exports.BattleScripts = { gen: 6, runMove: function (move, pokemon, target, sourceEffect) { if (!sourceEffect && toId(move) !== 'struggle') { var changedMove = this.runEvent('OverrideDecision', pokemon, target, move); if (changedMove && changedMove !== true) { move = changedMove; target = null; } } move = this.getMove(move); if (!target && target !== false) target = this.resolveTarget(pokemon, move); this.setActiveMove(move, pokemon, target); if (pokemon.moveThisTurn) { // THIS IS PURELY A SANITY CHECK // DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING; // USE this.cancelMove INSTEAD this.debug('' + pokemon.id + ' INCONSISTENT STATE, ALREADY MOVED: ' + pokemon.moveThisTurn); this.clearActiveMove(true); return; } if (!this.runEvent('BeforeMove', pokemon, target, move)) { // Prevent invulnerability from persisting until the turn ends pokemon.removeVolatile('twoturnmove'); // Prevent Pursuit from running again against a slower U-turn/Volt Switch/Parting Shot pokemon.moveThisTurn = true; this.clearActiveMove(true); return; } if (move.beforeMoveCallback) { if (move.beforeMoveCallback.call(this, pokemon, target, move)) { this.clearActiveMove(true); return; } } pokemon.lastDamage = 0; var lockedMove = this.runEvent('LockMove', pokemon); if (lockedMove === true) lockedMove = false; if (!lockedMove) { if (!pokemon.deductPP(move, null, target) && (move.id !== 'struggle')) { this.add('cant', pokemon, 'nopp', move); this.clearActiveMove(true); return; } } pokemon.moveUsed(move); this.useMove(move, pokemon, target, sourceEffect); this.singleEvent('AfterMove', move, null, pokemon, target, move); }, useMove: function (move, pokemon, target, sourceEffect) { if (!sourceEffect && this.effect.id) sourceEffect = this.effect; move = this.getMoveCopy(move); if (this.activeMove) move.priority = this.activeMove.priority; var baseTarget = move.target; if (!target && target !== false) target = this.resolveTarget(pokemon, move); if (move.target === 'self' || move.target === 'allies') { target = pokemon; } if (sourceEffect) move.sourceEffect = sourceEffect.id; var moveResult = false; this.setActiveMove(move, pokemon, target); this.singleEvent('ModifyMove', move, null, pokemon, target, move, move); if (baseTarget !== move.target) { // Target changed in ModifyMove, so we must adjust it here // Adjust before the next event so the correct target is passed to the // event target = this.resolveTarget(pokemon, move); } move = this.runEvent('ModifyMove', pokemon, target, move, move); if (baseTarget !== move.target) { // Adjust again target = this.resolveTarget(pokemon, move); } if (!move) return false; var attrs = ''; var missed = false; if (pokemon.fainted) { return false; } if (move.flags['charge'] && !pokemon.volatiles[move.id]) { attrs = '|[still]'; // suppress the default move animation } var movename = move.name; if (move.id === 'hiddenpower') movename = 'Hidden Power'; if (sourceEffect) attrs += '|[from]' + this.getEffect(sourceEffect); this.addMove('move', pokemon, movename, target + attrs); if (target === false) { this.attrLastMove('[notarget]'); this.add('-notarget'); return true; } if (!this.runEvent('TryMove', pokemon, target, move)) { return true; } if (move.ignoreImmunity === undefined) { move.ignoreImmunity = (move.category === 'Status'); } var damage = false; if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { damage = this.tryMoveHit(target, pokemon, move); if (damage || damage === 0 || damage === undefined) moveResult = true; } else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') { var targets = []; if (move.target === 'allAdjacent') { var allyActive = pokemon.side.active; for (var i = 0; i < allyActive.length; i++) { if (allyActive[i] && Math.abs(i - pokemon.position) <= 1 && i !== pokemon.position && !allyActive[i].fainted) { targets.push(allyActive[i]); } } } var foeActive = pokemon.side.foe.active; var foePosition = foeActive.length - pokemon.position - 1; for (var i = 0; i < foeActive.length; i++) { if (foeActive[i] && Math.abs(i - foePosition) <= 1 && !foeActive[i].fainted) { targets.push(foeActive[i]); } } if (move.selfdestruct) { this.faint(pokemon, pokemon, move); } if (!targets.length) { this.attrLastMove('[notarget]'); this.add('-notarget'); return true; } if (targets.length > 1) move.spreadHit = true; damage = 0; for (var i = 0; i < targets.length; i++) { var hitResult = this.tryMoveHit(targets[i], pokemon, move, true); if (hitResult || hitResult === 0 || hitResult === undefined) moveResult = true; damage += hitResult || 0; } if (!pokemon.hp) pokemon.faint(); } else { if (target.fainted && target.side !== pokemon.side) { // if a targeted foe faints, the move is retargeted target = this.resolveTarget(pokemon, move); } var lacksTarget = target.fainted; if (!lacksTarget) { if (move.target === 'adjacentFoe' || move.target === 'adjacentAlly' || move.target === 'normal' || move.target === 'randomNormal') { lacksTarget = !this.isAdjacent(target, pokemon); } } if (lacksTarget) { this.attrLastMove('[notarget]'); this.add('-notarget'); return true; } if (target.side.active.length > 1) { target = this.runEvent('RedirectTarget', pokemon, pokemon, move, target); } damage = this.tryMoveHit(target, pokemon, move); if (damage || damage === 0 || damage === undefined) moveResult = true; } if (!pokemon.hp) { this.faint(pokemon, pokemon, move); } if (!moveResult) { this.singleEvent('MoveFail', move, null, target, pokemon, move); return true; } if (move.selfdestruct) { this.faint(pokemon, pokemon, move); } if (!move.negateSecondary && !(pokemon.hasAbility('sheerforce') && pokemon.volatiles['sheerforce'])) { this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move); this.runEvent('AfterMoveSecondarySelf', pokemon, target, move); } return true; }, tryMoveHit: function (target, pokemon, move, spreadHit) { if (move.selfdestruct && spreadHit) pokemon.hp = 0; this.setActiveMove(move, pokemon, target); var hitResult = true; hitResult = this.singleEvent('PrepareHit', move, {}, target, pokemon, move); if (!hitResult) { if (hitResult === false) this.add('-fail', target); return false; } this.runEvent('PrepareHit', pokemon, target, move); if (!this.singleEvent('Try', move, null, pokemon, target, move)) { return false; } if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { if (move.target === 'all') { hitResult = this.runEvent('TryHitField', target, pokemon, move); } else { hitResult = this.runEvent('TryHitSide', target, pokemon, move); } if (!hitResult) { if (hitResult === false) this.add('-fail', target); return true; } return this.moveHit(target, pokemon, move); } if (move.ignoreImmunity === undefined) { move.ignoreImmunity = (move.category === 'Status'); } if (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type] && !target.runImmunity(move.type, true)) { return false; } hitResult = this.runEvent('TryHit', target, pokemon, move); if (!hitResult) { if (hitResult === false) this.add('-fail', target); return false; } var boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; // calculate true accuracy var accuracy = move.accuracy; var boosts, boost; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.clone(pokemon.boosts)); boost = this.clampIntRange(boosts['accuracy'], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.runEvent('ModifyBoost', target, null, null, Object.clone(target.boosts)); boost = this.clampIntRange(boosts['evasion'], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } if (move.ohko) { // bypasses accuracy modifiers if (!target.isSemiInvulnerable()) { accuracy = 30; if (pokemon.level >= target.level) { accuracy += (pokemon.level - target.level); } else { this.add('-immune', target, '[ohko]'); return false; } } } if (move.alwaysHit) { accuracy = true; // bypasses ohko accuracy modifiers } else { accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy); } if (accuracy !== true && this.random(100) >= accuracy) { if (!spreadHit) this.attrLastMove('[miss]'); this.add('-miss', pokemon, target); return false; } var totalDamage = 0; var damage = 0; pokemon.lastDamage = 0; if (move.multihit) { var hits = move.multihit; if (hits.length) { // yes, it's hardcoded... meh if (hits[0] === 2 && hits[1] === 5) { if (this.gen >= 5) { hits = [2, 2, 3, 3, 4, 5][this.random(6)]; } else { hits = [2, 2, 2, 3, 3, 3, 4, 5][this.random(8)]; } } else { hits = this.random(hits[0], hits[1] + 1); } } hits = Math.floor(hits); var nullDamage = true; var moveDamage; // There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep. var isSleepUsable = move.sleepUsable || this.getMove(move.sourceEffect).sleepUsable; var i; for (i = 0; i < hits && target.hp && pokemon.hp; i++) { if (pokemon.status === 'slp' && !isSleepUsable) break; moveDamage = this.moveHit(target, pokemon, move); if (moveDamage === false) break; if (nullDamage && (moveDamage || moveDamage === 0)) nullDamage = false; // Damage from each hit is individually counted for the // purposes of Counter, Metal Burst, and Mirror Coat. damage = (moveDamage || 0); // Total damage dealt is accumulated for the purposes of recoil (Parental Bond). totalDamage += damage; this.eachEvent('Update'); } if (i === 0) return true; if (nullDamage) damage = false; this.add('-hitcount', target, i); } else { damage = this.moveHit(target, pokemon, move); totalDamage = damage; } if (move.recoil) { this.damage(this.clampIntRange(Math.round(totalDamage * move.recoil[0] / move.recoil[1]), 1), pokemon, target, 'recoil'); } if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon); if (move.ohko) this.add('-ohko'); if (!damage && damage !== 0) return damage; if (target && !move.negateSecondary && !(pokemon.hasAbility('sheerforce') && pokemon.volatiles['sheerforce'])) { this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move); this.runEvent('AfterMoveSecondary', target, pokemon, move); } return damage; }, moveHit: function (target, pokemon, move, moveData, isSecondary, isSelf) { var damage; move = this.getMoveCopy(move); if (!moveData) moveData = move; if (!moveData.flags) moveData.flags = {}; var hitResult = true; // TryHit events: // STEP 1: we see if the move will succeed at all: // - TryHit, TryHitSide, or TryHitField are run on the move, // depending on move target (these events happen in useMove // or tryMoveHit, not below) // == primary hit line == // Everything after this only happens on the primary hit (not on // secondary or self-hits) // STEP 2: we see if anything blocks the move from hitting: // - TryFieldHit is run on the target // STEP 3: we see if anything blocks the move from hitting the target: // - If the move's target is a pokemon, TryHit is run on that pokemon // Note: // If the move target is `foeSide`: // event target = pokemon 0 on the target side // If the move target is `allySide` or `all`: // event target = the move user // // This is because events can't accept actual sides or fields as // targets. Choosing these event targets ensures that the correct // side or field is hit. // // It is the `TryHitField` event handler's responsibility to never // use `target`. // It is the `TryFieldHit` event handler's responsibility to read // move.target and react accordingly. // An exception is `TryHitSide` as a single event (but not as a normal // event), which is passed the target side. if (move.target === 'all' && !isSelf) { hitResult = this.singleEvent('TryHitField', moveData, {}, target, pokemon, move); } else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) { hitResult = this.singleEvent('TryHitSide', moveData, {}, target.side, pokemon, move); } else if (target) { hitResult = this.singleEvent('TryHit', moveData, {}, target, pokemon, move); } if (!hitResult) { if (hitResult === false) this.add('-fail', target); return false; } if (target && !isSecondary && !isSelf) { if (move.target !== 'all' && move.target !== 'allySide' && move.target !== 'foeSide') { hitResult = this.runEvent('TryPrimaryHit', target, pokemon, moveData); if (hitResult === 0) { // special Substitute flag hitResult = true; target = null; } } } if (target && isSecondary && !moveData.self) { hitResult = true; } if (!hitResult) { return false; } if (target) { var didSomething = false; damage = this.getDamage(pokemon, target, moveData); // getDamage has several possible return values: // // a number: // means that much damage is dealt (0 damage still counts as dealing // damage for the purposes of things like Static) // false: // gives error message: "But it failed!" and move ends // null: // the move ends, with no message (usually, a custom fail message // was already output by an event handler) // undefined: // means no damage is dealt and the move continues // // basically, these values have the same meanings as they do for event // handlers. if ((damage || damage === 0) && !target.fainted) { if (move.noFaint && damage >= target.hp) { damage = target.hp - 1; } damage = this.damage(damage, target, pokemon, move); if (!(damage || damage === 0)) { this.debug('damage interrupted'); return false; } didSomething = true; } if (damage === false || damage === null) { if (damage === false && !isSecondary && !isSelf) { this.add('-fail', target); } this.debug('damage calculation interrupted'); return false; } if (moveData.boosts && !target.fainted) { hitResult = this.boost(moveData.boosts, target, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.heal && !target.fainted) { var d = target.heal((this.gen < 5 ? Math.floor : Math.round)(target.maxhp * moveData.heal[0] / moveData.heal[1])); if (!d && d !