'use strict'; /**@type {ModdedBattleScriptsData} */ let BattleScripts = { inherit: 'gen5', gen: 4, init() { for (let i in this.data.Pokedex) { delete this.data.Pokedex[i].abilities['H']; } }, modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { // DPP divides modifiers into several mathematically important stages // The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2 if (!move.type) move.type = '???'; let type = move.type; // Burn if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) { baseDamage = this.modify(baseDamage, 0.5); } // Other modifiers (Reflect/Light Screen/etc) baseDamage = this.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage); // Double battle multi-hit if (move.spreadHit) { let spreadModifier = move.spreadModifier || 0.75; this.debug('Spread modifier: ' + spreadModifier); baseDamage = this.modify(baseDamage, spreadModifier); } // Weather baseDamage = this.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); if (this.gen === 3 && move.category === 'Physical' && !Math.floor(baseDamage)) { baseDamage = 1; } baseDamage += 2; if (move.crit) { baseDamage = this.modify(baseDamage, move.critModifier || 2); } // Mod 2 (Damage is floored after all multipliers are in) baseDamage = Math.floor(this.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage)); // this is not a modifier baseDamage = this.randomizer(baseDamage); // STAB if (move.forceSTAB || type !== '???' && pokemon.hasType(type)) { // The "???" type never gets STAB // Not even if you Roost in Gen 4 and somehow manage to use // Struggle in the same turn. // (On second thought, it might be easier to get a Missingno.) baseDamage = this.modify(baseDamage, move.stab || 1.5); } // types move.typeMod = target.runEffectiveness(move); move.typeMod = this.clampIntRange(move.typeMod, -6, 6); if (move.typeMod > 0) { if (!suppressMessages) this.add('-supereffective', target); for (let i = 0; i < move.typeMod; i++) { baseDamage *= 2; } } if (move.typeMod < 0) { if (!suppressMessages) this.add('-resisted', target); for (let i = 0; i > move.typeMod; i--) { baseDamage = Math.floor(baseDamage / 2); } } if (move.crit && !suppressMessages) this.add('-crit', target); // Final modifier. baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage); if (!Math.floor(baseDamage)) { return 1; } return Math.floor(baseDamage); }, tryMoveHit(target, pokemon, move) { this.setActiveMove(move, pokemon, target); let hitResult = this.singleEvent('PrepareHit', move, {}, target, pokemon, move); if (!hitResult) { if (hitResult === false) { this.add('-fail', pokemon); this.attrLastMove('[still]'); } return false; } this.runEvent('PrepareHit', pokemon, target, move); if (!this.singleEvent('Try', move, null, pokemon, target, move)) { return false; } if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { if (move.target === 'all') { hitResult = this.runEvent('TryHitField', target, pokemon, move); } else { hitResult = this.runEvent('TryHitSide', target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.add('-fail', pokemon); this.attrLastMove('[still]'); } return false; } return this.moveHit(target, pokemon, move); } hitResult = this.runEvent('TryImmunity', target, pokemon, move); if (!hitResult) { if (!move.spreadHit) this.attrLastMove('[miss]'); this.add('-miss', pokemon, target); return false; } if (move.ignoreImmunity === undefined) { move.ignoreImmunity = (move.category === 'Status'); } if ((!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) && !target.runImmunity(move.type, true)) { return false; } let boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; // calculate true accuracy /**@type {number | true} */ let accuracy = move.accuracy; let boosts, boost; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.assign({}, pokemon.boosts)); boost = this.clampIntRange(boosts['accuracy'], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.runEvent('ModifyBoost', target, null, null, Object.assign({}, target.boosts)); boost = this.clampIntRange(boosts['evasion'], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } if (move.ohko) { // bypasses accuracy modifiers if (!target.isSemiInvulnerable()) { accuracy = 30; if (pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) { accuracy += (pokemon.level - target.level); } else { this.add('-immune', target, '[ohko]'); return false; } } } else { accuracy = this.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); } if (move.alwaysHit) { accuracy = true; // bypasses ohko accuracy modifiers } else { accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy); } if (accuracy !== true && !this.randomChance(accuracy, 100)) { if (!move.spreadHit) this.attrLastMove('[miss]'); this.add('-miss', pokemon, target); return false; } hitResult = this.runEvent('TryHit', target, pokemon, move); if (!hitResult) { if (hitResult === false) { this.add('-fail', pokemon); this.attrLastMove('[still]'); } return false; } if (move.breaksProtect && target.removeVolatile('protect')) { if (move.id === 'feint') { this.add('-activate', target, 'move: Feint'); } else { this.add('-activate', target, 'move: ' + move.name, '[broken]'); } } move.totalDamage = 0; /** @type {number | undefined | false} */ let damage = 0; pokemon.lastDamage = 0; if (move.multihit) { let hits = move.multihit; if (Array.isArray(hits)) { // yes, it's hardcoded... meh if (hits[0] === 2 && hits[1] === 5) { hits = this.sample([2, 2, 2, 3, 3, 3, 4, 5]); } else { hits = this.random(hits[0], hits[1] + 1); } } hits = Math.floor(hits); let nullDamage = true; /** @type {number | undefined | false} */ let moveDamage; // There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep. let isSleepUsable = move.sleepUsable || this.getMove(move.sourceEffect).sleepUsable; let i; for (i = 0; i < hits && target.hp && pokemon.hp; i++) { if (pokemon.status === 'slp' && !isSleepUsable) break; move.hit = i + 1; if (move.multiaccuracy && i > 0) { accuracy = move.accuracy; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.assign({}, pokemon.boosts)); boost = this.clampIntRange(boosts['accuracy'], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.runEvent('ModifyBoost', target, null, null, Object.assign({}, target.boosts)); boost = this.clampIntRange(boosts['evasion'], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } accuracy = this.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); if (!move.alwaysHit) { accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy); if (accuracy !== true && !this.randomChance(accuracy, 100)) break; } } moveDamage = this.moveHit(target, pokemon, move); if (moveDamage === false) break; if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === undefined)) nullDamage = false; // Damage from each hit is individually counted for the // purposes of Counter, Metal Burst, and Mirror Coat. damage = (moveDamage || 0); move.totalDamage += damage; this.eachEvent('Update'); } if (i === 0) return false; if (nullDamage) damage = false; this.add('-hitcount', target, i); } else { damage = this.moveHit(target, pokemon, move); move.totalDamage = damage; } if (move.recoil && move.totalDamage) { this.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, target, 'recoil'); } if (move.struggleRecoil) { this.directDamage(this.clampIntRange(Math.round(pokemon.maxhp / 4), 1), pokemon, pokemon, /** @type {Effect} */ ({id: 'strugglerecoil'})); } if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon); if (move.ohko) this.add('-ohko'); if (!damage && damage !== 0) return damage; this.eachEvent('Update'); if (target && !move.negateSecondary) { this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move); this.runEvent('AfterMoveSecondary', target, pokemon, move); } return damage; }, calcRecoilDamage(damageDealt, move) { // @ts-ignore return this.clampIntRange(Math.floor(damageDealt * move.recoil[0] / move.recoil[1]), 1); }, }; exports.BattleScripts = BattleScripts;