exports.BattleScripts = { gen: 5, runMove: function(move, pokemon, target) { move = this.getMove(move); if (!target) target = this.resolveTarget(pokemon, move); this.setActiveMove(move, pokemon, target); if (pokemon.movedThisTurn || !this.runEvent('BeforeMove', pokemon, target, move)) { this.debug(''+pokemon.id+' move interrupted; movedThisTurn: '+pokemon.movedThisTurn); this.clearActiveMove(true); return; } if (move.beforeMoveCallback) { if (move.beforeMoveCallback.call(this, pokemon, target, move)) { this.clearActiveMove(true); return; } } pokemon.lastDamage = 0; var lockedMove = this.runEvent('LockMove', pokemon); if (lockedMove === true) lockedMove = false; if (!lockedMove) { pokemon.deductPP(move, 1, target); } this.useMove(move, pokemon, target); this.runEvent('AfterMove', target, pokemon, move); this.runEvent('AfterMoveSelf', pokemon, target, move); }, useMove: function(move, pokemon, target, sourceEffect) { if (!sourceEffect && this.effect.id) sourceEffect = this.effect; move = this.getMove(move); baseMove = move; move = this.getMoveCopy(move); if (!target) target = this.resolveTarget(pokemon, move); if (move.target === 'self' || move.target === 'allies') { target = pokemon; } if (sourceEffect) move.sourceEffect = sourceEffect.id; this.setActiveMove(move, pokemon, target); this.singleEvent('ModifyMove', move, null, pokemon, target, move, move); if (baseMove.target !== move.target) { //Target changed in ModifyMove, so we must adjust it here target = this.resolveTarget(pokemon, move); } move = this.runEvent('ModifyMove',pokemon,target,move,move); if (baseMove.target !== move.target) { //check again target = this.resolveTarget(pokemon, move); } if (!move) return false; var attrs = ''; var missed = false; if (pokemon.fainted) { return false; } if (move.isTwoTurnMove && !pokemon.volatiles[move.id]) { attrs = '|[still]'; // suppress the default move animation } var movename = move.name; if (move.id === 'hiddenpower') movename = 'Hidden Power'; if (sourceEffect) attrs += '|[from]'+this.getEffect(sourceEffect); this.addMove('move', pokemon, movename, target+attrs); if (!this.singleEvent('Try', move, null, pokemon, target, move)) { return true; } if (!this.runEvent('TryMove', pokemon, target, move)) { return true; } if (typeof move.affectedByImmunities === 'undefined') { move.affectedByImmunities = (move.category !== 'Status'); } var damage = false; var atLeastOne = false; if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { damage = this.moveHit(target, pokemon, move); } else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') { if (move.target === 'allAdjacent') { var allyActive = pokemon.side.active; for (var i=0; i 1) { target = this.runEvent('RedirectTarget', pokemon, pokemon, move, target); } damage = this.rollMoveHit(target, pokemon, move); } if (!damage && damage !== 0) { this.singleEvent('MoveFail', move, null, target, pokemon, move); return true; } if (!move.negateSecondary) { this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move); this.runEvent('AfterMoveSecondarySelf', pokemon, target, move); } return true; }, rollMoveHit: function(target, pokemon, move, spreadHit) { if (move.selfdestruct && spreadHit) { pokemon.hp = 0; } var boostTable = [1, 4/3, 5/3, 2, 7/3, 8/3, 3]; // calculate true accuracy var accuracy = move.accuracy; if (accuracy !== true) { if (!move.ignoreAccuracy) { if (pokemon.boosts.accuracy > 0) { accuracy *= boostTable[pokemon.boosts.accuracy]; } else { accuracy /= boostTable[-pokemon.boosts.accuracy]; } } if (!move.ignoreEvasion) { if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) { accuracy /= boostTable[target.boosts.evasion]; } else if (target.boosts.evasion < 0) { accuracy *= boostTable[-target.boosts.evasion]; } } } if (move.ohko) { // bypasses accuracy modifiers if (!target.volatiles['bounce'] && !target.volatiles['dig'] && !target.volatiles['dive'] && !target.volatiles['fly'] && !target.volatiles['shadowforce'] && !target.volatiles['skydrop']) { accuracy = 30; if (pokemon.level > target.level) accuracy += (pokemon.level - target.level); } } if (move.alwaysHit) accuracy = true; // bypasses ohko accuracy modifiers accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy); if (accuracy !