== 0) { this.add('-fail', target); this.debug('heal interrupted'); return false; } this.add('-heal', target, target.getHealth); didSomething = true; } if (moveData.status) { if (!target.status) { hitResult = target.setStatus(moveData.status, pokemon, move); if (!hitResult && move.status) { this.add('-immune', target, '[msg]'); return false; } didSomething = didSomething || hitResult; } else if (!isSecondary) { if (target.status === moveData.status) { this.add('-fail', target, target.status); } else { this.add('-fail', target); } return false; } } if (moveData.forceStatus) { hitResult = target.setStatus(moveData.forceStatus, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.volatileStatus) { hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.sideCondition) { hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.weather) { hitResult = this.setWeather(moveData.weather, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.terrain) { hitResult = this.setTerrain(moveData.terrain, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.pseudoWeather) { hitResult = this.addPseudoWeather(moveData.pseudoWeather, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.forceSwitch) { if (this.canSwitch(target.side)) didSomething = true; // at least defer the fail message to later } if (moveData.selfSwitch) { if (this.canSwitch(pokemon.side)) didSomething = true; // at least defer the fail message to later } // Hit events // These are like the TryHit events, except we don't need a FieldHit event. // Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;) hitResult = null; if (move.target === 'all' && !isSelf) { if (moveData.onHitField) hitResult = this.singleEvent('HitField', moveData, {}, target, pokemon, move); } else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) { if (moveData.onHitSide) hitResult = this.singleEvent('HitSide', moveData, {}, target.side, pokemon, move); } else { if (moveData.onHit) hitResult = this.singleEvent('Hit', moveData, {}, target, pokemon, move); if (!isSelf && !isSecondary) { this.runEvent('Hit', target, pokemon, move); } if (moveData.onAfterHit) hitResult = this.singleEvent('AfterHit', moveData, {}, target, pokemon, move); } if (!hitResult && !didSomething && !moveData.self && !moveData.selfdestruct) { if (!isSelf && !isSecondary) { if (hitResult === false || didSomething === false) this.add('-fail', target); } this.debug('move failed because it did nothing'); return false; } } if (moveData.self) { var selfRoll; if (!isSecondary && moveData.self.boosts) selfRoll = this.random(100); // This is done solely to mimic in-game RNG behaviour. All self drops have a 100% chance of happening but still grab a random number. if (typeof moveData.self.chance === 'undefined' || selfRoll < moveData.self.chance) { this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true); } } if (moveData.secondaries && this.runEvent('TrySecondaryHit', target, pokemon, moveData)) { var secondaryRoll; for (var i = 0; i < moveData.secondaries.length; i++) { secondaryRoll = this.random(100); if (typeof moveData.secondaries[i].chance === 'undefined' || secondaryRoll < moveData.secondaries[i].chance) { this.moveHit(target, pokemon, move, moveData.secondaries[i], true, isSelf); } } } if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch && this.canSwitch(target.side)) { hitResult = this.runEvent('DragOut', target, pokemon, move); if (hitResult) { target.forceSwitchFlag = true; } else if (hitResult === false) { this.add('-fail', target); } } if (move.selfSwitch && pokemon.hp) { pokemon.switchFlag = move.selfSwitch; } return damage; }, canMegaEvo: function (pokemon) { var altForme = pokemon.baseTemplate.otherFormes && this.getTemplate(pokemon.baseTemplate.otherFormes[0]); if (altForme && altForme.isMega && altForme.requiredMove && pokemon.moves.indexOf(toId(altForme.requiredMove)) >= 0) return altForme.species; var item = pokemon.getItem(); if (item.megaEvolves !== pokemon.baseTemplate.baseSpecies || item.megaStone === pokemon.species) return false; return item.megaStone; }, runMegaEvo: function (pokemon) { var template = this.getTemplate(pokemon.canMegaEvo); var side = pokemon.side; // Pokémon affected by Sky Drop cannot mega evolve. Enforce it here for now. var foeActive = side.foe.active; for (var i = 0; i < foeActive.length; i++) { if (foeActive[i].volatiles['skydrop'] && foeActive[i].volatiles['skydrop'].source === pokemon) { return false; } } pokemon.formeChange(template); pokemon.baseTemplate = template; // mega evolution is permanent pokemon.details = template.species + (pokemon.level === 100 ? '' : ', L' + pokemon.level) + (pokemon.gender === '' ? '' : ', ' + pokemon.gender) + (pokemon.set.shiny ? ', shiny' : ''); this.add('detailschange', pokemon, pokemon.details); this.add('-mega', pokemon, template.baseSpecies, template.requiredItem); pokemon.setAbility(template.abilities['0']); pokemon.baseAbility = pokemon.ability; // Limit one mega evolution for (var i = 0; i < side.pokemon.length; i++) { side.pokemon[i].canMegaEvo = false; } return true; }, isAdjacent: function (pokemon1, pokemon2) { if (pokemon1.fainted || pokemon2.fainted) return false; if (pokemon1.side === pokemon2.side) return Math.abs(pokemon1.position - pokemon2.position) === 1; return Math.abs(pokemon1.position + pokemon2.position + 1 - pokemon1.side.active.length) <= 1; }, checkAbilities: function (selectedAbilities, defaultAbilities) { if (!selectedAbilities.length) return true; var selectedAbility = selectedAbilities.pop(); var isValid = false; for (var i = 0; i < defaultAbilities.length; i++) { var defaultAbility = defaultAbilities[i]; if (!defaultAbility) break; if (defaultAbility.indexOf(selectedAbility) >= 0) { defaultAbilities.splice(i, 1); isValid = this.checkAbilities(selectedAbilities, defaultAbilities); if (isValid) break; defaultAbilities.splice(i, 0, defaultAbility); } } if (!isValid) selectedAbilities.push(selectedAbility); return isValid; }, sampleNoReplace: function (list) { var length = list.length; var index = this.random(length); var element = list[index]; for (var nextIndex = index + 1; nextIndex < length; index += 1, nextIndex += 1) { list[index] = list[nextIndex]; } list.pop(); return element; }, hasMegaEvo: function (template) { if (template.otherFormes) { var forme = this.getTemplate(template.otherFormes[0]); if (forme.requiredItem) { var item = this.getItem(forme.requiredItem); if (item.megaStone) return true; } else if (forme.requiredMove && forme.isMega) { return true; } } return false; }, getTeam: function (side, team) { var format = side.battle.getFormat(); if (typeof format.team === 'string' && format.team.substr(0, 6) === 'random') { return this[format.team + 'Team'](side); } else if (team) { return team; } else { return this.randomTeam(side); } }, randomCCTeam: function (side) { var team = []; var natures = Object.keys(this.data.Natures); var items = Object.keys(this.data.Items); var hasDexNumber = {}; var formes = [[], [], [], [], [], []]; // Pick six random pokemon--no repeats, even among formes // Also need to either normalize for formes or select formes at random // Unreleased are okay but no CAP var num; for (var i = 0; i < 6; i++) { do { num = this.random(721) + 1; } while (num in hasDexNumber); hasDexNumber[num] = i; } for (var id in this.data.Pokedex) { if (!(this.data.Pokedex[id].num in hasDexNumber)) continue; var template = this.getTemplate(id); if (template.learnset && template.species !== 'Pichu-Spiky-eared') { formes[hasDexNumber[template.num]].push(template.species); } } for (var i = 0; i < 6; i++) { var poke = formes[i][this.random(formes[i].length)]; var template = this.getTemplate(poke); // Random item var item = ''; if (template.requiredItem) { item = template.requiredItem; } else { item = items[this.random(items.length)]; } // Make sure forme/item combo is correct while ((poke === 'Arceus' && item.substr(-5) !== 'plate') || (poke === 'Giratina' && item === 'griseousorb')) { item = items[this.random(items.length)]; } // Random ability var abilities = [template.abilities['0']]; if (template.abilities['1']) { abilities.push(template.abilities['1']); } if (template.abilities['H']) { abilities.push(template.abilities['H']); } var ability = abilities[this.random(abilities.length)]; // Four random unique moves from the movepool var moves; var pool = ['struggle']; if (poke === 'Smeargle') { pool = Object.keys(this.data.Movedex).exclude('chatter', 'struggle', 'magikarpsrevenge'); } else if (template.learnset) { pool = Object.keys(template.learnset); } if (pool.length <= 4) { moves = pool; } else { moves = [this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool)]; } // Random EVs var evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0}; var s = ["hp", "atk", "def", "spa", "spd", "spe"]; var evpool = 510; do { var x = s[this.random(s.length)]; var y = this.random(Math.min(256 - evs[x], evpool + 1)); evs[x] += y; evpool -= y; } while (evpool > 0); // Random IVs var ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)}; // Random nature var nature = natures[this.random(natures.length)]; // Level balance--calculate directly from stats rather than using some silly lookup table var mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807 var stats = template.baseStats; // Modified base stat total assumes 31 IVs, 85 EVs in every stat var mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10; mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5; mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5; mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5; mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5; mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5; var level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate while (level < 100) { mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10); mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); // Since damage is roughly proportional to level mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5); mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5); mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5); if (mbst >= mbstmin) break; level++; } // Random gender--already handled by PS // Random happiness var happiness = this.random(256); // Random shininess var shiny = !this.random(1024); team.push({ name: poke, item: item, ability: ability, moves: moves, evs: evs, ivs: ivs, nature: nature, level: level, happiness: happiness, shiny: shiny }); } return team; }, randomHCTeam: function (side) { var team = []; var itemPool = Object.keys(this.data.Items); var abilityPool = Object.keys(this.data.Abilities); var movePool = Object.keys(this.data.Movedex); var naturePool = Object.keys(this.data.Natures); var hasDexNumber = {}; var formes = [[], [], [], [], [], []]; // Pick six random pokemon--no repeats, even among formes // Also need to either normalize for formes or select formes at random // Unreleased are okay but no CAP var num; for (var i = 0; i < 6; i++) { do { num = this.random(721) + 1; } while (num in hasDexNumber); hasDexNumber[num] = i; } for (var id in this.data.Pokedex) { if (!(this.data.Pokedex[id].num in hasDexNumber)) continue; var template = this.getTemplate(id); if (template.learnset && template.species !== 'Pichu-Spiky-eared') { formes[hasDexNumber[template.num]].push(template.species); } } for (var i = 0; i < 6; i++) { // Choose forme var pokemon = formes[i][this.random(formes[i].length)]; var template = this.getTemplate(pokemon); // Random unique item var item = ''; do { item = this.sampleNoReplace(itemPool); } while (this.data.Items[item].isNonstandard); // Genesect forms are a sprite difference based on its Drives if (template.species.substr(0, 9) === 'Genesect-' && item !== toId(template.requiredItem)) pokemon = 'Genesect'; // Random unique ability var ability = ''; do { ability = this.sampleNoReplace(abilityPool); } while (this.data.Abilities[ability].isNonstandard); // Random unique moves var m = []; while (true) { var moveid = this.sampleNoReplace(movePool); if (!this.data.Movedex[moveid].isNonstandard && (moveid === 'hiddenpower' || moveid.substr(0, 11) !