/* eslint max-len: ["error", 240] */ import {Dex, toID} from '../sim/dex'; import {PRNG, PRNGSeed} from '../sim/prng'; export interface TeamData { typeCount: {[k: string]: number}; typeComboCount: {[k: string]: number}; baseFormes: {[k: string]: number}; megaCount?: number; zCount?: number; has: {[k: string]: number}; forceResult: boolean; weaknesses: {[k: string]: number}; resistances: {[k: string]: number}; weather?: string; eeveeLimCount?: number; gigantamax?: boolean; } export class RandomTeams { dex: ModdedDex; gen: number; factoryTier: string; format: Format; prng: PRNG; constructor(format: Format | string, prng: PRNG | PRNGSeed | null) { format = Dex.getFormat(format); this.dex = Dex.forFormat(format); this.gen = this.dex.gen; this.factoryTier = ''; this.format = format; this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng); } setSeed(prng?: PRNG | PRNGSeed) { this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng); } getTeam(options?: PlayerOptions | null): PokemonSet[] { const generatorName = typeof this.format.team === 'string' && this.format.team.startsWith('random') ? this.format.team + 'Team' : ''; // @ts-ignore return this[generatorName || 'randomTeam'](options); } randomChance(numerator: number, denominator: number) { return this.prng.randomChance(numerator, denominator); } sample(items: readonly T[]): T { return this.prng.sample(items); } random(m?: number, n?: number) { return this.prng.next(m, n); } /** * Remove an element from an unsorted array significantly faster * than .splice */ fastPop(list: any[], index: number) { // If an array doesn't need to be in order, replacing the // element at the given index with the removed element // is much, much faster than using list.splice(index, 1). const length = list.length; const element = list[index]; list[index] = list[length - 1]; list.pop(); return element; } /** * Remove a random element from an unsorted array and return it. * Uses the battle's RNG if in a battle. */ sampleNoReplace(list: any[]) { const length = list.length; const index = this.random(length); return this.fastPop(list, index); } // checkAbilities(selectedAbilities, defaultAbilities) { // if (!selectedAbilities.length) return true; // const selectedAbility = selectedAbilities.pop(); // const isValid = false; // for (const i = 0; i < defaultAbilities.length; i++) { // const defaultAbility = defaultAbilities[i]; // if (!defaultAbility) break; // if (defaultAbility.includes(selectedAbility)) { // defaultAbilities.splice(i, 1); // isValid = this.checkAbilities(selectedAbilities, defaultAbilities); // if (isValid) break; // defaultAbilities.splice(i, 0, defaultAbility); // } // } // if (!isValid) selectedAbilities.push(selectedAbility); // return isValid; // } // hasMegaEvo(species) { // if (!species.otherFormes) return false; // const firstForme = this.dex.getSpecies(species.otherFormes[0]); // return !!firstForme.isMega; // } randomCCTeam(): RandomTeamsTypes.RandomSet[] { const dex = this.dex; const team = []; const natures = Object.keys(this.dex.data.Natures); const items = Object.keys(this.dex.data.Items); const random6 = this.random6Pokemon(); for (let i = 0; i < 6; i++) { let forme = random6[i]; let species = dex.getSpecies(forme); if (species.isNonstandard) species = dex.getSpecies(species.baseSpecies); // Random legal item let item = ''; if (this.gen >= 2) { do { item = this.sample(items); } while (this.dex.getItem(item).gen > this.gen || this.dex.data.Items[item].isNonstandard); } // Make sure forme is legal if (species.battleOnly) { if (typeof species.battleOnly === 'string') { species = dex.getSpecies(species.battleOnly); } else { species = dex.getSpecies(this.sample(species.battleOnly)); } forme = species.name; } else if (species.requiredItems && !species.requiredItems.some(req => toID(req) === item)) { if (!species.changesFrom) throw new Error(`${species.name} needs a changesFrom value`); species = dex.getSpecies(species.changesFrom); forme = species.name; } // Make sure that a base forme does not hold any forme-modifier items. let itemData = this.dex.getItem(item); if (itemData.forcedForme && forme === this.dex.getSpecies(itemData.forcedForme).baseSpecies) { do { item = this.sample(items); itemData = this.dex.getItem(item); } while (itemData.gen > this.gen || itemData.isNonstandard || itemData.forcedForme && forme === this.dex.getSpecies(itemData.forcedForme).baseSpecies); } // Random legal ability const abilities = Object.values(species.abilities).filter(a => this.dex.getAbility(a).gen <= this.gen); const ability: string = this.gen <= 2 ? 'None' : this.sample(abilities); // Four random unique moves from the movepool let moves; let pool = ['struggle']; if (forme === 'Smeargle') { pool = Object.keys(this.dex.data.Moves).filter(moveid => { const move = this.dex.data.Moves[moveid]; return !(move.isNonstandard || move.isZ || move.isMax || move.realMove); }); } else { let learnset = this.dex.data.Learnsets[species.id] && this.dex.data.Learnsets[species.id].learnset && !['gastrodoneast', 'pumpkaboosuper', 'zygarde10'].includes(species.id) ? this.dex.data.Learnsets[species.id].learnset : this.dex.data.Learnsets[this.dex.getSpecies(species.baseSpecies).id].learnset; if (learnset) { pool = Object.keys(learnset).filter( moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen))) ); } if (species.changesFrom) { learnset = this.dex.data.Learnsets[toID(species.changesFrom)].learnset; const basePool = Object.keys(learnset!).filter( moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen))) ); pool = [...new Set(pool.concat(basePool))]; } } if (pool.length <= 4) { moves = pool; } else { moves = [this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool)]; } // Random EVs const evs: StatsTable = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0}; const s: StatName[] = ["hp", "atk", "def", "spa", "spd", "spe"]; let evpool = 510; do { const x = this.sample(s); const y = this.random(Math.min(256 - evs[x], evpool + 1)); evs[x] += y; evpool -= y; } while (evpool > 0); // Random IVs const ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)}; // Random nature const nature = this.sample(natures); // Level balance--calculate directly from stats rather than using some silly lookup table const mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807 let stats = species.baseStats; // If Wishiwashi, use the school-forme's much higher stats if (species.baseSpecies === 'Wishiwashi') stats = Dex.getSpecies('wishiwashischool').baseStats; // Modified base stat total assumes 31 IVs, 85 EVs in every stat let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10; mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5; mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5; mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5; mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5; mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5; let level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate while (level < 100) { mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10); mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); // Since damage is roughly proportional to level mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5); mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5); mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5); if (mbst >= mbstmin) break; level++; } // Random happiness const happiness = this.random(256); // Random shininess const shiny = this.randomChance(1, 1024); team.push({ name: species.baseSpecies, species: species.name, gender: species.gender, item: item, ability: ability, moves: moves, evs: evs, ivs: ivs, nature: nature, level: level, happiness: happiness, shiny: shiny, }); } return team; } random6Pokemon() { // Pick six random pokemon--no repeats, even among formes // Also need to either normalize for formes or select formes at random // Unreleased are okay but no CAP const last = [0, 151, 251, 386, 493, 649, 721, 807, 890][this.gen]; const pool: number[] = []; for (const id in this.dex.data.FormatsData) { if (!this.dex.data.Pokedex[id] || this.dex.data.FormatsData[id].isNonstandard && this.dex.data.FormatsData[id].isNonstandard !== 'Unobtainable') continue; const num = this.dex.data.Pokedex[id].num; if (num <= 0 || pool.includes(num)) continue; if (num > last) break; pool.push(num); } const hasDexNumber: {[k: string]: number} = {}; for (let i = 0; i < 6; i++) { const num = this.sampleNoReplace(pool); hasDexNumber[num] = i; } const formes: string[][] = [[], [], [], [], [], []]; for (const id in this.dex.data.Pokedex) { if (!