== true && this.random(100) >= accuracy) { if (!spreadHit) this.attrLastMove('[miss]'); this.add('-miss', pokemon); return false; } if ((move.affectedByImmunities && !target.runImmunity(move.type, true)) || (move.isSoundBased && (pokemon !== target || this.gen <= 4) && !target.runImmunity('sound', true))) { return false; } var damage = 0; pokemon.lastDamage = 0; if (move.multihit) { var hits = move.multihit; if (hits.length) { // yes, it's hardcoded... meh if (hits[0] === 2 && hits[1] === 5) { var roll = this.random(20); if (roll < 7) hits = 2; else if (roll < 14) hits = 3; else if (roll < 17) hits = 4; else hits = 5; } else { hits = this.random(hits[0],hits[1]+1); } } hits = Math.floor(hits); for (var i=0; i= target.hp) { damage = target.hp - 1; } if (damage || (damage === 0 && move.category !== 'Status' && !isSecondary && !isSelf) && !target.fainted) { damage = this.damage(damage, target, pokemon, move); if (!(damage || damage === 0)) return false; didSomething = true; } else if (damage === false && typeof hitResult === 'undefined') { this.add('-fail', target); } if (moveData.boosts && !target.fainted) { this.boost(moveData.boosts, target, pokemon, move); } if (moveData.heal && !target.fainted) { var d = target.heal(Math.round(target.maxhp * moveData.heal[0] / moveData.heal[1])); if (!d) { this.add('-fail', target); return false; } this.add('-heal', target, target.hpChange(d)); didSomething = true; } if (moveData.status) { if (!target.status) { target.setStatus(moveData.status, pokemon, move); } else if (!isSecondary) { if (target.status === moveData.status) { this.add('-fail', target, target.status); } else { this.add('-fail', target); } } didSomething = true; } if (moveData.forceStatus) { if (target.setStatus(moveData.forceStatus, pokemon, move)) { didSomething = true; } } if (moveData.volatileStatus) { if (target.addVolatile(moveData.volatileStatus, pokemon, move)) { didSomething = true; } } if (moveData.sideCondition) { if (target.side.addSideCondition(moveData.sideCondition, pokemon, move)) { didSomething = true; } } if (moveData.weather) { if (this.setWeather(moveData.weather, pokemon, move)) { didSomething = true; } } if (moveData.pseudoWeather) { if (this.addPseudoWeather(moveData.pseudoWeather, pokemon, move)) { didSomething = true; } } // Hit events // These are like the TryHit events, except we don't need a FieldHit event. // Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;) if (move.target === 'all' && !isSelf) { hitResult = this.singleEvent('HitField', moveData, {}, target, pokemon, move); } else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) { hitResult = this.singleEvent('HitSide', moveData, {}, target.side, pokemon, move); } else { hitResult = this.singleEvent('Hit', moveData, {}, target, pokemon, move); if (!isSelf && !isSecondary) { this.runEvent('Hit', target, pokemon, move); } } if (!hitResult && !didSomething) { if (hitResult === false) this.add('-fail', target); return false; } } if (moveData.self) { this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true); } if (moveData.secondaries) { var secondaryRoll; for (var i = 0; i < moveData.secondaries.length; i++) { secondaryRoll = this.random(100); if (typeof moveData.secondaries[i].chance === 'undefined' || secondaryRoll < moveData.secondaries[i].chance) { this.moveHit(target, pokemon, move, moveData.secondaries[i], true, isSelf); } } } if (target && target.hp > 0 && pokemon.hp > 0) { if (moveData.forceSwitch && this.runEvent('DragOut', target, pokemon, move)) { target.forceSwitchFlag = true; } } if (move.selfSwitch && pokemon.hp) { pokemon.switchFlag = move.selfSwitch; } return damage; }, getTeam: function(side, team) { var format = side.battle.getFormat(); if (format.team === 'random') { return this.randomTeam(side); } else if (typeof format.team === 'string' && format.team.substr(0,6) === 'random') { return this[format.team+'Team'](side); } else if (team) { return team; } else { return this.randomTeam(side); } }, randomCCTeam: function(side) { var teamdexno = []; var team = []; //pick six random pokmeon--no repeats, even among formes //also need to either normalize for formes or select formes at random //unreleased are okay. No CAP for now, but maybe at some later date for (var i=0; i<6; i++) { while (true) { var x=Math.floor(Math.random()*649)+1; if (teamdexno.indexOf(x) === -1) { teamdexno.push(x) break; } } } for (var i=0; i<6; i++) { //choose forme var formes = []; for (var j in this.data.Pokedex) { if (this.data.Pokedex[j].num === teamdexno[i] && this.getTemplate(this.data.Pokedex[j].species).learnset) { formes.push(this.data.Pokedex[j].species); } } var poke = formes.sample(); var template = this.getTemplate(poke); //level balance--calculate directly from stats rather than using some silly lookup table var mbstmin = 1307; //sunkern has the lowest modified base stat total, and that total is 807 var stats = template.baseStats; //modified base stat total assumes 31 IVs, 85 EVs in every stat var mbst = (stats["hp"]*2+31+21+100)+10; mbst += (stats["atk"]*2+31+21+100)+5; mbst += (stats["def"]*2+31+21+100)+5; mbst += (stats["spa"]*2+31+21+100)+5; mbst += (stats["spd"]*2+31+21+100)+5; mbst += (stats["spe"]*2+31+21+100)+5; var level = Math.floor(100*mbstmin/mbst); //initial level guess will underestimate while (level < 100) { mbst = Math.floor((stats["hp"]*2+31+21+100)*level/100+10); mbst += Math.floor(((stats["atk"]*2+31+21+100)*level/100+5)*level/100); //since damage is roughly proportional to lvl mbst += Math.floor((stats["def"]*2+31+21+100)*level/100+5); mbst += Math.floor(((stats["spa"]*2+31+21+100)*level/100+5)*level/100); mbst += Math.floor((stats["spd"]*2+31+21+100)*level/100+5); mbst += Math.floor((stats["spe"]*2+31+21+100)*level/100+5); if (mbst >= mbstmin) break; level++; } //random gender--already handled by PS? //random ability (unreleased DW are par for the course) var abilities = [template.abilities['0']]; if (template.abilities['1']) { abilities.push(template.abilities['1']); } if (template.abilities['DW']) { abilities.push(template.abilities['DW']); } var ability = abilities.sample(); //random nature var nature = ["Adamant", "Bashful", "Bold", "Brave", "Calm", "Careful", "Docile", "Gentle", "Hardy", "Hasty", "Impish", "Jolly", "Lax", "Lonely", "Mild", "Modest", "Naive", "Naughty", "Quiet", "Quirky", "Rash", "Relaxed", "Sassy", "Serious", "Timid"].sample(); //random item--I guess if it's in items.js, it's okay var item = Object.keys(this.data.Items).sample(); //since we're selecting forme at random, we gotta make sure forme/item combo is correct if (template.requiredItem) { item = template.requiredItem; } while ((poke === 'Arceus' && item.indexOf("plate") > -1) || (poke === 'Giratina' && item === 'griseousorb')) { item = Object.keys(this.data.Items).sample(); } //random IVs var ivs = { hp: Math.floor(Math.random()*32), atk: Math.floor(Math.random()*32), def: Math.floor(Math.random()*32), spa: Math.floor(Math.random()*32), spd: Math.floor(Math.random()*32), spe: Math.floor(Math.random()*32) }; //random EVs var evs = { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 }; var s = ["hp","atk","def","spa","spd","spe"]; var evpool = 510; do { var x = s.sample(); var y = Math.floor(Math.random()*Math.min(256-evs[x],evpool+1)); evs[x]+=y; evpool-=y; } while (evpool > 0); //random happiness--useless, since return/frustration is currently a "cheat" var happiness = Math.floor(Math.random()*256); //random shininess? var shiny = (Math.random()*1024<=1); //four