mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
This way it doesn't show up at the end of the turn or get added 3 separate times. Fixes #5462.
757 lines
20 KiB
JavaScript
757 lines
20 KiB
JavaScript
'use strict';
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/**@type {{[k: string]: PureEffectData}} */
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let BattleStatuses = {
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brn: {
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name: 'brn',
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id: 'brn',
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num: 0,
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'flameorb') {
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this.add('-status', target, 'brn', '[from] item: Flame Orb');
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'brn', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'brn');
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}
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},
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// Damage reduction is handled directly in the sim/battle.js damage function
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onResidualOrder: 9,
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onResidual(pokemon) {
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this.damage(pokemon.maxhp / 16);
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},
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},
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par: {
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name: 'par',
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id: 'par',
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num: 0,
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'par', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'par');
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}
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},
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onModifySpe(spe, pokemon) {
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if (!pokemon.hasAbility('quickfeet')) {
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return this.chainModify(0.5);
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}
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},
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onBeforeMovePriority: 1,
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onBeforeMove(pokemon) {
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if (this.randomChance(1, 4)) {
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this.add('cant', pokemon, 'par');
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return false;
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}
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},
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},
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slp: {
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name: 'slp',
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id: 'slp',
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num: 0,
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'slp', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else if (sourceEffect && sourceEffect.effectType === 'Move') {
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this.add('-status', target, 'slp', '[from] move: ' + sourceEffect.name);
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} else {
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this.add('-status', target, 'slp');
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}
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// 1-3 turns
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this.effectData.startTime = this.random(2, 5);
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this.effectData.time = this.effectData.startTime;
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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if (pokemon.hasAbility('earlybird')) {
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pokemon.statusData.time--;
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}
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pokemon.statusData.time--;
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if (pokemon.statusData.time <= 0) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'slp');
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if (move.sleepUsable) {
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return;
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}
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return false;
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},
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},
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frz: {
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name: 'frz',
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id: 'frz',
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num: 0,
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'frz', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'frz');
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}
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if (target.template.species === 'Shaymin-Sky' && target.baseTemplate.baseSpecies === 'Shaymin') {
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target.formeChange('Shaymin', this.effect, true);
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}
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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if (move.flags['defrost']) return;
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if (this.randomChance(1, 5)) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'frz');
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return false;
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},
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onModifyMove(move, pokemon) {
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if (move.flags['defrost']) {
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this.add('-curestatus', pokemon, 'frz', '[from] move: ' + move);
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pokemon.setStatus('');
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}
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},
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onHit(target, source, move) {
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if (move.thawsTarget || move.type === 'Fire' && move.category !== 'Status') {
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target.cureStatus();
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}
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},
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},
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psn: {
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name: 'psn',
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id: 'psn',
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num: 0,
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'psn', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'psn');
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}
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},
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onResidualOrder: 9,
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onResidual(pokemon) {
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this.damage(pokemon.maxhp / 8);
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},
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},
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tox: {
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name: 'tox',
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id: 'tox',
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num: 0,
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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this.effectData.stage = 0;
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if (sourceEffect && sourceEffect.id === 'toxicorb') {
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this.add('-status', target, 'tox', '[from] item: Toxic Orb');
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'tox');
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}
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},
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onSwitchIn() {
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this.effectData.stage = 0;
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},
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onResidualOrder: 9,
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onResidual(pokemon) {
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if (this.effectData.stage < 15) {
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this.effectData.stage++;
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}
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this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
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},
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},
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confusion: {
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name: 'confusion',
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id: 'confusion',
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num: 0,
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// this is a volatile status