(this.dex.data.Pokedex[id].num in hasDexNumber)) continue; const species = this.dex.getSpecies(id); if (species.gen <= this.gen && (!species.isNonstandard || species.isNonstandard === 'Unobtainable')) { formes[hasDexNumber[species.num]].push(species.name); } } const sixPokemon = []; for (let i = 0; i < 6; i++) { if (!formes[i].length) { throw new Error("Invalid pokemon gen " + this.gen + ": " + JSON.stringify(formes) + " numbers " + JSON.stringify(hasDexNumber)); } sixPokemon.push(this.sample(formes[i])); } return sixPokemon; } randomHCTeam(): PokemonSet[] { const team = []; const itemPool = Object.keys(this.dex.data.Items); const abilityPool = Object.keys(this.dex.data.Abilities); const movePool = Object.keys(this.dex.data.Moves); const naturePool = Object.keys(this.dex.data.Natures); const random6 = this.random6Pokemon(); for (let i = 0; i < 6; i++) { // Choose forme const species = this.dex.getSpecies(random6[i]); // Random unique item let item = ''; if (this.gen >= 2) { do { item = this.sampleNoReplace(itemPool); } while (this.dex.getItem(item).gen > this.gen || this.dex.data.Items[item].isNonstandard); } // Random unique ability let ability = 'None'; if (this.gen >= 3) { do { ability = this.sampleNoReplace(abilityPool); } while (this.dex.getAbility(ability).gen > this.gen || this.dex.data.Abilities[ability].isNonstandard); } // Random unique moves const m = []; do { const moveid = this.sampleNoReplace(movePool); const move = this.dex.getMove(moveid); if (move.gen <= this.gen && !move.isNonstandard && !move.name.startsWith('Hidden Power ')) { m.push(moveid); } } while (m.length < 4); // Random EVs const evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0}; const s: StatName[] = ['hp', 'atk', 'def', 'spa', 'spd', 'spe']; if (this.gen === 6) { let evpool = 510; do { const x = this.sample(s); const y = this.random(Math.min(256 - evs[x], evpool + 1)); evs[x] += y; evpool -= y; } while (evpool > 0); } else { for (const x of s) { evs[x] = this.random(256); } } // Random IVs const ivs: StatsTable = { hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32), }; // Random nature const nature = this.sample(naturePool); // Level balance const mbstmin = 1307; const stats = species.baseStats; let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10; mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5; mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5; mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5; mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5; mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5; let level = Math.floor(100 * mbstmin / mbst); while (level < 100) { mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10); mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5); mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5); mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5); if (mbst >= mbstmin) break; level++; } // Random happiness const happiness = this.random(256); // Random shininess const shiny = this.randomChance(1, 1024); team.push({ name: species.baseSpecies, species: species.name, gender: species.gender, item: item, ability: ability, moves: m, evs: evs, ivs: ivs, nature: nature, level: level, happiness: happiness, shiny: shiny, }); } return team; } queryMoves(moves: string[] | null, hasType: {[k: string]: boolean} = {}, hasAbility: {[k: string]: boolean} = {}, movePool: string[] = []) { // This is primarily a helper function for random setbuilder functions. const counter: {[k: string]: any} = { Physical: 0, Special: 0, Status: 0, damage: 0, recovery: 0, stab: 0, inaccurate: 0, priority: 0, recoil: 0, drain: 0, sound: 0, adaptability: 0, contrary: 0, ironfist: 0, serenegrace: 0, sheerforce: 0, skilllink: 0, strongjaw: 0, technician: 0, physicalsetup: 0, specialsetup: 0, mixedsetup: 0, speedsetup: 0, physicalpool: 0, specialpool: 0, hazards: 0, damagingMoves: [], damagingMoveIndex: {}, setupType: '', Bug: 0, Dark: 0, Dragon: 0, Electric: 0, Fairy: 0, Fighting: 0, Fire: 0, Flying: 0, Ghost: 0, Grass: 0, Ground: 0, Ice: 0, Normal: 0, Poison: 0, Psychic: 0, Rock: 0, Steel: 0, Water: 0, }; let typeDef: string; for (typeDef in this.dex.data.TypeChart) { counter[typeDef] = 0; } if (!moves || !moves.length) return counter; // Moves that restore HP: const RecoveryMove = [ 'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis', ]; // Moves which drop stats: const ContraryMove = [ 'closecombat', 'leafstorm', 'overheat', 'superpower', 'vcreate', ]; // Moves that boost Attack: const PhysicalSetup = [ 'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'poweruppunch', 'swordsdance', ]; // Moves which boost Special Attack: const SpecialSetup = [ 'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow', ]; // Moves which boost Attack AND Special Attack: const MixedSetup = [ 'clangoroussoul', 'growth', 'happyhour', 'holdhands', 'noretreat', 'shellsmash', 'workup', ]; // Moves which boost Speed: const SpeedSetup = [ 'agility', 'autotomize', 'flamecharge', 'rockpolish', 'shiftgear', ]; // Moves that shouldn't be the only STAB moves: const NoStab = [ 'accelerock', 'aquajet', 'bounce', 'breakingswipe', 'explosion', 'fakeout', 'firstimpression', 'flamecharge', 'flipturn', 'iceshard', 'machpunch', 'pluck', 'pursuit', 'quickattack', 'selfdestruct', 'skydrop', 'suckerpunch', 'watershuriken', 'clearsmog', 'eruption', 'icywind', 'incinerate', 'meteorbeam', 'snarl', 'vacuumwave', 'voltswitch', 'waterspout', ]; // Iterate through all moves we've chosen so far and keep track of what they do: for (const [k, moveId] of moves.entries()) { const move = this.dex.getMove(moveId); const moveid = move.id; let movetype = move.type; if (['judgment', 'multiattack', 'revelationdance'].includes(moveid)) movetype = Object.keys(hasType)[0]; if (move.damage || move.damageCallback) { // Moves that do a set amount of damage: counter['damage']++; counter.damagingMoves.push(move); counter.damagingMoveIndex[moveid] = k; } else { // Are Physical/Special/Status moves: counter[move.category]++; } // Moves that have a low base power: if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter['technician']++; // Moves that hit up to 5 times: if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter['skilllink']++; if (move.recoil || move.hasCrashDamage) counter['recoil']++; if (move.drain) counter['drain']++; // Moves which have a base power, but aren't super-weak like Rapid Spin: if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'infestation' || moveid === 'naturepower') { counter[movetype]++; if (hasType[movetype]) { counter['adaptability']++; // STAB: // Certain moves aren't acceptable as a Pokemon's only STAB attack if (!NoStab.includes(moveid) && (moveid !== 'hiddenpower' || Object.keys(hasType).length === 1)) { counter['stab']++; // Ties between Physical and Special setup should broken in favor of STABs counter[move.category] += 0.1; } } else if (movetype === 'Normal' && (hasAbility['Aerilate'] || hasAbility['Galvanize'] || hasAbility['Pixilate'] || hasAbility['Refrigerate'])) { counter['stab']++; } else if (move.priority === 0 && (hasAbility['Libero'] || hasAbility['Protean']) && !NoStab.includes(moveid)) { counter['stab']++; } else if (movetype === 'Steel' && hasAbility['Steelworker']) { counter['stab']++; } if (move.flags['bite']) counter['strongjaw']++; if (move.flags['punch']) counter['ironfist']++; if (move.flags['sound']) counter['sound']++; counter.damagingMoves.push(move); counter.damagingMoveIndex[moveid] = k; } // Moves with secondary effects: if (move.secondary) { counter['sheerforce']++; if (move.secondary.chance && move.secondary.chance >= 20 && move.secondary.chance < 100) { counter['serenegrace']++; } } // Moves with low accuracy: if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter['inaccurate']++; // Moves with non-zero priority: if (move.category !== 'Status' && (move.priority !== 0 || (moveid === 'grassyglide' && hasAbility['Grassy Surge']))) { counter['priority']++; } // Moves that change stats: if (RecoveryMove.includes(moveid)) counter['recovery']++; if (ContraryMove.includes(moveid)) counter['contrary']++; if (PhysicalSetup.includes(moveid)) { counter['physicalsetup']++; counter.setupType = 'Physical'; } else if (SpecialSetup.includes(moveid)) { counter['specialsetup']++; counter.setupType = 'Special'; } if (MixedSetup.includes(moveid)) counter['mixedsetup']++; if (SpeedSetup.includes(moveid)) counter['speedsetup']++; if (['spikes', 'stealthrock', 'stickyweb', 'toxicspikes'].includes(moveid)) counter['hazards']++; } // Keep track of the available moves for (const moveid of movePool) { const move = this.dex.getMove(moveid); if (move.damageCallback) continue; if (move.category === 'Physical') counter['physicalpool']++; if (move.category === 'Special') counter['specialpool']++; } // Choose a setup type: if (counter['mixedsetup']) { counter.setupType = 'Mixed'; } else if (counter['physicalsetup'] && counter['specialsetup']) { const pool = { Physical: counter.Physical + counter['physicalpool'], Special: counter.Special + counter['specialpool'], }; if (pool.Physical === pool.Special) { if (counter.Physical > counter.Special) counter.setupType = 'Physical'; if (counter.Special > counter.Physical) counter.setupType = 'Special'; } else { counter.setupType = pool.Physical > pool.Special ? 