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* Implement Zacian and Zamazenta transformations as species conditions * Remove custom transformation from gen8linked
955 lines
28 KiB
TypeScript
955 lines
28 KiB
TypeScript
export const Conditions: import('../sim/dex-conditions').ConditionDataTable = {
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brn: {
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name: 'brn',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'flameorb') {
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this.add('-status', target, 'brn', '[from] item: Flame Orb');
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'brn', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
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} else {
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this.add('-status', target, 'brn');
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}
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},
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// Damage reduction is handled directly in the sim/battle.js damage function
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onResidualOrder: 10,
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onResidual(pokemon) {
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this.damage(pokemon.baseMaxhp / 16);
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},
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},
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par: {
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name: 'par',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'par', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
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} else {
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this.add('-status', target, 'par');
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}
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},
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onModifySpePriority: -101,
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onModifySpe(spe, pokemon) {
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// Paralysis occurs after all other Speed modifiers, so evaluate all modifiers up to this point first
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spe = this.finalModify(spe);
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if (!pokemon.hasAbility('quickfeet')) {
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spe = Math.floor(spe * 50 / 100);
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}
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return spe;
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},
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onBeforeMovePriority: 1,
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onBeforeMove(pokemon) {
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if (this.randomChance(1, 4)) {
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this.add('cant', pokemon, 'par');
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return false;
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}
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},
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},
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slp: {
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name: 'slp',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'slp', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
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} else if (sourceEffect && sourceEffect.effectType === 'Move') {
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this.add('-status', target, 'slp', `[from] move: ${sourceEffect.name}`);
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} else {
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this.add('-status', target, 'slp');
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}
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// 1-3 turns
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this.effectState.startTime = this.random(2, 5);
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this.effectState.time = this.effectState.startTime;
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if (target.removeVolatile('nightmare')) {
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this.add('-end', target, 'Nightmare', '[silent]');
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}
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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if (pokemon.hasAbility('earlybird')) {
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pokemon.statusState.time--;
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}
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pokemon.statusState.time--;
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if (pokemon.statusState.time <= 0) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'slp');
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if (move.sleepUsable) {
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return;
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}
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return false;
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},
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},
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frz: {
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name: 'frz',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'frz', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
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} else {
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this.add('-status', target, 'frz');
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}
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if (target.species.name === 'Shaymin-Sky' && target.baseSpecies.baseSpecies === 'Shaymin') {
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target.formeChange('Shaymin', this.effect, true);
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}
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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if (move.flags['defrost'] && !(move.id === 'burnup' && !pokemon.hasType('Fire'))) return;
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if (this.randomChance(1, 5)) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'frz');
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return false;
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},
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onModifyMove(move, pokemon) {
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if (move.flags['defrost']) {
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this.add('-curestatus', pokemon, 'frz', `[from] move: ${move}`);
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pokemon.clearStatus();
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}
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},
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onAfterMoveSecondary(target, source, move) {
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if (move.thawsTarget) {
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target.cureStatus();
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}
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},
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onDamagingHit(damage, target, source, move) {
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if (move.type === 'Fire' && move.category !== 'Status' && move.id !== 'polarflare') {
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target.cureStatus();
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}
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},
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},
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psn: {
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name: 'psn',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'psn', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
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} else {
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this.add('-status', target, 'psn');
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}
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},
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onResidualOrder: 9,
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onResidual(pokemon) {
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this.damage(pokemon.baseMaxhp / 8);
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},
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},
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tox: {
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name: 'tox',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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this.effectState.stage = 0;
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if (sourceEffect && sourceEffect.id === 'toxicorb') {
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this.add('-status', target, 'tox', '[from] item: Toxic Orb');
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
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} else {
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this.add('-status', target, 'tox');
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}
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},
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onSwitchIn() {
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this.effectState.stage = 0;
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},
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onResidualOrder: 9,
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onResidual(pokemon) {
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if (this.effectState.stage < 15) {
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this.effectState.stage++;
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}
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this.damage(this.clampIntRange(pokemon.baseMaxhp / 16, 1) * this.effectState.stage);
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},
