'use strict'; /** @type {ModdedBattleScriptsData} */ let BattleScripts = { runMove(moveOrMoveName, pokemon, targetLoc, sourceEffect, zMove, externalMove) { let target = this.getTarget(pokemon, zMove || moveOrMoveName, targetLoc); let baseMove = this.getActiveMove(moveOrMoveName); const pranksterBoosted = baseMove.pranksterBoosted; if (!sourceEffect && baseMove.id !== 'struggle' && !zMove) { let changedMove = this.runEvent('OverrideAction', pokemon, target, baseMove); if (changedMove && changedMove !== true) { baseMove = this.getActiveMove(changedMove); if (pranksterBoosted) baseMove.pranksterBoosted = pranksterBoosted; target = this.resolveTarget(pokemon, baseMove); } } let move = zMove ? this.getActiveZMove(baseMove, pokemon) : baseMove; move.isExternal = externalMove; this.setActiveMove(move, pokemon, target); /* if (pokemon.moveThisTurn) { // THIS IS PURELY A SANITY CHECK // DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING; // USE this.cancelMove INSTEAD this.debug('' + pokemon.id + ' INCONSISTENT STATE, ALREADY MOVED: ' + pokemon.moveThisTurn); this.clearActiveMove(true); return; } */ let willTryMove = this.runEvent('BeforeMove', pokemon, target, move); if (!willTryMove) { this.runEvent('MoveAborted', pokemon, target, move); this.clearActiveMove(true); // The event 'BeforeMove' could have returned false or null // false indicates that this counts as a move failing for the purpose of calculating Stomping Tantrum's base power // null indicates the opposite, as the Pokemon didn't have an option to choose anything pokemon.moveThisTurnResult = willTryMove; return; } if (move.beforeMoveCallback) { if (move.beforeMoveCallback.call(this, pokemon, target, move)) { this.clearActiveMove(true); pokemon.moveThisTurnResult = false; return; } } pokemon.lastDamage = 0; let lockedMove; if (!externalMove) { lockedMove = this.runEvent('LockMove', pokemon); if (lockedMove === true) lockedMove = false; if (!lockedMove) { if (!pokemon.deductPP(baseMove, null, target) && (move.id !== 'struggle')) { this.add('cant', pokemon, 'nopp', move); let gameConsole = [null, 'Game Boy', 'Game Boy', 'Game Boy Advance', 'DS', 'DS'][this.gen] || '3DS'; this.hint(`This is not a bug, this is really how it works on the ${gameConsole}; try it yourself if you don't believe us.`); this.clearActiveMove(true); pokemon.moveThisTurnResult = false; return; } } else { sourceEffect = this.getEffect('lockedmove'); } pokemon.moveUsed(move, targetLoc); } // Dancer Petal Dance hack // TODO: implement properly let noLock = externalMove && !pokemon.volatiles.lockedmove; if (zMove) { if (pokemon.illusion) { this.singleEvent('End', this.getAbility('Illusion'), pokemon.abilityData, pokemon); } this.add('-zpower', pokemon); pokemon.m.zMoveUsed = true; } let moveDidSomething = this.useMove(baseMove, pokemon, target, sourceEffect, zMove); if (this.activeMove) move = this.activeMove; this.singleEvent('AfterMove', move, null, pokemon, target, move); this.runEvent('AfterMove', pokemon, target, move); // Dancer's activation order is completely different from any other event, so it's handled separately if (move.flags['dance'] && moveDidSomething && !move.isExternal) { let dancers = []; for (const currentPoke of this.getAllActive()) { if (pokemon === currentPoke) continue; if (currentPoke.hasAbility('dancer') && !currentPoke.isSemiInvulnerable()) { dancers.push(currentPoke); } } // Dancer activates in order of lowest speed stat to highest // Note that the speed stat used is after any volatile replacements like Speed Swap, // but before any multipliers like Agility or Choice Scarf // Ties go to whichever Pokemon has had the ability for the least amount of time dancers.sort((a, b) => -(b.storedStats['spe'] - a.storedStats['spe']) || b.abilityOrder - a.abilityOrder ); for (const dancer of dancers) { if (this.faintMessages()) break; this.add('-activate', dancer, 'ability: Dancer'); this.runMove(move.id, dancer, 0, this.getAbility('dancer'), undefined, true); // Using a Dancer move is enough to spoil Fake Out etc. dancer.activeTurns++; } } if (noLock && pokemon.volatiles.lockedmove) delete pokemon.volatiles.lockedmove; }, // Modded to allow arrays as Mega Stone options canMegaEvo(pokemon) { let altForme = pokemon.baseTemplate.otherFormes && this.getTemplate(pokemon.baseTemplate.otherFormes[0]); let item = pokemon.getItem(); if (altForme && altForme.isMega && altForme.requiredMove && pokemon.baseMoves.includes(toID(altForme.requiredMove)) && !item.zMove) return altForme.species; if (item.megaEvolves !