'Physical' : 'Special'; } } else if (counter.setupType === 'Physical') { if ((counter.Physical < 2 && (!counter.stab || !counter['physicalpool'])) && (!moves.includes('rest') || !moves.includes('sleeptalk'))) { counter.setupType = ''; } } else if (counter.setupType === 'Special') { if ((counter.Special < 2 && (!counter.stab || !counter['specialpool'])) && (!moves.includes('rest') || !moves.includes('sleeptalk')) && (!moves.includes('wish') || !moves.includes('protect'))) { counter.setupType = ''; } } counter['Physical'] = Math.floor(counter['Physical']); counter['Special'] = Math.floor(counter['Special']); return counter; } randomSet(species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false, isDoubles = false): RandomTeamsTypes.RandomSet { species = this.dex.getSpecies(species); let forme = species.name; let gmax = false; if (typeof species.battleOnly === 'string') { // Only change the forme. The species has custom moves, and may have different typing and requirements. forme = species.battleOnly; } if (species.cosmeticFormes) { forme = this.sample([species.name].concat(species.cosmeticFormes)); } if (species.name.endsWith('-Gmax')) { forme = species.name.slice(0, -5); gmax = true; } const randMoves = !isDoubles ? species.randomBattleMoves : (species.randomDoubleBattleMoves || species.randomBattleMoves); const movePool = (randMoves || Object.keys(this.dex.data.Learnsets[species.id]!.learnset!)).slice(); const rejectedPool = []; const moves: string[] = []; let ability = ''; let item = ''; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85, }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, }; const hasType: {[k: string]: true} = {}; hasType[species.types[0]] = true; if (species.types[1]) { hasType[species.types[1]] = true; } const hasAbility: {[k: string]: true} = {}; hasAbility[species.abilities[0]] = true; if (species.abilities[1]) { hasAbility[species.abilities[1]] = true; } if (species.abilities['H']) { hasAbility[species.abilities['H']] = true; } let hasMove: {[k: string]: boolean} = {}; let counter; do { // Keep track of all moves we have: hasMove = {}; for (const moveid of moves) { hasMove[moveid] = true; } // Choose next 4 moves from learnset/viable moves and add them to moves list: const pool = (movePool.length ? movePool : rejectedPool); while (moves.length < 4 && pool.length) { const moveid = this.sampleNoReplace(pool); hasMove[moveid] = true; moves.push(moveid); } counter = this.queryMoves(moves, hasType, hasAbility, movePool); // Iterate through the moves again, this time to cull them: for (const [k, moveId] of moves.entries()) { const move = this.dex.getMove(moveId); const moveid = move.id; let rejected = false; let isSetup = false; switch (moveid) { // Not very useful without their supporting moves case 'acrobatics': case 'junglehealing': if (!counter.setupType && !isDoubles) rejected = true; break; case 'destinybond': case 'healbell': if (movePool.includes('protect') || movePool.includes('wish')) rejected = true; break; case 'dualwingbeat': case 'fly': case 'storedpower': if (!hasType[move.type] && !counter.setupType && !!counter.Status) rejected = true; break; case 'fireblast': if (hasAbility['Serene Grace'] && (!hasMove['trick'] || counter.Status > 1)) rejected = true; break; case 'firepunch': if (movePool.includes('bellydrum') || hasMove['earthquake'] && movePool.includes('substitute')) rejected = true; break; case 'flamecharge': case 'sacredsword': if (counter.damagingMoves.length < 3 && !counter.setupType) rejected = true; if (!hasType['Grass'] && movePool.includes('swordsdance')) rejected = true; break; case 'futuresight': if (!counter.Status || !hasMove['teleport']) rejected = true; break; case 'hypervoice': if (hasType['Electric'] && movePool.includes('thunderbolt')) rejected = true; break; case 'payback': case 'psychocut': if (!counter.Status || hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'rest': if (movePool.includes('sleeptalk')) rejected = true; if (!hasMove['sleeptalk'] && (movePool.includes('bulkup') || movePool.includes('calmmind') || movePool.includes('coil') || movePool.includes('curse'))) rejected = true; break; case 'sleeptalk': if (!hasMove['rest']) rejected = true; if (movePool.length > 1 && !hasAbility['Contrary']) { const rest = movePool.indexOf('rest'); if (rest >= 0) this.fastPop(movePool, rest); } break; case 'switcheroo': case 'trick': if (counter.Physical + counter.Special < 3 || hasMove['futuresight'] || hasMove['rapidspin']) rejected = true; break; case 'trickroom': if (counter.damagingMoves.length < 2 || movePool.includes('nastyplot') || isLead || teamDetails.stickyWeb) rejected = true; break; case 'zenheadbutt': if (movePool.includes('boltstrike')) rejected = true; break; // Set up once and only if we have the moves for it case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance': if (counter.setupType !== 'Physical') rejected = true; if (counter.Physical + counter['physicalpool'] < 2 && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true; if (moveid === 'swordsdance' && hasMove['dragondance']) rejected = true; isSetup = true; break; case 'calmmind': case 'nastyplot': if (counter.setupType !== 'Special') rejected = true; if (counter.Special + counter['specialpool'] < 2 && (!hasMove['rest'] || !hasMove['sleeptalk']) && (!hasMove['wish'] || !hasMove['protect'])) rejected = true; if (hasMove['healpulse'] || moveid === 'calmmind' && hasMove['trickroom']) rejected = true; isSetup = true; break; case 'quiverdance': isSetup = true; break; case 'clangoroussoul': case 'shellsmash': case 'workup': if (counter.setupType !== 'Mixed') rejected = true; if (counter.damagingMoves.length + counter['physicalpool'] + counter['specialpool'] < 2) rejected = true; isSetup = true; break; case 'agility': case 'autotomize': case 'rockpolish': case 'shiftgear': if (counter.damagingMoves.length < 2 || hasMove['rest']) rejected = true; if (movePool.includes('calmmind') || movePool.includes('nastyplot')) rejected = true; if (!counter.setupType) isSetup = true; break; // Bad after setup case 'counter': case 'reversal': if (counter.setupType) rejected = true; break; case 'firstimpression': case 'glare': case 'icywind': case 'tailwind': case 'waterspout': if ((counter.setupType && !isDoubles) || !!counter['speedsetup'] || hasMove['rest']) rejected = true; break; case 'bulletpunch': case 'rockblast': if (!!counter['speedsetup'] || counter.damagingMoves.length < 2) rejected = true; break; case 'closecombat': case 'flashcannon': case 'pollenpuff': if ((hasMove['substitute'] && !hasType['Fighting']) || hasMove['toxic'] && movePool.includes('substitute')) rejected = true; if (moveid === 'closecombat' && (hasMove['highjumpkick'] || movePool.includes('highjumpkick')) && !counter.setupType) rejected = true; break; case 'defog': if (counter.setupType || hasMove['healbell'] || hasMove['toxicspikes'] || teamDetails.defog) rejected = true; break; case 'fakeout': if (counter.setupType || hasMove['protect'] || hasMove['rapidspin'] || hasMove['substitute'] || hasMove['uturn']) rejected = true; break; case 'healingwish': case 'memento': if (counter.setupType || !!counter['recovery'] || hasMove['substitute'] || hasMove['uturn']) rejected = true; break; case 'highjumpkick': case 'machpunch': if (hasMove['curse']) rejected = true; break; case 'leechseed': case 'teleport': if (counter.setupType || !!counter['speedsetup']) rejected = true; break; case 'partingshot': if (!!counter['speedsetup'] || hasMove['bulkup'] || hasMove['uturn']) rejected = true; break; case 'protect': if ((counter.setupType && !hasMove['wish'] && !isDoubles) || hasMove['rest'] && hasMove['sleeptalk']) rejected = true; if (counter.Status < 2 && !hasAbility['Hunger Switch'] && !hasAbility['Speed Boost'] && !isDoubles) rejected = true; if (movePool.includes('leechseed') || movePool.includes('toxic') && !hasMove['wish']) rejected = true; if (isDoubles && (movePool.includes('fakeout') || movePool.includes('shellsmash') || movePool.includes('spore') || hasMove['tailwind'] || hasMove['waterspout'])) rejected = true; break; case 'rapidspin': if (hasMove['curse'] || hasMove['nastyplot'] || hasMove['shellsmash'] || teamDetails.rapidSpin) rejected = true; if (counter.setupType && counter['Fighting'] >= 2) rejected = true; break; case 'shadowsneak': if (hasMove['substitute'] || hasMove['trickroom']) rejected = true; if (hasMove['dualwingbeat'] || hasMove['toxic'] || hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'spikes': if (counter.setupType || teamDetails.spikes && teamDetails.spikes > 1) rejected = true; break; case 'stealthrock': if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] || hasMove['substitute'] || hasMove['trickroom'] || teamDetails.stealthRock) rejected = true; break; case 'stickyweb': if (counter.setupType === 'Special' || teamDetails.stickyWeb) rejected = true; break; case 'taunt': if (hasMove['nastyplot'] || hasMove['swordsdance']) rejected = true; break; case 'thunderwave': case 'voltswitch': if (counter.setupType || !!counter['speedsetup'] || hasMove['raindance']) rejected = true; if (isDoubles && (hasMove['electroweb'] || hasMove['nuzzle'])) rejected = true; break; case 'toxic': if (counter.setupType || hasMove['sludgewave'] || hasMove['thunderwave'] || hasMove['willowisp']) rejected = true; break; case 'toxicspikes': if (counter.setupType || teamDetails.toxicSpikes) rejected = true; break; case 'uturn': if (!!counter['speedsetup'] || (counter.setupType && (!hasType['Bug'] || !counter.recovery))) rejected = true; if (isDoubles && hasMove['leechlife']) rejected = true; break; // Ineffective having both // Attacks: case 'explosion': if (!!counter['recovery'] || hasMove['painsplit'] || hasMove['wish']) rejected = true; if (!!counter['speedsetup'] || hasMove['curse'] || hasMove['drainpunch'] || hasMove['rockblast']) rejected = true; break; case 'facade': if (!!counter['recovery'] || movePool.includes('doubleedge')) rejected = true; break; case 'quickattack': if (!!counter['speedsetup'] || hasType['Rock'] && !!counter.Status) rejected = true; if (counter.Physical > 3 && movePool.includes('uturn')) rejected = true; break; case 'blazekick': if (counter.Special >= 1) rejected = true; break; case 'firefang': case 'flamethrower': if (hasMove['heatwave'] || hasMove['overheat'] || hasMove['fireblast'] && counter.setupType !