random unique moves from movepool. don't worry about "attacking" or "viable" var moves; var pool = ['struggle']; if (poke === 'Smeargle') { pool = Object.keys(this.data.Movedex) } else { if (template.learnset) pool = Object.keys(template.learnset); } if (template.learnset) pool = Object.keys(template.learnset); if (pool.length < 5) { moves = pool; } else { moves=pool.sample(4); } team.push({ name: poke, moves: moves, ability: ability, evs: evs, ivs: ivs, item: item, level: level, happiness: happiness, shiny: shiny }); } //console.log(team); return team; }, randomSet: function(template, i) { if (i === undefined) i = 1; template = this.getTemplate(template); if (!template.exists) { template = this.getTemplate('unown'); // GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS } var moveKeys = Object.keys(template.viableMoves || template.learnset).randomize(); var moves = []; var ability = ''; var item = ''; var evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; var ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; var hasType = {}; hasType[template.types[0]] = true; if (template.types[1]) hasType[template.types[1]] = true; var hasMove = {}; var counter = {}; var setupType = ''; var j=0; do { while (moves.length<4 && j 1) rejected = true; isSetup = true; break; case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind': if (counter.Special < 2 && !hasMove['batonpass']) rejected = true; if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true; isSetup = true; break; case 'shellsmash': case 'growth': case 'workup': if (counter.Physical+counter.Special < 2 && !hasMove['batonpass']) rejected = true; if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true; isSetup = true; break; // bad after setup case 'seismictoss': case 'nightshade': case 'superfang': if (setupType) rejected = true; break; case 'knockoff': case 'protect': case 'perishsong': case 'magiccoat': case 'trick': case 'switcheroo': if (setupType) rejected = true; break; case 'uturn': case 'voltswitch': if (setupType) rejected = true; break; // bit redundant to have both case 'flamethrower': if (hasMove['lavaplume'] || hasMove['overheat'] || hasMove['fireblast']) rejected = true; break; case 'overheat': if (hasMove['fireblast']) rejected = true; break; case 'icebeam': if (hasMove['blizzard']) rejected = true; break; case 'surf': if (hasMove['scald'] || hasMove['hydropump']) rejected = true; break; case 'waterfall': if (hasMove['aquatail']) rejected = true; break; case 'airslash': if (hasMove['hurricane']) rejected = true; break; case 'bravebird': case 'pluck': if (hasMove['acrobatics']) rejected = true; break; case 'energyball': case 'grassknot': case 'petaldance': case 'solarbeam': if (hasMove['gigadrain']) rejected = true; break; case 'weatherball': if (!hasMove['sunnyday']) rejected = true; break; case 'firepunch': if (hasMove['flareblitz']) rejected = true; break; case 'crosschop': case 'hijumpkick': if (hasMove['closecombat']) rejected = true; break; case 'drainpunch': if (hasMove['closecombat'] || hasMove['hijumpkick']) rejected = true; break; case 'thunderbolt': if (hasMove['discharge'] || hasMove['voltswitch'] || hasMove['thunder']) rejected = true; break; case 'discharge': case 'thunder': if (hasMove['voltswitch']) rejected = true; break; case 'rockslide': case 'rockblast': if (hasMove['stoneedge'] || hasMove['headsmash']) rejected = true; break; case 'stoneedge': if (hasMove['headsmash']) rejected = true; break; case 'dragonclaw': if (hasMove['outrage'] || hasMove['dragontail']) rejected = true; break; case 'ancientpower': if (hasMove['paleowave']) rejected = true; break; case 'dragonpulse': if (hasMove['dracometeor']) rejected = true; break; case 'return': if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap']) rejected = true; break; case 'poisonjab': if (hasMove['gunkshot']) rejected = true; break; case 'psychic': if (hasMove['psyshock']) rejected = true; break; case 'rest': if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis']) rejected = true; break; case 'softboiled': if (hasMove['wish']) rejected = true; break; case 'perishsong': if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true; break; case 'roar': // Whirlwind outclasses Roar because Soundproof if (hasMove['whirlwind'] || hasMove['haze']) rejected = true; break; case 'roost': if (hasMove['recover']) rejected = true; break; case 'substitute': if (hasMove['uturn'] || hasMove['voltswitch']) rejected = true; break; case 'fakeout': if (hasMove['trick'] || hasMove['switcheroo']) rejected = true; break; } // handle HP IVs if (move.id === 'hiddenpower') { var HPivs = this.getType(move.name.substr(13)).HPivs; for (var iv in HPivs) { ivs[iv] = HPivs[iv]; } } if (k===3) { if (counter['Status']>=4) { // taunt bait, not okay rejected = true; } } var SetupException = { overheat:1, dracometeor:1, leafstorm:1, voltswitch:1, uturn:1, suckerpunch:1, extremespeed:1 }; if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id]) { rejected = true; } if (move.category === 'Physical' && setupType === 'Special' && !SetupException[move.id]) { rejected = true; } if (setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) { rejected = true; } if (setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) { rejected = true; } if (rejected && j= 0) { rejectAbility = true; } if (rejectAbility) { if (ability === ability1.name) { // or not ability = ability0.name; } else if (ability1.rating > 0) { // only switch if the alternative doesn't suck ability = ability1.name; } } if ((abilities[0] === 'Guts' || abilities[1] === 'Guts' || abilities[2] === 'Guts') && ability !== 'Quick Feet' && hasMove['facade']) { ability = 'Guts'; } } if (hasMove['gyroball']) { ivs.spe = 0; //evs.atk += evs.spe; evs.spe = 0; } else if (hasMove['trickroom']) { ivs.spe = 0; //evs.hp += evs.spe; evs.spe = 0; } item = 'Leftovers'; if (template.requiredItem) { item = template.requiredItem; } else if (template.species === 'Rotom-Fan') { // this is just to amuse myself item = 'Air Balloon'; } else if (template.species === 'Delibird') { // to go along with the Christmas Delibird set item = 'Leftovers'; // First, the extra high-priority items } else if (ability === 'Imposter') { item = 'Choice Scarf'; } else if (hasMove["magikarpsrevenge"]) { item = 'Choice Band'; } else if (ability === 'Wonder Guard') { item = 'Focus Sash'; } else if (template.species === 'Unown') { item = 'Choice Specs'; } else if (hasMove['trick'] && hasMove['gyroball'] && (ability === 'Levitate' || hasType['Flying'])) { item = 'Macho Brace'; } else if (hasMove['trick'] && hasMove['gyroball']) { item = 'Iron Ball'; } else if (counter.Physical >= 3 && (hasMove['trick'] || hasMove['switcheroo'])) { item = 'Choice Band'; } else if (counter.Special >= 3 && (hasMove['trick'] || hasMove['switcheroo'])) { item = 'Choice Specs'; } else if (counter.Status <= 1 && (hasMove['trick'] || hasMove['switcheroo'])) { item = 'Choice Scarf'; } else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure') { item = 'Chesto Berry'; } else if (hasMove['naturalgift']) { item = 'Liechi Berry'; } else if (ability === 'Harvest') { item = 'Sitrus Berry'; } else if (template.species === 'Cubone' || template.species === 'Marowak') { item = 'Thick Club'; } else if (template.species === 'Pikachu') { item = 'Light Ball'; } else if (template.species === 'Clamperl') { item = 'DeepSeaTooth'; } else if (hasMove['reflect'] && hasMove['lightscreen']) { item = 'Light Clay'; } else if (hasMove['acrobatics']) { item = 'Flying Gem'; } else if (hasMove['shellsmash']) { item = 'White Herb'; } else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') { item = 'Toxic Orb'; } else if (hasMove['raindance']) { item = 'Damp Rock'; } else if (hasMove['sunnyday']) { item = 'Heat Rock'; } else if (hasMove['sandstorm']) { // lol