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},
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confusion: {
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name: 'confusion',
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// this is a volatile status
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onStart(target, source, sourceEffect) {
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if (sourceEffect?.id === 'lockedmove') {
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this.add('-start', target, 'confusion', '[fatigue]');
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} else if (sourceEffect?.effectType === 'Ability') {
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this.add('-start', target, 'confusion', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
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} else {
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this.add('-start', target, 'confusion');
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}
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const min = sourceEffect?.id === 'axekick' ? 3 : 2;
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this.effectState.time = this.random(min, 6);
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},
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onEnd(target) {
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this.add('-end', target, 'confusion');
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},
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onBeforeMovePriority: 3,
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onBeforeMove(pokemon) {
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pokemon.volatiles['confusion'].time--;
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if (!pokemon.volatiles['confusion'].time) {
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pokemon.removeVolatile('confusion');
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return;
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}
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this.add('-activate', pokemon, 'confusion');
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if (!this.randomChance(33, 100)) {
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return;
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}
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this.activeTarget = pokemon;
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const damage = this.actions.getConfusionDamage(pokemon, 40);
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if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
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const activeMove = { id: this.toID('confused'), effectType: 'Move', type: '???' };
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this.damage(damage, pokemon, pokemon, activeMove as ActiveMove);
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return false;
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},
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},
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flinch: {
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name: 'flinch',
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duration: 1,
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onBeforeMovePriority: 8,
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onBeforeMove(pokemon) {
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this.add('cant', pokemon, 'flinch');
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this.runEvent('Flinch', pokemon);
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return false;
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},
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},
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trapped: {
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name: 'trapped',
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noCopy: true,
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onTrapPokemon(pokemon) {
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pokemon.tryTrap();
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},
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onStart(target) {
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this.add('-activate', target, 'trapped');
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},
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},
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trapper: {
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name: 'trapper',
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noCopy: true,
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},
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partiallytrapped: {
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name: 'partiallytrapped',
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duration: 5,
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durationCallback(target, source) {
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if (source?.hasItem('gripclaw')) return 8;
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return this.random(5, 7);
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},
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onStart(pokemon, source) {
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this.add('-activate', pokemon, 'move: ' + this.effectState.sourceEffect, `[of] ${source}`);
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this.effectState.boundDivisor = source.hasItem('bindingband') ? 6 : 8;
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},
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onResidualOrder: 13,
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onResidual(pokemon) {
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const source = this.effectState.source;
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// G-Max Centiferno and G-Max Sandblast continue even after the user leaves the field
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const gmaxEffect = ['gmaxcentiferno', 'gmaxsandblast'].includes(this.effectState.sourceEffect.id);
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if (source && (!source.isActive || source.hp <= 0 || !source.activeTurns) && !gmaxEffect) {
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delete pokemon.volatiles['partiallytrapped'];
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this.add('-end', pokemon, this.effectState.sourceEffect, '[partiallytrapped]', '[silent]');
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return;
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}
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this.damage(pokemon.baseMaxhp / this.effectState.boundDivisor);
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},
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onEnd(pokemon) {
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this.add('-end', pokemon, this.effectState.sourceEffect, '[partiallytrapped]');
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},
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onTrapPokemon(pokemon) {
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const gmaxEffect = ['gmaxcentiferno', 'gmaxsandblast'].includes(this.effectState.sourceEffect.id);
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if (this.effectState.source?.isActive || gmaxEffect) pokemon.tryTrap();
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},
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},
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lockedmove: {
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// Outrage, Thrash, Petal Dance...
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name: 'lockedmove',
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duration: 2,
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onResidual(target) {
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if (target.status === 'slp') {
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// don't lock, and bypass confusion for calming
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delete target.volatiles['lockedmove'];
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}
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this.effectState.trueDuration--;
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},
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onStart(target, source, effect) {
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this.effectState.trueDuration = this.random(2, 4);
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this.effectState.move = effect.id;
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},
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onRestart() {
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if (this.effectState.trueDuration >= 2) {
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this.effectState.duration = 2;
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}
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},
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onAfterMove(pokemon) {
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if (this.effectState.duration === 1) {
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pokemon.removeVolatile('lockedmove');
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}
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},
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onEnd(target) {
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if (this.effectState.trueDuration > 1) return;
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target.addVolatile('confusion');
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},
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onLockMove(pokemon) {
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if (pokemon.volatiles['dynamax']) return;
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return this.effectState.move;
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},
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},
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twoturnmove: {
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// Skull Bash, SolarBeam, Sky Drop...
