mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-24 23:09:10 -05:00
I'm currently pretty annoyed at TypeScript and TC39 for default exports
being a mess.
The goal here is to be able to type
import Dex from './dex';
instead of any of
import Dex = require('./dex');
import {Dex} from './dex';
import * as Dex from './dex';
This part involves a significant amount of struggle.
First, you can't automatically package up all your exports as your
default export. This leads to extremely un-DRY code, like in sim/index:
export {
Pokemon,
Side,
Battle,
PRNG,
Dex,
TeamValidator,
BattleStream,
};
export const Sim = {
Pokemon,
Side,
Battle,
PRNG,
Dex,
TeamValidator,
BattleStream,
};
(Both of these exports would be entirely unnecessary if you could just
automatically declare the file's exports as a default namespace.)
Second, a default export can't easily be a namespace. And TypeScript
doesn't allow types to exist in objects. Take the example from earlier:
export const Sim = {
Pokemon,
};
If we were to try to use it:
import Sim from './sim';
let pokemon: Sim.Pokemon;
you'll get this error:
Cannot find namespace 'Sim'. ts(2503)
You can, of course, fix this by making Sim a namespace:
const PokemonT = Pokemon;
type PokemonT = Pokemon;
export namespace Sim {
export const Pokemon = PokemonT;
type Pokemon = PokemonT;
}
But this quickly gets ridiculous the more classes you try to export.
You'd think there'd be a better way to do this. But I, at least,
haven't found one.
147 lines
4.1 KiB
TypeScript
147 lines
4.1 KiB
TypeScript
/**
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* Main server ladder library
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* This file handles ladders for the main server on
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* play.pokemonshowdown.com.
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*
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* Ladders for all other servers is handled by ladders.js.
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*
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* Matchmaking is currently still implemented in rooms.js.
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*
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* @license MIT license
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*/
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'use strict';
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export class LadderStore {
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formatid: string;
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static formatsListPrefix = '';
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constructor(formatid: string) {
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this.formatid = formatid;
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}
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/**
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* Returns [formatid, html], where html is an the HTML source of a
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* ladder toplist, to be displayed directly in the ladder tab of the
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* client.
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*/
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async getTop(): Promise<[string, string] | null> {
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return null;
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}
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/**
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* Returns a Promise for the Elo rating of a user
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*/
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async getRating(userid: string) {
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const formatid = this.formatid;
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const user = Users.getExact(userid);
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if (user && user.mmrCache[formatid]) {
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return user.mmrCache[formatid];
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}
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const [data] = await LoginServer.request('mmr', {
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format: formatid,
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user: userid,
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});
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let mmr = NaN;
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if (data && !data.errorip) {
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mmr = Number(data);
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}
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if (isNaN(mmr)) return 1000;
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if (user && user.userid === userid) {
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user.mmrCache[formatid] = mmr;
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}
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return mmr;
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}
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/**
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* Update the Elo rating for two players after a battle, and display
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* the results in the passed room.
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*/
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async updateRating(p1name: string, p2name: string, p1score: number, room: AnyObject) {
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if (Ladders.disabled) {
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room.addRaw(`Ratings not updated. The ladders are currently disabled.`).update();
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return [p1score, null, null];
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}
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const formatid = this.formatid;
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room.update();
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room.send(`||Ladder updating...`);
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const [data, , error] = await LoginServer.request('ladderupdate', {
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p1: p1name,
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p2: p2name,
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score: p1score,
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format: formatid,
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});
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if (error) {
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if (error.message === 'stream interrupt') {
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room.add(`||Ladder updated, but score could not be retrieved.`);
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} else {
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room.add(`||Ladder (probably) updated, but score could not be retrieved (${error.message}).`);
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}
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return [p1score, null, null];
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}
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if (!room.battle) {
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Monitor.warn(`room expired before ladder update was received`);
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return [p1score, null, null];
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}
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if (!data) {
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room.add(`|error|Unexpected response ${data} from ladder server.`);
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room.update();
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return [p1score, null, null];
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}
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if (data.errorip) {
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room.add(`|error|This server's request IP ${data.errorip} is not a registered server.`);
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room.add(`|error|You should be using ladders.js and not ladders-remote.js for ladder tracking.`);
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room.update();
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return [p1score, null, null];
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}
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let p1rating;
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let p2rating;
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try {
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p1rating = data.p1rating;
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p2rating = data.p2rating;
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let oldelo = Math.round(p1rating.oldelo);
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let elo = Math.round(p1rating.elo);
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let act = (p1score > 0.9 ? `winning` : (p1score < 0.1 ? `losing` : `tying`));
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let reasons = `${elo - oldelo} for ${act}`;
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if (reasons.charAt(0) !== '-') reasons = '+' + reasons;
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room.addRaw(Chat.html`${p1name}'s rating: ${oldelo} → <strong>${elo}</strong><br />(${reasons})`);
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let minElo = elo;
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oldelo = Math.round(p2rating.oldelo);
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elo = Math.round(p2rating.elo);
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act = (p1score > 0.9 || p1score < 0 ? `losing` : (p1score < 0.1 ? `winning` : `tying`));
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reasons = `${elo - oldelo} for ${act}`;
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if (reasons.charAt(0) !== '-') reasons = '+' + reasons;
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room.addRaw(Chat.html`${p2name}'s rating: ${oldelo} → <strong>${elo}</strong><br />(${reasons})`);
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if (elo < minElo) minElo = elo;
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room.rated = minElo;
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const p1 = Users.getExact(p1name);
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if (p1) p1.mmrCache[formatid] = +p1rating.elo;
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const p2 = Users.getExact(p2name);
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if (p2) p2.mmrCache[formatid] = +p2rating.elo;
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room.update();
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} catch (e) {
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room.addRaw(`There was an error calculating rating changes.`);
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room.update();
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}
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return [p1score, p1rating, p2rating];
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}
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/**
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* Returns a Promise for an array of strings of <tr>s for ladder ratings of the user
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*/
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static async visualizeAll(username: string) {
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return [`<tr><td><strong>Please use the official client at play.pokemonshowdown.com</strong></td></tr>`];
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}
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}
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export default LadderStore;
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