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'lockedmove') {
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this.add('-start', target, 'confusion', '[fatigue]');
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} else {
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this.add('-start', target, 'confusion');
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}
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this.effectData.time = this.random(2, 6);
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},
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onEnd(target) {
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this.add('-end', target, 'confusion');
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},
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onBeforeMovePriority: 3,
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onBeforeMove(pokemon) {
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pokemon.volatiles.confusion.time--;
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if (!pokemon.volatiles.confusion.time) {
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pokemon.removeVolatile('confusion');
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return;
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}
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this.add('-activate', pokemon, 'confusion');
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if (!this.randomChance(1, 3)) {
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return;
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}
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this.activeTarget = pokemon;
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let damage = this.getDamage(pokemon, pokemon, 40);
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if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
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this.damage(damage, pokemon, pokemon, /** @type {ActiveMove} */ ({
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id: 'confused',
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effectType: 'Move',
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type: '???',
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}));
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return false;
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},
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},
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flinch: {
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name: 'flinch',
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id: 'flinch',
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num: 0,
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duration: 1,
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onBeforeMovePriority: 8,
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onBeforeMove(pokemon) {
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if (!this.runEvent('Flinch', pokemon)) {
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return;
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}
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this.add('cant', pokemon, 'flinch');
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return false;
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},
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},
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trapped: {
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name: 'trapped',
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id: 'trapped',
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num: 0,
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noCopy: true,
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onTrapPokemon(pokemon) {
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pokemon.tryTrap();
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},
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onStart(target) {
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this.add('-activate', target, 'trapped');
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},
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},
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trapper: {
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name: 'trapper',
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id: 'trapper',
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num: 0,
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noCopy: true,
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},
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partiallytrapped: {
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name: 'partiallytrapped',
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id: 'partiallytrapped',
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num: 0,
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duration: 5,
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durationCallback(target, source) {
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if (source && source.hasItem('gripclaw')) return 8;
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return this.random(5, 7);
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},
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onStart(pokemon, source) {
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this.add('-activate', pokemon, 'move: ' + this.effectData.sourceEffect, '[of] ' + source);
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},
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onResidualOrder: 11,
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onResidual(pokemon) {
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if (this.effectData.source && (!this.effectData.source.isActive || this.effectData.source.hp <= 0 || !this.effectData.source.activeTurns)) {
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delete pokemon.volatiles['partiallytrapped'];
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this.add('-end', pokemon, this.effectData.sourceEffect, '[partiallytrapped]', '[silent]');
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return;
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}
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if (this.effectData.source.hasItem('bindingband')) {
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this.damage(pokemon.maxhp / 6);
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} else {
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this.damage(pokemon.maxhp / 8);
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}
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},
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onEnd(pokemon) {
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this.add('-end', pokemon, this.effectData.sourceEffect, '[partiallytrapped]');
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},
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onTrapPokemon(pokemon) {
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if (this.effectData.source && this.effectData.source.isActive) pokemon.tryTrap();
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},
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},
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lockedmove: {
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// Outrage, Thrash, Petal Dance...
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name: 'lockedmove',
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id: 'lockedmove',
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num: 0,
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duration: 2,
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onResidual(target) {
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if (target.status === 'slp') {
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// don't lock, and bypass confusion for calming
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delete target.volatiles['lockedmove'];
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}
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this.effectData.trueDuration--;
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},
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onStart(target, source, effect) {
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this.effectData.trueDuration = this.random(2, 4);
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this.effectData.move = effect.id;
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},
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onRestart() {
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if (this.effectData.trueDuration >= 2) {
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this.effectData.duration = 2;
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}
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},
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onEnd(target) {
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if (this.effectData.trueDuration > 1) return;
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target.addVolatile('confusion');
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},
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onLockMove(pokemon) {
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return this.effectData.move;
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},
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},
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twoturnmove: {
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// Skull Bash, SolarBeam, Sky Drop...
