'use strict'; /**@type {ModdedBattleScriptsData} */ let BattleScripts = { inherit: 'gen4', gen: 3, init() { for (let i in this.data.Pokedex) { delete this.data.Pokedex[i].abilities['H']; } let specialTypes = ['Fire', 'Water', 'Grass', 'Ice', 'Electric', 'Dark', 'Psychic', 'Dragon']; let newCategory = ''; for (let i in this.data.Movedex) { if (!this.data.Movedex[i]) console.log(i); if (this.data.Movedex[i].category === 'Status') continue; newCategory = specialTypes.includes(this.data.Movedex[i].type) ? 'Special' : 'Physical'; if (newCategory !== this.data.Movedex[i].category) { this.modData('Movedex', i).category = newCategory; } } }, useMoveInner(moveOrMoveName, pokemon, target, sourceEffect, zMove) { if (!sourceEffect && this.effect.id) sourceEffect = this.effect; if (sourceEffect && sourceEffect.id === 'instruct') sourceEffect = null; let move = this.getActiveMove(moveOrMoveName); if (this.activeMove) { move.priority = this.activeMove.priority; } const baseTarget = move.target; if (target === undefined) target = this.resolveTarget(pokemon, move); if (move.target === 'self' || move.target === 'allies') { target = pokemon; } if (sourceEffect) { move.sourceEffect = sourceEffect.id; move.ignoreAbility = false; } let moveResult = false; this.setActiveMove(move, pokemon, target); this.singleEvent('ModifyMove', move, null, pokemon, target, move, move); if (baseTarget !== move.target) { // Target changed in ModifyMove, so we must adjust it here // Adjust before the next event so the correct target is passed to the // event target = this.resolveTarget(pokemon, move); } move = this.runEvent('ModifyMove', pokemon, target, move, move); if (baseTarget !== move.target) { // Adjust again target = this.resolveTarget(pokemon, move); } if (!move || pokemon.fainted) { return false; } let attrs = ''; let movename = move.name; if (move.id === 'hiddenpower') movename = 'Hidden Power'; if (sourceEffect) attrs += `|[from]${this.getEffect(sourceEffect)}`; this.addMove('move', pokemon, movename, target + attrs); if (!target) { this.attrLastMove('[notarget]'); this.add('-notarget', pokemon); return false; } const {targets, pressureTargets} = pokemon.getMoveTargets(move, target); if (!sourceEffect || sourceEffect.id === 'pursuit') { let extraPP = 0; for (const source of pressureTargets) { const ppDrop = this.runEvent('DeductPP', source, pokemon, move); if (ppDrop !== true) { extraPP += ppDrop || 0; } } if (extraPP > 0) { pokemon.deductPP(move, extraPP); } } if (!this.singleEvent('TryMove', move, null, pokemon, target, move) || !this.runEvent('TryMove', pokemon, target, move)) { move.mindBlownRecoil = false; return false; } this.singleEvent('UseMoveMessage', move, null, pokemon, target, move); if (move.ignoreImmunity === undefined) { move.ignoreImmunity = (move.category === 'Status'); } if (move.selfdestruct === 'always') { this.faint(pokemon, pokemon, move); } /** @type {number | false | undefined | ''} */ let damage = false; if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { damage = this.tryMoveHit(target, pokemon, move); if (damage === this.NOT_FAIL) pokemon.moveThisTurnResult = null; if (damage || damage === 0 || damage === undefined) moveResult = true; } else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') { if (!targets.length) { this.attrLastMove('[notarget]'); this.add('-notarget', pokemon); return false; } if (targets.length > 1) move.spreadHit = true; const hitSlots = []; for (const source of targets) { const hitResult = this.tryMoveHit(source, pokemon, move); if (hitResult || hitResult === 0 || hitResult === undefined) { moveResult = true; hitSlots.push(source.getSlot()); } if (damage) { damage += hitResult || 0; } else { if (damage !== false || hitResult !== this.NOT_FAIL) damage = hitResult; } if (damage === this.NOT_FAIL) pokemon.moveThisTurnResult = null; } if (move.spreadHit) this.attrLastMove('[spread] ' + hitSlots.join(',')); } else { target = targets[0]; let lacksTarget = !target || target.fainted; if (!lacksTarget) { if (move.target === 'adjacentFoe' || move.target === 'adjacentAlly' || move.target === 'normal' || move.target === 'randomNormal') { lacksTarget = !this.isAdjacent(target, pokemon); } } if (lacksTarget && !move.isFutureMove) { this.attrLastMove('[notarget]'); this.add('-notarget', pokemon); return false; } damage = this.tryMoveHit(target, pokemon, move); if (damage === this.NOT_FAIL) pokemon.moveThisTurnResult = null; if (damage || damage === 0 || damage === undefined) moveResult = true; } if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true); if (!pokemon.hp) { this.faint(pokemon, pokemon, move); } if (!moveResult) { this.singleEvent('MoveFail', move, null, target, pokemon, move); return false; } if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) { this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move); this.runEvent('AfterMoveSecondarySelf', pokemon, target, move); } return true; }, tryMoveHit(target, pokemon, move) { this.setActiveMove(move, pokemon, target); let naturalImmunity = false; let accPass = true; let hitResult = this.singleEvent('PrepareHit', move, {}, target, pokemon, move); if (!hitResult) { if (hitResult === false) { this.add('-fail', pokemon); this.attrLastMove('[still]'); } return false; } this.runEvent('PrepareHit', pokemon, target, move); if (!this.singleEvent('Try', move, null, pokemon, target, move)) { return false; } if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { if (move.target === 'all') { hitResult = this.runEvent('TryHitField', target, pokemon, move); } else { hitResult = this.runEvent('TryHitSide', target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.add('-fail', pokemon); this.attrLastMove('[still]'); } return false; } return this.moveHit(target, pokemon, move); } hitResult = this.runEvent('TryImmunity', target, pokemon, move); if (!hitResult) { if (!move.spreadHit) this.attrLastMove('[miss]'); this.add('-miss', pokemon, target); return false; } if (move.ignoreImmunity === undefined) { move.ignoreImmunity = (move.category === 'Status'); } if ((!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) && !target.runImmunity(move.type)) { naturalImmunity = true; } let boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; // calculate true accuracy /**@type {number | true} */ let accuracy = move.accuracy; let boosts, boost; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.assign({}, pokemon.boosts)); boost = this.clampIntRange(boosts['accuracy'], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.runEvent('ModifyBoost', target, null, null, Object.assign({}, target.boosts)); boost = this.clampIntRange(boosts['evasion'], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } if (move.ohko) { // bypasses accuracy modifiers if (!target.isSemiInvulnerable()) { accuracy = 30; if (pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) { accuracy += (pokemon.level - target.level); } else { this.add('-immune', target, '[ohko]'); return false; } } } else { accuracy = this.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); } if (move.alwaysHit) { accuracy = true; // bypasses ohko accuracy modifiers } else { accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy); } if (accuracy !== true && !this.randomChance(accuracy, 100)) { accPass = false; } if (accPass) { hitResult = this.runEvent('TryHit', target, pokemon, move); if (!hitResult) { if (hitResult === false) { this.add('-fail', pokemon); this.attrLastMove('[still]'); } return false; } else if (naturalImmunity) { this.add('-immune', target); return false; } } else { if (naturalImmunity) { this.add('-immune', target); } else { if (!move.spreadHit) this.attrLastMove('[miss]'); this.add('-miss', pokemon, target); } return false; } move.totalDamage = 0; /** @type {number | undefined | false} */ let damage = 0; pokemon.lastDamage = 0; if (move.multihit) { let hits = move.multihit; if (Array.isArray(hits)) { // yes, it's hardcoded... meh if (hits[0] === 2 && hits[1] === 5) { hits = this.sample([2, 2, 2, 3, 3, 3, 4, 5]); } else { hits = this.random(hits[0], hits[1] + 1); } } hits = Math.floor(hits); let nullDamage = true; /** @type {number | undefined | false} */ let moveDamage; // There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep. let isSleepUsable = move.sleepUsable || this.getMove(move.sourceEffect).sleepUsable; let i; for (i = 0; i < hits && target.hp && pokemon.hp; i++) { if (pokemon.status === 'slp' && !isSleepUsable) break; move.hit = i + 1; if (move.multiaccuracy && i > 0) { accuracy = move.accuracy; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.assign({}, pokemon.boosts)); boost = this.clampIntRange(boosts['accuracy'], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.runEvent('ModifyBoost', target, null, null, Object.assign({}, target.boosts)); boost = this.clampIntRange(boosts['evasion'], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } accuracy = this.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); if (!move.alwaysHit) { accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy); if (accuracy !== true && !this.randomChance(accuracy, 100)) break; } } moveDamage = this.moveHit(target, pokemon, move); if (moveDamage === false) break; if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === undefined)) nullDamage = false; // Damage from each hit is individually counted for the // purposes of Counter, Metal Burst, and Mirror Coat. damage = (moveDamage || 0); move.totalDamage += damage; this.eachEvent('Update'); } if (i === 0) return false; if (nullDamage) damage = false; this.add('-hitcount', target, i); } else { damage = this.moveHit(target, pokemon, move); move.totalDamage = damage; } if (move.recoil && move.totalDamage) { this.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, target, 'recoil'); } if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon); if (move.ohko) this.add('-ohko'); if (!damage && damage !== 0) return damage; this.eachEvent('Update'); if (target && !move.negateSecondary) { this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move); this.runEvent('AfterMoveSecondary', target, pokemon, move); } return damage; }, calcRecoilDamage(damageDealt, move) { // @ts-ignore return this.clampIntRange(Math.floor(damageDealt * move.recoil[0] / move.recoil[1]), 1); }, }; exports.BattleScripts = BattleScripts;