== 'hiddenpower')) { if (m.push(moveid) >= 4) break; } } // Random EVs var evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0}; var s = ['hp', 'atk', 'def', 'spa', 'spd', 'spe']; var evpool = 510; do { var x = s[this.random(s.length)]; var y = this.random(Math.min(256 - evs[x], evpool + 1)); evs[x] += y; evpool -= y; } while (evpool > 0); // Random IVs var ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)}; // Random nature var nature = naturePool[this.random(naturePool.length)]; // Level balance var mbstmin = 1307; var stats = template.baseStats; var mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10; mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5; mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5; mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5; mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5; mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5; var level = Math.floor(100 * mbstmin / mbst); while (level < 100) { mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10); mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5); mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5); mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5); if (mbst >= mbstmin) break; level++; } // Random happiness var happiness = this.random(256); // Random shininess var shiny = !this.random(1024); team.push({ name: pokemon, item: item, ability: ability, moves: m, evs: evs, ivs: ivs, nature: nature, level: level, happiness: happiness, shiny: shiny }); } return team; }, queryMoves: function (moves, hasType, hasAbility) { // This is primarily a helper function for random setbuilder functions. var counter = { Physical: 0, Special: 0, Status: 0, damage: 0, recovery: 0, stab: 0, blaze: 0, overgrow: 0, swarm: 0, torrent: 0, adaptability: 0, ate: 0, bite: 0, contrary: 0, hustle: 0, ironfist: 0, serenegrace: 0, sheerforce: 0, skilllink: 0, technician: 0, inaccurate: 0, priority: 0, recoil: 0, physicalsetup: 0, specialsetup: 0, mixedsetup: 0, speedsetup: 0, damagingMoves: [], damagingMoveIndex: {}, setupType: '' }; if (!moves || !moves.length) return counter; if (!hasType) hasType = {}; if (!hasAbility) hasAbility = {}; // Moves that heal a fixed amount: var RecoveryMove = { milkdrink: 1, recover: 1, roost: 1, slackoff: 1, softboiled: 1 }; // Moves which drop stats: var ContraryMove = { leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1 }; // Moves that boost Attack: var PhysicalSetup = { bellydrum:1, bulkup:1, coil:1, curse:1, dragondance:1, honeclaws:1, howl:1, poweruppunch:1, shiftgear:1, swordsdance:1 }; // Moves which boost Special Attack: var SpecialSetup = { calmmind:1, chargebeam:1, geomancy:1, nastyplot:1, quiverdance:1, tailglow:1 }; // Moves which boost Attack AND Special Attack: var MixedSetup = { growth:1, workup:1, shellsmash:1 }; // Moves which boost Speed: var SpeedSetup = { autotomize:1, agility:1, rockpolish:1 }; // Moves that shouldn't be the only STAB moves: var NoStab = { bounce:1, fakeout:1, flamecharge:1, quickattack:1, skyattack:1 }; // Iterate through all moves we've chosen so far and keep track of what they do: for (var k = 0; k < moves.length; k++) { var move = this.getMove(moves[k]); var moveid = move.id; if (move.damage || move.damageCallback) { // Moves that do a set amount of damage: counter['damage']++; counter.damagingMoves.push(move); counter.damagingMoveIndex[moveid] = k; } else { // Are Physical/Special/Status moves: counter[move.category]++; } // Moves that have a low base power: if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter['technician']++; // Moves that hit multiple times: if (move.multihit && move.multihit[1] === 5) counter['skilllink']++; // Recoil: if (move.recoil) counter['recoil']++; // Moves which have a base power, but aren't super-weak like Rapid Spin: if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'naturepower') { if (hasType[move.type]) { counter['adaptability']++; // STAB: // Certain moves aren't acceptable as a Pokemon's only STAB attack if (!(moveid in NoStab)) counter['stab']++; } if (hasAbility['Protean']) counter['stab']++; if (move.category === 'Physical') counter['hustle']++; if (move.type === 'Fire') counter['blaze']++; if (move.type === 'Grass') counter['overgrow']++; if (move.type === 'Bug') counter['swarm']++; if (move.type === 'Water') counter['torrent']++; if (move.type === 'Normal') { counter['ate']++; if (hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) counter['stab']++; } if (move.flags['bite']) counter['bite']++; if (move.flags['punch']) counter['ironfist']++; counter.damagingMoves.push(move); counter.damagingMoveIndex[moveid] = k; } // Moves with secondary effects: if (move.secondary) { counter['sheerforce']++; if (move.secondary.chance >= 20) { counter['serenegrace']++; } } // Moves with low accuracy: if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter['inaccurate']++; // Moves with non-zero priority: if (move.priority !== 0) counter['priority']++; // Moves that change stats: if (RecoveryMove[moveid]) counter['recovery']++; if (ContraryMove[moveid]) counter['contrary']++; if (PhysicalSetup[moveid]) counter['physicalsetup']++; if (SpecialSetup[moveid]) counter['specialsetup']++; if (MixedSetup[moveid]) counter['mixedsetup']++; if (SpeedSetup[moveid]) counter['speedsetup']++; } // Choose a setup type: if (counter['mixedsetup']) { counter.setupType = 'Mixed'; } else if (counter['specialsetup']) { counter.setupType = 'Special'; } else if (counter['physicalsetup']) { counter.setupType = 'Physical'; } return counter; }, randomSet: function (template, slot, teamDetails) { if (slot === undefined) slot = 1; var baseTemplate = (template = this.getTemplate(template)); var name = template.name; if (!template.exists || (!template.randomBattleMoves && !template.learnset)) { // GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS template = this.getTemplate('unown'); var stack = 'Template incompatible with random battles: ' + name; var fakeErr = {stack: stack}; require('../crashlogger.js')(fakeErr, 'The randbat set generator'); } if (typeof teamDetails !== 'object') teamDetails = {megaCount: teamDetails}; // Castform-Sunny and Castform-Rainy can be chosen if (template.num === 351) { name = 'Castform'; } // Meloetta-P can be chosen if (template.num === 648) { name = 'Meloetta'; } // Decide if the Pokemon can mega evolve early, so viable moves for the mega can be generated if (!teamDetails.megaCount && this.hasMegaEvo(template)) { // If there's more than one mega evolution, randomly pick one template = this.getTemplate(template.otherFormes[this.random(template.otherFormes.length)]); } if (template.otherFormes && this.getTemplate(template.otherFormes[0]).isPrimal && this.random(2)) { template = this.getTemplate(template.otherFormes[0]); } var movePool = (template.randomBattleMoves ? template.randomBattleMoves.slice() : Object.keys(template.learnset)); var moves = []; var ability = ''; var item = ''; var evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; var ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; var hasType = {}; hasType[template.types[0]] = true; if (template.types[1]) { hasType[template.types[1]] = true; } var hasAbility = {}; hasAbility[template.abilities[0]] = true; if (template.abilities[1]) { hasAbility[template.abilities[1]] = true; } if (template.abilities['H']) { hasAbility[template.abilities['H']] = true; } var availableHP = 0; for (var i = 0, len = movePool.length; i < len; i++) { if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++; } // These moves can be used even if we aren't setting up to use them: var SetupException = { dracometeor:1, leafstorm:1, overheat:1, extremespeed:1, suckerpunch:1, superpower:1 }; var counterAbilities = { 'Adaptability':1, 'Blaze':1, 'Contrary':1, 'Hustle':1, 'Iron Fist':1, 'Overgrow':1, 'Skill Link':1, 'Swarm':1, 'Technician':1, 'Torrent':1 }; var ateAbilities = { 'Aerilate':1, 'Pixilate':1, 'Refrigerate':1 }; var hasMove, counter; do { // Keep track of all moves we have: hasMove = {}; for (var k = 0; k < moves.length; k++) { if (moves[k].substr(0, 11) === 'hiddenpower') { hasMove['hiddenpower'] = true; } else { hasMove[moves[k]] = true; } } // Choose next 4 moves from learnset/viable moves and add them to moves list: while (moves.length < 4 && movePool.length) { var moveid = this.sampleNoReplace(movePool); if (moveid.substr(0, 11) === 'hiddenpower') { availableHP--; if (hasMove['hiddenpower']) continue; hasMove['hiddenpower'] = true; } else { hasMove[moveid] = true; } moves.push(moveid); } counter = this.queryMoves(moves, hasType, hasAbility); // Iterate through the moves again, this time to cull them: for (var k = 0; k < moves.length; k++) { var moveid = moves[k]; var move = this.getMove(moveid); var rejected = false; var isSetup = false; switch (moveid) { // Not very useful without their supporting moves case 'batonpass': if (!counter.setupType && !counter['speedsetup'] && !hasMove['cosmicpower'] && !hasMove['substitute'] && !hasMove['wish'] && !hasAbility['Speed Boost']) rejected = true; break; case 'focuspunch': if (!hasMove['substitute'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'perishsong': if (!hasMove['protect']) rejected = true; break; case 'sleeptalk': if (!hasMove['rest']) rejected = true; break; case 'storedpower': if (!counter.setupType && !hasMove['cosmicpower']) rejected = true; break; // Set up once and only if we have the moves for it case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance': if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true; if (counter.Physical < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true; isSetup = true; break; case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow': if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true; if (counter.Special < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true; isSetup = true; break; case 'growth': case 'shellsmash': case 'workup': if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true; if (counter.Physical + counter.Special < 2 && !hasMove['batonpass']) rejected = true; isSetup = true; break; case 'agility': case 'autotomize': case 'rockpolish': if (counter.Physical + counter.Special < 2 && !counter.setupType && !hasMove['batonpass']) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'flamecharge': if (counter.Physical + counter.Special < 3 && !counter.setupType && !hasMove['batonpass']) rejected = true; if (hasMove['dracometeor'] || hasMove['overheat']) rejected = true; break; // Bad after setup case 'circlethrow': case 'dragontail': if (!!counter['speedsetup'] || hasMove['encore'] || hasMove['raindance'] || hasMove['roar'] || hasMove['whirlwind']) rejected = true; if (counter.setupType && hasMove['stormthrow']) rejected = true; break; case 'defog': case 'pursuit': case 'haze': case 'healingwish': case 'rapidspin': case 'spikes': case 'toxicspikes': case 'waterspout': if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'fakeout': if (counter.setupType || hasMove['substitute'] || hasMove['switcheroo'] || hasMove['trick']) rejected = true; break; case 'foulplay': case 'nightshade': case 'seismictoss': case 'superfang': if (counter.setupType) rejected = true; break; case 'healbell': if (!!counter['speedsetup']) rejected = true; break; case 'memento': if (counter.setupType || !!counter['recovery'] || hasMove['substitute']) rejected = true; break; case 'protect': if (counter.setupType && (hasAbility['Guts'] || hasAbility['Speed Boost']) && !hasMove['batonpass']) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'stealthrock': if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] || teamDetails.stealthRock > 2) rejected = true; break; case 'switcheroo': case 'trick': if (counter.setupType || counter.Physical + counter.Special < 2) rejected = true; if (hasMove['acrobatics'] || hasMove['lightscreen'] || hasMove['reflect'] || hasMove['trickroom']) rejected = true; break; case 'trickroom': if (counter.setupType || !!counter['speedsetup'] || counter.Physical + counter.Special < 2) rejected = true; if (hasMove['lightscreen'] || hasMove['reflect']) rejected = true; break; case 'uturn': if (counter.setupType || !!counter['speedsetup']) rejected = true; break; case 'voltswitch': if (counter.setupType || !!counter['speedsetup'] || hasMove['magnetrise'] || hasMove['uturn']) rejected = true; break; // Bit redundant to have both // Attacks: case 'bugbite': if (hasMove['uturn'] && !counter.setupType) rejected = true; break; case 'darkpulse': if (hasMove['crunch'] && counter.setupType !== 'Special') rejected = true; break; case 'suckerpunch': if ((hasMove['crunch'] || hasMove['darkpulse']) && (hasMove['knockoff'] || hasMove['pursuit'])) rejected = true; if (!counter.setupType && hasMove['foulplay'] && (hasMove['darkpulse'] || hasMove['pursuit'])) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'dragonclaw': if (hasMove['outrage'] || hasMove['dragontail']) rejected = true; break; case 'dragonpulse': case 'spacialrend': if (hasMove['dracometeor']) rejected = true; break; case 'thunder': if (hasMove['thunderbolt'] && !hasMove['raindance']) rejected = true; break; case 'thunderbolt': if (hasMove['discharge'] || (hasMove['thunder'] && hasMove['raindance']) || (hasMove['voltswitch'] && hasMove['wildcharge'])) rejected = true; break; case 'drainingkiss': if (hasMove['dazzlinggleam']) rejected = true; break; case 'aurasphere': case 'drainpunch': if (!hasMove['bulkup'] && (hasMove['closecombat'] || hasMove['highjumpkick'])) rejected = true; if (hasMove['focusblast'] || hasMove['superpower']) rejected = true; break; case 'closecombat': case 'highjumpkick': if (hasMove['bulkup'] && hasMove['drainpunch']) rejected = true; break; case 'focusblast': if ((!counter.setupType && hasMove['superpower']) || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'stormthrow': if (hasMove['circlethrow'] && (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'superpower': if (counter.setupType && (hasMove['drainpunch'] || hasMove['focusblast'])) rejected = true; break; case 'fierydance': case 'flamethrower': if (hasMove['fireblast'] || hasMove['overheat']) rejected = true; break; case 'fireblast': if ((hasMove['flareblitz'] || hasMove['lavaplume']) && !counter.setupType && !counter['speedsetup']) rejected = true; break; case 'firepunch': case 'sacredfire': if (hasMove['fireblast'] || hasMove['flareblitz']) rejected = true; break; case 'lavaplume': if (hasMove['fireblast'] && (counter.setupType || !!counter['speedsetup'])) rejected = true; break; case 'overheat': if (hasMove['lavaplume'] || counter.setupType === 'Special') rejected = true; break; case 'acrobatics': case 'airslash': case 'oblivionwing': if (hasMove['bravebird'] || hasMove['hurricane']) rejected = true; break; case 'phantomforce': case 'shadowforce': case 'shadowsneak': if (hasMove['shadowclaw'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'shadowclaw': if (hasMove['shadowball']) rejected = true; break; case 'solarbeam': if ((!hasAbility['Drought'] && !hasMove['sunnyday']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true; break; case 'gigadrain': if ((!counter.setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true; break; case 'leafblade': case 'seedbomb': case 'woodhammer': if (hasMove['gigadrain'] && counter.setupType !