pokemon-showdown/data/statuses.js
Kirk Scheibelhut be82a3b817 Move -mustrecharge message to onStart (#5488)
This way it doesn't show up at the end of the turn or get added 3 separate times.

Fixes #5462.
2019-05-08 16:39:56 -04:00

757 lines
20 KiB
JavaScript

'use strict';
/**@type {{[k: string]: PureEffectData}} */
let BattleStatuses = {
brn: {
name: 'brn',
id: 'brn',
num: 0,
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'flameorb') {
this.add('-status', target, 'brn', '[from] item: Flame Orb');
} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'brn', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
} else {
this.add('-status', target, 'brn');
}
},
// Damage reduction is handled directly in the sim/battle.js damage function
onResidualOrder: 9,
onResidual(pokemon) {
this.damage(pokemon.maxhp / 16);
},
},
par: {
name: 'par',
id: 'par',
num: 0,
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'par', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
} else {
this.add('-status', target, 'par');
}
},
onModifySpe(spe, pokemon) {
if (!pokemon.hasAbility('quickfeet')) {
return this.chainModify(0.5);
}
},
onBeforeMovePriority: 1,
onBeforeMove(pokemon) {
if (this.randomChance(1, 4)) {
this.add('cant', pokemon, 'par');
return false;
}
},
},
slp: {
name: 'slp',
id: 'slp',
num: 0,
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'slp', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
} else if (sourceEffect && sourceEffect.effectType === 'Move') {
this.add('-status', target, 'slp', '[from] move: ' + sourceEffect.name);
} else {
this.add('-status', target, 'slp');
}
// 1-3 turns
this.effectData.startTime = this.random(2, 5);
this.effectData.time = this.effectData.startTime;
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
if (pokemon.hasAbility('earlybird')) {
pokemon.statusData.time--;
}
pokemon.statusData.time--;
if (pokemon.statusData.time <= 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'slp');
if (move.sleepUsable) {
return;
}
return false;
},
},
frz: {
name: 'frz',
id: 'frz',
num: 0,
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'frz', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
} else {
this.add('-status', target, 'frz');
}
if (target.template.species === 'Shaymin-Sky' && target.baseTemplate.baseSpecies === 'Shaymin') {
target.formeChange('Shaymin', this.effect, true);
}
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
if (move.flags['defrost']) return;
if (this.randomChance(1, 5)) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'frz');
return false;
},
onModifyMove(move, pokemon) {
if (move.flags['defrost']) {
this.add('-curestatus', pokemon, 'frz', '[from] move: ' + move);
pokemon.setStatus('');
}
},
onHit(target, source, move) {
if (move.thawsTarget || move.type === 'Fire' && move.category !== 'Status') {
target.cureStatus();
}
},
},
psn: {
name: 'psn',
id: 'psn',
num: 0,
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'psn', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
} else {
this.add('-status', target, 'psn');
}
},
onResidualOrder: 9,
onResidual(pokemon) {
this.damage(pokemon.maxhp / 8);
},
},
tox: {
name: 'tox',
id: 'tox',
num: 0,
effectType: 'Status',
onStart(target, source, sourceEffect) {
this.effectData.stage = 0;
if (sourceEffect && sourceEffect.id === 'toxicorb') {
this.add('-status', target, 'tox', '[from] item: Toxic Orb');
} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
} else {
this.add('-status', target, 'tox');
}
},
onSwitchIn() {
this.effectData.stage = 0;
},
onResidualOrder: 9,
onResidual(pokemon) {
if (this.effectData.stage < 15) {
this.effectData.stage++;
}
this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
},
},
confusion: {
name: 'confusion',
id: 'confusion',
num: 0,
// this is a volatile status
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'lockedmove') {
this.add('-start', target, 'confusion', '[fatigue]');
} else {
this.add('-start', target, 'confusion');
}
this.effectData.time = this.random(2, 6);
},
onEnd(target) {
this.add('-end', target, 'confusion');
},
onBeforeMovePriority: 3,
onBeforeMove(pokemon) {
pokemon.volatiles.confusion.time--;
if (!pokemon.volatiles.confusion.time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon, 'confusion');
if (!this.randomChance(1, 3)) {
return;
}
this.activeTarget = pokemon;
let damage = this.getDamage(pokemon, pokemon, 40);
if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
this.damage(damage, pokemon, pokemon, /** @type {ActiveMove} */ ({
id: 'confused',
effectType: 'Move',
type: '???',
}));
return false;
},
},
flinch: {
name: 'flinch',
id: 'flinch',
num: 0,
duration: 1,
onBeforeMovePriority: 8,
onBeforeMove(pokemon) {
if (!this.runEvent('Flinch', pokemon)) {
return;
}
this.add('cant', pokemon, 'flinch');
return false;
},
},
trapped: {
name: 'trapped',
id: 'trapped',
num: 0,
noCopy: true,
onTrapPokemon(pokemon) {
pokemon.tryTrap();
},
onStart(target) {
this.add('-activate', target, 'trapped');
},
},
trapper: {
name: 'trapper',
id: 'trapper',
num: 0,
noCopy: true,
},
partiallytrapped: {
name: 'partiallytrapped',
id: 'partiallytrapped',
num: 0,
duration: 5,
durationCallback(target, source) {
if (source && source.hasItem('gripclaw')) return 8;
return this.random(5, 7);
},
onStart(pokemon, source) {
this.add('-activate', pokemon, 'move: ' + this.effectData.sourceEffect, '[of] ' + source);
},
onResidualOrder: 11,
onResidual(pokemon) {
if (this.effectData.source && (!this.effectData.source.isActive || this.effectData.source.hp <= 0 || !this.effectData.source.activeTurns)) {
delete pokemon.volatiles['partiallytrapped'];
this.add('-end', pokemon, this.effectData.sourceEffect, '[partiallytrapped]', '[silent]');
return;
}
if (this.effectData.source.hasItem('bindingband')) {
this.damage(pokemon.maxhp / 6);
} else {
this.damage(pokemon.maxhp / 8);
}
},
onEnd(pokemon) {
this.add('-end', pokemon, this.effectData.sourceEffect, '[partiallytrapped]');
},
onTrapPokemon(pokemon) {
if (this.effectData.source && this.effectData.source.isActive) pokemon.tryTrap();
},
},
lockedmove: {
// Outrage, Thrash, Petal Dance...
name: 'lockedmove',
id: 'lockedmove',
num: 0,
duration: 2,
onResidual(target) {
if (target.status === 'slp') {
// don't lock, and bypass confusion for calming
delete target.volatiles['lockedmove'];
}
this.effectData.trueDuration--;
},
onStart(target, source, effect) {
this.effectData.trueDuration = this.random(2, 4);
this.effectData.move = effect.id;
},
onRestart() {
if (this.effectData.trueDuration >= 2) {
this.effectData.duration = 2;
}
},
onEnd(target) {
if (this.effectData.trueDuration > 1) return;
target.addVolatile('confusion');
},
onLockMove(pokemon) {
return this.effectData.move;
},
},
twoturnmove: {
// Skull Bash, SolarBeam, Sky Drop...