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name: 'twoturnmove',
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id: 'twoturnmove',
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num: 0,
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duration: 2,
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onStart(target, source, effect) {
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this.effectData.move = effect.id;
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target.addVolatile(effect.id, source);
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this.attrLastMove('[still]');
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},
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onEnd(target) {
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target.removeVolatile(this.effectData.move);
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},
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onLockMove() {
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return this.effectData.move;
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},
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onMoveAborted(pokemon) {
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pokemon.removeVolatile('twoturnmove');
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},
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},
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choicelock: {
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name: 'choicelock',
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id: 'choicelock',
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num: 0,
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noCopy: true,
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onStart(pokemon) {
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if (!this.activeMove) throw new Error("Battle.activeMove is null");
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if (!this.activeMove.id || this.activeMove.hasBounced) return false;
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this.effectData.move = this.activeMove.id;
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},
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onBeforeMove(pokemon, target, move) {
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if (!pokemon.getItem().isChoice) {
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pokemon.removeVolatile('choicelock');
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return;
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}
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if (!pokemon.ignoringItem() && move.id !== this.effectData.move && move.id !== 'struggle') {
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// Fails unless the Choice item is being ignored, and no PP is lost
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this.addMove('move', pokemon, move.name);
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this.attrLastMove('[still]');
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this.add('-fail', pokemon);
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return false;
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}
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},
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onDisableMove(pokemon) {
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if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectData.move)) {
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pokemon.removeVolatile('choicelock');
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return;
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}
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if (pokemon.ignoringItem()) {
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return;
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}
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for (const moveSlot of pokemon.moveSlots) {
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if (moveSlot.id !== this.effectData.move) {
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pokemon.disableMove(moveSlot.id, false, this.effectData.sourceEffect);
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}
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}
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},
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},
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mustrecharge: {
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name: 'mustrecharge',
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id: 'mustrecharge',
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num: 0,
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duration: 2,
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onBeforeMovePriority: 11,
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onBeforeMove(pokemon) {
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this.add('cant', pokemon, 'recharge');
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pokemon.removeVolatile('mustrecharge');
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pokemon.removeVolatile('truant');
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return null;
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},
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onStart(pokemon) {
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this.add('-mustrecharge', pokemon);
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},
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onLockMove: 'recharge',
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},
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futuremove: {
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// this is a slot condition
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name: 'futuremove',
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id: 'futuremove',
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num: 0,
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duration: 3,
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onResidualOrder: 3,
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onEnd(target) {
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const data = this.effectData;
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// time's up; time to hit! :D
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const move = this.getMove(data.move);
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if (target.fainted || target === data.source) {
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this.hint(`${move.name} did not hit because the target is ${(data.fainted ? 'fainted' : 'the user')}.`);
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return;
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}
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this.add('-end', target, 'move: ' + move.name);
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target.removeVolatile('Protect');
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target.removeVolatile('Endure');
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if (data.source.hasAbility('infiltrator') && this.gen >= 6) {
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data.moveData.infiltrates = true;
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}
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if (data.source.hasAbility('normalize') && this.gen >= 6) {
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data.moveData.type = 'Normal';
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}
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if (data.source.hasAbility('adaptability') && this.gen >= 6) {
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data.moveData.stab = 2;
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}
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const hitMove = new this.Data.Move(data.moveData);
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this.tryMoveHit(target, data.source, /** @type {ActiveMove} */(/** @type {unknown} */(hitMove)));
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},
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},
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healreplacement: {
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// this is a slot condition
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name: 'healreplacement',
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id: 'healreplacement',
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num: 0,
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onStart(side, source, sourceEffect) {
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this.effectData.sourceEffect = sourceEffect;
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this.add('-activate', source, 'healreplacement');
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},
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onSwitchInPriority: 1,
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onSwitchIn(target) {
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if (!target.fainted) {
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target.heal(target.maxhp);
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this.add('-heal', target, target.getHealth, '[from] move: ' + this.effectData.sourceEffect, '[zeffect]');
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target.side.removeSlotCondition(target, 'healreplacement');
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}
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},
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},
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stall: {
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// Protect, Detect, Endure counter
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name: 'stall',
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id: 'stall',
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num: 0,
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duration: 2,
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counterMax: 729,
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onStart() {
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this.effectData.counter = 3;
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},
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onStallMove(pokemon) {
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// this.effectData.counter should never be undefined here.
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// However, just in case, use 1 if it is undefined.
