'use strict'; const assert = require('assert').strict; const userUtils = require('../../users-utils'); const User = userUtils.User; const Connection = userUtils.Connection; const trivia = require('../../../.server-dist/chat-plugins/trivia'); const Trivia = trivia.Trivia; const FirstModeTrivia = trivia.FirstModeTrivia; const TimerModeTrivia = trivia.TimerModeTrivia; const NumberModeTrivia = trivia.NumberModeTrivia; function makeUser(name, connection) { const user = new User(connection); user.forceRename(name, true); Users.users.set(user.id, user); user.joinRoom('trivia', connection); return user; } function destroyUser(user) { if (!user || !user.connected) return false; user.resetName(); user.disconnectAll(); user.destroy(); } describe('Trivia', function () { before(function () { Rooms.global.addChatRoom('Trivia'); this.room = Rooms.get('trivia'); }); beforeEach(function () { const questions = [{question: '', answers: ['answer'], category: 'ae'}]; this.user = makeUser('Morfent', new Connection('127.0.0.1')); this.tarUser = makeUser('ReallyNotMorfent', new Connection('127.0.0.2')); this.game = this.room.game = new Trivia(this.room, 'first', 'ae', 'short', questions); }); afterEach(function () { destroyUser(this.user); destroyUser(this.tarUser); if (this.room.game) { clearTimeout(this.room.game.phaseTimeout); this.room.game.phaseTimeout = null; this.room.game.destroy(); } }); after(function () { this.user = null; this.tarUser = null; this.room.destroy(); this.room = null; }); it('should add new players', function () { this.game.addTriviaPlayer(this.user); assert.equal(this.game.playerCount, 1); }); it('should not add a player if they have already joined', function () { this.game.addTriviaPlayer(this.user); assert.throws(() => this.game.addTriviaPlayer(this.user)); assert.equal(this.game.playerCount, 1); }); it('should not add a player if another one on the same IP has joined', function () { this.game.addTriviaPlayer(this.user); const user2 = makeUser('Not Morfent', new Connection('127.0.0.1')); assert.throws(() => this.game.addTriviaPlayer(user2)); assert.equal(this.game.playerCount, 1); destroyUser(user2); }); it('should not add a player if another player had their username previously', function () { const userid = this.user.id; const name = this.user.name; this.game.addTriviaPlayer(this.user); this.user.forceRename('Not Morfent', true); this.user.previousIDs.push(userid); const user2 = makeUser(name, new Connection('127.0.0.3')); assert.throws(() => this.game.addTriviaPlayer(user2)); assert.equal(this.game.playerCount, 1); destroyUser(user2); }); it('should not add a player if they were kicked from the game', function () { this.game.kickedUsers.add(this.tarUser.id); assert.throws(() => this.game.addTriviaPlayer(this.tarUser)); assert.equal(this.game.playerCount, 0); }); it('should kick players from the game', function () { this.game.addTriviaPlayer(this.tarUser); this.game.kick(this.tarUser, this.user); assert.equal(this.game.playerCount, 0); }); it('should not kick players already kicked from the game', function () { this.game.addTriviaPlayer(this.tarUser); this.game.kick(this.tarUser, this.user); assert.throws(() => this.game.kick(this.tarUser, this.user)); }); it('should not kick users who were kicked under another name', function () { this.game.addTriviaPlayer(this.tarUser); this.game.kick(this.tarUser, this.user); const userid = this.tarUser.id; this.tarUser.forceRename('Not Morfent', true); this.tarUser.previousIDs.push(userid); assert.throws(() => this.game.addTriviaPlayer(this.tarUser)); assert.equal(this.game.playerCount, 0); }); it('should not add users who were kicked under another IP', function () { this.game.addTriviaPlayer(this.tarUser); this.game.kick(this.tarUser, this.user); const name = this.tarUser.name; this.tarUser.resetName(); const user2 = makeUser(name, new Connection('127.0.0.2')); assert.throws(() => this.game.addTriviaPlayer(user2)); assert.equal(this.game.playerCount, 0); destroyUser(user2); }); it('should not kick users that aren\'t players in the game', function () { assert.throws(() => this.game.kick(this.tarUser, this.user)); assert.equal(this.game.playerCount, 0); }); it('should make players leave the game', function () { this.game.addTriviaPlayer(this.user); assert.equal(typeof this.game.playerTable[this.user.id], 