'use strict'; const assert = require('../../assert'); const common = require('../../common'); let battle; describe('Ability Shield', function () { afterEach(function () { battle.destroy(); }); it(`should protect the holder's ability against ability-changing moves`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['splash']}, ], [ {species: 'weezinggalar', ability: 'levitate', moves: ['worryseed']}, ]]); battle.makeChoices(); assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`); }); it(`should protect the holder's ability against ability-changing abilities`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['tackle']}, ], [ {species: 'weezinggalar', ability: 'mummy', moves: ['splash']}, ]]); battle.makeChoices(); assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`); }); it(`should only protect the holder`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'mummy', item: 'abilityshield', moves: ['splash']}, ], [ {species: 'weezinggalar', ability: 'levitate', moves: ['tackle']}, ]]); battle.makeChoices(); assert(battle.log.every(line => !line.includes('Ability Shield')), `Ability Shield should not trigger a block message`); assert.equal(battle.p2.active[0].ability, 'mummy', `Attacker should lose its ability`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9411146 it(`should protect the holder's ability against Neutralizing Gas`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5}, ], [ {species: 'weezinggalar', ability: 'neutralizinggas', moves: ['shadowball']}, ]]); assert(battle.log.some(line => line.includes('Neutralizing Gas')), `Neutralizing Gas should trigger`); assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); battle.makeChoices(); assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412194 it(`should protect the holder's ability against Mold Breaker`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5}, {species: 'gastly', ability: 'levitate', item: 'abilityshield', moves: ['sleeptalk']}, ], [ {species: 'weezinggalar', ability: 'moldbreaker', moves: ['shadowball', 'earthpower']}, ]]); assert(battle.log.every(line => !line.includes('Ability Shield')), `Ability Shield should not trigger a block message`); battle.makeChoices(); assert.equal(battle.p1.active[0].hp, 1, `Holder should survive from sturdy`); battle.makeChoices('switch gastly', 'move earthpower'); assert.fullHP(battle.p1.active[0], `Holder should be ungrounded through levitate`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9403448 it(`should protect the holder's ability against Gastro Acid`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5}, ], [ {species: 'weezinggalar', ability: 'levitate', moves: ['gastroacid', 'shadowball']}, ]]); battle.makeChoices('move splash', 'move gastroacid'); assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); battle.makeChoices('move splash', 'move shadowball'); assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999 it(`should not unsuppress the holder's ability if Ability Shield is acquired after Gastro Acid has been used`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'sturdy', moves: ['splash'], level: 5}, ], [ {species: 'weezinggalar', ability: 'levitate', item: 'abilityshield', moves: ['gastroacid', 'trick', 'shadowball']}, ]]); battle.makeChoices('move splash', 'move gastroacid'); battle.makeChoices('move splash', 'move trick'); battle.makeChoices('move splash', 'move shadowball'); assert(battle.p1.active[0].fainted, `Holder should not survive attack`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999 it(`should unsuppress the holder's ability if Ability Shield is acquired after Neutralizing Gas has come into effect`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'sturdy', moves: ['splash'], level: 5}, ], [ {species: 'weezinggalar', ability: 'neutralizinggas', item: 'abilityshield', moves: ['trick', 'shadowball']}, ]]); battle.makeChoices('move splash', 'move trick'); battle.makeChoices('move splash', 'move shadowball'); assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999 it(`should not be suppressed by Klutz`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'klutz', item: 'abilityshield', moves: ['tackle']}, ], [ {species: 'weezinggalar', ability: 'mummy', moves: ['splash']}, ]]); battle.makeChoices(); assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); assert.equal(battle.p1.active[0].ability, 'klutz', `Holder should retain ability`); }); it(`should protect the holder's ability against Skill Swap`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['splash']}, ], [ {species: 'weezinggalar', ability: 'levitate', moves: ['skillswap']}, ]]); battle.makeChoices(); // assert logs? assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`); assert.equal(battle.p2.active[0].ability, 'levitate', `Opponent should retain ability`); }); it(`should protect the holder's ability against Skill Swap, even if used by the holder`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['skillswap']}, ], [ {species: 'weezinggalar', ability: 'levitate', moves: ['splash']}, ]]); battle.makeChoices(); // assert logs? assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`); assert.equal(battle.p2.active[0].ability, 'levitate', `Opponent should retain ability`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9413916 it(`should not trigger holder's Intimidate if Ability Shield is acquired after entrance, while Neutralizing Gas is in effect`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'intimidate', moves: ['splash']}, ], [ {species: 'weezinggalar', ability: 'neutralizinggas', item: 'abilityshield', moves: ['trick']}, ]]); battle.makeChoices(); assert.statStage(battle.p2.active[0], 'atk', 0); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9414273 it(`should not trigger holder's Trace`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'trace', item: 'abilityshield', moves: ['splash']}, ], [ {species: 'weezinggalar', ability: 'levitate', moves: ['splash']}, ]]); assert.notEqual(battle.p1.active[0].ability, 'levitate', `Holder should not trace ability`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9414273 it(`should not trigger holder's Trace even after losing the item`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'trace', item: 'abilityshield', moves: ['splash']}, ], [ {species: 'weezinggalar', ability: 'levitate', moves: ['trick']}, ]]); battle.makeChoices(); assert.notEqual(battle.p1.active[0].ability, 'levitate', `Holder should not trace ability`); }); // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9635572 it(`should not prevent Imposter from changing the holder's ability`, function () { battle = common.createBattle([[ {species: 'ditto', ability: 'imposter', item: 'abilityshield', moves: ['transform']}, ], [ {species: 'scorbunny', ability: 'libero', moves: ['agility']}, ]]); battle.makeChoices(); assert.equal(battle.p1.active[0].ability, 'libero', `Ditto should copy Libero`); }); it(`should not prevent forme changes from changing the holder's ability`, function () { battle = common.createBattle([[ {species: 'ogerpon', ability: 'defiant', item: 'abilityshield', moves: ['sleeptalk']}, ], [ {species: 'scorbunny', ability: 'libero', moves: ['agility']}, ]]); battle.makeChoices('move sleeptalk terastallize', 'auto'); assert.equal(battle.p1.active[0].ability, 'embodyaspectteal', `Ogerpon's ability should change to Embody Aspect`); }); // TODO Add future tests for losing Ability Shield vs Neutralizing Gas/Mold Breaker/Gastro Acid? // // No confirmed research yet for these, but presumably Neutralizing Gas & Mold // Breaker would start to apply again, whereas Gastro Acid or other "triggered-once" // moves/abilities triggered before the loss would not automatically trigger unless // used again. });