pokemon-showdown/test/sim/items/lumberry.js

42 lines
1.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Lum Berry', function () {
afterEach(function () {
battle.destroy();
});
it('should heal a non-volatile status condition', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Rapidash', moves: ['inferno']}]});
battle.setPlayer('p2', {team: [{species: 'Machamp', ability: 'noguard', item: 'lumberry', moves: ['sleeptalk']}]});
battle.makeChoices('move inferno', 'move sleeptalk');
assert.equal(battle.p2.active[0].status, '');
});
it('should cure confusion', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Golurk', ability: 'noguard', moves: ['dynamicpunch']}]});
battle.setPlayer('p2', {team: [{species: 'Shuckle', item: 'lumberry', moves: ['sleeptalk']}]});
battle.makeChoices('move dynamicpunch', 'move sleeptalk');
assert(!battle.p2.active[0].volatiles['confusion']);
});
it('should be eaten immediately when the holder gains a status condition', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Charizard', item: 'lumberry', moves: ['outrage']}]});
battle.setPlayer('p2', {team: [{species: 'Toxapex', moves: ['recover', 'banefulbunker']}]});
const attacker = battle.p1.active[0];
battle.makeChoices('move outrage', 'move recover');
attacker.volatiles['lockedmove'].duration = 2;
battle.makeChoices('move outrage', 'move recover');
battle.makeChoices('move outrage', 'move banefulbunker');
assert.equal(attacker.status, '');
assert(attacker.volatiles['confusion']);
});
});