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https://github.com/smogon/pokemon-showdown.git
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* Lint arrow-body-style * Lint prefer-object-spread Object spread is faster _and_ more readable. This also fixes a few unnecessary object clones. * Enable no-parameter-properties This isn't currently used, but this makes clear that it shouldn't be. * Refactor more Promises to async/await * Remove unnecessary code from getDataMoveHTML etc * Lint prefer-string-starts-ends-with * Stop using no-undef According to the typescript-eslint FAQ, this is redundant with TypeScript, and they're not wrong. This will save us from needing to specify globals in two different places which will be nice.
153 lines
4.6 KiB
TypeScript
153 lines
4.6 KiB
TypeScript
/**
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* Main server ladder library
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* This file handles ladders for the main server on
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* play.pokemonshowdown.com.
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*
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* Ladders for all other servers is handled by ladders.ts.
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*
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* Matchmaking is currently still implemented in rooms.ts.
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*
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* @license MIT
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*/
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import {Utils} from '../lib/utils';
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export class LadderStore {
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formatid: string;
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static readonly formatsListPrefix = '';
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constructor(formatid: string) {
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this.formatid = formatid;
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}
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/**
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* Returns [formatid, html], where html is an the HTML source of a
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* ladder toplist, to be displayed directly in the ladder tab of the
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* client.
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*/
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// This requires to be `async` because it must conform with the `LadderStore` interface
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// eslint-disable-next-line @typescript-eslint/require-await
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async getTop(prefix?: string): Promise<[string, string] | null> {
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return null;
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}
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/**
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* Returns a Promise for the Elo rating of a user
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*/
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async getRating(userid: string) {
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const formatid = this.formatid;
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const user = Users.getExact(userid);
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if (user?.mmrCache[formatid]) {
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return user.mmrCache[formatid];
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}
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const [data] = await LoginServer.request('mmr', {
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format: formatid,
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user: userid,
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});
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let mmr = NaN;
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if (data && !data.errorip) {
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mmr = Number(data);
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}
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if (isNaN(mmr)) return 1000;
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if (user && user.id === userid) {
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user.mmrCache[formatid] = mmr;
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}
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return mmr;
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}
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/**
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* Update the Elo rating for two players after a battle, and display
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* the results in the passed room.
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*/
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async updateRating(p1name: string, p2name: string, p1score: number, room: AnyObject) {
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if (Ladders.disabled) {
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room.addRaw(`Ratings not updated. The ladders are currently disabled.`).update();
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return [p1score, null, null];
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}
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const formatid = this.formatid;
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const p1 = Users.getExact(p1name);
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const p2 = Users.getExact(p2name);
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room.update();
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room.send(`||Ladder updating...`);
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const [data, error] = await LoginServer.request('ladderupdate', {
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p1: p1name,
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p2: p2name,
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score: p1score,
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format: formatid,
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});
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let problem = false;
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if (error) {
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if (error.message === 'stream interrupt') {
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room.add(`||Ladder updated, but score could not be retrieved.`);
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} else {
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room.add(`||Ladder (probably) updated, but score could not be retrieved (${error.message}).`);
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}
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problem = true;
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} else if (!room.battle) {
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Monitor.warn(`room expired before ladder update was received`);
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problem = true;
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} else if (!data) {
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room.add(`|error|Unexpected response ${data} from ladder server.`);
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room.update();
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problem = true;
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} else if (data.errorip) {
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room.add(`|error|This server's request IP ${data.errorip} is not a registered server.`);
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room.add(`|error|You should be using ladders.js and not ladders-remote.js for ladder tracking.`);
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room.update();
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problem = true;
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}
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if (problem) {
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// Clear mmrCache for the format to get the users updated rating next search
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if (p1) delete p1.mmrCache[formatid];
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if (p2) delete p2.mmrCache[formatid];
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return [p1score, null, null];
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}
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let p1rating;
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let p2rating;
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try {
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p1rating = data!.p1rating;
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p2rating = data!.p2rating;
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let oldelo = Math.round(p1rating.oldelo);
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let elo = Math.round(p1rating.elo);
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let act = (p1score > 0.9 ? `winning` : (p1score < 0.1 ? `losing` : `tying`));
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let reasons = `${elo - oldelo} for ${act}`;
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if (!reasons.startsWith('-')) reasons = '+' + reasons;
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room.addRaw(Utils.html`${p1name}'s rating: ${oldelo} → <strong>${elo}</strong><br />(${reasons})`);
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let minElo = elo;
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oldelo = Math.round(p2rating.oldelo);
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elo = Math.round(p2rating.elo);
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act = (p1score > 0.9 || p1score < 0 ? `losing` : (p1score < 0.1 ? `winning` : `tying`));
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reasons = `${elo - oldelo} for ${act}`;
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if (!reasons.startsWith('-')) reasons = '+' + reasons;
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room.addRaw(Utils.html`${p2name}'s rating: ${oldelo} → <strong>${elo}</strong><br />(${reasons})`);
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if (elo < minElo) minElo = elo;
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room.rated = minElo;
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if (p1) p1.mmrCache[formatid] = +p1rating.elo;
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if (p2) p2.mmrCache[formatid] = +p2rating.elo;
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room.update();
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} catch (e) {
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room.addRaw(`There was an error calculating rating changes.`);
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room.update();
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}
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return [p1score, p1rating, p2rating];
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}
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/**
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* Returns a Promise for an array of strings of <tr>s for ladder ratings of the user
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*/
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// This requires to be `async` because it must conform with the `LadderStore` interface
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// eslint-disable-next-line @typescript-eslint/require-await
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static async visualizeAll(username: string) {
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return [`<tr><td><strong>Please use the official client at play.pokemonshowdown.com</strong></td></tr>`];
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}
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}
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