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name: 'twoturnmove',
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duration: 2,
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onStart(attacker, defender, effect) {
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// ("attacker" is the Pokemon using the two turn move and the Pokemon this condition is being applied to)
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this.effectState.move = effect.id;
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attacker.addVolatile(effect.id);
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// lastMoveTargetLoc is the location of the originally targeted slot before any redirection
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// note that this is not updated for moves called by other moves
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// i.e. if Dig is called by Metronome, lastMoveTargetLoc will still be the user's location
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let moveTargetLoc: number = attacker.lastMoveTargetLoc!;
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if (effect.sourceEffect && this.dex.moves.get(effect.id).target !== 'self') {
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// this move was called by another move such as Metronome
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// and needs a random target to be determined this turn
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// it will already have one by now if there is any valid target
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// but if there isn't one we need to choose a random slot now
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if (defender.fainted) {
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defender = this.sample(attacker.foes(true));
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}
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moveTargetLoc = attacker.getLocOf(defender);
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}
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attacker.volatiles[effect.id].targetLoc = moveTargetLoc;
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this.attrLastMove('[still]');
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// Run side-effects normally associated with hitting (e.g., Protean, Libero)
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this.runEvent('PrepareHit', attacker, defender, effect);
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},
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onEnd(target) {
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target.removeVolatile(this.effectState.move);
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},
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onLockMove() {
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return this.effectState.move;
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},
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onMoveAborted(pokemon) {
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pokemon.removeVolatile('twoturnmove');
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},
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},
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choicelock: {
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name: 'choicelock',
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noCopy: true,
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onStart(pokemon) {
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if (!this.activeMove) throw new Error("Battle.activeMove is null");
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if (!this.activeMove.id || this.activeMove.hasBounced || this.activeMove.sourceEffect === 'snatch') return false;
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this.effectState.move = this.activeMove.id;
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},
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onBeforeMove(pokemon, target, move) {
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if (!pokemon.getItem().isChoice) {
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pokemon.removeVolatile('choicelock');
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return;
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}
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if (
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!pokemon.ignoringItem() && !pokemon.volatiles['dynamax'] &&
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move.id !== this.effectState.move && move.id !== 'struggle'
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) {
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// Fails unless the Choice item is being ignored, and no PP is lost
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this.addMove('move', pokemon, move.name);
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this.attrLastMove('[still]');
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this.debug("Disabled by Choice item lock");
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this.add('-fail', pokemon);
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return false;
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}
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},
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onDisableMove(pokemon) {
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if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectState.move)) {
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pokemon.removeVolatile('choicelock');
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return;
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}
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if (pokemon.ignoringItem() || pokemon.volatiles['dynamax']) {
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return;
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}
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for (const moveSlot of pokemon.moveSlots) {
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if (moveSlot.id !== this.effectState.move) {
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pokemon.disableMove(moveSlot.id, false, this.effectState.sourceEffect);
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}
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}
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},
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},
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mustrecharge: {