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let counter = this.effectData.counter || 1;
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this.debug("Success chance: " + Math.round(100 / counter) + "%");
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let success = this.randomChance(1, counter);
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if (!success) delete pokemon.volatiles['stall'];
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return success;
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},
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onRestart() {
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// @ts-ignore
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if (this.effectData.counter < this.effect.counterMax) {
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this.effectData.counter *= 3;
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}
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this.effectData.duration = 2;
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},
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},
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gem: {
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name: 'gem',
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id: 'gem',
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num: 0,
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duration: 1,
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affectsFainted: true,
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onBasePower(basePower, user, target, move) {
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this.debug('Gem Boost');
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return this.chainModify([0x14CD, 0x1000]);
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},
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},
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// weather is implemented here since it's so important to the game
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raindance: {
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name: 'RainDance',
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id: 'raindance',
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num: 0,
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effectType: 'Weather',
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duration: 5,
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durationCallback(source, effect) {
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if (source && source.hasItem('damprock')) {
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return 8;
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}
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return 5;
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},
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onWeatherModifyDamage(damage, attacker, defender, move) {
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if (move.type === 'Water') {
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this.debug('rain water boost');
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return this.chainModify(1.5);
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}
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if (move.type === 'Fire') {
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this.debug('rain fire suppress');
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return this.chainModify(0.5);
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}
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},
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onStart(battle, source, effect) {
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if (effect && effect.effectType === 'Ability') {
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if (this.gen <= 5) this.effectData.duration = 0;
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this.add('-weather', 'RainDance', '[from] ability: ' + effect, '[of] ' + source);
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} else {
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this.add('-weather', 'RainDance');
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}
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},
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onResidualOrder: 1,
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onResidual() {
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this.add('-weather', 'RainDance', '[upkeep]');
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this.eachEvent('Weather');
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},
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onEnd() {
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this.add('-weather', 'none');
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},
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},
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primordialsea: {
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name: 'PrimordialSea',
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id: 'primordialsea',
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num: 0,
|
|
effectType: 'Weather',
|
|
duration: 0,
|
|
onTryMovePriority: 1,
|
|
onTryMove(attacker, defender, move) {
|
|
if (move.type === 'Fire' && move.category !== 'Status') {
|
|
this.debug('Primordial Sea fire suppress');
|
|
this.add('-fail', attacker, move, '[from] Primordial Sea');
|
|
this.attrLastMove('[still]');
|
|
return null;
|
|
}
|
|
},
|
|
onWeatherModifyDamage(damage, attacker, defender, move) {
|
|
if (move.type === 'Water') {
|
|
this.debug('Rain water boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
},
|
|
onStart(battle, source, effect) {
|
|
this.add('-weather', 'PrimordialSea', '[from] ability: ' + effect, '[of] ' + source);
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual() {
|
|
this.add('-weather', 'PrimordialSea', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
sunnyday: {
|
|
name: 'SunnyDay',
|
|
id: 'sunnyday',
|
|
num: 0,
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback(source, effect) {
|
|
if (source && source.hasItem('heatrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
onWeatherModifyDamage(damage, attacker, defender, move) {
|
|
if (move.type === 'Fire') {
|
|
this.debug('Sunny Day fire boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
if (move.type === 'Water') {
|
|
this.debug('Sunny Day water suppress');
|
|
return this.chainModify(0.5);
|
|
}
|
|
},
|
|
onStart(battle, source, effect) {
|
|
if (effect && effect.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectData.duration = 0;
|
|
this.add('-weather', 'SunnyDay', '[from] ability: ' + effect, '[of] ' + source);
|
|
} else {
|
|
this.add('-weather', 'SunnyDay');
|
|
}
|
|
},
|
|
onImmunity(type) {
|
|
if (type === 'frz') return false;
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual() {
|
|
this.add('-weather', 'SunnyDay', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
desolateland: {
|
|
name: 'DesolateLand',
|
|
id: 'desolateland',
|
|
num: 0,
|
|
effectType: 'Weather',
|
|
duration: 0,
|
|
onTryMovePriority: 1,
|
|
onTryMove(attacker, defender, move) {
|
|
if (move.type === 'Water' && move.category !== 'Status') {
|
|
this.debug('Desolate Land water suppress');
|
|
this.add('-fail', attacker, move, '[from] Desolate Land');
|
|
this.attrLastMove('[still]');
|
|
return null;
|
|
}
|
|
},
|
|
onWeatherModifyDamage(damage, attacker, defender, move) {
|
|
if (move.type === 'Fire') {
|
|
this.debug('Sunny Day fire boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
},
|
|
onStart(battle, source, effect) {
|
|
this.add('-weather', 'DesolateLand', '[from] ability: ' + effect, '[of] ' + source);
|
|
},
|
|
onImmunity(type) {
|
|
if (type === 'frz') return false;
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual() {
|
|
this.add('-weather', 'DesolateLand', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
sandstorm: {
|
|
name: 'Sandstorm',
|
|
id: 'sandstorm',
|
|
num: 0,
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback(source, effect) {
|
|
if (source && source.hasItem('smoothrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
// This should be applied directly to the stat before any of the other modifiers are chained
|
|
// So we give it increased priority.
