// Data for the mafia chat plugin. 'use strict'; // This object contains all functions that execute in the callback function of any mafia class. Executed from the context of the executing player. // Target is a MafiaPlayer object. let MafiaFunctions = { copReport: function (target) { if (target.class.side === 'town') { return 'After investigating ' + target.name + ' you find out they\'re sided with the village.'; } else if (target.class.side === 'mafia') { return 'After investigating ' + target.name + ' you find out they\'re sided with the mafia.'; } else { return 'After investigating ' + target.name + ' you find out they\'re not sided with the village or mafia.'; } }, roleBlock: function (target) { target.roleBlocked = true; return 'You visit ' + target.name + ' during the night.'; }, protect: function (target) { target.invincible = true; return 'You give ' + target.name + ' their daily dose of medicine to keep them safe and sound.'; }, killTarget: function (target) { target.kill('The werewolf has eaten a tasty snack!'); } }; // Every role has a side they belong to, as well as all functions they have. These functions are objects with the targeting mechanics and a callback. // events are atStart, onNight, onDay, onLynch. exports.MafiaClasses = { villager: { name: "Villager", side: 'town', image: '', flavorText: 'You are a villager. You live peacefully in the town, which with the mafia activity hasn\'t been all too peaceful, actually.' }, mafia: { name: "Mafia", side: 'mafia', image: '', flavorText: 'You are a member of the mafia. Every night, you get together with the other mafia members to eliminate someone in the town. The townsfolk aren\'t all that happy with that, however.' }, hooker: { name: "Hooker", side: 'town', image: '', flavorText: 'You are the hooker. Every night, you can visit someone in the town. The person you visit can\'t execute any actions that night.', onNight: { target: {side: 'any', count: 'single'}, priority: 5, callback: MafiaFunctions.roleBlock } }, doctor: { name: "Doctor", side: 'town', image: '', flavorText: 'You are the doctor. Every night, you can visit someone in the town. This person can\'t die that night.', onNight: { target: {side: 'any', count: 'single'}, priority: 4, callback: MafiaFunctions.protect } }, cop: { name: "Cop", side: 'town', image: '', flavorText: 'You are the cop. Every night, you can visit someone in town. When the night is over, you\'ll receive a report with that person\'s alignment.', onNight: { target: {side: 'any', count: 'single'}, priority: -1, callback: MafiaFunctions.copReport } }, werewolf: { name: "Werewolf", side: 'solo', image: '', flavorText: 'You are the werewolf. You\'re not aligned with either town or mafia, and instead kill someone every night. You win if you\'re the only remaining player.', victoryText: 'The wolf howls victorious, knowing he came out of this mess alive, and with some lunch as well.', onNight: { target: {side: 'any', count: 'single'}, priority: 2, callback: MafiaFunctions.killTarget } } };