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name: 'mustrecharge',
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duration: 2,
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onBeforeMovePriority: 11,
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onBeforeMove(pokemon) {
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this.add('cant', pokemon, 'recharge');
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pokemon.removeVolatile('mustrecharge');
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pokemon.removeVolatile('truant');
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return null;
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},
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onStart(pokemon) {
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this.add('-mustrecharge', pokemon);
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},
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onLockMove: 'recharge',
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},
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futuremove: {
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// this is a slot condition
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name: 'futuremove',
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onStart(target) {
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this.effectState.targetSlot = target.getSlot();
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this.effectState.endingTurn = (this.turn - 1) + 2;
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if (this.effectState.endingTurn >= 254) {
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this.hint(`In Gen 8+, Future attacks will never resolve when used on the 255th turn or later.`);
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}
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},
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onResidualOrder: 3,
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onResidual(target: Pokemon) {
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if (this.getOverflowedTurnCount() < this.effectState.endingTurn) return;
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target.side.removeSlotCondition(this.getAtSlot(this.effectState.targetSlot), 'futuremove');
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},
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onEnd(target) {
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const data = this.effectState;
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// time's up; time to hit! :D
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const move = this.dex.moves.get(data.move);
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if (target.fainted || target === data.source) {
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this.hint(`${move.name} did not hit because the target is ${(target.fainted ? 'fainted' : 'the user')}.`);
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return;
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}
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this.add('-end', target, 'move: ' + move.name);
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target.removeVolatile('Protect');
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target.removeVolatile('Endure');
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if (data.source.hasAbility('infiltrator') && this.gen >= 6) {
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data.moveData.infiltrates = true;
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}
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if (data.source.hasAbility('normalize') && this.gen >= 6) {
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data.moveData.type = 'Normal';
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}
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const hitMove = new this.dex.Move(data.moveData) as ActiveMove;
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this.actions.trySpreadMoveHit([target], data.source, hitMove, true);
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if (data.source.isActive && data.source.hasItem('lifeorb') && this.gen >= 5) {
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this.singleEvent('AfterMoveSecondarySelf', data.source.getItem(), data.source.itemState, data.source, target, data.source.getItem());
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}
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this.activeMove = null;
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this.checkWin();
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},
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},
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healreplacement: {
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// this is a slot condition
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name: 'healreplacement',
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onStart(target, source, sourceEffect) {
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this.effectState.sourceEffect = sourceEffect;
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this.add('-activate', source, 'healreplacement');
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},
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onSwitchIn(target) {
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if (!target.fainted) {
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target.heal(target.maxhp);
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this.add('-heal', target, target.getHealth, '[from] move: ' + this.effectState.sourceEffect, '[zeffect]');
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target.side.removeSlotCondition(target, 'healreplacement');
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}
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},
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},
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stall: {
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// Protect, Detect, Endure counter
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name: 'stall',
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duration: 2,
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counterMax: 729,
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onStart() {
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this.effectState.counter = 3;
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},
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onStallMove(pokemon) {