== 'Physical') rejected = true; break; case 'leafstorm': if (counter.setupType && hasMove['gigadrain']) rejected = true; break; case 'bonemerang': case 'precipiceblades': if (hasMove['earthquake']) rejected = true; break; case 'icebeam': if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true; break; case 'bodyslam': if (hasMove['glare']) rejected = true; break; case 'explosion': if (counter.setupType || hasMove['wish']) rejected = true; break; case 'hypervoice': if (hasMove['naturepower'] || hasMove['return']) rejected = true; break; case 'judgment': if (counter.stab) rejected = true; break; case 'return': case 'rockclimb': if (hasMove['bodyslam'] || hasMove['doubleedge']) rejected = true; break; case 'weatherball': if (!hasMove['raindance'] && !hasMove['sunnyday']) rejected = true; break; case 'poisonjab': if (hasMove['gunkshot']) rejected = true; break; case 'psychic': if (hasMove['psyshock'] || hasMove['storedpower']) rejected = true; break; case 'headsmash': if (hasMove['stoneedge']) rejected = true; break; case 'rockblast': case 'rockslide': if (hasMove['headsmash'] || hasMove['stoneedge']) rejected = true; break; case 'flashcannon': if (hasMove['ironhead']) rejected = true; break; case 'hydropump': if (hasMove['razorshell'] || hasMove['scald'] || hasMove['waterfall'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'originpulse': case 'surf': if (hasMove['hydropump'] || hasMove['scald']) rejected = true; break; case 'scald': if (hasMove['waterfall'] || hasMove['waterpulse']) rejected = true; break; // Status: case 'raindance': case 'sunnyday': if ((hasMove['rest'] && hasMove['sleeptalk']) || counter.Physical + counter.Special < 2) rejected = true; break; case 'rest': if (!hasMove['sleeptalk'] && movePool.indexOf('sleeptalk') >= 0) rejected = true; if (hasMove['moonlight'] || hasMove['painsplit'] || hasMove['recover'] || hasMove['synthesis']) rejected = true; break; case 'roar': if (hasMove['dragontail']) rejected = true; break; case 'roost': case 'softboiled': case 'synthesis': if (hasMove['wish']) rejected = true; break; case 'substitute': if (hasMove['dracometeor'] || (hasMove['leafstorm'] && !hasAbility['Contrary']) || hasMove['pursuit'] || hasMove['taunt'] || hasMove['uturn'] || hasMove['voltswitch']) rejected = true; break; case 'stunspore': case 'thunderwave': if (counter.setupType || !!counter['speedsetup']) rejected = true; if (hasMove['discharge'] || hasMove['gyroball'] || hasMove['sleeppowder'] || hasMove['spore'] || hasMove['trickroom'] || hasMove['yawn']) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'toxic': if (hasMove['hypnosis'] || hasMove['sleeppowder'] || hasMove['stunspore'] || hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['yawn']) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'willowisp': if (hasMove['lavaplume'] || hasMove['sacredfire'] || hasMove['scald'] || hasMove['spore']) rejected = true; break; } // Increased/decreased priority moves unneeded with moves that boost only speed if (move.priority !== 0 && !!counter['speedsetup']) { rejected = true; } if (move.category === 'Special' && counter.setupType === 'Physical' && !SetupException[move.id]) { rejected = true; } if (move.category === 'Physical' && (counter.setupType === 'Special' || hasMove['acidspray']) && !SetupException[move.id]) { rejected = true; } // This move doesn't satisfy our setup requirements: if (counter.setupType && counter.setupType !== 'Mixed' && move.category !== counter.setupType && counter[counter.setupType] < 2) { // Mono-attacking with setup and RestTalk is allowed if (!isSetup && moveid !== 'rest' && moveid !== 'sleeptalk') rejected = true; } // Hidden Power isn't good enough for most cases with Special setup if (counter.setupType === 'Special' && move.id === 'hiddenpower' && counter['Special'] <= 2 && (!hasMove['shadowball'] || move.type !== 'Fighting') && (!hasType['Electric'] || move.type !== 'Ice') && template.species !== 'Lilligant') { rejected = true; } // Remove rejected moves from the move list if (rejected && (movePool.length - availableHP || availableHP && (move.id === 'hiddenpower' || !hasMove['hiddenpower']))) { moves.splice(k, 1); break; } // Handle Hidden Power IVs if (move.id === 'hiddenpower') { var HPivs = this.getType(move.type).HPivs; for (var iv in HPivs) { ivs[iv] = HPivs[iv]; } } } if (movePool.length && moves.length === 4 && !hasMove['judgment']) { // Move post-processing: if (counter.damagingMoves.length === 0) { // A set shouldn't have no attacking moves moves.splice(this.random(moves.length), 1); } else if (counter.damagingMoves.length === 1) { var damagingid = counter.damagingMoves[0].id; // Night Shade, Seismic Toss, etc. don't count: if (!counter.damagingMoves[0].damage && (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower']))) { var replace = false; if (damagingid in {counter:1, focuspunch:1, mirrorcoat:1, suckerpunch:1} || (damagingid === 'hiddenpower' && !counter.stab)) { // Unacceptable as the only attacking move replace = true; } else { if (!counter.stab) { var damagingType = counter.damagingMoves[0].type; if (damagingType === 'Fairy') { // Mono-Fairy is acceptable for Psychic types if (!hasType['Psychic']) replace = true; } else if (damagingType === 'Ice') { if (hasType['Normal'] && template.types.length === 1) { // Mono-Ice is acceptable for special attacking Normal types that lack Boomburst and Hyper Voice if (counter.Physical >= 2 || movePool.indexOf('boomburst') >= 0 || movePool.indexOf('hypervoice') >= 0) replace = true; } else { replace = true; } } else { replace = true; } } } if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1); } } else if (counter.damagingMoves.length === 2 && !counter.stab) { // If you have two attacks, neither is STAB, and the combo isn't Electric/Ice or Fighting/Ghost, reject one of them at random. var type1 = counter.damagingMoves[0].type, type2 = counter.damagingMoves[1].type; var typeCombo = [type1, type2].sort().join('/'); if (typeCombo !== 'Electric/Ice' && typeCombo !== 'Fighting/Ghost') { var rejectableMoves = []; var baseDiff = movePool.length - availableHP; if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[0].id === 'hiddenpower')) { rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[0].id]); } if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[1].id === 'hiddenpower')) { rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[1].id]); } if (rejectableMoves.length) { moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1); } } } else if (!counter.stab || ((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !counter['ate'])) { // If you have three or more attacks, and none of them are STAB, reject one of them at random. // Alternatively, if you have an -ate ability and no Normal moves, reject an attack move at random. var rejectableMoves = []; var baseDiff = movePool.length - availableHP; for (var l = 0; l < counter.damagingMoves.length; l++) { if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) { rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]); } } if (rejectableMoves.length) { moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1); } } } } while (moves.length < 4 && movePool.length); // Any moveset modification goes here: // moves[0] = 'safeguard'; var changedMove = false; if (template.requiredItem && template.requiredItem.slice(-5) === 'Drive' && !hasMove['technoblast']) { delete hasMove[this.getMove(moves[3]).id]; moves[3] = 'technoblast'; hasMove['technoblast'] = true; changedMove = true; } if (template.requiredMove && !hasMove[toId(template.requiredMove)]) { delete hasMove[this.getMove(moves[3]).id]; moves[3] = toId(template.requiredMove); hasMove[toId(template.requiredMove)] = true; changedMove = true; } // If Hidden Power has been removed, reset the IVs if (!hasMove['hiddenpower']) { ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; } // Re-query in case a moveset modification occurred if (changedMove) counter = this.queryMoves(moves, hasType, hasAbility); var abilities = Object.values(baseTemplate.abilities).sort(function (a, b) { return this.getAbility(b).rating - this.getAbility(a).rating; }.bind(this)); var ability0 = this.getAbility(abilities[0]); var ability1 = this.getAbility(abilities[1]); var ability2 = this.getAbility(abilities[2]); var ability = ability0.name; if (abilities[1]) { if (abilities[2] && ability2.rating === ability1.rating) { if (this.random(2)) ability1 = ability2; } if (ability0.rating <= ability1.rating) { if (this.random(2)) ability = ability1.name; } else if (ability0.rating - 0.6 <= ability1.rating) { if (!this.random(3)) ability = ability1.name; } var rejectAbility = false; if (ability in counterAbilities) { // Adaptability, Blaze, Contrary, Hustle, Iron Fist, Overgrow, Skill Link, Swarm, Technician, Torrent rejectAbility = !counter[toId(ability)]; } else if (ability in ateAbilities) { rejectAbility = !counter['ate']; } else if (ability === 'Chlorophyll') { rejectAbility = !hasMove['sunnyday']; } else if (ability === 'Compound Eyes' || ability === 'No Guard') { rejectAbility = !counter['inaccurate']; } else if (ability === 'Defiant' || ability === 'Moxie') { rejectAbility = !counter['Physical'] && !hasMove['batonpass']; } else if (ability === 'Gluttony') { rejectAbility = true; } else if (ability === 'Limber') { rejectAbility = template.types.indexOf('Electric') >= 0; } else if (ability === 'Lightning Rod') { rejectAbility = template.types.indexOf('Ground') >= 0; } else if (ability === 'Moody') { rejectAbility = template.id !== 'bidoof'; } else if (ability === 'Poison Heal') { rejectAbility = abilities.indexOf('Technician') >= 0 && !!counter['technician']; } else if (ability === 'Prankster') { rejectAbility = !counter['Status']; } else if (ability === 'Reckless' || ability === 'Rock Head') { rejectAbility = !counter['recoil']; } else if (ability === 'Serene Grace') { rejectAbility = !counter['serenegrace'] || template.id === 'chansey' || template.id === 'blissey'; } else if (ability === 'Sheer Force') { rejectAbility = !counter['sheerforce']; } else if (ability === 'Simple') { rejectAbility = !counter.setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge']; } else if (ability === 'Strong Jaw') { rejectAbility = !counter['bite']; } else if (ability === 'Sturdy') { rejectAbility = !!counter['recoil'] && !counter['recovery']; } else if (ability === 'Swift Swim') { rejectAbility = !hasMove['raindance']; } else if (ability === 'Unburden') { rejectAbility = template.baseStats.spe > 120; } if (rejectAbility) { if (ability === ability1.name) { // or not ability = ability0.name; } else if (ability1.rating > 1) { // only switch if the alternative doesn't suck ability = ability1.name; } } if (abilities.indexOf('Chlorophyll') >= 0 && ability !== 'Solar Power' && hasMove['sunnyday']) { ability = 'Chlorophyll'; } if (abilities.indexOf('Guts') >= 0 && ability !== 'Quick Feet' && hasMove['facade']) { ability = 'Guts'; } if (abilities.indexOf('Swift Swim') >= 0 && hasMove['raindance']) { ability = 'Swift Swim'; } if (abilities.indexOf('Unburden') >= 0 && hasMove['acrobatics']) { ability = 'Unburden'; } if (template.id === 'ambipom' && !counter['technician']) { // If it doesn't qualify for Technician, Skill Link is useless on it // Might as well give it Pickup just in case ability = 'Pickup'; } else if (template.id === 'aurorus' && ability === 'Snow Warning' && hasMove['hypervoice']) { for (var i = 0; i < moves.length; i++) { if (moves[i] === 'hypervoice') { moves[i] = 'blizzard'; counter['ate'] = 0; break; } } } else if (template.id === 'combee') { // Combee always gets Hustle but its only physical move is Endeavor, which loses accuracy ability = 'Honey Gather'; } else if (template.id === 'lopunny' && hasMove['switcheroo'] && this.random(3)) { ability = 'Klutz'; } else if (template.id === 'mawilemega') { // Mega Mawile only needs Intimidate for a starting ability ability = 'Intimidate'; } else if (template.id === 'sigilyph') { ability = 'Magic Guard'; } else if (template.id === 'unfezant') { ability = 'Super Luck'; } } if (hasMove['rockclimb'] && ability !