name: 'twoturnmove',
id: 'twoturnmove',
num: 0,
duration: 2,
onStart(target, source, effect) {
this.effectData.move = effect.id;
target.addVolatile(effect.id, source);
this.attrLastMove('[still]');
},
onEnd(target) {
target.removeVolatile(this.effectData.move);
},
onLockMove() {
return this.effectData.move;
},
onMoveAborted(pokemon) {
pokemon.removeVolatile('twoturnmove');
},
},
choicelock: {
name: 'choicelock',
id: 'choicelock',
num: 0,
noCopy: true,
onStart(pokemon) {
if (!this.activeMove) throw new Error("Battle.activeMove is null");
if (!this.activeMove.id || this.activeMove.hasBounced) return false;
this.effectData.move = this.activeMove.id;
},
onBeforeMove(pokemon, target, move) {
if (!pokemon.getItem().isChoice) {
pokemon.removeVolatile('choicelock');
return;
}
if (!pokemon.ignoringItem() && move.id !== this.effectData.move && move.id !== 'struggle') {
// Fails unless the Choice item is being ignored, and no PP is lost
this.addMove('move', pokemon, move.name);
this.attrLastMove('[still]');
this.add('-fail', pokemon);
return false;
}
},
onDisableMove(pokemon) {
if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectData.move)) {
pokemon.removeVolatile('choicelock');
return;
}
if (pokemon.ignoringItem()) {
return;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id !== this.effectData.move) {
pokemon.disableMove(moveSlot.id, false, this.effectData.sourceEffect);
}
}
},
},
mustrecharge: {
name: 'mustrecharge',
id: 'mustrecharge',
num: 0,
duration: 2,
onBeforeMovePriority: 11,
onBeforeMove(pokemon) {
this.add('cant', pokemon, 'recharge');
pokemon.removeVolatile('mustrecharge');
pokemon.removeVolatile('truant');
return null;
},
onStart(pokemon) {
this.add('-mustrecharge', pokemon);
},
onLockMove: 'recharge',
},
futuremove: {
// this is a slot condition
name: 'futuremove',
id: 'futuremove',
num: 0,
duration: 3,
onResidualOrder: 3,
onEnd(target) {
const data = this.effectData;
// time's up; time to hit! :D
const move = this.getMove(data.move);
if (target.fainted || target === data.source) {
this.hint(`${move.name} did not hit because the target is ${(data.fainted ? 'fainted' : 'the user')}.`);
return;
}
this.add('-end', target, 'move: ' + move.name);
target.removeVolatile('Protect');
target.removeVolatile('Endure');
if (data.source.hasAbility('infiltrator') && this.gen >= 6) {
data.moveData.infiltrates = true;
}
if (data.source.hasAbility('normalize') && this.gen >= 6) {
data.moveData.type = 'Normal';
}
if (data.source.hasAbility('adaptability') && this.gen >= 6) {
data.moveData.stab = 2;
}
const hitMove = new this.Data.Move(data.moveData);
this.tryMoveHit(target, data.source, /** @type {ActiveMove} */(/** @type {unknown} */(hitMove)));
},
},
healreplacement: {
// this is a slot condition
name: 'healreplacement',
id: 'healreplacement',
num: 0,
onStart(side, source, sourceEffect) {
this.effectData.sourceEffect = sourceEffect;
this.add('-activate', source, 'healreplacement');
},
onSwitchInPriority: 1,
onSwitchIn(target) {
if (!target.fainted) {
target.heal(target.maxhp);
this.add('-heal', target, target.getHealth, '[from] move: ' + this.effectData.sourceEffect, '[zeffect]');
target.side.removeSlotCondition(target, 'healreplacement');
}
},
},
stall: {
// Protect, Detect, Endure counter
name: 'stall',
id: 'stall',
num: 0,
duration: 2,
counterMax: 729,
onStart() {
this.effectData.counter = 3;
},
onStallMove(pokemon) {
// this.effectData.counter should never be undefined here.