== pokemon.baseTemplate.species || (Array.isArray(item.megaStone) && item.megaStone.includes(pokemon.species)) || (typeof item.megaStone === 'string' && item.megaStone === pokemon.species)) { return null; } if (Array.isArray(item.megaStone)) { return item.megaStone[this.random(item.megaStone.length)]; } return item.megaStone; }, // Modded to allow unlimited mega evos runMegaEvo(pokemon) { const templateid = pokemon.canMegaEvo || pokemon.canUltraBurst; if (!templateid) return false; const side = pokemon.side; // Pokémon affected by Sky Drop cannot mega evolve. Enforce it here for now. for (const foeActive of side.foe.active) { if (foeActive.volatiles['skydrop'] && foeActive.volatiles['skydrop'].source === pokemon) { return false; } } pokemon.formeChange(templateid, pokemon.getItem(), true); // Limit mega evolution to once-per-Pokemon pokemon.canMegaEvo = null; this.runEvent('AfterMega', pokemon); // E4 flint gains fire type when mega evolving if (pokemon.name === 'E4 Flint' && !pokemon.illusion) this.add('-start', pokemon, 'typeadd', 'Fire'); // Overneat gains the fairy type when mega evolving if (pokemon.name === 'Overneat' && !pokemon.illusion) this.add('-start', pokemon, 'typeadd', 'Fairy'); return true; }, getZMove(move, pokemon, skipChecks) { let item = pokemon.getItem(); if (!skipChecks) { if (!item.zMove) return; if (item.zMoveUser && !item.zMoveUser.includes(pokemon.template.species)) return; let moveData = pokemon.getMoveData(move); if (!moveData || !moveData.pp) return; // Draining the PP of the base move prevents the corresponding Z-move from being used. } if (item.zMoveFrom) { if (Array.isArray(item.zMoveFrom)) { if (item.zMoveFrom.includes(move.name)) return /** @type {string} */ (item.zMove); } else { if (move.name === item.zMoveFrom) return /** @type {string} */ (item.zMove); } } else if (item.zMove === true) { if (move.type === item.zMoveType) { if (move.category === "Status") { return move.name; } else if (move.zMovePower) { return this.zMoveTable[move.type]; } } } }, getActiveZMove(move, pokemon) { let zMove; if (pokemon) { let item = pokemon.getItem(); if (item.zMoveFrom && Array.isArray(item.zMoveFrom) ? item.zMoveFrom.includes(move.name) : item.zMoveFrom === move.name) { // @ts-ignore zMove = this.getActiveMove(item.zMove); // @ts-ignore Hack for Snaquaza's Z move zMove.baseMove = move; zMove.isZPowered = true; return zMove; } } if (move.category === 'Status') { zMove = this.getActiveMove(move); zMove.isZ = true; zMove.isZPowered = true; return zMove; } zMove = this.getActiveMove(this.zMoveTable[move.type]); // @ts-ignore zMove.basePower = move.zMovePower; zMove.category = move.category; zMove.isZPowered = true; return zMove; }, // Modded to allow each Pokemon on a team to use a Z move once per battle canZMove(pokemon) { if (pokemon.m.zMoveUsed || (pokemon.transformed && (pokemon.template.isMega || pokemon.template.isPrimal || pokemon.template.forme === "Ultra"))) return; let item = pokemon.getItem(); if (!item.zMove) return; if (item.zMoveUser && !item.zMoveUser.includes(pokemon.template.species)) return; let atLeastOne = false; /**@type {AnyObject?[]} */ let zMoves = []; for (const moveSlot of pokemon.moveSlots) { if (moveSlot.pp <= 0) { zMoves.push(null); continue; } let move = this.getMove(moveSlot.move); let zMoveName = this.getZMove(move, pokemon, true) || ''; if (zMoveName) { let zMove = this.getMove(zMoveName); if (!zMove.isZ && zMove.category === 'Status') zMoveName = "Z-" + zMoveName; zMoves.push({move: zMoveName, target: zMove.target}); } else { zMoves.push(null); } if (zMoveName) atLeastOne = true; } if (atLeastOne) return zMoves; }, runZPower(move, pokemon) { const zPower = this.getEffect('zpower'); if (move.category !