pokemon-showdown/test/sim/misc/inversebattle.js
urkerab edafebbbd8
Fix Magnet Rise in Inverse Battles (#7943)
* Make Magnet Rise work in Inverse Battles

* Improve Inverse Battle tests

Co-authored-by: Leonard Craft III <leonardcraft64@gmail.com>
2021-01-26 20:08:50 -06:00

128 lines
4.2 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Inverse Battle', function () {
afterEach(function () {
battle.destroy();
});
it(`should change natural resistances into weaknesses`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['vitalthrow']},
], [
{species: 'scyther', moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert(battle.log[battle.lastMoveLine + 1].startsWith('|-supereffective|'));
});
it(`should change natural weaknesses into resistances`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['vitalthrow']},
], [
{species: 'absol', moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert(battle.log[battle.lastMoveLine + 1].startsWith('|-resisted|'));
});
it(`should negate natural immunities and make them weaknesses`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['vitalthrow']},
], [
{species: 'dusknoir', moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert(battle.log[battle.lastMoveLine + 1].startsWith('|-supereffective|'));
assert.false.fullHP(battle.p2.active[0]);
});
it(`should affect Stealth Rock damage`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['stealthrock', 'snore']},
], [
{species: 'ninjask', moves: ['sleeptalk']},
{species: 'steelix', moves: ['sleeptalk']},
{species: 'hitmonchan', moves: ['sleeptalk']},
{species: 'chansey', moves: ['sleeptalk']},
{species: 'staraptor', moves: ['sleeptalk']},
{species: 'volcarona', moves: ['sleeptalk']},
]]);
battle.makeChoices();
let pokemon;
let expectedDamage;
for (let i = 2; i <= 6; i++) {
battle.makeChoices('move snore', 'switch ' + i);
pokemon = battle.p2.active[0];
expectedDamage = Math.floor(pokemon.maxhp * Math.pow(0.5, i - 1));
assert.equal(pokemon.maxhp - pokemon.hp, expectedDamage, `${pokemon.name} should take ${expectedDamage} damage`);
}
});
it(`should affect the resistance of Delta Stream`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['hiddenpowerbug']},
], [
{species: 'rayquazamega', ability: 'deltastream', moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert(!battle.log[battle.lastMoveLine + 1].startsWith('|-supereffective|'));
});
it(`should make Ghost/Grass types take neutral damage from Flying Press`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'hawlucha', moves: ['flyingpress']},
], [
{species: 'gourgeist', moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert(!battle.log[battle.lastMoveLine + 1].startsWith('|-supereffective|'));
});
it(`should not affect ability-based immunities`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['earthquake']},
], [
{species: 'mismagius', ability: 'levitate', moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
assert.fullHP(battle.p2.active[0]);
});
it(`should not affect move-based immunities`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['earthquake']},
], [
{species: 'klefki', moves: ['magnetrise']},
]]);
battle.makeChoices();
assert(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
assert.fullHP(battle.p2.active[0]);
});
it(`should not affect the type effectiveness of Freeze Dry on Water-type Pokemon`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['freezedry']},
], [
{species: 'floatzel', moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert(battle.log[battle.lastMoveLine + 1].startsWith('|-supereffective|'));
});
it(`should not affect the "ungrounded" state of Flying-type Pokemon`, function () {
battle = common.createBattle({inverseMod: true}, [[
{species: 'wynaut', moves: ['spore']},
], [
{species: 'talonflame', moves: ['mistyterrain']},
]]);
battle.makeChoices();
assert.equal(battle.p2.active[0].status, 'slp');
});
});