// However, just in case, use 1 if it is undefined.
let counter = this.effectData.counter || 1;
this.debug("Success chance: " + Math.round(100 / counter) + "%");
let success = this.randomChance(1, counter);
if (!success) delete pokemon.volatiles['stall'];
return success;
},
onRestart() {
// @ts-ignore
if (this.effectData.counter < this.effect.counterMax) {
this.effectData.counter *= 3;
}
this.effectData.duration = 2;
},
},
gem: {
name: 'gem',
id: 'gem',
num: 0,
duration: 1,
affectsFainted: true,
onBasePower(basePower, user, target, move) {
this.debug('Gem Boost');
return this.chainModify([0x14CD, 0x1000]);
},
},
// weather is implemented here since it's so important to the game
raindance: {
name: 'RainDance',
id: 'raindance',
num: 0,
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source && source.hasItem('damprock')) {
return 8;
}
return 5;
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (move.type === 'Water') {
this.debug('rain water boost');
return this.chainModify(1.5);
}
if (move.type === 'Fire') {
this.debug('rain fire suppress');
return this.chainModify(0.5);
}
},
onStart(battle, source, effect) {
if (effect && effect.effectType === 'Ability') {
if (this.gen <= 5) this.effectData.duration = 0;
this.add('-weather', 'RainDance', '[from] ability: ' + effect, '[of] ' + source);
} else {
this.add('-weather', 'RainDance');
}
},
onResidualOrder: 1,
onResidual() {
this.add('-weather', 'RainDance', '[upkeep]');
this.eachEvent('Weather');
},
onEnd() {
this.add('-weather', 'none');
},
},
primordialsea: {
name: 'PrimordialSea',
id: 'primordialsea',
num: 0,
effectType: 'Weather',
duration: 0,
onTryMovePriority: 1,
onTryMove(attacker, defender, move) {
if (move.type === 'Fire' && move.category !== 'Status') {
this.debug('Primordial Sea fire suppress');
this.add('-fail', attacker, move, '[from] Primordial Sea');
this.attrLastMove('[still]');
return null;
}
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (move.type === 'Water') {
this.debug('Rain water boost');
return this.chainModify(1.5);
}
},
onStart(battle, source, effect) {
this.add('-weather', 'PrimordialSea', '[from] ability: ' + effect, '[of] ' + source);
},
onResidualOrder: 1,
onResidual() {
this.add('-weather', 'PrimordialSea', '[upkeep]');
this.eachEvent('Weather');
},
onEnd() {
this.add('-weather', 'none');
},
},
sunnyday: {
name: 'SunnyDay',
id: 'sunnyday',
num: 0,
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source && source.hasItem('heatrock')) {
return 8;
}
return 5;
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (move.type === 'Fire') {
this.debug('Sunny Day fire boost');
return this.chainModify(1.5);
}
if (move.type === 'Water') {
this.debug('Sunny Day water suppress');
return this.chainModify(0.5);
}
},
onStart(battle, source, effect) {
if (effect && effect.effectType === 'Ability') {
if (this.gen <= 5) this.effectData.duration = 0;
this.add('-weather', 'SunnyDay', '[from] ability: ' + effect, '[of] ' + source);
} else {
this.add('-weather', 'SunnyDay');
}
},
onImmunity(type) {
if (type === 'frz') return false;
},
onResidualOrder: 1,
onResidual() {
this.add('-weather', 'SunnyDay', '[upkeep]');
this.eachEvent('Weather');
},
onEnd() {
this.add('-weather', 'none');
},
},
desolateland: {
name: 'DesolateLand',
id: 'desolateland',
num: 0,
effectType: 'Weather',
duration: 0,
onTryMovePriority: 1,
onTryMove(attacker, defender, move) {
if (move.type === 'Water' && move.category !== 'Status') {
this.debug('Desolate Land water suppress');
this.add('-fail', attacker, move, '[from] Desolate Land');
this.attrLastMove('[still]');
return null;
}
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (move.type === 'Fire') {
this.debug('Sunny Day fire boost');
return this.chainModify(1.5);
}
},
onStart(battle, source, effect) {
this.add('-weather', 'DesolateLand', '[from] ability: ' + effect, '[of] ' + source);
},
onImmunity(type) {
if (type === 'frz') return false;
},
onResidualOrder: 1,
onResidual() {
this.add('-weather', 'DesolateLand', '[upkeep]');
this.eachEvent('Weather');
},
onEnd() {
this.add('-weather', 'none');
},
},
sandstorm: {
name: 'Sandstorm',
id: 'sandstorm',
num: 0,
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source && source.hasItem('smoothrock')) {
return 8;
}
return 5;
},
// This should be applied directly to the stat before any of the other modifiers are chained
// So we give it increased priority.
