pokemon-showdown/verifier.js
Juanma Serrano c4ac8d6e2f Use strict mode and let and const instead of var
This commit also fixes some duplicated variable declarations.
2015-11-06 21:56:52 -05:00

68 lines
1.7 KiB
JavaScript

/**
* Verifier process
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This is just an asynchronous implementation of a verifier for a
* signed key, because Node.js's crypto functions are synchronous,
* strangely, considering how everything else is asynchronous.
*
* I wrote this one day hoping it would help with performance, but
* I don't think it had any noticeable effect.
*
* @license MIT license
*/
'use strict';
// Because I don't want two files, we're going to fork ourselves.
if (!process.send) {
// This is the parent
let guid = 1;
let callbacks = {};
let callbackData = {};
let child = require('child_process').fork('verifier.js', {cwd: __dirname});
exports.verify = function (data, signature, callback) {
let localGuid = guid++;
callbacks[localGuid] = callback;
callbackData[localGuid] = data;
child.send({data: data, sig: signature, guid: localGuid});
};
child.on('message', function (response) {
if (callbacks[response.guid]) {
callbacks[response.guid](response.success, callbackData[response.guid]);
delete callbacks[response.guid];
delete callbackData[response.guid];
}
});
} else {
// This is the child
global.Config = require('./config/config.js');
let crypto = require('crypto');
let keyalgo = Config.loginserverkeyalgo;
let pkey = Config.loginserverpublickey;
process.on('message', function (message) {
let verifier = crypto.createVerify(keyalgo);
verifier.update(message.data);
let success = false;
try {
success = verifier.verify(pkey, message.sig, 'hex');
} catch (e) {}
process.send({
success: success,
guid: message.guid
});
});
process.on('disconnect', function () {
process.exit();
});
require('./repl.js').start('verifier', function (cmd) { return eval(cmd); });
}