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// this.effectState.counter should never be undefined here.
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// However, just in case, use 1 if it is undefined.
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const counter = this.effectState.counter || 1;
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this.debug(`Success chance: ${Math.round(100 / counter)}%`);
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const success = this.randomChance(1, counter);
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if (!success) delete pokemon.volatiles['stall'];
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return success;
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},
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onRestart() {
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if (this.effectState.counter < (this.effect as Condition).counterMax!) {
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this.effectState.counter *= 3;
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}
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this.effectState.duration = 2;
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},
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},
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gem: {
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name: 'gem',
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duration: 1,
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affectsFainted: true,
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onBasePowerPriority: 14,
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onBasePower(basePower, user, target, move) {
|
|
this.debug('Gem Boost');
|
|
return this.chainModify([5325, 4096]);
|
|
},
|
|
},
|
|
|
|
// weather is implemented here since it's so important to the game
|
|
|
|
raindance: {
|
|
name: 'RainDance',
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback(source, effect) {
|
|
if (source?.hasItem('damprock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
onWeatherModifyDamage(damage, attacker, defender, move) {
|
|
if (defender.hasItem('utilityumbrella')) return;
|
|
if (move.type === 'Water') {
|
|
this.debug('rain water boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
if (move.type === 'Fire') {
|
|
this.debug('rain fire suppress');
|
|
return this.chainModify(0.5);
|
|
}
|
|
},
|
|
onFieldStart(field, source, effect) {
|
|
if (effect?.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectState.duration = 0;
|
|
this.add('-weather', 'RainDance', '[from] ability: ' + effect.name, `[of] ${source}`);
|
|
} else {
|
|
this.add('-weather', 'RainDance');
|
|
}
|
|
},
|
|
onFieldResidualOrder: 1,
|
|
onFieldResidual() {
|
|
this.add('-weather', 'RainDance', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onFieldEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
primordialsea: {
|
|
name: 'PrimordialSea',
|
|
effectType: 'Weather',
|
|
duration: 0,
|
|
onTryMovePriority: 1,
|
|
onTryMove(attacker, defender, move) {
|
|
if (move.type === 'Fire' && move.category !== 'Status') {
|
|
this.debug('Primordial Sea fire suppress');
|
|
this.add('-fail', attacker, move, '[from] Primordial Sea');
|
|
this.attrLastMove('[still]');
|
|
return null;
|
|
}
|
|
},
|
|
onWeatherModifyDamage(damage, attacker, defender, move) {
|
|
if (defender.hasItem('utilityumbrella')) return;
|
|
if (move.type === 'Water') {
|
|
this.debug('Rain water boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
},
|
|
onFieldStart(field, source, effect) {
|
|
this.add('-weather', 'PrimordialSea', '[from] ability: ' + effect.name, `[of] ${source}`);
|
|
},
|
|
onFieldResidualOrder: 1,
|
|
onFieldResidual() {
|
|
this.add('-weather', 'PrimordialSea', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onFieldEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
sunnyday: {
|
|
name: 'SunnyDay',
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback(source, effect) {
|
|
if (source?.hasItem('heatrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
onWeatherModifyDamage(damage, attacker, defender, move) {
|
|
if (move.id === 'hydrosteam' && !attacker.hasItem('utilityumbrella')) {
|
|
this.debug('Sunny Day Hydro Steam boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
if (defender.hasItem('utilityumbrella')) return;
|
|
if (move.type === 'Fire') {
|
|
this.debug('Sunny Day fire boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
if (move.type === 'Water') {
|
|
this.debug('Sunny Day water suppress');
|
|
return this.chainModify(0.5);
|
|
}
|
|
},
|
|
onFieldStart(battle, source, effect) {
|
|
if (effect?.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectState.duration = 0;
|
|
this.add('-weather', 'SunnyDay', '[from] ability: ' + effect.name, `[of] ${source}`);
|
|
} else {
|
|
this.add('-weather', 'SunnyDay');
|
|
}
|
|
},
|
|
onImmunity(type, pokemon) {
|
|
if (pokemon.hasItem('utilityumbrella')) return;
|
|
if (type === 'frz') return false;
|
|
},
|
|
onFieldResidualOrder: 1,
|
|
onFieldResidual() {
|
|
this.add('-weather', 'SunnyDay', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onFieldEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
desolateland: {
|
|
name: 'DesolateLand',
|
|
effectType: 'Weather',
|
|
duration: 0,
|
|
onTryMovePriority: 1,
|
|
onTryMove(attacker, defender, move) {
|
|
if (move.type === 'Water' && move.category !== 'Status') {
|
|
this.debug('Desolate Land water suppress');
|
|
this.add('-fail', attacker, move, '[from] Desolate Land');
|
|
this.attrLastMove('[still]');
|
|
return null;
|
|
}
|
|
},
|
|
onWeatherModifyDamage(damage, attacker, defender, move) {
|
|
if (defender.hasItem('utilityumbrella')) return;
|
|
if (move.type === 'Fire') {
|
|
this.debug('Sunny Day fire boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
},
|
|
onFieldStart(field, source, effect) {
|
|
this.add('-weather', 'DesolateLand', '[from] ability: ' + effect.name, `[of] ${source}`);
|
|
},
|
|
onImmunity(type, pokemon) {
|
|
if (pokemon.hasItem('utilityumbrella')) return;
|
|
if (type === 'frz') return false;
|
|
},
|
|
onFieldResidualOrder: 1,
|
|
onFieldResidual() {
|
|
this.add('-weather', 'DesolateLand', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onFieldEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
sandstorm: {
|
|
name: 'Sandstorm',
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback(source, effect) {
|
|
if (source?.hasItem('smoothrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
// This should be applied directly to the stat before any of the other modifiers are chained
|
|
// So we give it increased priority.