onModifySpDPriority: 10,
onModifySpD(spd, pokemon) {
if (pokemon.hasType('Rock') && this.field.isWeather('sandstorm')) {
return this.modify(spd, 1.5);
}
},
onStart(battle, source, effect) {
if (effect && effect.effectType === 'Ability') {
if (this.gen <= 5) this.effectData.duration = 0;
this.add('-weather', 'Sandstorm', '[from] ability: ' + effect, '[of] ' + source);
} else {
this.add('-weather', 'Sandstorm');
}
},
onResidualOrder: 1,
onResidual() {
this.add('-weather', 'Sandstorm', '[upkeep]');
if (this.field.isWeather('sandstorm')) this.eachEvent('Weather');
},
onWeather(target) {
this.damage(target.maxhp / 16);
},
onEnd() {
this.add('-weather', 'none');
},
},
hail: {
name: 'Hail',
id: 'hail',
num: 0,
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source && source.hasItem('icyrock')) {
return 8;
}
return 5;
},
onStart(battle, source, effect) {
if (effect && effect.effectType === 'Ability') {
if (this.gen <= 5) this.effectData.duration = 0;
this.add('-weather', 'Hail', '[from] ability: ' + effect, '[of] ' + source);
} else {
this.add('-weather', 'Hail');
}
},
onResidualOrder: 1,
onResidual() {
this.add('-weather', 'Hail', '[upkeep]');
if (this.field.isWeather('hail')) this.eachEvent('Weather');
},
onWeather(target) {
this.damage(target.maxhp / 16);
},
onEnd() {
this.add('-weather', 'none');
},
},
deltastream: {
name: 'DeltaStream',
id: 'deltastream',
num: 0,
effectType: 'Weather',
duration: 0,
onEffectiveness(typeMod, target, type, move) {
if (move && move.effectType === 'Move' && move.category !== 'Status' && type === 'Flying' && typeMod > 0) {
this.add('-activate', '', 'deltastream');
return 0;
}
},
onStart(battle, source, effect) {
this.add('-weather', 'DeltaStream', '[from] ability: ' + effect, '[of] ' + source);
},
onResidualOrder: 1,
onResidual() {
this.add('-weather', 'DeltaStream', '[upkeep]');
this.eachEvent('Weather');
},
onEnd() {
this.add('-weather', 'none');
},
},
// Arceus and Silvally's actual typing is implemented here.
// Their true typing for all their formes is Normal, and it's only
// Multitype and RKS System, respectively, that changes their type,
// but their formes are specified to be their corresponding type
// in the Pokedex, so that needs to be overridden.
// This is mainly relevant for Hackmons Cup and Balanced Hackmons.
arceus: {
name: 'Arceus',
id: 'arceus',
num: 493,
onTypePriority: 1,
onType(types, pokemon) {
if (pokemon.transformed) return types;
/** @type {string | undefined} */
let type = 'Normal';
if (pokemon.ability === 'multitype') {
type = pokemon.getItem().onPlate;
if (!type) {
type = 'Normal';
}
}
return [type];
},
},
silvally: {
name: 'Silvally',
id: 'silvally',
num: 773,
onTypePriority: 1,
onType(types, pokemon) {
if (pokemon.transformed) return types;
/** @type {string | undefined} */
let type = 'Normal';
if (pokemon.ability === 'rkssystem') {
type = pokemon.getItem().onMemory;
if (!type) {
type = 'Normal';
}
}
return [type];
},
},
};
exports.BattleStatuses = BattleStatuses;