item = 'Smooth Rock'; } else if (hasMove['hail']) { // lol item = 'Icy Rock'; } else if (ability === 'Magic Guard' && hasMove['psychoshift']) { item = 'Flame Orb'; } else if (ability === 'Sheer Force' || ability === 'Magic Guard') { item = 'Life Orb'; } else if (ability === 'Unburden' && (counter['Physical'] || counter['Special'])) { // Give Unburden mons a random Gem of the type of one of their damaging moves var shuffledMoves = moves.randomize(); for (var m in shuffledMoves) { var move = this.getMove(shuffledMoves[m]); if (move.basePower || move.basePowerCallback) { item = move.type + ' Gem'; break; } } } else if (hasMove['trick'] || hasMove['switcheroo']) { item = 'Choice Scarf'; } else if (ability === 'Guts') { if (hasMove['drainpunch']) { item = 'Flame Orb'; } else { item = 'Toxic Orb'; } if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) { // lol no for (var j=0; j= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge']) { if (Math.random()*3 > 1) { item = 'Choice Band'; } else { item = 'Expert Belt'; } } else if (counter.Special >= 4) { if (Math.random()*3 > 1) { item = 'Choice Specs'; } else { item = 'Expert Belt'; } } else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) { item = 'Air Balloon'; } else if (hasMove['eruption'] || hasMove['waterspout']) { item = 'Choice Scarf'; } else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') { item = 'Leftovers'; } else if ((hasMove['flail'] || hasMove['reversal']) && !hasMove['endure'] && ability !== 'Sturdy') { item = 'Focus Sash'; } else if (ability === 'Iron Barbs') { // only Iron Barbs for now item = 'Rocky Helmet'; } else if ((template.baseStats.hp+75)*(template.baseStats.def+template.baseStats.spd+175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') { // skarmory and forretress get exceptions for their typing item = 'Leftovers'; } else if (counter.Physical + counter.Special >= 3 && setupType) { item = 'Life Orb'; } else if (counter.Special >= 3 && setupType) { item = 'Life Orb'; } else if (counter.Physical + counter.Special >= 4) { item = 'Expert Belt'; } else if (i===0 && ability !== 'Sturdy') { item = 'Focus Sash'; // this is the "REALLY can't think of a good item" cutoff // why not always Leftovers? Because it's boring. :P } else if (hasType['Flying'] || ability === 'Levitate') { item = 'Leftovers'; } else if (this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && !hasMove['magnetrise']) { item = 'Air Balloon'; } else if (hasType['Poison']) { item = 'Black Sludge'; } else if (counter.Status <= 1) { item = 'Life Orb'; } else { item = 'Leftovers'; } if (item === 'Leftovers' && hasType['Poison']) { item = 'Black Sludge'; } } // 95-86-82-78-74-70 var levelScale = { LC: 95, NFE: 90, 'LC Uber': 86, NU: 86, BL3: 84, RU: 82, BL2: 80, UU: 78, BL: 76, OU: 74, CAP: 74, G4CAP: 74, G5CAP: 74, Unreleased: 74, Uber: 70 }; var customScale = { // Really bad Pokemon and jokemons Azurill: 99, Burmy: 99, Cascoon: 99, Caterpie: 99, Cleffa: 99, Combee: 99, Feebas: 99, Igglybuff: 99, Happiny: 99, Hoppip: 99, Kakuna: 99, Kricketot: 99, Ledyba: 99, Magikarp: 99, Metapod: 99, Pichu: 99, Ralts: 99, Sentret: 99, Shedinja: 99, Silcoon: 99, Slakoth: 99, Sunkern: 99, Tynamo: 99, Tyrogue: 99, Unown: 99, Weedle: 99, Wurmple: 99, Zigzagoon: 99, Clefairy: 95, Delibird: 95, "Farfetch'd": 95, Jigglypuff: 95, Kirlia: 95, Ledian: 95, Luvdisc: 95, Marill: 95, Skiploom: 95, Pachirisu: 90, // Eviolite Ferroseed: 95, Misdreavus: 95, Munchlax: 95, Murkrow: 95, Natu: 95, Gligar: 90, Metang: 90, Monferno: 90, Roselia: 90, Seadra: 90, Togetic: 90, Wartortle: 90, Whirlipede: 90, Dusclops: 84, Porygon2: 82, Chansey: 78, // Weather or teammate dependent Vulpix: 95, Excadrill: 78, Ninetales: 78, Tentacruel: 78, Toxicroak: 78, Venusaur: 78, // Holistic judgment Carvanha: 90, Blaziken: 74, Garchomp: 74, Thundurus: 74 }; var level = levelScale[template.tier] || 90; if (customScale[template.name]) level = customScale[template.name]; if (template.name === 'Chandelure' && ability === 'Shadow Tag') level = 70; if (template.name === 'Serperior' && ability === 'Contrary') level = 74; if (template.name === 'Magikarp' && hasMove['magikarpsrevenge']) level = 85; if (template.name === 'Spinda' && ability !