== 'Physical') rejected = true; break; case 'overheat': if (hasMove['flareblitz'] || isDoubles && hasMove['calmmind']) rejected = true; break; case 'aquajet': case 'psychicfangs': if (hasMove['rapidspin'] || hasMove['taunt']) rejected = true; break; case 'aquatail': case 'flipturn': case 'retaliate': if (hasMove['aquajet'] || !!counter.Status) rejected = true; break; case 'hydropump': if (hasMove['scald'] && ((counter.Special < 4 && !hasMove['uturn']) || (species.types.length > 1 && counter.stab < 3))) rejected = true; break; case 'scald': if (hasMove['waterpulse']) rejected = true; break; case 'thunderbolt': if (hasMove['powerwhip']) rejected = true; break; case 'gigadrain': if (hasMove['uturn'] || hasType['Poison'] && !counter['Poison']) rejected = true; break; case 'leafblade': if ((hasMove['leafstorm'] || movePool.includes('leafstorm')) && counter.setupType !== 'Physical') rejected = true; break; case 'leafstorm': if (hasMove['gigadrain'] && !!counter.Status) rejected = true; if (isDoubles && hasMove['energyball']) rejected = true; break; case 'powerwhip': if (hasMove['leechlife'] || !hasType['Grass'] && counter.Physical > 3 && movePool.includes('uturn')) rejected = true; break; case 'woodhammer': if (hasMove['hornleech'] && counter.Physical < 4) rejected = true; break; case 'freezedry': if ((hasMove['blizzard'] && counter.setupType) || hasMove['icebeam'] && counter.Special < 4) rejected = true; if (movePool.includes('bodyslam') || movePool.includes('thunderwave') && hasType['Electric']) rejected = true; break; case 'bodypress': if (hasMove['mirrorcoat'] || hasMove['whirlwind']) rejected = true; if (hasMove['shellsmash'] || hasMove['earthquake'] && movePool.includes('shellsmash')) rejected = true; break; case 'circlethrow': if (hasMove['stormthrow'] && !hasMove['rest']) rejected = true; break; case 'drainpunch': if (hasMove['closecombat'] || !hasType['Fighting'] && movePool.includes('swordsdance')) rejected = true; break; case 'dynamicpunch': case 'thunderouskick': if (hasMove['closecombat'] || hasMove['facade']) rejected = true; break; case 'focusblast': if (movePool.includes('shellsmash') || hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'hammerarm': if (hasMove['fakeout']) rejected = true; break; case 'seismictoss': if (hasMove['protect'] && hasType['Water']) rejected = true; break; case 'stormthrow': if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'superpower': if (hasMove['hydropump'] || counter.Physical >= 4 && movePool.includes('uturn')) rejected = true; if (hasMove['substitute'] && !hasAbility['Contrary']) rejected = true; if (hasAbility['Contrary']) isSetup = true; break; case 'poisonjab': if (!hasType['Poison'] && counter.Status >= 2) rejected = true; break; case 'earthquake': if (hasMove['bonemerang'] || hasMove['substitute'] && movePool.includes('toxic')) rejected = true; if (movePool.includes('bodypress') && movePool.includes('shellsmash')) rejected = true; if (isDoubles && (hasMove['earthpower'] || hasMove['highhorsepower'])) rejected = true; break; case 'scorchingsands': if (hasMove['earthpower'] || hasMove['toxic'] && movePool.includes('earthpower')) rejected = true; if (hasMove['willowisp']) rejected = true; break; case 'airslash': if ((hasMove['hurricane'] && !counter.setupType) || hasMove['rest'] && hasMove['sleeptalk']) rejected = true; if (movePool.includes('flamethrower') || hasAbility['Simple'] && !!counter['recovery']) rejected = true; break; case 'bravebird': if (hasMove['dragondance']) rejected = true; break; case 'hurricane': if (hasAbility['Tinted Lens'] && counter.setupType && !isDoubles) rejected = true; break; case 'photongeyser': if (hasMove['morningsun']) rejected = true; break; case 'psychic': if (hasMove['psyshock'] && (counter.setupType || isDoubles)) rejected = true; break; case 'psyshock': if ((hasMove['psychic'] || hasAbility['Pixilate']) && counter.Special < 4 && !counter.setupType) rejected = true; if (hasAbility['Multiscale'] && !counter.setupType) rejected = true; if (isDoubles && hasMove['psychic']) rejected = true; break; case 'bugbuzz': if (hasMove['uturn'] && !counter.setupType) rejected = true; break; case 'leechlife': if (isDoubles && hasMove['lunge']) rejected = true; if (movePool.includes('firstimpression') || movePool.includes('spikes')) rejected = true; break; case 'stoneedge': if (hasMove['rockblast'] || hasMove['rockslide'] || !!counter.Status && movePool.includes('rockslide')) rejected = true; if (hasAbility['Guts'] && (!hasMove['dynamicpunch'] || hasMove['spikes'])) rejected = true; break; case 'poltergeist': if (hasMove['knockoff']) rejected = true; break; case 'shadowball': if (hasAbility['Pixilate'] && (counter.setupType || counter.Status > 1)) rejected = true; if (isDoubles && hasMove ['phantomforce']) rejected = true; break; case 'shadowclaw': if (hasType['Steel'] && hasMove['shadowsneak'] && counter.Physical < 4) rejected = true; break; case 'dragonpulse': case 'spacialrend': if (hasMove['dracometeor'] && counter.Special < 4) rejected = true; break; case 'darkpulse': if ((hasMove['foulplay'] || hasMove['knockoff'] || hasMove['suckerpunch'] || hasMove['defog']) && counter.setupType !== 'Special') rejected = true; break; case 'knockoff': if (hasMove['darkestlariat']) rejected = true; break; case 'suckerpunch': if (counter.damagingMoves.length < 2 || counter['Dark'] > 1 && !hasType['Dark']) rejected = true; if (hasMove['rest']) rejected = true; break; case 'meteormash': if (movePool.includes('extremespeed')) rejected = true; break; case 'dazzlinggleam': if (hasMove['fleurcannon'] || hasMove['moonblast'] || hasMove['petaldance']) rejected = true; break; // Status: case 'bodyslam': case 'clearsmog': if (hasMove['sludgebomb'] || hasMove['toxic'] && !hasType['Normal']) rejected = true; if (hasMove['trick'] || movePool.includes('recover')) rejected = true; break; case 'haze': if ((hasMove['stealthrock'] || movePool.includes('stealthrock')) && !teamDetails.stealthRock) rejected = true; break; case 'hypnosis': if (hasMove['voltswitch']) rejected = true; break; case 'willowisp': case 'yawn': if (hasMove['thunderwave'] || hasMove['toxic']) rejected = true; break; case 'painsplit': case 'recover': case 'synthesis': if (hasMove['rest'] || hasMove['wish']) rejected = true; if (moveid === 'synthesis' && hasMove['gigadrain']) rejected = true; break; case 'roost': if (hasMove['throatchop'] || hasMove['stoneedge'] && !hasType['Rock']) rejected = true; break; case 'reflect': case 'lightscreen': if (teamDetails.screens) rejected = true; break; case 'substitute': if (hasMove['facade'] || hasMove['rest'] || hasMove['uturn']) rejected = true; if (movePool.includes('bulkup') || movePool.includes('painsplit') || movePool.includes('roost') || movePool.includes('calmmind') && !counter['recovery']) rejected = true; if (isDoubles && movePool.includes('powerwhip')) rejected = true; break; case 'helpinghand': if (hasMove['acupressure']) rejected = true; break; case 'wideguard': if (hasMove['protect']) rejected = true; break; } // This move doesn't satisfy our setup requirements: if (((move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical')) && moveid !== 'photongeyser') { // Reject STABs last in case the setup type changes later on const stabs: number = counter[species.types[0]] + (counter[species.types[1]] || 0); if (!hasType[move.type] || stabs > 1 || counter[move.category] < 2) rejected = true; } // Pokemon should have moves that benefit their types, stats, or ability if (!rejected && !move.damage && !isSetup && !move.weather && !move.stallingMove && (isDoubles || (!['facade', 'lightscreen', 'reflect', 'sleeptalk', 'spore', 'substitute', 'switcheroo', 'toxic', 'whirlpool'].includes(moveid) && (move.category !== 'Status' || !move.flags.heal))) && (!counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || (counter[counter.setupType] + counter.Status > 3 && !counter.hazards)) && ( (!counter.stab && counter['physicalpool'] + counter['specialpool'] > 0) || (hasType['Bug'] && movePool.includes('megahorn')) || (hasType['Dark'] && (!counter['Dark'] || (hasMove['suckerpunch'] && (movePool.includes('knockoff') || movePool.includes('wickedblow'))))) || (hasType['Dragon'] && !counter['Dragon'] && !hasMove['dragonascent'] && !hasMove['substitute'] && !