
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try {
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// eslint-disable-next-line @typescript-eslint/no-unused-expressions
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fetch;
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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} catch (e) {
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throw new Error("We require Node.js version 22 or later; you're using " + process.version);
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}
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try {
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require.resolve('ts-chacha20');
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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} catch (e) {
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throw new Error("Dependencies are unmet; run `npm ci` before launching Pokemon Showdown again.");
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}
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// Note that `import` declarations are run before any other code
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import { Repl } from '../lib';
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import * as ConfigLoader from './config-loader';
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import { Sockets } from './sockets';
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function cleanupStale() {
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return Repl.cleanup();
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}
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function setupGlobals() {
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const { Monitor } = require('./monitor');
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global.Monitor = Monitor;
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global.__version = { head: '' };
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void Monitor.version().then((hash: any) => {
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global.__version.tree = hash;
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});
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const { Dex } = require('../sim/dex');
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global.Dex = Dex;
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global.toID = Dex.toID;
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const { Chat } = require('./chat');
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global.Chat = Chat;
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const { Rooms } = require('./rooms');
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global.Rooms = Rooms;
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// We initialize the global room here because roomlogs.ts needs the Rooms global
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Rooms.global = new Rooms.GlobalRoomState();
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const { Teams } = require('../sim/teams');
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global.Teams = Teams;
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const { LoginServer } = require('./loginserver');
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global.LoginServer = LoginServer;
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const { Ladders } = require('./ladders');
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global.Ladders = Ladders;
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const { Users } = require('./users');
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global.Users = Users;
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const { Punishments } = require('./punishments');
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global.Punishments = Punishments;
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const Verifier = require('./verifier');
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global.Verifier = Verifier;
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const { Tournaments } = require('./tournaments');
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global.Tournaments = Tournaments;
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const { IPTools } = require('./ip-tools');
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global.IPTools = IPTools;
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void IPTools.loadHostsAndRanges();
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const TeamValidatorAsync = require('./team-validator-async');
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global.TeamValidatorAsync = TeamValidatorAsync;
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global.Sockets = Sockets;
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if (!Config.lazysockets) {
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Sockets.start(Config.subprocessescache);
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}
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}
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export const readyPromise = cleanupStale().then(() => {
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setupGlobals();
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}).then(() => {
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if (Config.usesqlite) {
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require('./modlog').start(Config.subprocessescache);
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}
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Rooms.global.start(Config.subprocessescache);
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Verifier.start(Config.subprocessescache);
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TeamValidatorAsync.start(Config.subprocessescache);
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Chat.start(Config.subprocessescache);
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/*********************************************************
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* Monitor config file and display diagnostics
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*********************************************************/
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if (Config.watchconfig) {
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ConfigLoader.watch();
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}
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ConfigLoader.flushLog();
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/*********************************************************
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* On error continue - enabled by default
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*********************************************************/
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if (Config.crashguard) {
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// graceful crash - allow current battles to finish before restarting
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process.on('uncaughtException', (err: Error) => {
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Monitor.crashlog(err, 'The main process');
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});
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process.on('unhandledRejection', err => {
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// TODO:
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// - Compatibility with https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode
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// - Crashlogger API for reporting rejections vs exceptions
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Monitor.crashlog(err as any, 'A main process Promise');
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});
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}
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/*********************************************************
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* Start up the REPL server
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*********************************************************/
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Repl.startGlobal('app');
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/*********************************************************
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* Fully initialized, run startup hook
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*********************************************************/
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if (Config.startuphook) {
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process.nextTick(Config.startuphook);
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}
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if (Config.ofemain) {
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// Create a heapdump if the process runs out of memory.
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global.nodeOomHeapdump = (require as any)('node-oom-heapdump')({
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addTimestamp: true,
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});
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}
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});
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