== 'Sheer Force') { moves[moves.indexOf('rockclimb')] = 'doubleedge'; } if (hasMove['gyroball']) { ivs.spe = 0; evs.atk += evs.spe; evs.spe = 0; } else if (hasMove['trickroom']) { ivs.spe = 0; evs.hp += evs.spe; evs.spe = 0; } else if (template.species === 'Shedinja') { evs.atk = 252; evs.hp = 0; evs.def = 0; evs.spd = 0; } item = 'Leftovers'; if (template.requiredItem) { item = template.requiredItem; } else if (hasMove['magikarpsrevenge']) { // PoTD Magikarp item = 'Choice Band'; } else if (template.species === 'Rotom-Fan') { // This is just to amuse Zarel item = 'Air Balloon'; // First, the extra high-priority items } else if (template.species === 'Clamperl' && !hasMove['shellsmash']) { item = 'DeepSeaTooth'; } else if (template.species === 'Cubone' || template.species === 'Marowak') { item = 'Thick Club'; } else if (template.species === 'Dedenne') { item = 'Petaya Berry'; } else if (template.species === 'Deoxys-Attack') { item = (slot === 0 && hasMove['stealthrock']) ? 'Focus Sash' : 'Life Orb'; } else if (template.species === 'Farfetch\'d') { item = 'Stick'; } else if (template.baseSpecies === 'Pikachu') { item = 'Light Ball'; } else if (template.species === 'Shedinja') { item = 'Focus Sash'; } else if (template.species === 'Unfezant' && counter['Physical'] >= 2) { item = 'Scope Lens'; } else if (template.species === 'Unown') { item = 'Choice Specs'; } else if (ability === 'Imposter') { item = 'Choice Scarf'; } else if (ability === 'Klutz' && hasMove['switcheroo']) { // To perma-taunt a Pokemon by giving it Assault Vest item = 'Assault Vest'; } else if (hasMove['geomancy']) { item = 'Power Herb'; } else if (ability === 'Magic Guard' && hasMove['psychoshift']) { item = 'Flame Orb'; } else if (hasMove['switcheroo'] || hasMove['trick']) { var randomNum = this.random(2); if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum)) { item = 'Choice Band'; } else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum)) { item = 'Choice Specs'; } else { item = 'Choice Scarf'; } } else if (template.evos.length) { item = 'Eviolite'; } else if (hasMove['shellsmash']) { if (ability === 'Solid Rock' && counter['priority']) { item = 'Weakness Policy'; } else { item = 'White Herb'; } } else if (ability === 'Magic Guard' || ability === 'Sheer Force') { item = 'Life Orb'; } else if (hasMove['bellydrum']) { item = 'Sitrus Berry'; } else if (ability === 'Poison Heal' || ability === 'Toxic Boost' || hasMove['facade']) { item = 'Toxic Orb'; } else if (ability === 'Harvest') { item = hasMove['rest'] ? 'Lum Berry' : 'Sitrus Berry'; } else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') { item = (hasMove['raindance'] && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry'; } else if (hasMove['raindance']) { item = 'Damp Rock'; } else if (hasMove['sandstorm']) { item = 'Smooth Rock'; } else if (hasMove['sunnyday']) { item = 'Heat Rock'; } else if (hasMove['lightscreen'] && hasMove['reflect']) { item = 'Light Clay'; } else if (hasMove['acrobatics']) { item = 'Flying Gem'; } else if (ability === 'Unburden') { if (hasMove['fakeout']) { item = 'Normal Gem'; } else if (hasMove['dracometeor'] || hasMove['leafstorm'] || hasMove['overheat']) { item = 'White Herb'; } else if (hasMove['substitute'] || counter.setupType) { item = 'Sitrus Berry'; } else { item = 'Red Card'; for (var m in moves) { var move = this.getMove(moves[m]); if (hasType[move.type] && move.basePower >= 90) { item = move.type + ' Gem'; break; } } } // Medium priority } else if (ability === 'Guts') { item = hasMove['drainpunch'] ? 'Flame Orb' : 'Toxic Orb'; } else if (counter.Physical >= 4 && ability !== 'Speed Boost' && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && !hasMove['suckerpunch']) { item = template.baseStats.spe > 82 && template.baseStats.spe < 109 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Band'; } else if (counter.Special >= 4 && ability !== 'Speed Boost' && !hasMove['acidspray'] && !hasMove['chargebeam'] && !hasMove['fierydance']) { item = template.baseStats.spe > 82 && template.baseStats.spe < 109 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Specs'; } else if (hasMove['eruption'] || hasMove['waterspout']) { item = counter.Status <= 1 ? 'Expert Belt' : 'Leftovers'; } else if ((hasMove['endeavor'] || hasMove['flail'] || hasMove['reversal']) && ability !== 'Sturdy') { item = 'Focus Sash'; } else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) { item = 'Air Balloon'; } else if (((ability === 'Speed Boost' && hasMove['protect']) || (ability === 'Stance Change')) && counter.Physical + counter.Special > 2) { item = 'Life Orb'; } else if (hasMove['outrage'] && (counter.setupType || ability === 'Multiscale')) { item = 'Lum Berry'; } else if (ability === 'Moody' || hasMove['clearsmog'] || hasMove['detect'] || hasMove['protect'] || hasMove['substitute']) { item = 'Leftovers'; } else if (hasMove['lightscreen'] || hasMove['reflect']) { item = 'Light Clay'; } else if (ability === 'Iron Barbs' || ability === 'Rough Skin') { item = 'Rocky Helmet'; } else if (counter.Physical + counter.Special >= 4 && (template.baseStats.def + template.baseStats.spd > 189 || hasMove['rapidspin'])) { item = 'Assault Vest'; } else if (counter.Physical + counter.Special >= 4) { item = (!!counter['ate'] || (hasMove['suckerpunch'] && !hasType['Dark'])) ? 'Life Orb' : 'Expert Belt'; } else if (counter.Physical + counter.Special >= 3 && !!counter['speedsetup'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 300) { item = 'Weakness Policy'; } else if ((counter.Physical + counter.Special >= 3) && ability !== 'Sturdy' && !hasMove['dragontail']) { item = (counter.setupType || !!counter['speedsetup'] || hasMove['trickroom'] || !!counter['recovery']) ? 'Life Orb' : 'Leftovers'; } else if (template.species === 'Palkia' && (hasMove['dracometeor'] || hasMove['spacialrend']) && hasMove['hydropump']) { item = 'Lustrous Orb'; } else if (slot === 0 && ability !== 'Regenerator' && ability !== 'Sturdy' && !counter['recoil'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285) { item = 'Focus Sash'; // This is the "REALLY can't think of a good item" cutoff } else if (ability === 'Super Luck') { item = 'Scope Lens'; } else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) { item = 'Custap Berry'; } else if (hasType['Poison']) { item = 'Black Sludge'; } else if (this.getEffectiveness('Rock', template) >= 1 || hasMove['dragontail']) { item = 'Leftovers'; } else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && ability !== 'Solid Rock' && !hasMove['magnetrise']) { item = 'Air Balloon'; } else if (counter.Status <= 1 && ability !== 'Sturdy') { item = 'Life Orb'; } else { item = 'Leftovers'; } // For Trick / Switcheroo if (item === 'Leftovers' && hasType['Poison']) { item = 'Black Sludge'; } var levelScale = { LC: 87, 'LC Uber': 86, NFE: 84, PU: 83, BL4: 82, NU: 81, BL3: 80, RU: 79, BL2: 78, UU: 77, BL: 76, OU: 75, CAP: 75, Unreleased: 75, Uber: 73, AG: 71 }; var customScale = { // Between OU and Uber Aegislash: 74, Blaziken: 74, 'Blaziken-Mega': 74, Genesect: 74, 'Genesect-Burn': 74, 'Genesect-Chill': 74, 'Genesect-Douse': 74, 'Genesect-Shock': 74, Greninja: 74, 'Kangaskhan-Mega': 74, 'Lucario-Mega': 74, 'Mawile-Mega': 74, // Not holding Mega Stone Banette: 83, Beedrill: 83, Glalie: 83, Lopunny: 83, Pidgeot: 83, Altaria: 81, Ampharos: 81, Charizard: 81, Aerodactyl: 79, Aggron: 79, Blastoise: 79, Gardevoir: 79, Manectric: 79, Sceptile: 79, Venusaur: 79, Diancie: 77, Metagross: 77, Sableye: 77, // Holistic judgment Ninetales: 79, Politoed: 79, Unown: 85, Wobbuffet: 79 }; var level = levelScale[template.tier] || 90; if (customScale[template.name]) level = customScale[template.name]; if (template.name === 'Xerneas' && hasMove['geomancy']) level = 71; // Prepare HP for Belly Drum. if (hasMove['bellydrum'] && item === 'Sitrus Berry') { var hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (hp % 2 > 0) { evs.hp -= 4; evs.atk += 4; } } else { // Prepare HP for double Stealth Rock weaknesses. Those are mutually exclusive with Belly Drum HP check. // First, 25% damage. if (this.getEffectiveness('Rock', template) === 1) { var hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (hp % 4 === 0) { evs.hp -= 4; if (counter.Physical > counter.Special) { evs.atk += 4; } else { evs.spa += 4; } } } // Then, prepare it for 50% damage. if (this.getEffectiveness('Rock', template) === 2) { var hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (hp % 2 === 0) { evs.hp -= 4; if (counter.Physical > counter.Special) { evs.atk += 4; } else { evs.spa += 4; } } } } return { name: name, moves: moves, ability: ability, evs: evs, ivs: ivs, item: item, level: level, shiny: !this.random(1024) }; }, randomTeam: function (side) { var pokemonLeft = 0; var pokemon = []; var excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1}; var allowedNFE = {'Chansey':1, 'Doublade':1, 'Pikachu':1, 'Porygon2':1, 'Scyther':1}; var pokemonPool = []; for (var id in this.data.FormatsData) { var template = this.getTemplate(id); if (!excludedTiers[template.tier] && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) { pokemonPool.push(id); } } // PotD stuff var potd; if (Config.potd && 'Rule:potd' in this.getBanlistTable(this.getFormat())) { potd = this.getTemplate(Config.potd); } var typeCount = {}; var typeComboCount = {}; var baseFormes = {}; var uberCount = 0; var puCount = 0; var teamDetails = {megaCount: 0, stealthRock: 0}; while (pokemonPool.length && pokemonLeft < 6) { var template = this.getTemplate(this.sampleNoReplace(pokemonPool)); if (!template.exists) continue; // Limit to one of each species (Species Clause) if (baseFormes[template.baseSpecies]) continue; // Not available on ORAS if (template.species === 'Pichu-Spiky-eared') continue; // Only certain NFE Pokemon are allowed if (template.evos.length && !allowedNFE[template.species]) continue; var tier = template.tier; switch (tier) { case 'PU': // PUs are limited to 2 but have a 20% chance of being added anyway. if (puCount > 1 && this.random(5) >= 1) continue; break; case 'Uber': // Ubers are limited to 2 but have a 20% chance of being added anyway. if (uberCount > 1 && this.random(5) >= 1) continue; break; case 'CAP': // CAPs have 20% the normal rate if (this.random(5) >= 1) continue; break; case 'Unreleased': // Unreleased Pokémon have 20% the normal rate if (this.random(5) >= 1) continue; } // Adjust rate for species with multiple formes switch (template.baseSpecies) { case 'Arceus': if (this.random(18) >= 1) continue; break; case 'Basculin': if (this.random(2) >= 1) continue; break; case 'Genesect': if (this.random(5) >= 1) continue; break; case 'Gourgeist': if (this.random(4) >= 1) continue; break; case 'Meloetta': if (this.random(2) >= 1) continue; break; case 'Castform': if (this.random(2) >= 1) continue; break; case 'Pikachu': // Cosplay Pikachu formes have 20% the normal rate (1/30 the normal rate each) if (template.species !== 'Pikachu' && this.random(30) >= 1) continue; } // Limit 2 of any type var types = template.types; var skip = false; for (var t = 0; t < types.length; t++) { if (typeCount[types[t]] > 1 && this.random(5) >= 1) { skip = true; break; } } if (skip) continue; if (potd && potd.exists) { // The Pokemon of the Day belongs in slot 2 if (pokemon.length === 1) { template = potd; if (template.species === 'Magikarp') { template.randomBattleMoves = ['bounce', 'flail', 'splash', 'magikarpsrevenge']; } else if (template.species === 'Delibird') { template.randomBattleMoves = ['present', 'bestow']; } } else if (template.species === potd.species) { continue; // No, thanks, I've already got one } } var set = this.randomSet(template, pokemon.length, teamDetails); // Illusion shouldn't be on the last pokemon of the team if (set.ability === 'Illusion' && pokemonLeft > 4) continue; // Limit 1 of any type combination var typeCombo = types.join(); if (set.ability === 'Drought' || set.ability === 'Drizzle') { // Drought and Drizzle don't count towards the type combo limit typeCombo = set.ability; } if (typeCombo in typeComboCount) continue; // Limit the number of Megas to one var forme = template.otherFormes && this.getTemplate(template.otherFormes[0]); var isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0); if (isMegaSet && teamDetails.megaCount > 0) continue; // Okay, the set passes, add it to our team pokemon.push(set); // Now that our Pokemon has passed all checks, we can increment our counters pokemonLeft++; // Increment type counters for (var t = 0; t < types.length; t++) { if (types[t] in typeCount) { typeCount[types[t]]++; } else { typeCount[types[t]] = 1; } } typeComboCount[typeCombo] = 1; // Increment Uber/NU counters if (tier === 'Uber') { uberCount++; } else if (tier === 'PU') { puCount++; } // Increment mega, stealthrock, and base species counters if (isMegaSet) teamDetails.megaCount++; if (set.moves.indexOf('stealthrock') >= 0) teamDetails.stealthRock++; baseFormes[template.baseSpecies] = 1; } return pokemon; }, randomDoublesTeam: function (side) { var pokemonLeft = 0; var pokemon = []; var excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1}; var allowedNFE = {'Chansey':1, 'Doublade':1, 'Pikachu':1, 'Porygon2':1, 'Scyther':1}; var pokemonPool = []; for (var id in this.data.FormatsData) { var template = this.getTemplate(id); if (!excludedTiers[template.tier] && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) { pokemonPool.push(id); } } // PotD stuff var potd; if (Config.potd && 'Rule:potd' in this.getBanlistTable(this.getFormat())) { potd = this.getTemplate(Config.potd); } var typeCount = {}; var typeComboCount = {}; var baseFormes = {}; var uberCount = 0; var puCount = 0; var megaCount = 0; while (pokemonPool.length && pokemonLeft < 6) { var template = this.getTemplate(this.sampleNoReplace(pokemonPool)); if (!template.exists) continue; // Limit to one of each species (Species Clause) if (baseFormes[template.baseSpecies]) continue; // Not available on ORAS if (template.species === 'Pichu-Spiky-eared') continue; // Only certain NFE Pokemon are allowed if (template.evos.length && !allowedNFE[template.species]) continue; var tier = template.tier; switch (tier) { case 'CAP': // CAPs have 20% the normal rate if (this.random(5) >= 1) continue; break; case 'Unreleased': // Unreleased Pokémon have 20% the normal rate if (this.random(5) >= 1) continue; } // Adjust rate for species with multiple formes switch (template.baseSpecies) { case 'Arceus': if (this.random(18) >= 1) continue; break; case 'Basculin': if (this.random(2) >= 1) continue; break; case 'Genesect': if (this.random(5) >= 1) continue; break; case 'Gourgeist': if (this.random(4) >= 1) continue; break; case 'Meloetta': if (this.random(2) >= 1) continue; break; case 'Castform': if (this.random(2) >= 1) continue; break; case 'Pikachu': // Cosplay Pikachu formes have 20% the normal rate (1/30 the normal rate each) if (template.species !