exports.BattleScripts = { gen: 3, init: function() { for (var i in this.data.Learnsets) { this.modData('Learnsets', i); var learnset = this.data.Learnsets[i].learnset; for (var moveid in learnset) { if (typeof learnset[moveid] === 'string') learnset[moveid] = [learnset[moveid]]; learnset[moveid] = learnset[moveid].filter(function(source) { return source[0] === '3'; }); if (!learnset[moveid].length) delete learnset[moveid]; } } for (var i in this.data.Pokedex) { delete this.data.Pokedex[i].abilities['DW']; } }, getCategory: function(move) { move = this.getMove(move); // overwrite categories var specialTypes = {Fire:1, Water:1, Grass:1, Ice:1, Electric:1, Dark:1, Psychic:1, Dragon:1}; if (move.category === 'Status') return 'Status'; return specialTypes[move.type]?'Special':'Physical'; } };