|
|
onModifySpDPriority: 10,
|
|
onModifySpD(spd, pokemon) {
|
|
if (pokemon.hasType('Rock') && this.field.isWeather('sandstorm')) {
|
|
return this.modify(spd, 1.5);
|
|
}
|
|
},
|
|
onFieldStart(field, source, effect) {
|
|
if (effect?.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectState.duration = 0;
|
|
this.add('-weather', 'Sandstorm', '[from] ability: ' + effect.name, `[of] ${source}`);
|
|
} else {
|
|
this.add('-weather', 'Sandstorm');
|
|
}
|
|
},
|
|
onFieldResidualOrder: 1,
|
|
onFieldResidual() {
|
|
this.add('-weather', 'Sandstorm', '[upkeep]');
|
|
if (this.field.isWeather('sandstorm')) this.eachEvent('Weather');
|
|
},
|
|
onWeather(target) {
|
|
this.damage(target.baseMaxhp / 16);
|
|
},
|
|
onFieldEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
hail: {
|
|
name: 'Hail',
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback(source, effect) {
|
|
if (source?.hasItem('icyrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
onFieldStart(field, source, effect) {
|
|
if (effect?.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectState.duration = 0;
|
|
this.add('-weather', 'Hail', '[from] ability: ' + effect.name, `[of] ${source}`);
|
|
} else {
|
|
this.add('-weather', 'Hail');
|
|
}
|
|
},
|
|
onFieldResidualOrder: 1,
|
|
onFieldResidual() {
|
|
this.add('-weather', 'Hail', '[upkeep]');
|
|
if (this.field.isWeather('hail')) this.eachEvent('Weather');
|
|
},
|
|
onWeather(target) {
|
|
this.damage(target.baseMaxhp / 16);
|
|
},
|
|
onFieldEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
snowscape: {
|
|
name: 'Snowscape',
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback(source, effect) {
|
|
if (source?.hasItem('icyrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
onModifyDefPriority: 10,
|
|
onModifyDef(def, pokemon) {
|
|
if (pokemon.hasType('Ice') && this.field.isWeather('snowscape')) {
|
|
return this.modify(def, 1.5);
|
|
}
|
|
},
|
|
onFieldStart(field, source, effect) {
|
|
if (effect?.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectState.duration = 0;
|
|
this.add('-weather', 'Snowscape', '[from] ability: ' + effect.name, `[of] ${source}`);
|
|
} else {
|
|
this.add('-weather', 'Snowscape');
|
|
}
|
|
},
|
|
onFieldResidualOrder: 1,
|
|
onFieldResidual() {
|
|
this.add('-weather', 'Snowscape', '[upkeep]');
|
|
if (this.field.isWeather('snowscape')) this.eachEvent('Weather');
|
|
},
|
|
onFieldEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
deltastream: {
|
|
name: 'DeltaStream',
|
|
effectType: 'Weather',
|
|
duration: 0,
|
|
onEffectivenessPriority: -1,
|
|
onEffectiveness(typeMod, target, type, move) {
|
|
if (move && move.effectType === 'Move' && move.category !== 'Status' && type === 'Flying' && typeMod > 0) {
|
|
this.add('-fieldactivate', 'Delta Stream');
|
|
return 0;
|
|
}
|
|
},
|
|
onFieldStart(field, source, effect) {
|
|
this.add('-weather', 'DeltaStream', '[from] ability: ' + effect.name, `[of] ${source}`);
|
|
},
|
|
onFieldResidualOrder: 1,
|
|
onFieldResidual() {
|
|
this.add('-weather', 'DeltaStream', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onFieldEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
|
|
dynamax: {
|
|