== 'Status') { this.attrLastMove('[zeffect]'); } else if (move.zMoveBoost) { this.boost(move.zMoveBoost, pokemon, pokemon, zPower); } else { switch (move.zMoveEffect) { case 'heal': this.heal(pokemon.maxhp, pokemon, pokemon, zPower); break; case 'healhalf': // For DragonWhale this.heal(pokemon.maxhp / 2, pokemon, pokemon, zPower); break; case 'healreplacement': move.self = {sideCondition: 'healreplacement'}; break; case 'boostreplacement': // For nui move.self = {sideCondition: 'boostreplacement'}; break; case 'clearnegativeboost': /** @type {{[k: string]: number}} */ let boosts = {}; for (let i in pokemon.boosts) { // @ts-ignore if (pokemon.boosts[i] < 0) { boosts[i] = 0; } } pokemon.setBoost(boosts); this.add('-clearnegativeboost', pokemon, '[zeffect]'); break; case 'redirect': pokemon.addVolatile('followme', pokemon, zPower); break; case 'crit2': pokemon.addVolatile('focusenergy', pokemon, zPower); break; case 'curse': if (pokemon.hasType('Ghost')) { this.heal(pokemon.maxhp, pokemon, pokemon, zPower); } else { this.boost({atk: 1}, pokemon, pokemon, zPower); } } } }, setTerrain(status, source = null, sourceEffect = null) { status = this.getEffect(status); if (!sourceEffect && this.effect) sourceEffect = this.effect; if (!source && this.event && this.event.target) source = this.event.target; if (source === 'debug') source = this.sides[0].active[0]; if (!source) throw new Error(`setting terrain without a source`); if (this.field.terrain === status.id) return false; let prevTerrain = this.field.terrain; let prevTerrainData = this.field.terrainData; this.field.terrain = status.id; this.field.terrainData = { id: status.id, source, sourcePosition: source.position, duration: status.duration, }; if (status.durationCallback) { this.field.terrainData.duration = status.durationCallback.call(this, source, source, sourceEffect); } if (!this.singleEvent('Start', status, this.field.terrainData, this, source, sourceEffect)) { this.field.terrain = prevTerrain; this.field.terrainData = prevTerrainData; return false; } // Always run a terrain end event to prevent a visual glitch with custom terrains if (prevTerrain) this.singleEvent('End', this.getEffect(prevTerrain), prevTerrainData, this); this.runEvent('TerrainStart', source, source, status); return true; }, // Modded to account for guts clones modifyDamage(baseDamage, pokemon, target, move, suppressMessages) { const tr = this.trunc; if (!move.type) move.type = '???'; const type = move.type; baseDamage += 2; // multi-target modifier (doubles only) if (move.spreadHit) { const spreadModifier = move.spreadModifier || (this.gameType === 'free-for-all' ? 0.5 : 0.75); this.debug('Spread modifier: ' + spreadModifier); baseDamage = this.modify(baseDamage, spreadModifier); } // weather modifier baseDamage = this.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); // crit - not a modifier const isCrit = target.getMoveHitData(move).crit; if (isCrit) { baseDamage = tr(baseDamage * (move.critModifier || (this.gen >= 6 ? 1.5 : 2))); } // random factor - also not a modifier baseDamage = this.randomizer(baseDamage); // STAB if (move.forceSTAB || (type !== '???' && pokemon.hasType(type))) { // The "???" type never gets STAB // Not even if you Roost in Gen 4 and somehow manage to use // Struggle in the same turn. // (On second thought, it might be easier to get a Missingno.) baseDamage = this.modify(baseDamage, move.stab || 1.5); } // types let typeMod = target.runEffectiveness(move); typeMod = this.clampIntRange(typeMod, -6, 6); target.getMoveHitData(move).typeMod = typeMod; if (typeMod > 0) { if (!suppressMessages) this.add('-supereffective', target); for (let i = 0; i < typeMod; i++) { baseDamage *= 2; } } if (typeMod < 0) { if (!suppressMessages) this.add('-resisted', target); for (let i = 0; i > typeMod; i--) { baseDamage = tr(baseDamage / 2); } } if (isCrit && !suppressMessages) this.add('-crit', target); if (pokemon.status === 'brn' && move.category === 'Physical' && !pokemon.hasAbility('guts') && !pokemon.hasAbility('superguarda') && !pokemon.hasAbility('radioactive')) { if (this.gen < 6 || move.id !