mirror of
https://github.com/smogon/pokemon-showdown.git
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`server/chat-commands.js` is now a directory. It's been split into `core`, `moderation`, and `admin`. `info` and `roomsettings` from `chat-plugins` have also moved to `chat-commands`. Some cleanup: - Bot commands for inserting HTML into rooms like `/adduhtml` have been moved from `info` into `admin`. - `/a` has been renamed `/addline`, for clarity (and also moved from `info` into `admin`). - Room management commands like `/createroom` and `/roomintro` were moved to `room-settings` - `chat-commands/admin` has been TypeScripted
49 lines
1.6 KiB
TypeScript
49 lines
1.6 KiB
TypeScript
import * as ChatType from './chat';
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import * as RoomsType from './rooms';
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import * as RoomlogsType from './roomlogs';
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import * as SocketsType from './sockets';
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import * as TeamValidatorAsyncType from './team-validator-async';
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import * as UsersType from './users';
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import * as VerifierType from './verifier';
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import * as ConfigType from "../config/config-example";
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import * as StreamsType from '../lib/streams';
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import {IPTools as IPToolsType} from './ip-tools';
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import {LadderStore as LadderStoreType} from './ladders-remote';
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import {Ladders as LaddersType} from './ladders';
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import {LoginServer as LoginServerType} from './loginserver';
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import {Monitor as MonitorType} from './monitor';
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import {Punishments as PunishmentsType} from './punishments';
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import {Tournaments as TournamentsType} from './tournaments';
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declare global {
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namespace NodeJS {
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interface Global {
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IPTools: any;
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Config: any;
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Chat: any;
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Tournaments: any;
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LoginServer: any;
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Punishments: any;
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__version: {head: string, origin?: string, tree?: string};
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}
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}
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const Config: typeof ConfigType & AnyObject;
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const Chat: typeof ChatType.Chat;
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const IPTools: typeof IPToolsType;
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const Ladders: typeof LaddersType
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const LadderStoreT: typeof LadderStoreType;
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const LoginServer: typeof LoginServerType;
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const Monitor: typeof MonitorType;
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const Punishments: typeof PunishmentsType;
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const Sockets: typeof SocketsType;
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const TeamValidatorAsync: typeof TeamValidatorAsyncType;
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const Rooms: typeof RoomsType.Rooms;
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const Tournaments: typeof TournamentsType;
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const Roomlogs: typeof RoomlogsType.Roomlogs;
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const Users: typeof UsersType.Users
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const Verifier: typeof VerifierType;
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}
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