name: 'Dynamax',
|
|
noCopy: true,
|
|
onStart(pokemon) {
|
|
this.effectState.turns = 0;
|
|
pokemon.removeVolatile('minimize');
|
|
pokemon.removeVolatile('substitute');
|
|
if (pokemon.volatiles['torment']) {
|
|
delete pokemon.volatiles['torment'];
|
|
this.add('-end', pokemon, 'Torment', '[silent]');
|
|
}
|
|
if (['cramorantgulping', 'cramorantgorging'].includes(pokemon.species.id) && !pokemon.transformed) {
|
|
pokemon.formeChange('cramorant');
|
|
}
|
|
this.add('-start', pokemon, 'Dynamax', pokemon.gigantamax ? 'Gmax' : '');
|
|
if (pokemon.baseSpecies.name === 'Shedinja') return;
|
|
|
|
// Changes based on dynamax level, 2 is max (at LVL 10)
|
|
const ratio = 1.5 + (pokemon.dynamaxLevel * 0.05);
|
|
|
|
pokemon.maxhp = Math.floor(pokemon.maxhp * ratio);
|
|
pokemon.hp = Math.floor(pokemon.hp * ratio);
|
|
this.add('-heal', pokemon, pokemon.getHealth, '[silent]');
|
|
},
|
|
onTryAddVolatile(status, pokemon) {
|
|
if (status.id === 'flinch') return null;
|
|
},
|
|
onBeforeSwitchOutPriority: -1,
|
|
onBeforeSwitchOut(pokemon) {
|
|
pokemon.removeVolatile('dynamax');
|
|
},
|
|
onSourceModifyDamage(damage, source, target, move) {
|
|
if (move.id === 'behemothbash' || move.id === 'behemothblade' || move.id === 'dynamaxcannon') {
|
|
return this.chainModify(2);
|
|
}
|
|
},
|
|
onDragOutPriority: 2,
|
|
onDragOut(pokemon) {
|
|
this.add('-block', pokemon, 'Dynamax');
|
|
return null;
|
|
},
|
|
onResidualPriority: -100,
|
|
onResidual() {
|
|
this.effectState.turns++;
|
|
},
|
|
onEnd(pokemon) {
|
|
this.add('-end', pokemon, 'Dynamax');
|
|
if (pokemon.baseSpecies.name === 'Shedinja') return;
|
|
pokemon.hp = pokemon.getUndynamaxedHP();
|
|
pokemon.maxhp = pokemon.baseMaxhp;
|
|
this.add('-heal', pokemon, pokemon.getHealth, '[silent]');
|
|
},
|
|
},
|
|
|
|
// Commander needs two conditions so they are implemented here
|
|
// Dondozo
|
|
commanded: {
|
|
name: "Commanded",
|
|
noCopy: true,
|
|
onStart(pokemon) {
|
|
this.boost({ atk: 2, spa: 2, spe: 2, def: 2, spd: 2 }, pokemon);
|
|
},
|
|
onDragOutPriority: 2,
|
|
onDragOut() {
|
|
return false;
|
|
},
|
|
// Prevents Shed Shell allowing a swap
|
|
onTrapPokemonPriority: -11,
|
|
onTrapPokemon(pokemon) {
|
|
pokemon.trapped = true;
|
|
},
|
|
},
|
|
// Tatsugiri
|
|
commanding: {
|
|
name: "Commanding",
|
|
noCopy: true,
|
|
onDragOutPriority: 2,
|
|
onDragOut() {
|
|
return false;
|
|
},
|
|
// Prevents Shed Shell allowing a swap
|
|
onTrapPokemonPriority: -11,
|
|
onTrapPokemon(pokemon) {
|
|
pokemon.trapped = true;
|
|
},
|
|
// Dodging moves is handled in BattleActions#hitStepInvulnerabilityEvent
|
|
// This is here for moves that manually call this event like Perish Song
|
|
onInvulnerability: false,
|
|
onBeforeTurn(pokemon) {
|
|
this.queue.cancelAction(pokemon);
|
|
},
|
|
},
|
|
|
|
// Arceus and Silvally's actual typing is implemented here.
|
|
// Their true typing for all their formes is Normal, and it's only
|
|
// Multitype and RKS System, respectively, that changes their type,
|
|
// but their formes are specified to be their corresponding type
|
|
// in the Pokedex, so that needs to be overridden.
|
|
// This is mainly relevant for Hackmons Cup and Balanced Hackmons.