(hasMove['rest'] && hasMove['sleeptalk'])) || (hasType['Electric'] && (!counter['Electric'] || movePool.includes('thunder'))) || (hasType['Fairy'] && !counter['Fairy'] && (movePool.includes('dazzlinggleam') || movePool.includes('fleurcannon') || movePool.includes('moonblast') || movePool.includes('playrough'))) || (hasType['Fighting'] && (!counter['Fighting'] || !counter.stab)) || (hasType['Fire'] && (!counter['Fire'] || movePool.includes('flareblitz')) && !hasMove['bellydrum']) || ((hasType['Flying'] || hasMove['swordsdance']) && !counter['Flying'] && (movePool.includes('airslash') || movePool.includes('bravebird') || movePool.includes('dualwingbeat') || movePool.includes('oblivionwing'))) || (hasType['Ghost'] && (!counter['Ghost'] || movePool.includes('poltergeist') || movePool.includes('spectralthief')) && !counter['Dark']) || (hasType['Grass'] && !counter['Grass'] && (species.baseStats.atk >= 100 || movePool.includes('leafstorm'))) || (hasType['Ground'] && !counter['Ground']) || (hasType['Ice'] && (!counter['Ice'] || movePool.includes('iciclecrash') || (hasAbility['Snow Warning'] && movePool.includes('blizzard')))) || ((hasType['Normal'] && hasAbility['Guts'] && movePool.includes('facade')) || (hasAbility['Pixilate'] && !counter['Normal'])) || (hasType['Poison'] && !counter['Poison'] && (hasType['Ground'] || hasType['Psychic'] || counter.setupType || movePool.includes('gunkshot'))) || (hasType['Psychic'] && !counter['Psychic'] && !hasType['Ghost'] && !hasType['Steel'] && (hasAbility['Psychic Surge'] || counter.setupType || movePool.includes('psychicfangs'))) || (hasType['Rock'] && !counter['Rock'] && species.baseStats.atk >= 80) || ((hasType['Steel'] || hasAbility['Steelworker']) && (!counter['Steel'] || (hasMove['bulletpunch'] && counter.stab < 2)) && species.baseStats.atk >= 95) || (hasType['Water'] && ((!counter['Water'] && !hasMove['hypervoice']) || movePool.includes('hypervoice'))) || ((hasAbility['Moody'] || hasMove['wish']) && movePool.includes('protect')) || (((hasMove['lightscreen'] && movePool.includes('reflect')) || (hasMove['reflect'] && movePool.includes('lightscreen'))) && !teamDetails.screens) || ((movePool.includes('morningsun') || movePool.includes('recover') || movePool.includes('roost') || movePool.includes('slackoff') || movePool.includes('softboiled')) && !!counter.Status && !counter.setupType && !hasMove['healingwish'] && !hasMove['switcheroo'] && !hasMove['trick'] && !hasMove['trickroom'] && !isDoubles) || (movePool.includes('milkdrink') || movePool.includes('quiverdance') || movePool.includes('stickyweb') && !counter.setupType && !teamDetails.stickyWeb) || (isLead && movePool.includes('stealthrock') && !!counter.Status && !counter.setupType && !counter['speedsetup'] && !hasMove['substitute']) || (isDoubles && species.baseStats.def >= 140 && movePool.includes('bodypress')) )) { // Reject Status, non-STAB, or low basepower moves if (move.category === 'Status' || !hasType[move.type] || move.basePower && move.basePower < 50 && !move.multihit && !hasAbility['Technician']) { rejected = true; } } // Sleep Talk shouldn't be selected without Rest if (moveid === 'rest' && rejected) { const sleeptalk = movePool.indexOf('sleeptalk'); if (sleeptalk >= 0) { if (movePool.length < 2) { rejected = false; } else { this.fastPop(movePool, sleeptalk); } } } // Remove rejected moves from the move list if (rejected && movePool.length) { if (move.category !== 'Status' && !move.damage) rejectedPool.push(moves[k]); moves.splice(k, 1); break; } if (rejected && rejectedPool.length) { moves.splice(k, 1); break; } } } while (moves.length < 4 && (movePool.length || rejectedPool.length)); const abilities: string[] = Object.values(species.abilities); abilities.sort((a, b) => this.dex.getAbility(b).rating - this.dex.getAbility(a).rating); let ability0 = this.dex.getAbility(abilities[0]); let ability1 = this.dex.getAbility(abilities[1]); let ability2 = this.dex.getAbility(abilities[2]); if (abilities[1]) { if (abilities[2] && ability1.rating <= ability2.rating && this.randomChance(1, 2)) { [ability1, ability2] = [ability2, ability1]; } if (ability0.rating <= ability1.rating && this.randomChance(1, 2)) { [ability0, ability1] = [ability1, ability0]; } else if (ability0.rating - 0.6 <= ability1.rating && this.randomChance(2, 3)) { [ability0, ability1] = [ability1, ability0]; } ability = ability0.name; let rejectAbility: boolean; do { rejectAbility = false; if (['Cloud Nine', 'Flare Boost', 'Hydration', 'Ice Body', 'Innards Out', 'Insomnia', 'Misty Surge', 'Quick Feet', 'Rain Dish', 'Snow Cloak', 'Steadfast', 'Steam Engine', 'Weak Armor'].includes(ability)) { rejectAbility = true; } else if (['Adaptability', 'Contrary', 'Serene Grace', 'Skill Link', 'Strong Jaw'].includes(ability)) { rejectAbility = !counter[toID(ability)]; } else if (ability === 'Analytic') { rejectAbility = (hasMove['rapidspin'] || species.nfe || isDoubles); } else if (ability === 'Blaze') { rejectAbility = (isDoubles && hasAbility['Solar Power']); } else if (ability === 'Bulletproof' || ability === 'Overcoat') { rejectAbility = (counter.setupType && hasAbility['Soundproof']); } else if (ability === 'Chlorophyll') { rejectAbility = (species.baseStats.spe > 100 || !counter['Fire'] && !hasMove['sunnyday'] && !teamDetails['sun']); } else if (ability === 'Competitive') { rejectAbility = (counter['Special'] < 2 || hasMove['rest'] && hasMove['sleeptalk']); } else if (ability === 'Compound Eyes' || ability === 'No Guard') { rejectAbility = !counter['inaccurate']; } else if (ability === 'Cursed Body') { rejectAbility = hasAbility['Infiltrator']; } else if (ability === 'Defiant') { rejectAbility = !counter['Physical']; } else if (ability === 'Download') { rejectAbility = counter.damagingMoves.length < 3; } else if (ability === 'Early Bird') { rejectAbility = (hasType['Grass'] && isDoubles); } else if (ability === 'Flash Fire') { rejectAbility = (this.dex.getEffectiveness('Fire', species) < -1 || hasAbility['Drought']); } else if (ability === 'Gluttony') { rejectAbility = !hasMove['bellydrum']; } else if (ability === 'Guts') { rejectAbility = (!hasMove['facade'] && !hasMove['sleeptalk'] && !species.nfe); } else if (ability === 'Harvest') { rejectAbility = (hasAbility['Frisk'] && !isDoubles); } else if (ability === 'Hustle' || ability === 'Inner Focus') { rejectAbility = (counter.Physical < 2 || hasAbility['Iron Fist']); } else if (ability === 'Infiltrator') { rejectAbility = ((hasMove['rest'] && hasMove['sleeptalk']) || isDoubles && hasAbility['Clear Body']); } else if (ability === 'Intimidate') { rejectAbility = (hasMove['bodyslam'] || hasMove['bounce'] || hasMove['tripleaxel']); } else if (ability === 'Iron Fist') { rejectAbility = (counter['ironfist'] < 2 || hasMove['dynamicpunch']); } else if (ability === 'Justified') { rejectAbility = (isDoubles && hasAbility['Inner Focus']); } else if (ability === 'Lightning Rod') { rejectAbility = (species.types.includes('Ground') || counter.setupType === 'Physical'); } else if (ability === 'Limber') { rejectAbility = species.types.includes('Electric'); } else if (ability === 'Liquid Voice') { rejectAbility = !hasMove['hypervoice']; } else if (ability === 'Magic Guard') { rejectAbility = (hasAbility['Tinted Lens'] && !counter.Status && !isDoubles); } else if (ability === 'Mold Breaker') { rejectAbility = (hasAbility['Adaptability'] || hasAbility['Scrappy'] || (hasAbility['Sheer Force'] && !!counter['sheerforce']) || hasAbility['Unburden'] && counter.setupType); } else if (ability === 'Moxie') { rejectAbility = (counter.Physical < 2 || hasMove['stealthrock']); } else if (ability === 'Neutralizing Gas') { rejectAbility = !hasMove['toxicspikes']; } else if (ability === 'Overgrow') { rejectAbility = !counter['Grass']; } else if (ability === 'Own Tempo') { rejectAbility = !hasMove['petaldance']; } else if (ability === 'Power Construct') { rejectAbility = (species.forme === '10%' && !isDoubles); } else if (ability === 'Prankster') { rejectAbility = !counter['Status']; } else if (ability === 'Pressure') { rejectAbility = (counter.setupType || counter.Status < 2 || isDoubles); } else if (ability === 'Refrigerate') { rejectAbility = !counter['Normal']; } else if (ability === 'Regenerator') { rejectAbility = hasAbility['Magic Guard']; } else if (ability === 'Reckless' || ability === 'Rock Head') { rejectAbility = !counter['recoil']; } else if (ability === 'Sand Force' || ability === 'Sand Veil') { rejectAbility = !teamDetails['sand']; } else if (ability === 'Sand Rush') { rejectAbility = (!teamDetails['sand'] && (!counter.setupType || !counter['Rock'] || hasMove['rapidspin'])); } else if (ability === 'Sap Sipper') { rejectAbility = hasMove['roost']; } else if (ability === 'Scrappy') { rejectAbility = (hasMove['earthquake'] && hasMove['milkdrink']); } else if (ability === 'Screen Cleaner') { rejectAbility = !!teamDetails['screens']; } else if (ability === 'Shadow Tag') { rejectAbility = (species.name === 'Gothitelle' && !isDoubles); } else if (ability === 'Shed Skin') { rejectAbility = hasMove['dragondance']; } else if (ability === 'Sheer Force') { rejectAbility = (!counter['sheerforce'] || hasAbility['Guts']); } else if (ability === 'Slush Rush') { rejectAbility = (!teamDetails['hail'] && !hasAbility['Swift Swim']); } else if (ability === 'Sniper') { rejectAbility = (counter['Water'] > 1 && !hasMove['focusenergy']); } else if (ability === 'Steely Spirit') { rejectAbility = (hasMove['fakeout'] && !isDoubles); } else if (ability === 'Sturdy') { rejectAbility = (hasMove['bulkup'] || !!counter['recoil'] || hasAbility['Solid Rock']); } else if (ability === 'Swarm') { rejectAbility = (!counter['Bug'] || !!counter['recovery']); } else if (ability === 'Sweet Veil') { rejectAbility = hasType['Grass']; } else if (ability === 'Swift Swim') { rejectAbility = (!hasMove['raindance'] && (hasAbility['Intimidate'] || (hasAbility['Lightning Rod'] && !counter.setupType) || hasAbility['Rock Head'] || hasAbility['Slush Rush'] || hasAbility['Water Absorb'])); } else if (ability === 'Synchronize') { rejectAbility = counter.Status < 3; } else if (ability === 'Technician') { rejectAbility = (!counter['technician'] || hasMove['tailslap'] || hasAbility['Punk Rock'] || movePool.includes('snarl')); } else if (ability === 'Tinted Lens') { rejectAbility = (hasMove['defog'] || hasMove['hurricane'] || counter.Status > 2 && !counter.setupType); } else if (ability === 'Torrent') { rejectAbility = (hasMove['focusenergy'] || hasMove['hypervoice']); } else if (ability === 'Tough Claws') { rejectAbility = (hasType['Steel'] && !hasMove['fakeout']); } else if (ability === 'Unaware') { rejectAbility = (counter.setupType || hasMove['stealthrock']); } else if (ability === 'Unburden') { rejectAbility = (hasAbility['Prankster'] || !counter.setupType && !isDoubles); } else if (ability === 'Volt Absorb') { rejectAbility = (this.dex.getEffectiveness('Electric', species) < -1); } else if (ability === 'Water Absorb') { rejectAbility = (hasMove['raindance'] || hasAbility['Drizzle'] || hasAbility['Strong Jaw'] || hasAbility['Unaware'] || hasAbility['Volt Absorb']); } if (rejectAbility) { if (ability === ability0.name && ability1.rating >= 1) { ability = ability1.name; } else if (ability === ability1.name && abilities[2] && ability2.rating >= 1) { ability = ability2.name; } else { // Default to the highest rated ability if all are rejected ability = abilities[0]; rejectAbility = false; } } } while (rejectAbility); if (species.name === 'Azumarill' && !isDoubles) { ability = 'Sap Sipper'; } else if (forme === 'Copperajah' && gmax) { ability = 'Heavy Metal'; } else if (hasAbility['Guts'] && (hasMove['facade'] || (hasMove['rest'] && hasMove['sleeptalk']))) { ability = 'Guts'; } else if (hasAbility['Moxie'] && (counter.Physical > 3 || hasMove['bounce']) && !isDoubles) { ability = 'Moxie'; } else if (isDoubles) { if (hasAbility['Competitive'] && ability !== 'Shadow Tag' && ability !== 'Strong Jaw') ability = 'Competitive'; if (hasAbility['Curious Medicine'] && this.randomChance(1, 2)) ability = 'Curious Medicine'; if (hasAbility['Friend Guard']) ability = 'Friend Guard'; if (hasAbility['Gluttony'] && hasMove['recycle']) ability = 'Gluttony'; if (hasAbility['Guts']) ability = 'Guts'; if (hasAbility['Harvest']) ability = 'Harvest'; if (hasAbility['Healer'] && hasAbility['Natural Cure']) ability = 'Healer'; if (hasAbility['Intimidate']) ability = 'Intimidate'; if (hasAbility['Klutz'] && ability === 'Limber') ability = 'Klutz'; if (hasAbility['Magic Guard'] && ability !== 'Friend Guard' && ability !== 'Unaware') ability = 'Magic Guard'; if (hasAbility['Ripen']) ability = 'Ripen'; if (hasAbility['Stalwart']) ability = 'Stalwart'; if (hasAbility['Storm Drain']) ability = 'Storm Drain'; if (hasAbility['Telepathy'] && (ability === 'Pressure' || hasAbility['Analytic'])) ability = 'Telepathy'; } } else { ability = ability0.name; } item = !isDoubles ? 'Leftovers' : 'Sitrus Berry'; if (species.requiredItems) { item = this.sample(species.requiredItems); // First, the extra high-priority items } else if (['Corsola', 'Garchomp', 'Tangrowth'].includes(species.name) && !!counter.Status && !counter.setupType && !isDoubles) { item = 'Rocky Helmet'; } else if (species.name === 'Eternatus' && counter.Status < 2) { item = 'Metronome'; } else if (species.name === 'Froslass' && !isDoubles) { item = 'Wide Lens'; } else if (species.name === 'Latios' && counter.Special === 2 && !isDoubles) { item = 'Soul Dew'; } else if (species.name === 'Lopunny') { item = isDoubles ? 'Iron Ball' : 'Toxic Orb'; } else if (species.baseSpecies === 'Marowak') { item = 'Thick Club'; } else if (species.baseSpecies === 'Pikachu') { forme = 'Pikachu' + this.sample(['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner', '-World']); item = 'Light Ball'; } else if (species.name === 'Regieleki' && !isDoubles) { item = 'Normal Gem'; } else if (species.name === 'Shedinja') { item = (!teamDetails.defog && !teamDetails.rapidSpin && !isDoubles) ? 'Heavy-Duty Boots' : 'Focus Sash'; } else if (species.name === 'Shuckle' && hasMove['stickyweb']) { item = 'Mental Herb'; } else if (species.name === 'Unfezant' || hasMove['focusenergy']) { item = 'Scope Lens'; } else if (species.name === 'Wobbuffet' || ['Cheek Pouch', 'Harvest', 'Ripen'].includes(ability)) { item = 'Sitrus Berry'; } else if (ability === 'Gluttony') { item = this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki']) + ' Berry'; } else if (ability === 'Gorilla Tactics' || ability === 'Imposter' || (ability === 'Magnet Pull' && hasMove['bodypress'] && !isDoubles)) { item = 'Choice Scarf'; } else if (hasMove['trick'] || hasMove['switcheroo'] && !isDoubles) { if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter['priority'] && ability !== 'Triage') { item = 'Choice Scarf'; } else { item = (counter.Physical > counter.Special) ? 'Choice Band' : 'Choice Specs'; } } else if (species.evos.length && !hasMove['uturn']) { item = 'Eviolite'; } else if (hasMove['bellydrum']) { item = (!!counter['priority'] || !hasMove['substitute']) ? 'Sitrus Berry' : 'Salac Berry'; } else if (hasMove['geomancy'] || hasMove['meteorbeam']) { item = 'Power Herb'; } else if (hasMove['shellsmash']) { item = (ability === 'Sturdy' && !isLead && !isDoubles) ? 'Heavy-Duty Boots' : 'White Herb'; } else if (ability === 'Guts' && (counter.Physical > 2 || isDoubles)) { item = hasType['Fire'] ? 'Toxic Orb' : 'Flame Orb'; } else if (ability === 'Magic Guard' && counter.damagingMoves.length > 1) { item = hasMove['counter'] ? 'Focus Sash' : 'Life Orb'; } else if (ability === 'Sheer Force' && !!counter['sheerforce']) { item = 'Life Orb'; } else if (ability === 'Unburden') { item = (hasMove['closecombat'] || hasMove['curse']) ? 'White Herb' : 'Sitrus Berry'; } else if (hasMove['acrobatics']) { item = (ability === 'Grassy Surge') ? 'Grassy Seed' : ''; } else if (hasMove['auroraveil'] || hasMove['lightscreen'] && hasMove['reflect']) { item = 'Light Clay'; } else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Shed Skin') { item = 'Chesto Berry'; } else if (hasMove['hypnosis'] && ability === 'Beast Boost') { item = 'Blunder Policy'; } else if (this.dex.getEffectiveness('Rock', species) >= 2 && !isDoubles) { item = 'Heavy-Duty Boots'; // Doubles } else if (isDoubles && (hasMove['dragonenergy'] || hasMove['eruption'] || hasMove['waterspout']) && counter.damagingMoves.length >= 4) { item = 'Choice Scarf'; } else if (isDoubles && hasMove['blizzard'] && ability !== 'Snow Warning' && !teamDetails['hail']) { item = 'Blunder Policy'; } else if (isDoubles && this.dex.getEffectiveness('Rock', species) >= 2 && !hasType['Flying']) { item = 'Heavy-Duty Boots'; } else if (isDoubles && counter.Physical >= 4 && (hasType['Dragon'] || hasType['Fighting'] || hasType['Rock'] || hasMove['flipturn'] || hasMove['uturn']) && !hasMove['fakeout'] && !hasMove['feint'] && !hasMove['rapidspin'] && !hasMove['suckerpunch'] ) { item = (!counter['priority'] && !hasAbility['Speed Boost'] && !hasMove['aerialace'] && species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && this.randomChance(1, 2)) ? 'Choice Scarf' : 'Choice Band'; } else if (isDoubles && ((counter.Special >= 4 && (hasType['Dragon'] || hasType ['Fighting'] || hasType['Rock'] || hasMove['voltswitch'])) || (counter.Special >= 3 && (hasMove['flipturn'] || hasMove['uturn'])) && !hasMove['acidspray'] && !hasMove['electroweb']) ) { item = (species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && this.randomChance(1, 2)) ? 'Choice Scarf' : 'Choice Specs'; } else if (isDoubles && counter.damagingMoves.length >= 4 && species.baseStats.hp + species.baseStats.def + species.baseStats.spd >= 280) { item = 'Assault Vest'; } else if (isDoubles && counter.damagingMoves.length >= 3 && species.baseStats.spe >= 60 && ability !== 'Multiscale' && ability !== 'Sturdy' && !hasMove['acidspray'] && !hasMove['clearsmog'] && !hasMove['electroweb'] && !hasMove['fakeout'] && !hasMove['feint'] && !hasMove['icywind'] && !hasMove['incinerate'] && !hasMove['naturesmadness'] && !hasMove['rapidspin'] && !hasMove['snarl'] && !hasMove['uturn'] ) { item = (ability === 'Defeatist' || species.baseStats.hp + species.baseStats.def + species.baseStats.spd >= 275) ? 'Sitrus Berry' : 'Life Orb'; // Medium priority } else if (counter.Physical >= 4 && ability !== 'Serene Grace' && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && (!hasMove['tailslap'] || hasMove['uturn']) && !isDoubles) { const scarfReqs = ( (species.baseStats.atk >= 100 || ability === 'Huge Power') && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && ability !