== 'Pikachu' && this.random(30) >= 1) continue; } // Limit 2 of any type var types = template.types; var skip = false; for (var t = 0; t < types.length; t++) { if (typeCount[types[t]] > 1 && this.random(5) >= 1) { skip = true; break; } } if (skip) continue; if (potd && potd.exists) { // The Pokemon of the Day belongs in slot 3 if (pokemon.length === 2) { template = potd; } else if (template.species === potd.species) { continue; // No, thanks, I've already got one } } var set = this.randomDoublesSet(template, pokemon.length, megaCount); // Illusion shouldn't be on the last pokemon of the team if (set.ability === 'Illusion' && pokemonLeft > 4) continue; // Limit 1 of any type combination var typeCombo = types.join(); if (set.ability === 'Drought' || set.ability === 'Drizzle') { // Drought and Drizzle don't count towards the type combo limit typeCombo = set.ability; } if (typeCombo in typeComboCount) continue; // Limit the number of Megas to one var forme = template.otherFormes && this.getTemplate(template.otherFormes[0]); var isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0); if (isMegaSet && megaCount > 0) continue; // Okay, the set passes, add it to our team pokemon.push(set); // Now that our Pokemon has passed all checks, we can increment our counters pokemonLeft++; // Increment type counters for (var t = 0; t < types.length; t++) { if (types[t] in typeCount) { typeCount[types[t]]++; } else { typeCount[types[t]] = 1; } } typeComboCount[typeCombo] = 1; // Increment Uber/NU counters if (tier === 'Uber') { uberCount++; } else if (tier === 'PU') { puCount++; } // Increment mega and base species counters if (isMegaSet) megaCount++; baseFormes[template.baseSpecies] = 1; } return pokemon; }, randomDoublesSet: function (template, slot, noMega) { var baseTemplate = (template = this.getTemplate(template)); var name = template.name; if (!template.exists || (!template.randomDoubleBattleMoves && !template.randomBattleMoves && !template.learnset)) { template = this.getTemplate('unown'); var stack = 'Template incompatible with random battles: ' + name; var fakeErr = {stack: stack}; require('../crashlogger.js')(fakeErr, 'The doubles randbat set generator'); } // Castform-Sunny and Castform-Rainy can be chosen if (template.num === 351) { name = 'Castform'; } // Meloetta-P can be chosen if (template.num === 648) { name = 'Meloetta'; } // Decide if the Pokemon can mega evolve early, so viable moves for the mega can be generated if (!noMega && this.hasMegaEvo(template)) { // If there's more than one mega evolution, randomly pick one template = this.getTemplate(template.otherFormes[this.random(template.otherFormes.length)]); } if (template.otherFormes && this.getTemplate(template.otherFormes[0]).isPrimal && this.random(2)) { template = this.getTemplate(template.otherFormes[0]); } var movePool = (template.randomDoubleBattleMoves || template.randomBattleMoves); movePool = movePool ? movePool.slice() : Object.keys(template.learnset); var moves = []; var ability = ''; var item = ''; var evs = { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 }; var ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; var hasType = {}; hasType[template.types[0]] = true; if (template.types[1]) { hasType[template.types[1]] = true; } var hasAbility = {}; hasAbility[template.abilities[0]] = true; if (template.abilities[1]) { hasAbility[template.abilities[1]] = true; } if (template.abilities['H']) { hasAbility[template.abilities['H']] = true; } var availableHP = 0; for (var i = 0, len = movePool.length; i < len; i++) { if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++; } // These moves can be used even if we aren't setting up to use them: var SetupException = { dracometeor:1, leafstorm:1, overheat:1, extremespeed:1, suckerpunch:1, superpower:1 }; var counterAbilities = { 'Blaze':1, 'Overgrow':1, 'Swarm':1, 'Torrent':1, 'Contrary':1, 'Technician':1, 'Skill Link':1, 'Iron Fist':1, 'Adaptability':1, 'Hustle':1 }; // -ate Abilities var ateAbilities = { 'Aerilate':1, 'Pixilate':1, 'Refrigerate':1 }; var hasMove, counter; do { // Keep track of all moves we have: hasMove = {}; for (var k = 0; k < moves.length; k++) { if (moves[k].substr(0, 11) === 'hiddenpower') { hasMove['hiddenpower'] = true; } else { hasMove[moves[k]] = true; } } // Choose next 4 moves from learnset/viable moves and add them to moves list: while (moves.length < 4 && movePool.length) { var moveid = toId(this.sampleNoReplace(movePool)); if (moveid.substr(0, 11) === 'hiddenpower') { availableHP--; if (hasMove['hiddenpower']) continue; hasMove['hiddenpower'] = true; } else { hasMove[moveid] = true; } moves.push(moveid); } counter = this.queryMoves(moves, hasType, hasAbility); // Iterate through the moves again, this time to cull them: for (var k = 0; k < moves.length; k++) { var moveid = moves[k]; var move = this.getMove(moveid); var rejected = false; var isSetup = false; switch (moveid) { // not very useful without their supporting moves case 'sleeptalk': if (!hasMove['rest']) rejected = true; break; case 'endure': if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true; break; case 'focuspunch': if (hasMove['sleeptalk'] || !hasMove['substitute']) rejected = true; break; case 'storedpower': if (!hasMove['cosmicpower'] && !counter.setupType) rejected = true; break; case 'batonpass': if (!counter.setupType && !hasMove['substitute'] && !hasMove['cosmicpower'] && !counter['speedsetup'] && !hasAbility['Speed Boost']) rejected = true; break; // we only need to set up once case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum': if (counter.Physical < 2 && !hasMove['batonpass']) rejected = true; if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true; isSetup = true; break; case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind': case 'geomancy': if (counter.Special < 2 && !hasMove['batonpass']) rejected = true; if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true; isSetup = true; break; case 'shellsmash': case 'growth': case 'workup': if (counter.Physical + counter.Special < 2 && !hasMove['batonpass']) rejected = true; if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true; isSetup = true; break; // bad after setup case 'seismictoss': case 'nightshade': case 'superfang': if (counter.setupType) rejected = true; break; case 'rapidspin': case 'perishsong': case 'magiccoat': case 'spikes': case 'toxicspikes': if (counter.setupType) rejected = true; break; case 'uturn': case 'voltswitch': if (counter.setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true; break; case 'relicsong': if (counter.setupType) rejected = true; break; case 'pursuit': case 'protect': case 'haze': case 'stealthrock': if (counter.setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'trick': case 'switcheroo': if (counter.setupType || counter.Physical + counter.Special < 2) rejected = true; if ((hasMove['rest'] && hasMove['sleeptalk']) || hasMove['trickroom'] || hasMove['reflect'] || hasMove['lightscreen'] || hasMove['acrobatics']) rejected = true; break; case 'dragontail': case 'circlethrow': if (hasMove['agility'] || hasMove['rockpolish']) rejected = true; if (hasMove['whirlwind'] || hasMove['roar'] || hasMove['encore']) rejected = true; break; // bit redundant to have both // Attacks: case 'flamethrower': case 'fierydance': if (hasMove['heatwave'] || hasMove['overheat'] || hasMove['fireblast'] || hasMove['blueflare']) rejected = true; break; case 'overheat': if (counter.setupType === 'Special' || hasMove['fireblast']) rejected = true; break; case 'icebeam': if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true; break; case 'surf': if (hasMove['scald'] || hasMove['hydropump'] || hasMove['muddywater']) rejected = true; break; case 'hydropump': if (hasMove['razorshell'] || hasMove['waterfall'] || hasMove['scald'] || hasMove['muddywater']) rejected = true; break; case 'waterfall': if (hasMove['aquatail']) rejected = true; break; case 'airslash': if (hasMove['hurricane']) rejected = true; break; case 'acrobatics': case 'pluck': case 'drillpeck': if (hasMove['bravebird']) rejected = true; break; case 'solarbeam': if ((!hasMove['sunnyday'] && !hasAbility['Drought']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true; break; case 'gigadrain': if ((!counter.setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true; break; case 'leafstorm': if (counter.setupType && hasMove['gigadrain']) rejected = true; break; case 'seedbomb': case 'woodhammer': if (hasMove['gigadrain']) rejected = true; break; case 'weatherball': if (!hasMove['sunnyday']) rejected = true; break; case 'firepunch': if (hasMove['flareblitz'] || hasMove['fireblast']) rejected = true; break; case 'crosschop': case 'highjumpkick': if (hasMove['closecombat']) rejected = true; break; case 'drainpunch': if (hasMove['closecombat'] || hasMove['crosschop']) rejected = true; break; case 'thunder': if (hasMove['thunderbolt']) rejected = true; break; case 'thunderbolt': case 'electroweb': if (hasMove['discharge']) rejected = true; break; case 'stoneedge': if (hasMove['rockslide'] || hasMove['headsmash'] || hasMove['rockblast']) rejected = true; break; case 'headsmash': if (hasMove['rockslide']) rejected = true; break; case 'bonemerang': case 'earthpower': if (hasMove['earthquake']) rejected = true; break; case 'outrage': if (hasMove['dragonclaw'] || hasMove['dragontail']) rejected = true; break; case 'ancientpower': if (hasMove['paleowave']) rejected = true; break; case 'dragonpulse': if (hasMove['dracometeor']) rejected = true; break; case 'moonblast': if (hasMove['dazzlinggleam']) rejected = true; break; case 'acidspray': if (hasMove['sludgebomb']) rejected = true; break; case 'return': if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap'] || hasMove['doublehit']) rejected = true; break; case 'poisonjab': if (hasMove['gunkshot']) rejected = true; break; case 'psychic': if (hasMove['psyshock']) rejected = true; break; case 'fusionbolt': if (counter.setupType && hasMove['boltstrike']) rejected = true; break; case 'boltstrike': if (!counter.setupType && hasMove['fusionbolt']) rejected = true; break; case 'darkpulse': if (hasMove['crunch'] && counter.setupType !== 'Special') rejected = true; break; case 'quickattack': if (hasMove['feint']) rejected = true; break; case 'wideguard': if (hasMove['protect']) rejected = true; break; case 'powersplit': if (hasMove['guardsplit']) rejected = true; break; // Status: case 'rest': if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis']) rejected = true; break; case 'softboiled': case 'roost': if (hasMove['wish'] || hasMove['recover']) rejected = true; break; case 'perishsong': if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true; break; case 'roar': // Whirlwind outclasses Roar because Soundproof if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['haze'] || hasMove['circlethrow']) rejected = true; break; case 'substitute': if (hasMove['uturn'] || hasMove['voltswitch'] || hasMove['pursuit']) rejected = true; break; case 'fakeout': if (hasMove['trick'] || hasMove['switcheroo'] || ability === 'Sheer Force') rejected = true; break; case 'feint': if (hasMove['fakeout']) rejected = true; break; case 'encore': if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['roar'] || hasMove['circlethrow']) rejected = true; break; case 'suckerpunch': if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'cottonguard': if (hasMove['reflect']) rejected = true; break; case 'lightscreen': if (hasMove['calmmind']) rejected = true; break; case 'rockpolish': case 'agility': case 'autotomize': if (!counter.setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true; if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true; break; case 'thunderwave': if (counter.setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true; if (hasMove['discharge'] || hasMove['trickroom']) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; if (hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true; break; case 'lavaplume': if (hasMove['willowisp']) rejected = true; break; case 'trickroom': if (hasMove['rockpolish'] || hasMove['agility']) rejected = true; break; case 'willowisp': if (hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true; break; case 'toxic': if (hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true; break; } // Increased/decreased priority moves unneeded with moves that boost only speed if (move.priority !