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https://github.com/smogon/pokemon-showdown.git
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42 lines
1.6 KiB
JavaScript
42 lines
1.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Lum Berry', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should heal a non-volatile status condition', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Rapidash', moves: ['inferno']}]});
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battle.setPlayer('p2', {team: [{species: 'Machamp', ability: 'noguard', item: 'lumberry', moves: ['sleeptalk']}]});
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battle.makeChoices('move inferno', 'move sleeptalk');
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assert.equal(battle.p2.active[0].status, '');
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});
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it('should cure confusion', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Golurk', ability: 'noguard', moves: ['dynamicpunch']}]});
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battle.setPlayer('p2', {team: [{species: 'Shuckle', item: 'lumberry', moves: ['sleeptalk']}]});
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battle.makeChoices('move dynamicpunch', 'move sleeptalk');
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assert(!battle.p2.active[0].volatiles['confusion']);
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});
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it('should be eaten immediately when the holder gains a status condition', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Charizard', item: 'lumberry', moves: ['outrage']}]});
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battle.setPlayer('p2', {team: [{species: 'Toxapex', moves: ['recover', 'banefulbunker']}]});
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const attacker = battle.p1.active[0];
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battle.makeChoices('move outrage', 'move recover');
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attacker.volatiles['lockedmove'].duration = 2;
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battle.makeChoices('move outrage', 'move recover');
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battle.makeChoices('move outrage', 'move banefulbunker');
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assert.equal(attacker.status, '');
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assert(attacker.volatiles['confusion']);
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});
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});
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