== 'facade') { baseDamage = this.modify(baseDamage, 0.5); } } // Generation 5, but nothing later, sets damage to 1 before the final damage modifiers if (this.gen === 5 && !baseDamage) baseDamage = 1; // Final modifier. Modifiers that modify damage after min damage check, such as Life Orb. baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage); if (move.isZPowered && target.getMoveHitData(move).zBrokeProtect) { baseDamage = this.modify(baseDamage, 0.25); this.add('-zbroken', target); } // Generation 6-7 moves the check for minimum 1 damage after the final modifier... if (this.gen !== 5 && !baseDamage) return 1; // ...but 16-bit truncation happens even later, and can truncate to 0 return tr(baseDamage, 16); }, pokemon: { getActionSpeed() { let speed = this.getStat('spe', false, false); if (this.battle.field.getPseudoWeather('trickroom') || this.battle.field.getPseudoWeather('alienwave')) { speed = 0x2710 - speed; } if (this.battle.field.isTerrain('distortionworld')) { speed = 0; // Anything times 0 is still 0 } return this.battle.trunc(speed, 13); }, isGrounded(negateImmunity = false) { if ('gravity' in this.battle.field.pseudoWeather) return true; if ('ingrain' in this.volatiles && this.battle.gen >= 4) return true; if ('smackdown' in this.volatiles) return true; const item = (this.ignoringItem() ? '' : this.item); if (item === 'ironball') return true; // If a Fire/Flying type uses Burn Up and Roost, it becomes ???/Flying-type, but it's still grounded. if (!negateImmunity && this.hasType('Flying') && !('roost' in this.volatiles)) return false; if (this.hasAbility('levitate') && !this.battle.suppressingAttackEvents()) return null; // Innate levitate if ((('tony' in this.volatiles) && !this.illusion) && !this.battle.suppressingAttackEvents()) return null; if ('magnetrise' in this.volatiles) return false; if ('telekinesis' in this.volatiles) return false; return item !== 'airballoon'; }, setStatus(status, source = null, sourceEffect = null, ignoreImmunities = false) { if (!this.hp) return false; status = this.battle.getEffect(status); if (this.battle.event) { if (!source) source = this.battle.event.source; if (!sourceEffect) sourceEffect = this.battle.effect; } if (!source) source = this; if (this.status === status.id) { if (sourceEffect && sourceEffect.status === this.status) { this.battle.add('-fail', this, this.status); } else if (sourceEffect && sourceEffect.status) { this.battle.add('-fail', source); this.battle.attrLastMove('[still]'); } return false; } if (!ignoreImmunities && status.id && !(source && source.hasAbility('corrosion') && ['tox', 'psn'].includes(status.id)) && // Acid Rain allows poison types to be posioned !(this.battle.field.isWeather('acidrain') && ['tox', 'psn'].includes(status.id) && this.hasType('Poison'))) { // the game currently never ignores immunities if (!this.runStatusImmunity(status.id === 'tox' ? 'psn' : status.id)) { this.battle.debug('immune to status'); if (sourceEffect && sourceEffect.status) this.battle.add('-immune', this); return false; } } const prevStatus = this.status; const prevStatusData = this.statusData; if (status.id) { /** @type {boolean} */ const result = this.battle.runEvent('SetStatus', this, source, sourceEffect, status); if (!result) { this.battle.debug('set status [' + status.id + '] interrupted'); return result; } } this.status = status.id; this.statusData = {id: status.id, target: this}; if (source) this.statusData.source = source; if (status.duration) this.statusData.duration = status.duration; if (status.durationCallback) { this.statusData.duration = status.durationCallback.call(this.battle, this, source, sourceEffect); } if (status.id && !this.battle.singleEvent('Start', status, this.statusData, this, source, sourceEffect)) { this.battle.debug('status start [' + status.id + '] interrupted'); // cancel the setstatus this.status = prevStatus; this.statusData = prevStatusData; return false; } if (status.id && !this.battle.runEvent('AfterSetStatus', this, source, sourceEffect, status)) { return false; } return true; }, }, }; exports.BattleScripts = BattleScripts;