== 0 && (hasMove['rockpolish'] || hasMove['agility'])) { rejected = true; } if (move.category === 'Special' && counter.setupType === 'Physical' && !SetupException[move.id]) { rejected = true; } if (move.category === 'Physical' && (counter.setupType === 'Special' || hasMove['acidspray']) && !SetupException[move.id]) { rejected = true; } // This move doesn't satisfy our setup requirements: if (counter.setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) { rejected = true; } if (counter.setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) { rejected = true; } // Hidden Power isn't good enough if (counter.setupType === 'Special' && move.id === 'hiddenpower' && counter['Special'] <= 2 && (!hasMove['shadowball'] || move.type !== 'Fighting')) { rejected = true; } // Remove rejected moves from the move list. if (rejected && (movePool.length - availableHP || availableHP && (move.id === 'hiddenpower' || !hasMove['hiddenpower']))) { moves.splice(k, 1); break; } // Handle HP IVs if (move.id === 'hiddenpower') { var HPivs = this.getType(move.type).HPivs; for (var iv in HPivs) { ivs[iv] = HPivs[iv]; } } } if (movePool.length && moves.length === 4 && !hasMove['judgment']) { // Move post-processing: if (counter.damagingMoves.length === 0) { // A set shouldn't have no attacking moves moves.splice(this.random(moves.length), 1); } else if (counter.damagingMoves.length === 1) { var damagingid = counter.damagingMoves[0].id; // Night Shade, Seismic Toss, etc. don't count: if (!counter.damagingMoves[0].damage && (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower']))) { var replace = false; if (damagingid in {counter:1, focuspunch:1, mirrorcoat:1, suckerpunch:1} || (damagingid === 'hiddenpower' && !counter.stab)) { // Unacceptable as the only attacking move replace = true; } else { if (!counter.stab) { var damagingType = counter.damagingMoves[0].type; if (damagingType === 'Fairy') { // Mono-Fairy is acceptable for Psychic types if (!hasType['Psychic']) replace = true; } else if (damagingType === 'Ice') { if (hasType['Normal'] && template.types.length === 1) { // Mono-Ice is acceptable for special attacking Normal types that lack Boomburst and Hyper Voice if (counter.Physical >= 2 || movePool.indexOf('boomburst') >= 0 || movePool.indexOf('hypervoice') >= 0) replace = true; } else { replace = true; } } else { replace = true; } } } if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1); } } else if (counter.damagingMoves.length === 2 && !counter.stab) { // If you have two attacks, neither is STAB, and the combo isn't Ice/Electric or Ghost/Fighting, reject one of them at random. var type1 = counter.damagingMoves[0].type, type2 = counter.damagingMoves[1].type; var typeCombo = [type1, type2].sort().join('/'); if (typeCombo !== 'Electric/Ice' && typeCombo !== 'Fighting/Ghost') { var rejectableMoves = []; var baseDiff = movePool.length - availableHP; if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[0].id === 'hiddenpower')) { rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[0].id]); } if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[1].id === 'hiddenpower')) { rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[1].id]); } if (rejectableMoves.length) { moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1); } } } else if (!counter.stab || ((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !counter['ate'])) { // If you have three or more attacks, and none of them are STAB, reject one of them at random. // Alternatively, if you have an -ate ability and no Normal moves, reject an attack move at random. var rejectableMoves = []; var baseDiff = movePool.length - availableHP; for (var l = 0; l < counter.damagingMoves.length; l++) { if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) { rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]); } } if (rejectableMoves.length) { moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1); } } } } while (moves.length < 4 && movePool.length); // any moveset modification goes here //moves[0] = 'safeguard'; var changedMove = false; if (template.requiredItem && template.requiredItem.slice(-5) === 'Drive' && !hasMove['technoblast']) { delete hasMove[this.getMove(moves[3]).id]; moves[3] = 'technoblast'; hasMove['technoblast'] = true; changedMove = true; } if (template.id === 'meloettapirouette' && !hasMove['relicsong']) { delete hasMove[this.getMove(moves[3]).id]; moves[3] = 'relicsong'; hasMove['relicsong'] = true; changedMove = true; } if (template.requiredMove && !hasMove[toId(template.requiredMove)]) { delete hasMove[this.getMove(moves[3]).id]; moves[3] = toId(template.requiredMove); hasMove[toId(template.requiredMove)] = true; changedMove = true; } // Re-query in case a moveset modification occurred if (changedMove) counter = this.queryMoves(moves, hasType, hasAbility); // If Hidden Power has been removed, reset the IVs if (!hasMove['hiddenpower']) { ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; } var abilities = Object.values(baseTemplate.abilities).sort(function (a, b) { return this.getAbility(b).rating - this.getAbility(a).rating; }.bind(this)); var ability0 = this.getAbility(abilities[0]); var ability1 = this.getAbility(abilities[1]); var ability = ability0.name; if (abilities[1]) { if (ability0.rating <= ability1.rating) { if (this.random(2)) ability = ability1.name; } else if (ability0.rating - 0.6 <= ability1.rating) { if (!this.random(3)) ability = ability1.name; } var rejectAbility = false; if (ability in counterAbilities) { rejectAbility = !counter[toId(ability)]; } else if (ability === 'Rock Head' || ability === 'Reckless') { rejectAbility = !counter['recoil']; } else if (ability === 'No Guard' || ability === 'Compound Eyes') { rejectAbility = !counter['inaccurate']; } else if (ability === 'Strong Jaw') { rejectAbility = !counter['bite']; } else if (ability === 'Sheer Force') { rejectAbility = !counter['sheerforce']; } else if (ability === 'Serene Grace') { rejectAbility = !counter['serenegrace'] && template.species !== 'Blissey' && template.species !== 'Chansey'; } else if (ability === 'Simple') { rejectAbility = !counter.setupType && !hasMove['flamecharge'] && !hasMove['stockpile']; } else if (ability === 'Prankster') { rejectAbility = !counter['Status']; } else if (ability === 'Defiant') { rejectAbility = !counter['Physical'] && !hasMove['batonpass']; } else if (ability === 'Moody') { rejectAbility = template.id !== 'bidoof'; } else if (ability === 'Lightning Rod') { rejectAbility = template.types.indexOf('Ground') >= 0; } else if (ability === 'Chlorophyll') { rejectAbility = !hasMove['sunnyday']; } else if (ability in ateAbilities) { rejectAbility = !counter['ate']; } else if (ability === 'Unburden') { rejectAbility = template.baseStats.spe > 120; } if (rejectAbility) { if (ability === ability1.name) { // or not ability = ability0.name; } else if (ability1.rating > 0) { // only switch if the alternative doesn't suck ability = ability1.name; } } if (abilities.indexOf('Guts') >= 0 && ability !== 'Quick Feet' && hasMove['facade']) { ability = 'Guts'; } if (abilities.indexOf('Swift Swim') >= 0 && hasMove['raindance']) { ability = 'Swift Swim'; } if (abilities.indexOf('Chlorophyll') >= 0 && ability !== 'Solar Power') { ability = 'Chlorophyll'; } if (abilities.indexOf('Intimidate') >= 0 || template.id === 'mawilemega') { ability = 'Intimidate'; } if (template.id === 'ambipom' && !counter['technician']) { // If it doesn't qualify for Technician, Skill Link is useless on it // Might as well give it Pickup just in case ability = 'Pickup'; } else if (template.id === 'unfezant') { ability = 'Super Luck'; } } // Make EVs comply with the sets. // Quite simple right now, 252 attack, 252 hp if slow 252 speed if fast, 4 evs for the strong defense. // TO-DO: Make this more complex if (counter.Special >= 2) { evs.atk = 0; evs.spa = 252; } else if (counter.Physical >= 2) { evs.atk = 252; evs.spa = 0; } else { // Fallback in case a Pokémon lacks attacks... go by stats if (template.baseStats.spa >= template.baseStats.atk) { evs.atk = 0; evs.spa = 252; } else { evs.atk = 252; evs.spa = 0; } } if (template.baseStats.spe > 80 || template.species === 'Shedinja') { evs.spe = 252; evs.hp = 4; } else { evs.hp = 252; if (template.baseStats.def > template.baseStats.spd) { evs.def = 4; } else { evs.spd = 4; } } // Naturally slow mons already have the proper EVs, check IVs for Gyro Ball and TR if (hasMove['gyroball'] || hasMove['trickroom']) { ivs.spe = 0; } item = 'Sitrus Berry'; if (template.requiredItem) { item = template.requiredItem; // First, the extra high-priority items } else if (ability === 'Imposter') { item = 'Choice Scarf'; } else if (hasMove["magikarpsrevenge"]) { item = 'Mystic Water'; } else if (ability === 'Wonder Guard') { item = 'Focus Sash'; } else if (template.species === 'Unown') { item = 'Choice Specs'; } else if (hasMove['trick'] || hasMove['switcheroo']) { var randomNum = this.random(2); if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum)) { item = 'Choice Band'; } else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum)) { item = 'Choice Specs'; } else { item = 'Choice Scarf'; } } else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') { item = 'Chesto Berry'; } else if (hasMove['naturalgift']) { item = 'Liechi Berry'; } else if (hasMove['geomancy']) { item = 'Power Herb'; } else if (ability === 'Harvest') { item = 'Sitrus Berry'; } else if (template.species === 'Cubone' || template.species === 'Marowak') { item = 'Thick Club'; } else if (template.baseSpecies === 'Pikachu') { item = 'Light Ball'; } else if (template.species === 'Clamperl') { item = 'DeepSeaTooth'; } else if (template.species === 'Spiritomb') { item = 'Leftovers'; } else if (template.species === 'Scrafty' && counter['Status'] === 0) { item = 'Assault Vest'; } else if (template.species === 'Farfetch\'d') { item = 'Stick'; } else if (template.species === 'Amoonguss') { item = 'Black Sludge'; } else if (template.species === 'Dedenne') { item = 'Petaya Berry'; } else if (hasMove['focusenergy'] || (template.species === 'Unfezant' && counter['Physical'] >= 2)) { item = 'Scope Lens'; } else if (template.evos.length) { item = 'Eviolite'; } else if (hasMove['reflect'] && hasMove['lightscreen']) { item = 'Light Clay'; } else if (hasMove['shellsmash']) { if (ability === 'Solid Rock' && counter['priority']) { item = 'Weakness Policy'; } else { item = 'White Herb'; } } else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') { item = 'Toxic Orb'; } else if (hasMove['raindance']) { item = 'Damp Rock'; } else if (hasMove['sunnyday']) { item = 'Heat Rock'; } else if (hasMove['sandstorm']) { item = 'Smooth Rock'; } else if (hasMove['hail']) { item = 'Icy Rock'; } else if (ability === 'Magic Guard' && hasMove['psychoshift']) { item = 'Flame Orb'; } else if (ability === 'Sheer Force' || ability === 'Magic Guard') { item = 'Life Orb'; } else if (hasMove['acrobatics']) { item = 'Flying Gem'; } else if (ability === 'Unburden') { if (hasMove['fakeout']) { item = 'Normal Gem'; } else if (hasMove['dracometeor'] || hasMove['leafstorm'] || hasMove['overheat']) { item = 'White Herb'; } else if (hasMove['substitute'] || counter.setupType) { item = 'Sitrus Berry'; } else { item = 'Red Card'; for (var m in moves) { var move = this.getMove(moves[m]); if (hasType[move.type] && move.basePower >= 90) { item = move.type + ' Gem'; break; } } } // medium priority } else if (ability === 'Guts') { item = hasMove['drainpunch'] ? 'Flame Orb' : 'Toxic Orb'; if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) { // lol no for (var j = 0; j < moves.length; j++) { if (moves[j] === 'Return' || moves[j] === 'Hyper Fang') { moves[j] = 'Facade'; break; } } } } else if (ability === 'Marvel Scale' && hasMove['psychoshift']) { item = 'Flame Orb'; } else if (counter.Physical >= 4 && template.baseStats.spe > 55 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && ability !== 'Sturdy' && ability !== 'Multiscale') { item = 'Life Orb'; } else if (counter.Special >= 4 && template.baseStats.spe > 55 && !hasMove['eruption'] && !hasMove['waterspout'] && ability !== 'Sturdy') { item = 'Life Orb'; } else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) { item = 'Shuca Berry'; } else if (this.getEffectiveness('Ice', template) >= 2) { item = 'Yache Berry'; } else if (this.getEffectiveness('Rock', template) >= 2) { item = 'Charti Berry'; } else if (this.getEffectiveness('Fire', template) >= 2) { item = 'Occa Berry'; } else if (this.getImmunity('Fighting', template) && this.getEffectiveness('Fighting', template) >= 2) { item = 'Chople Berry'; } else if (ability === 'Iron Barbs' || ability === 'Rough Skin') { item = 'Rocky Helmet'; } else if (counter.Physical + counter.Special >= 4 && ability === 'Regenerator' && template.baseStats[counter.Special >= 2 ? 