== 'Speed Boost' && !counter['priority'] && !hasMove['aerialace'] && !hasMove['bounce'] && !hasMove['dualwingbeat'] ); item = (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Band'; } else if (counter.Physical >= 3 && (hasMove['copycat'] || hasMove['memento'] || hasMove['partingshot']) && !hasMove['rapidspin'] && !isDoubles) { item = 'Choice Band'; } else if ((counter.Special >= 4 || (counter.Special >= 3 && (hasMove['flipturn'] || hasMove['partingshot'] || hasMove['uturn']))) && !isDoubles) { const scarfReqs = species.baseStats.spa >= 100 && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && ability !== 'Tinted Lens' && !counter.Physical; item = (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Specs'; } else if (((counter.Physical >= 3 && hasMove['defog']) || (counter.Special >= 3 && hasMove['healingwish'])) && !counter['priority'] && !hasMove['uturn'] && !isDoubles) { item = 'Choice Scarf'; } else if (hasMove['raindance'] || hasMove['sunnyday'] || (ability === 'Speed Boost' && !counter['hazards']) || ability === 'Stance Change' && counter.damagingMoves.length >= 3) { item = 'Life Orb'; } else if (this.dex.getEffectiveness('Rock', species) >= 1 && (['Defeatist', 'Emergency Exit', 'Multiscale'].includes(ability) || hasMove['courtchange'] || hasMove['defog'] || hasMove['rapidspin']) && !isDoubles) { item = 'Heavy-Duty Boots'; } else if (species.name === 'Necrozma-Dusk-Mane' || (this.dex.getEffectiveness('Ground', species) < 2 && !!counter['speedsetup'] && counter.damagingMoves.length >= 3 && species.baseStats.hp + species.baseStats.def + species.baseStats.spd >= 300) ) { item = 'Weakness Policy'; } else if (counter.damagingMoves.length >= 4 && species.baseStats.hp + species.baseStats.def + species.baseStats.spd >= 235) { item = 'Assault Vest'; } else if ((hasMove['clearsmog'] || hasMove['curse'] || hasMove['haze'] || hasMove['healbell'] || hasMove['protect'] || hasMove['sleeptalk'] || hasMove['strangesteam']) && (ability === 'Moody' || !isDoubles)) { item = 'Leftovers'; // Better than Leftovers } else if (isLead && !['Disguise', 'Sturdy'].includes(ability) && !hasMove['substitute'] && !counter['recoil'] && !counter['recovery'] && species.baseStats.hp + species.baseStats.def + species.baseStats.spd < 255 && !isDoubles) { item = 'Focus Sash'; } else if (ability === 'Water Bubble' && !isDoubles) { item = 'Mystic Water'; } else if (hasMove['clangoroussoul'] || hasMove['boomburst'] && !!counter['speedsetup']) { item = 'Throat Spray'; } else if (((this.dex.getEffectiveness('Rock', species) >= 1 && (!teamDetails.defog || ability === 'Intimidate' || hasMove['uturn'] || hasMove['voltswitch'])) || (hasMove['rapidspin'] && (ability === 'Regenerator' || !!counter['recovery']))) && !isDoubles ) { item = 'Heavy-Duty Boots'; } else if (this.dex.getEffectiveness('Ground', species) >= 2 && !hasType['Poison'] && ability !== 'Levitate' && !hasAbility['Iron Barbs'] && !isDoubles) { item = 'Air Balloon'; } else if (counter.damagingMoves.length >= 3 && !counter['damage'] && ability !== 'Sturdy' && !hasMove['foulplay'] && !hasMove['rapidspin'] && !hasMove['substitute'] && !hasMove['uturn'] && !isDoubles && (!!counter['speedsetup'] || hasMove['trickroom'] || !!counter['drain'] || hasMove['psystrike'] || (species.baseStats.spe > 40 && species.baseStats.hp + species.baseStats.def + species.baseStats.spd < 275)) ) { item = 'Life Orb'; } else if (counter.damagingMoves.length >= 4 && !counter['Dragon'] && !counter['Normal'] && !isDoubles) { item = 'Expert Belt'; } else if ((hasMove['dragondance'] || hasMove['swordsdance']) && !isDoubles && (hasMove['outrage'] || !hasType['Bug'] && !hasType['Fire'] && !hasType['Ground'] && !hasType['Normal'] && !hasType['Poison'] && !['Pastel Veil', 'Storm Drain'].includes(ability)) ) { item = 'Lum Berry'; } // For Trick / Switcheroo if (item === 'Leftovers' && hasType['Poison']) { item = 'Black Sludge'; } const level: number = (!isDoubles ? species.randomBattleLevel : species.randomDoubleBattleLevel) || 80; // Prepare optimal HP const srWeakness = (ability === 'Magic Guard' || item === 'Heavy-Duty Boots' ? 0 : this.dex.getEffectiveness('Rock', species)); while (evs.hp > 1) { const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (hasMove['substitute'] && (item === 'Sitrus Berry' || ability === 'Power Construct' || (hasMove['bellydrum'] && item === 'Salac Berry'))) { // Two Substitutes should activate Sitrus Berry if (hp % 4 === 0) break; } else if (hasMove['bellydrum'] && (item === 'Sitrus Berry' || ability === 'Gluttony')) { // Belly Drum should activate Sitrus Berry if (hp % 2 === 0) break; } else if (hasMove['substitute'] && hasMove['reversal']) { // Reversal users should be able to use four Substitutes if (hp % 4 > 0) break; } else { // Maximize number of Stealth Rock switch-ins if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break; } evs.hp -= 4; } if (hasMove['shellsidearm'] && item === 'Choice Specs') evs.atk -= 4; // Minimize confusion damage if (!counter['Physical'] && !hasMove['transform'] && (!hasMove['shellsidearm'] || !counter.Status)) { evs.atk = 0; ivs.atk = 0; } if (hasMove['gyroball'] || hasMove['trickroom']) { evs.spe = 0; ivs.spe = 0; } return { name: species.baseSpecies, species: forme, gender: species.gender, moves: moves, ability: ability, evs: evs, ivs: ivs, item: item, level: level, shiny: this.randomChance(1, 1024), gigantamax: gmax, }; } getPokemonPool(type: string, pokemon: RandomTeamsTypes.RandomSet[] = [], isMonotype = false) { const exclude = pokemon.map(p => toID(p.species)); const pokemonPool = []; for (const id in this.dex.data.FormatsData) { let species = this.dex.getSpecies(id); if (species.gen > this.gen || exclude.includes(species.id)) continue; if (isMonotype) { if (!species.types.includes(type)) continue; if (typeof species.battleOnly === 'string') { species = this.dex.getSpecies(species.battleOnly); if (!species.types.includes(type)) continue; } } pokemonPool.push(id); } return pokemonPool; } randomTeam() { const seed = this.prng.seed; const ruleTable = this.dex.getRuleTable(this.format); const pokemon: RandomTeamsTypes.RandomSet[] = []; // For Monotype const isMonotype = ruleTable.has('sametypeclause'); const typePool = Object.keys(this.dex.data.TypeChart); const type = this.sample(typePool); // PotD stuff let potd: Species | false = false; if (global.Config && Config.potd && ruleTable.has('potd')) { potd = this.dex.getSpecies(Config.potd); } const baseFormes: {[k: string]: number} = {}; const tierCount: {[k: string]: number} = {}; const typeCount: {[k: string]: number} = {}; const typeComboCount: {[k: string]: number} = {}; const teamDetails: RandomTeamsTypes.TeamDetails = {}; const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype); while (pokemonPool.length && pokemon.length < 6) { let species = this.dex.getSpecies(this.sampleNoReplace(pokemonPool)); if (!species.exists) continue; // Check if the forme has moves for random battle if (this.format.gameType === 'singles') { if (!species.randomBattleMoves) continue; } else { if (!species.randomDoubleBattleMoves) continue; } // Limit to one of each species (Species Clause) if (baseFormes[species.baseSpecies]) continue; // Adjust rate for species with multiple sets switch (species.baseSpecies) { case 'Arceus': case 'Silvally': if (this.randomChance(8, 9) && !isMonotype) continue; break; case 'Aegislash': case 'Basculin': case 'Gourgeist': case 'Meloetta': if (this.randomChance(1, 2)) continue; break; case 'Greninja': if (this.gen >= 7 && this.randomChance(1, 2)) continue; break; case 'Darmanitan': if (species.gen === 8 && this.randomChance(1, 2)) continue; break; case 'Magearna': case 'Toxtricity': case 'Zacian': case 'Zamazenta': case 'Zarude': case 'Appletun': case 'Blastoise': case 'Butterfree': case 'Copperajah': case 'Grimmsnarl': case 'Inteleon': case 'Rillaboom': case 'Snorlax': case 'Urshifu': if (this.gen >= 8 && this.randomChance(1, 2)) continue; break; } // Illusion shouldn't be on the last slot if (species.name === 'Zoroark' && pokemon.length > 4) continue; const tier = species.tier; const types = species.types; const typeCombo = types.slice().sort().join(); // Limit one Pokemon per tier, two for Monotype if ((tierCount[tier] >= (isMonotype ? 2 : 1)) && !this.randomChance(1, Math.pow(5, tierCount[tier]))) { continue; } if (!isMonotype) { // Limit two of any type let skip = false; for (const typeName of types) { if (typeCount[typeName] > 1) { skip = true; break; } } if (skip) continue; } // Limit one of any type combination, two in Monotype if (typeComboCount[typeCombo] >= (isMonotype ? 2 : 1)) continue; // The Pokemon of the Day if (!!potd && potd.exists && pokemon.length === 1) species = potd; const set = this.randomSet(species, teamDetails, pokemon.length === 0, this.format.gameType !