'object'); this.game.leave(this.user); assert.equal(typeof this.game.playerTable[this.user.id], 'undefined'); }); it('should not make users who are not players leave the game', function () { assert.equal(typeof this.game.playerTable[this.user.id], 'undefined'); assert.throws(() => this.game.leave(this.user)); }); it('should verify answers correctly', function () { this.game.askQuestion(); assert.equal(this.game.verifyAnswer('answer'), true); assert.equal(this.game.verifyAnswer('anser'), true); assert.equal(this.game.verifyAnswer('not the right answer'), false); }); context('marking player absence', function () { beforeEach(function () { const questions = [null, null].fill({question: '', answers: ['answer'], category: 'ae'}); const game = new FirstModeTrivia(this.room, 'first', 'ae', 'short', questions); this.user = makeUser('Morfent', new Connection('127.0.0.1')); this.user2 = makeUser('user2', new Connection('127.0.0.2')); this.user3 = makeUser('user3', new Connection('127.0.0.3')); this.user.joinRoom(this.room); game.addTriviaPlayer(this.user); this.user2.joinRoom(this.room); game.addTriviaPlayer(this.user2); this.user3.joinRoom(this.room); game.addTriviaPlayer(this.user3); game.start(); game.askQuestion(); clearTimeout(game.phaseTimeout); game.phaseTimeout = null; this.game = this.room.game = game; this.player = this.room.game.playerTable[this.user.id]; }); afterEach(function () { destroyUser(this.user); destroyUser(this.user2); destroyUser(this.user3); if (this.room.game) { clearTimeout(this.game.phaseTimeout); this.game.phaseTimeout = null; this.game.destroy(); } }); it('should mark a player absent on leave and pause the game', function () { this.user.leaveRoom(this.room); assert.equal(this.player.isAbsent, true); assert.equal(this.game.phase, 'limbo'); assert.equal(this.game.phaseTimeout, null); }); it('should unpause the game once enough players have returned', function () { this.user.leaveRoom(this.room); this.user.joinRoom(this.room); assert.equal(this.player.isAbsent, false); assert.equal(this.game.phase, 'question'); assert(this.game.phaseTimeout); }); }); context('first mode', function () { beforeEach(function () { const questions = [{question: '', answers: ['answer'], category: 'ae'}]; const game = new FirstModeTrivia(this.room, 'first', 'ae', 'short', questions); this.user = makeUser('Morfent', new Connection('127.0.0.1')); this.user2 = makeUser('user2', new Connection('127.0.0.2')); this.user3 = makeUser('user3', new Connection('127.0.0.3')); game.addTriviaPlayer(this.user); game.addTriviaPlayer(this.user2); game.addTriviaPlayer(this.user3); game.start(); game.askQuestion(); this.game = this.room.game = game; this.player = game.playerTable[this.user.id]; }); afterEach(function () { destroyUser(this.user); destroyUser(this.user2); destroyUser(this.user3); if (this.room.game) { clearTimeout(this.game.phaseTimeout); this.game.phaseTimeout = null; this.game.destroy(); } }); it('should calculate player points correctly', function () { const points = this.game.calculatePoints(); assert.equal(points, 5); }); it('should allow users to answer questions correctly', function () { this.game.answerQuestion('answer', this.user); assert.equal(this.player.correctAnswers, 1); }); it('should mark players who answer incorrectly', function () { this.game.answerQuestion('not the right answer', this.user); assert.equal(this.player.correctAnswers, 0); }); it('should only reward a player points once per question', function () { this.game.answerQuestion('answer', this.user); assert.throws(() => this.game.answerQuestion('answer', this.user)); assert.equal(this.player.correctAnswers, 1); }); it('should clear player answers if none answer correctly', function () { this.game.answerQuestion('not the right answer', this.user); this.game.tallyAnswers(); assert.equal(this.player.answer, ''); }); it('should not give NaN points to correct responders', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert(!isNaN(this.player.points)); }); }); context('timer mode', function () { beforeEach(function () { const questions = [{question: '', answers: ['answer'], category: 'ae'}]; const game = new TimerModeTrivia(this.room, 'first', 'ae', 'short', questions); this.user = makeUser('Morfent', new Connection('127.0.0.1')); this.user2 = makeUser('user2', new