'atk' : 'spa'] > 99 && template.baseStats.spe <= 80) { item = 'Assault Vest'; } else if ((template.baseStats.hp + 75) * (template.baseStats.def + template.baseStats.spd + 175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') { // skarmory and forretress get exceptions for their typing item = 'Sitrus Berry'; } else if (counter.Physical + counter.Special >= 3 && counter.setupType && ability !== 'Sturdy' && ability !== 'Multiscale') { item = 'Life Orb'; } else if (counter.Special >= 3 && counter.setupType && ability !== 'Sturdy') { item = 'Life Orb'; } else if (counter.Physical + counter.Special >= 4 && template.baseStats.def + template.baseStats.spd > 179) { item = 'Assault Vest'; } else if (counter.Physical + counter.Special >= 4) { item = 'Expert Belt'; } else if (hasMove['outrage']) { item = 'Lum Berry'; } else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') { item = 'Leftovers'; } else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && !hasMove['magnetrise']) { item = 'Shuca Berry'; } else if (this.getEffectiveness('Ice', template) >= 1) { item = 'Yache Berry'; // this is the "REALLY can't think of a good item" cutoff } else if (counter.Physical + counter.Special >= 2 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 315) { item = 'Weakness Policy'; } else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) { item = 'Custap Berry'; } else if (ability === 'Super Luck') { item = 'Scope Lens'; } else if (hasType['Poison']) { item = 'Black Sludge'; } else if (counter.Status <= 1 && ability !== 'Sturdy' && ability !== 'Multiscale') { item = 'Life Orb'; } else { item = 'Sitrus Berry'; } // For Trick / Switcheroo if (item === 'Leftovers' && hasType['Poison']) { item = 'Black Sludge'; } // We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values. // Every 10.34 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone var bst = template.baseStats.hp + template.baseStats.atk + template.baseStats.def + template.baseStats.spa + template.baseStats.spd + template.baseStats.spe; // Adjust levels of mons based on abilities (Pure Power, Sheer Force, etc.) and also Eviolite // For the stat boosted, treat the Pokemon's base stat as if it were multiplied by the boost. (Actual effective base stats are higher.) var templateAbility = (baseTemplate === template ? ability : template.abilities[0]); if (templateAbility === 'Huge Power' || templateAbility === 'Pure Power') { bst += template.baseStats.atk; } else if (templateAbility === 'Parental Bond') { bst += 0.5 * (evs.atk > evs.spa ? template.baseStats.atk : template.baseStats.spa); } else if (templateAbility === 'Protean') { // Holistic judgment. Don't boost Protean as much as Parental Bond bst += 0.3 * (evs.atk > evs.spa ? template.baseStats.atk : template.baseStats.spa); } else if (templateAbility === 'Fur Coat') { bst += template.baseStats.def; } if (item === 'Eviolite') { bst += 0.5 * (template.baseStats.def + template.baseStats.spd); } var level = 70 + Math.floor(((600 - this.clampIntRange(bst, 300, 600)) / 10.34)); return { name: name, moves: moves, ability: ability, evs: evs, ivs: ivs, item: item, level: level, shiny: !this.random(template.id === 'missingno' ? 4 : 1024) }; }, randomFactorySets: require('./factory-sets.json'), randomFactorySet: function (template, slot, teamData, tier) { var speciesId = toId(template.species); var flags = this.randomFactorySets[tier][speciesId].flags; var setList = this.randomFactorySets[tier][speciesId].sets; var effectivePool, priorityPool; var itemsMax = {'choicespecs':1, 'choiceband':1, 'choicescarf':1}; var movesMax = {'rapidspin':1, 'batonpass':1, 'stealthrock':1, 'defog':1, 'spikes':1, 'toxicspikes':1}; var requiredMoves = {'stealthrock': 'hazardSet', 'rapidspin': 'hazardClear', 'defog': 'hazardClear'}; var weatherAbilitiesRequire = { 'hydration': 'raindance', 'swiftswim': 'raindance', 'leafguard': 'sunnyday', 'solarpower': 'sunnyday', 'chlorophyll': 'sunnyday', 'sandforce': 'sandstorm', 'sandrush': 'sandstorm', 'sandveil': 'sandstorm', 'snowcloak': 'hail' }; var weatherAbilitiesSet = {'drizzle':1, 'drought':1, 'snowwarning':1, 'sandstream':1}; // Build a pool of eligible sets, given the team partners // Also keep track of sets with moves the team requires effectivePool = []; priorityPool = []; for (var i = 0, l = setList.length; i < l; i++) { var curSet = setList[i]; var itemData = this.getItem(curSet.item); if (teamData.megaCount > 0 && itemData.megaStone) continue; // reject 2+ mega stones if (itemsMax[itemData.id] && teamData.has[itemData.id] >= itemsMax[itemData.id]) continue; var abilityData = this.getAbility(curSet.ability); if (weatherAbilitiesRequire[abilityData.id] && teamData.weather !== weatherAbilitiesRequire[abilityData.id]) continue; if (teamData.weather && weatherAbilitiesSet[abilityData.id]) continue; // reject 2+ weather setters var reject = false; var hasRequiredMove = false; for (var j = 0, m = curSet.moves.length; j < m; j++) { var moveId = toId(curSet.moves[j]); if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) { reject = true; break; } if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) { hasRequiredMove = true; } } if (reject) continue; effectivePool.push(curSet); if (hasRequiredMove) priorityPool.push(curSet); } if (priorityPool.length) effectivePool = priorityPool; if (!effectivePool.length) { if (!teamData.forceResult) return false; effectivePool = setList; } var set = effectivePool[this.random(effectivePool.length)]; if (!set.name) set.name = set.species; if (!set.evs) set.evs = {hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84}; if (!set.ivs) set.ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31}; if (!set.level) set.level = 100; if (!set.gender) set.gender = template.gender || (this.random() ? 'M' : 'F'); if (typeof set.shiny === 'undefined') set.shiny = !this.random(1024); return set; }, randomFactoryTeam: function (side, depth) { if (!depth) depth = 0; var forceResult = (depth >= 4); var availableTiers = ['Uber', 'OU', 'UU', 'RU', 'NU']; var chosenTier; var currentSeed = this.seed.slice(); this.seed = this.startingSeed.slice(); chosenTier = availableTiers[this.random(availableTiers.length)]; this.seed = currentSeed; var pokemonLeft = 0; var pokemon = []; var pokemonPool = Object.keys(this.randomFactorySets[chosenTier]); var teamData = {typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {}}; var requiredMoveFamilies = {'hazardSet': 1, 'hazardClear':1}; var requiredMoves = {'stealthrock': 'hazardSet', 'rapidspin': 'hazardClear', 'defog': 'hazardClear'}; var weatherAbilitiesSet = {'drizzle': 'raindance', 'drought': 'sunnyday', 'snowwarning': 'hail', 'sandstream': 'sandstorm'}; var resistanceAbilities = { 'dryskin': ['Water'], 'waterabsorb': ['Water'], 'stormdrain': ['Water'], 'flashfire': ['Fire'], 'heatproof': ['Fire'], 'lightningrod': ['Electric'], 'motordrive': ['Electric'], 'voltabsorb': ['Electric'], 'sapsipper': ['Grass'], 'thickfat': ['Ice', 'Fire'], 'levitate': ['Ground'] }; while (pokemonPool.length && pokemonLeft < 6) { var template = this.getTemplate(this.sampleNoReplace(pokemonPool)); if (!template.exists) continue; var speciesFlags = this.randomFactorySets[chosenTier][template.speciesid].flags; // Limit to one of each species (Species Clause) if (teamData.baseFormes[template.baseSpecies]) continue; // Limit the number of Megas to one if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue; // Limit 2 of any type var types = template.types; var skip = false; for (var t = 0; t < types.length; t++) { if (teamData.typeCount[types[t]] > 1 && this.random(5)) { skip = true; break; } } if (skip) continue; var set = this.randomFactorySet(template, pokemon.length, teamData, chosenTier); if (!set) continue; // Limit 1 of any type combination var typeCombo = types.slice().sort().join(); if (set.ability === 'Drought' || set.ability === 'Drizzle') { // Drought and Drizzle don't count towards the type combo limit typeCombo = set.ability; } if (typeCombo in teamData.typeComboCount) continue; // Okay, the set passes, add it to our team pokemon.push(set); pokemonLeft++; // Now that our Pokemon has passed all checks, we can update team data: for (var t = 0; t < types.length; t++) { if (types[t] in teamData.typeCount) { teamData.typeCount[types[t]]++; } else { teamData.typeCount[types[t]] = 1; } } teamData.typeComboCount[typeCombo] = 1; teamData.baseFormes[template.baseSpecies] = 1; var itemData = this.getItem(set.item); if (itemData.megaStone) teamData.megaCount++; if (itemData.id in teamData.has) { teamData.has[itemData.id]++; } else { teamData.has[itemData.id] = 1; } var abilityData = this.getAbility(set.ability); if (abilityData.id in weatherAbilitiesSet) { teamData.weather = weatherAbilitiesSet[abilityData.id]; } for (var m = 0; m < set.moves.length; m++) { var moveId = toId(set.moves[m]); if (moveId in teamData.has) { teamData.has[moveId]++; } else { teamData.has[moveId] = 1; } if (moveId in requiredMoves) { teamData.has[requiredMoves[moveId]] = 1; } } for (var typeName in this.data.TypeChart) { // Cover any major weakness (3+) with at least one resistance if (teamData.resistances[typeName] >= 1) continue; if (resistanceAbilities[abilityData.id] && resistanceAbilities[abilityData.id].indexOf(typeName) >= 0 || !this.getImmunity(typeName, types)) { // Heuristic: assume that Pokémon with these abilities don't have (too) negative typing. teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; continue; } var typeMod = this.getEffectiveness(typeName, types); if (typeMod < 0) { teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; } else if (typeMod > 0) { teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1; } } } if (pokemon.length < 6) return this.randomFactoryTeam(side, ++depth); // Quality control if (!teamData.forceResult) { for (var requiredFamily in requiredMoveFamilies) { if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth); } for (var type in teamData.weaknesses) { if (teamData.weaknesses[type] >= 3) return this.randomFactoryTeam(side, ++depth); } } return pokemon; }, randomMonotypeTeam: function (side) { var pokemonLeft = 0; var pokemon = []; var excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1}; var allowedNFE = {'Chansey':1, 'Doublade':1, 'Pikachu':1, 'Porygon2':1, 'Scyther':1}; var typePool = Object.keys(this.data.TypeChart); var type = typePool[this.random(typePool.length)]; var pokemonPool = []; for (var id in this.data.FormatsData) { var template = this.getTemplate(id); var types = template.types; if (template.baseSpecies === 'Castform') types = ['Normal']; if (template.speciesid === 'meloettapirouette') types = ['Normal', 'Psychic']; if (!excludedTiers[template.tier] && types.indexOf(type) >= 0 && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) { pokemonPool.push(id); } } var baseFormes = {}; var uberCount = 0; var puCount = 0; var megaCount = 0; while (pokemonPool.length && pokemonLeft < 6) { var template = this.getTemplate(this.sampleNoReplace(pokemonPool)); if (!template.exists) continue; // Limit to one of each species (Species Clause) if (baseFormes[template.baseSpecies]) continue; // Not available on ORAS if (template.species === 'Pichu-Spiky-eared') continue; // Only certain NFE Pokemon are allowed if (template.evos.length && !allowedNFE[template.species]) continue; var tier = template.tier; switch (tier) { case 'PU': // PUs are limited to 2 but have a 20% chance of being added anyway. if (puCount > 1 && this.random(5) >= 1) continue; break; case 'Uber': // Ubers are limited to 2 but have a 20% chance of being added anyway. if (uberCount > 1 && this.random(5) >= 1) continue; break; case 'CAP': // CAPs have 20% the normal rate if (this.random(5) >= 1) continue; break; case 'Unreleased': // Unreleased Pokémon have 20% the normal rate if (this.random(5) >= 1) continue; } // Adjust rate for species with multiple formes switch (template.baseSpecies) { case 'Arceus': if (this.random(18) >= 1) continue; break; case 'Basculin': if (this.random(2) >= 1) continue; break; case 'Genesect': if (this.random(5) >= 1) continue; break; case 'Gourgeist': if (this.random(4) >= 1) continue; break; case 'Meloetta': if (this.random(2) >= 1) continue; break; case 'Pikachu': // Cosplay Pikachu formes have 20% the normal rate (1/30 the normal rate each) if (template.species !== 'Pikachu' && this.random(30) >= 1) continue; } var set = this.randomSet(template, pokemon.length, megaCount); // Illusion shouldn't be on the last pokemon of the team if (set.ability === 'Illusion' && pokemonLeft > 4) continue; // Limit the number of Megas to one var forme = template.otherFormes && this.getTemplate(template.otherFormes[0]); var isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0); if (isMegaSet && megaCount > 0) continue; // Okay, the set passes, add it to our team pokemon.push(set); // Now that our Pokemon has passed all checks, we can increment our counters pokemonLeft++; // Increment Uber/NU counters if (tier === 'Uber') { uberCount++; } else if (tier === 'PU') { puCount++; } // Increment mega and base species counters if (isMegaSet) megaCount++; baseFormes[template.baseSpecies] = 1; } return pokemon; } };