|
|
onModifySpDPriority: 10,
|
|
onModifySpD(spd, pokemon) {
|
|
if (pokemon.hasType('Rock') && this.field.isWeather('sandstorm')) {
|
|
return this.modify(spd, 1.5);
|
|
}
|
|
},
|
|
onStart(battle, source, effect) {
|
|
if (effect && effect.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectData.duration = 0;
|
|
this.add('-weather', 'Sandstorm', '[from] ability: ' + effect, '[of] ' + source);
|
|
} else {
|
|
this.add('-weather', 'Sandstorm');
|
|
}
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual() {
|
|
this.add('-weather', 'Sandstorm', '[upkeep]');
|
|
if (this.field.isWeather('sandstorm')) this.eachEvent('Weather');
|
|
},
|
|
onWeather(target) {
|
|
this.damage(target.maxhp / 16);
|
|
},
|
|
onEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
hail: {
|
|
name: 'Hail',
|
|
id: 'hail',
|
|
num: 0,
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback(source, effect) {
|
|
if (source && source.hasItem('icyrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
onStart(battle, source, effect) {
|
|
if (effect && effect.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectData.duration = 0;
|
|
this.add('-weather', 'Hail', '[from] ability: ' + effect, '[of] ' + source);
|
|
} else {
|
|
this.add('-weather', 'Hail');
|
|
}
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual() {
|
|
this.add('-weather', 'Hail', '[upkeep]');
|
|
if (this.field.isWeather('hail')) this.eachEvent('Weather');
|
|
},
|
|
onWeather(target) {
|
|
this.damage(target.maxhp / 16);
|
|
},
|
|
onEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
deltastream: {
|
|
name: 'DeltaStream',
|
|
id: 'deltastream',
|
|
num: 0,
|
|
effectType: 'Weather',
|
|
duration: 0,
|
|
onEffectiveness(typeMod, target, type, move) {
|
|
if (move && move.effectType === 'Move' && move.category !== 'Status' && type === 'Flying' && typeMod > 0) {
|
|
this.add('-activate', '', 'deltastream');
|
|
return 0;
|
|
}
|
|
},
|
|
onStart(battle, source, effect) {
|
|
this.add('-weather', 'DeltaStream', '[from] ability: ' + effect, '[of] ' + source);
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual() {
|
|
this.add('-weather', 'DeltaStream', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onEnd() {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
|
|
// Arceus and Silvally's actual typing is implemented here.
|
|
// Their true typing for all their formes is Normal, and it's only
|
|
// Multitype and RKS System, respectively, that changes their type,
|
|
// but their formes are specified to be their corresponding type
|
|
// in the Pokedex, so that needs to be overridden.
|
|
// This is mainly relevant for Hackmons Cup and Balanced Hackmons.
|
|
arceus: {
|
|
name: 'Arceus',
|
|
id: 'arceus',
|
|
num: 493,
|
|
onTypePriority: 1,
|
|
onType(types, pokemon) {
|
|
if (pokemon.transformed) return types;
|
|
/** @type {string | undefined} */
|
|
let type = 'Normal';
|
|
if (pokemon.ability === 'multitype') {
|
|
type = pokemon.getItem().onPlate;
|
|
if (!type) {
|
|
type = 'Normal';
|
|
}
|
|
}
|
|
return [type];
|
|
},
|
|
},
|
|
silvally: {
|
|
name: 'Silvally',
|
|
id: 'silvally',
|
|
num: 773,
|
|
onTypePriority: 1,
|
|
onType(types, pokemon) {
|
|
if (pokemon.transformed) return types;
|
|
/** @type {string | undefined} */
|
|
let type = 'Normal';
|
|
if (pokemon.ability === 'rkssystem') {
|
|
type = pokemon.getItem().onMemory;
|
|
if (!type) {
|
|
type = 'Normal';
|
|
}
|
|
}
|
|
return [type];
|
|
},
|
|
},
|
|
};
|
|
|
|
exports.BattleStatuses = BattleStatuses;
|