Connection('127.0.0.2')); this.user3 = makeUser('user3', new Connection('127.0.0.3')); game.addTriviaPlayer(this.user); game.addTriviaPlayer(this.user2); game.addTriviaPlayer(this.user3); game.start(); game.askQuestion(); this.game = this.room.game = game; this.player = game.playerTable[this.user.id]; }); afterEach(function () { destroyUser(this.user); destroyUser(this.user2); destroyUser(this.user3); if (this.room.game) { clearTimeout(this.game.phaseTimeout); this.game.phaseTimeout = null; this.game.destroy(); } }); it('should calculate points correctly', function () { const totalDiff = 1e9; let diff = -1; for (let i = 6; i--;) { diff += totalDiff / 5; const points = this.game.calculatePoints(diff, totalDiff); assert.equal(points, i); } }); it('should set players as having answered correctly or incorrectly', function () { this.game.answerQuestion('not the right answer', this.user); assert.equal(this.player.isCorrect, false); this.game.answerQuestion('answer', this.user); assert.equal(this.player.isCorrect, true); }); it('should give points for correct answers', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert.equal(this.player.correctAnswers, 1); }); it('should choose the quicker answerer on tie', function (done) { this.game.answerQuestion('answer', this.user); setImmediate(() => { this.game.answerQuestion('answer', this.user2); this.game.tallyAnswers(); const hrtimeToNanoseconds = hrtime => hrtime[0] * 1e9 + hrtime[1]; const playerNs = hrtimeToNanoseconds(this.player.answeredAt); const player2Ns = hrtimeToNanoseconds(this.game.playerTable[this.user2.id].answeredAt); assert(playerNs <= player2Ns); done(); }); }); it('should not give NaN points to correct responders', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert(!isNaN(this.player.points)); }); }); context('number mode', function () { beforeEach(function () { const questions = [{question: '', answers: ['answer'], category: 'ae'}]; const game = new NumberModeTrivia(this.room, 'first', 'ae', 'short', questions); this.user = makeUser('Morfent', new Connection('127.0.0.1')); this.user2 = makeUser('user2', new Connection('127.0.0.2')); this.user3 = makeUser('user3', new Connection('127.0.0.3')); game.addTriviaPlayer(this.user); game.addTriviaPlayer(this.user2); game.addTriviaPlayer(this.user3); game.start(); game.askQuestion(); this.game = this.room.game = game; this.player = game.playerTable[this.user.id]; }); afterEach(function () { destroyUser(this.user); destroyUser(this.user2); destroyUser(this.user3); if (this.room.game) { clearTimeout(this.game.phaseTimeout); this.game.phaseTimeout = null; this.game.destroy(); } }); it('should calculate points correctly', function () { this.game.playerCount = 5; for (let i = 1; i <= 5; i++) { assert.equal(this.game.calculatePoints(i), 6 - i); } }); // Number mode's answerQuestion prototype method is identical // to that of timer mode. it('should not give points for answering incorrectly', function () { this.game.answerQuestion('not the right answer', this.user); this.game.tallyAnswers(); assert.equal(this.player.correctAnswers, 0); }); it('should give points for answering correctly', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert.equal(this.player.correctAnswers, 1); }); it('should not give NaN points to correct responders', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert(!isNaN(this.player.points)); }); }); context('alt merging', () => { it('should only allow merging approved alts', () => { trivia.triviaData.leaderboard = { annika: [0, 0, 0], heartofetheria: [0, 0, 0], somerandomreg: [0, 0, 0], }; assert.throws(() => trivia.mergeAlts('annika', 'heartofetheria')); trivia.requestAltMerge('annika', 'somerandomreg'); trivia.requestAltMerge('heartofetheria', 'somerandomreg'); assert.throws(() => trivia.mergeAlts('annika', 'heartofetheria')); trivia.requestAltMerge('annika', 'heartofetheria'); assert.doesNotThrow(() => trivia.mergeAlts('annika', 'heartofetheria')); }); it('should correctly merge alts', () => { trivia.triviaData.leaderboard = { annika: [3, 2, 1], heartofetheria: [1, 2, 3], }; trivia.requestAltMerge('heartofetheria', 'annika'); trivia.mergeAlts('heartofetheria', 'annika'); assert.deepEqual(trivia.triviaData.leaderboard.annika, [4, 4, 4]); assert.equal(trivia.triviaData.leaderboard.heartofetheria, undefined); }); }); });