== 'singles'); // Okay, the set passes, add it to our team pokemon.push(set); if (pokemon.length === 6) { // Set Zoroark's level to be the same as the last Pokemon const illusion = teamDetails['illusion']; if (illusion) pokemon[illusion - 1].level = pokemon[5].level; // Don't bother tracking details for the 6th Pokemon break; } // Now that our Pokemon has passed all checks, we can increment our counters baseFormes[species.baseSpecies] = 1; // Increment tier counter if (tierCount[tier]) { tierCount[tier]++; } else { tierCount[tier] = 1; } // Increment type counters for (const typeName of types) { if (typeName in typeCount) { typeCount[typeName]++; } else { typeCount[typeName] = 1; } } if (typeCombo in typeComboCount) { typeComboCount[typeCombo]++; } else { typeComboCount[typeCombo] = 1; } // Track what the team has if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails['rain'] = 1; if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails['sun'] = 1; if (set.ability === 'Sand Stream') teamDetails['sand'] = 1; if (set.ability === 'Snow Warning') teamDetails['hail'] = 1; if (set.moves.includes('spikes')) teamDetails['spikes'] = (teamDetails['spikes'] || 0) + 1; if (set.moves.includes('stealthrock')) teamDetails['stealthRock'] = 1; if (set.moves.includes('stickyweb')) teamDetails['stickyWeb'] = 1; if (set.moves.includes('toxicspikes')) teamDetails['toxicSpikes'] = 1; if (set.moves.includes('defog')) teamDetails['defog'] = 1; if (set.moves.includes('rapidspin')) teamDetails['rapidSpin'] = 1; if (set.moves.includes('auroraveil') || set.moves.includes('reflect') && set.moves.includes('lightscreen')) teamDetails['screens'] = 1; // For setting Zoroark's level if (set.ability === 'Illusion') teamDetails['illusion'] = pokemon.length; } if (pokemon.length < 6) throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); return pokemon; } randomCAP1v1Sets: AnyObject = require('./cap-1v1-sets.json'); randomCAP1v1Team() { const pokemon = []; const pokemonPool = Object.keys(this.randomCAP1v1Sets); while (pokemonPool.length && pokemon.length < 3) { const species = this.dex.getSpecies(this.sampleNoReplace(pokemonPool)); if (!species.exists) throw new Error(`Invalid Pokemon "${species}" in ${this.format}`); const setData: AnyObject = this.sample(this.randomCAP1v1Sets[species.name]); const set = { name: species.baseSpecies, species: species.name, gender: species.gender, item: (Array.isArray(setData.item) ? this.sample(setData.item) : setData.item) || '', ability: (Array.isArray(setData.ability) ? this.sample(setData.ability) : setData.ability), shiny: this.randomChance(1, 1024), evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.evs}, nature: setData.nature, ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.ivs || {}}, moves: setData.moves.map((move: any) => Array.isArray(move) ? this.sample(move) : move), }; pokemon.push(set); } return pokemon; } randomBSSFactorySets: AnyObject = require('./bss-factory-sets.json'); randomBSSFactorySet( species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails ): RandomTeamsTypes.RandomFactorySet | null { const id = toID(species.name); const setList = this.randomBSSFactorySets[id].sets; const movesMax: {[k: string]: number} = { batonpass: 1, stealthrock: 1, toxicspikes: 1, trickroom: 1, auroraveil: 1, }; const requiredMoves: {[k: string]: number} = {}; // Build a pool of eligible sets, given the team partners // Also keep track of sets with moves the team requires let effectivePool: {set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[] = []; const priorityPool = []; for (const curSet of setList) { let reject = false; let hasRequiredMove = false; const curSetMoveVariants = []; for (const move of curSet.moves) { const variantIndex = this.random(move.length); const moveId = toID(move[variantIndex]); if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) { reject = true; break; } if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) { hasRequiredMove = true; } curSetMoveVariants.push(variantIndex); } if (reject) continue; const set = {set: curSet, moveVariants: curSetMoveVariants}; effectivePool.push(set); if (hasRequiredMove) priorityPool.push(set); } if (priorityPool.length) effectivePool = priorityPool; if (!effectivePool.length) { if (!teamData.forceResult) return null; for (const curSet of setList) { effectivePool.push({set: curSet}); } } const setData = this.sample(effectivePool); const moves = []; for (const [i, moveSlot] of setData.set.moves.entries()) { moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot)); } return { name: setData.set.nickname || setData.set.name || species.baseSpecies, species: setData.set.species, gigantamax: setData.set.gigantamax, gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'), item: (Array.isArray(setData.set.item) ? this.sample(setData.set.item) : setData.set.item) || '', ability: (Array.isArray(setData.set.ability) ? this.sample(setData.set.ability) : setData.set.ability) || species.abilities['0'], shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny, level: setData.set.level || 50, happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness, evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs}, ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs}, nature: setData.set.nature || 'Serious', moves: moves, }; } randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] { const forceResult = (depth >= 4); const pokemon = []; const pokemonPool = Object.keys(this.randomBSSFactorySets); const teamData: TeamData = { typeCount: {}, typeComboCount: {}, baseFormes: {}, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {}, }; const requiredMoveFamilies: string[] = []; const requiredMoves: {[k: string]: string} = {}; const weatherAbilitiesSet: {[k: string]: string} = { drizzle: 'raindance', drought: 'sunnyday', snowwarning: 'hail', sandstream: 'sandstorm', }; const resistanceAbilities: {[k: string]: string[]} = { waterabsorb: ['Water'], flashfire: ['Fire'], lightningrod: ['Electric'], voltabsorb: ['Electric'], thickfat: ['Ice', 'Fire'], levitate: ['Ground'], }; while (pokemonPool.length && pokemon.length < 6) { // Weighted random sampling let maxUsage = 0; const sets: {[k: string]: number} = {}; for (const specie of pokemonPool) { if (teamData.baseFormes[this.dex.getSpecies(specie).baseSpecies]) continue; // Species Clause const usage: number = this.randomBSSFactorySets[specie].usage; sets[specie] = usage + maxUsage; maxUsage += usage; } const usage = this.random(1, maxUsage); let last = 0; let specie; for (const key of Object.keys(sets)) { if (usage > last && usage <= sets[key]) { specie = key; break; } last = sets[key]; } const species = this.dex.getSpecies(specie); if (!species.exists) continue; // Limit to one of each species (Species Clause) if (teamData.baseFormes[species.baseSpecies]) continue; // Limit 2 of any type (most of the time) const types = species.types; let skip = false; for (const type of types) { if (teamData.typeCount[type] > 1 && this.randomChance(4, 5)) { skip = true; break; } } if (skip) continue; const set = this.randomBSSFactorySet(species, teamData); if (!set) continue; // Limit 1 of any type combination let typeCombo = types.slice().sort().join(); if (set.ability === 'Drought' || set.ability === 'Drizzle') { // Drought and Drizzle don't count towards the type combo limit typeCombo = set.ability; } if (typeCombo in teamData.typeComboCount) continue; const itemData = this.dex.getItem(set.item); if (teamData.has[itemData.id]) continue; // Item Clause // Okay, the set passes, add it to our team pokemon.push(set); // Now that our Pokemon has passed all checks, we can update team data: for (const type of types) { if (type in teamData.typeCount) { teamData.typeCount[type]++; } else { teamData.typeCount[type] = 1; } } teamData.typeComboCount[typeCombo] = 1; teamData.baseFormes[species.baseSpecies] = 1; teamData.has[itemData.id] = 1; const abilityData = this.dex.getAbility(set.ability); if (abilityData.id in weatherAbilitiesSet) { teamData.weather = weatherAbilitiesSet[abilityData.id]; } for (const move of set.moves) { const moveId = toID(move); if (moveId in teamData.has) { teamData.has[moveId]++; } else { teamData.has[moveId] = 1; } if (moveId in requiredMoves) { teamData.has[requiredMoves[moveId]] = 1; } } for (const typeName in this.dex.data.TypeChart) { // Cover any major weakness (3+) with at least one resistance if (teamData.resistances[typeName] >= 1) continue; if ( resistanceAbilities[abilityData.id] && resistanceAbilities[abilityData.id].includes(typeName) || !this.dex.getImmunity(typeName, types) ) { // Heuristic: assume that Pokémon with these abilities don't have (too) negative typing. teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; continue; } const typeMod = this.dex.getEffectiveness(typeName, types); if (typeMod < 0) { teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; } else if (typeMod > 0) { teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1; } } } if (pokemon.length < 6) return this.randomBSSFactoryTeam(side, ++depth); // Quality control if (!teamData.forceResult) { for (const requiredFamily of requiredMoveFamilies) { if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(side, ++depth); } for (const type in teamData.weaknesses) { if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(side, ++depth); } } return pokemon; } } export default RandomTeams;