|
|
arceus: {
|
|
name: 'Arceus',
|
|
onTypePriority: 1,
|
|
onType(types, pokemon) {
|
|
if (pokemon.transformed || pokemon.ability !== 'multitype' && this.gen >= 8) return types;
|
|
let type: string | undefined = 'Normal';
|
|
if (pokemon.ability === 'multitype') {
|
|
type = pokemon.getItem().onPlate;
|
|
if (!type) {
|
|
type = 'Normal';
|
|
}
|
|
}
|
|
return [type];
|
|
},
|
|
},
|
|
silvally: {
|
|
name: 'Silvally',
|
|
onTypePriority: 1,
|
|
onType(types, pokemon) {
|
|
if (pokemon.transformed || pokemon.ability !== 'rkssystem' && this.gen >= 8) return types;
|
|
let type: string | undefined = 'Normal';
|
|
if (pokemon.ability === 'rkssystem') {
|
|
type = pokemon.getItem().onMemory;
|
|
if (!type) {
|
|
type = 'Normal';
|
|
}
|
|
}
|
|
return [type];
|
|
},
|
|
},
|
|
zacian: {
|
|
name: 'Zacian',
|
|
onBattleStart(pokemon) {
|
|
if (pokemon.item !== 'rustedsword') return;
|
|
const rawSpecies = this.dex.species.get('Zacian-Crowned');
|
|
const species = pokemon.setSpecies(rawSpecies);
|
|
if (!species) return;
|
|
pokemon.baseSpecies = rawSpecies;
|
|
pokemon.details = pokemon.getUpdatedDetails();
|
|
pokemon.setAbility(species.abilities['0'], null, null, true);
|
|
pokemon.baseAbility = pokemon.ability;
|
|
|
|
const ironHeadIndex = pokemon.baseMoves.indexOf('ironhead');
|
|
if (ironHeadIndex >= 0) {
|
|
const move = this.dex.moves.get('behemothblade');
|
|
pokemon.baseMoveSlots[ironHeadIndex] = {
|
|
move: move.name,
|
|
id: move.id,
|
|
pp: move.noPPBoosts ? move.pp : move.pp * 8 / 5,
|
|
maxpp: move.noPPBoosts ? move.pp : move.pp * 8 / 5,
|
|
target: move.target,
|
|
disabled: false,
|
|
disabledSource: '',
|
|
used: false,
|
|
};
|
|
pokemon.moveSlots = pokemon.baseMoveSlots.slice();
|
|
}
|
|
},
|
|
},
|
|
zamazenta: {
|
|
name: 'Zamazenta',
|
|
onBattleStart(pokemon) {
|
|
if (pokemon.item !== 'rustedshield') return;
|
|
const rawSpecies = this.dex.species.get('Zamazenta-Crowned');
|
|
const species = pokemon.setSpecies(rawSpecies);
|
|
if (!species) return;
|
|
pokemon.baseSpecies = rawSpecies;
|
|
pokemon.details = pokemon.getUpdatedDetails();
|
|
pokemon.setAbility(species.abilities['0'], null, null, true);
|
|
pokemon.baseAbility = pokemon.ability;
|
|
|
|
const ironHeadIndex = pokemon.baseMoves.indexOf('ironhead');
|
|
if (ironHeadIndex >= 0) {
|
|
const move = this.dex.moves.get('behemothbash');
|
|
pokemon.baseMoveSlots[ironHeadIndex] = {
|
|
move: move.name,
|
|
id: move.id,
|
|
pp: move.noPPBoosts ? move.pp : move.pp * 8 / 5,
|
|
maxpp: move.noPPBoosts ? move.pp : move.pp * 8 / 5,
|
|
target: move.target,
|
|
disabled: false,
|
|
disabledSource: '',
|
|
used: false,
|
|
};
|
|
pokemon.moveSlots = pokemon.baseMoveSlots.slice();
|
|
}
|
|
},
|
|
},
|
|
|
|
rolloutstorage: {
|
|
name: 'rolloutstorage',
|
|
duration: 2,
|
|
onBasePower(relayVar, source, target, move) {
|
|
let bp = Math.max(1, move.basePower);
|
|
bp *= 2 ** source.volatiles['rolloutstorage'].contactHitCount;
|
|
if (source.volatiles['defensecurl']) {
|
|
bp *= 2;
|
|
}
|
|
source.removeVolatile('rolloutstorage');
|
|
return bp;
|
|
},
|
|
},
|
|
};
|