== 'Contrary') level = 95; return { name: template.name, moves: moves, ability: ability, evs: evs, ivs: ivs, item: item, level: level, shiny: (Math.random()*1024<=1) }; }, randomTeam: function(side) { var keys = []; var pokemonLeft = 0; var pokemon = []; for (var i in this.data.FormatsData) { if (this.data.FormatsData[i].viableMoves) { keys.push(i); } } keys = keys.randomize(); var ruleset = this.getFormat().ruleset; for (var i=0; i1) continue; if (keys[i].substr(0,6) === 'arceus' && Math.random()*17>1) continue; if (ruleset && ruleset[0]==='PotD') { var potd = this.getTemplate(config.potd); if (i===1) { template = potd; if (!template || !template.name || !template.types) { continue; } else if (template.species === 'Magikarp') { template.viableMoves = {magikarpsrevenge:1, splash:1, bounce:1}; } else if (template.species === 'Delibird') { template.viableMoves = {present:1, bestow:1}; } } else if (template.species === potd.species) { continue; // No thanks, I've already got one } } var set = this.randomSet(template, i); pokemon.push(set); pokemonLeft++; } return pokemon; }, randomSeasonalTeam: function(side) { var seasonalPokemonList = ['alakazam', 'machamp', 'hypno', 'hitmonlee', 'hitmonchan', 'mrmime', 'jynx', 'hitmontop', 'hariyama', 'sableye', 'medicham', 'toxicroak', 'electivire', 'magmortar', 'conkeldurr', 'throh', 'sawk', 'gothitelle', 'beheeyem', 'bisharp', 'volbeat', 'illumise', 'spinda', 'cacturne', 'infernape', 'lopunny', 'lucario', 'mienshao', 'pidgeot', 'fearow', 'dodrio', 'aerodactyl', 'noctowl', 'crobat', 'xatu', 'skarmory', 'swellow', 'staraptor', 'honchkrow', 'chatot', 'unfezant', 'sigilyph', 'braviary', 'mandibuzz', 'farfetchd', 'pelipper', 'altaria', 'togekiss', 'swoobat', 'archeops', 'swanna', 'weavile', 'gallade', 'gardevoir', 'ludicolo', 'snorlax', 'wobbuffet', 'meloetta', 'blissey', 'landorus', 'tornadus', 'golurk', 'bellossom', 'lilligant', 'probopass', 'roserade', 'leavanny', 'zapdos', 'moltres', 'articuno', 'delibird']; seasonalPokemonList = seasonalPokemonList.randomize(); var team = []; for (var i=0; i<6; i++) { var set = this.randomSet(seasonalPokemonList[i], i); set.level = 100; team.push(set); } return team; }, randomSeasonalWWTeam: function(side) { var seasonalPokemonList = ['raichu', 'nidoqueen', 'nidoking', 'clefable', 'wigglytuff', 'rapidash', 'dewgong', 'cloyster', 'exeggutor', 'starmie', 'jynx', 'lapras', 'snorlax', 'articuno', 'azumarill', 'granbull', 'delibird', 'stantler', 'miltank', 'blissey', 'swalot', 'lunatone', 'castform', 'chimecho', 'glalie', 'walrein', 'regice', 'jirachi', 'bronzong', 'chatot', 'abomasnow', 'weavile', 'togekiss', 'glaceon', 'probopass', 'froslass', 'rotom-frost', 'uxie', 'mesprit', 'azelf', 'victini', 'vanilluxe', 'sawsbuck', 'beartic', 'cryogonal', 'chandelure']; var shouldHavePresent = {raichu:1,clefable:1,wigglytuff:1,azumarill:1,granbull:1,miltank:1,blissey:1,togekiss:1,delibird:1}; seasonalPokemonList = seasonalPokemonList.randomize(); var team = []; for (var i=0; i<6; i++) { var template = this.getTemplate(seasonalPokemonList[i]); // we're gonna modify the default template template = Object.clone(template, true); delete template.viableMoves.ironhead; delete template.viableMoves.fireblast; delete template.viableMoves.overheat; delete template.viableMoves.vcreate; delete template.viableMoves.blueflare; if (template.id === 'chandelure') { template.viableMoves.flameburst = 1; template.abilities.DW = 'Flash Fire'; } var set = this.randomSet(template, i); if (template.id in shouldHavePresent) set.moves[0] = 'Present'; set.level = 100; team.push(set); } return team; } };