/** * Main file * Pokemon Showdown - http://pokemonshowdown.com/ * * This is the main Pokemon Showdown app, and the file you should be * running to start Pokemon Showdown if you're using it normally. * * This file sets up our SockJS server, which handles communication * between users and your server, and also sets up globals. You can * see details in their corresponding files, but here's an overview: * * Users - from users.js * * Most of the communication with users happens in users.js, we just * forward messages between the sockets.js and users.js. * * Rooms - from rooms.js * * Every chat room and battle is a room, and what they do is done in * rooms.js. There's also a global room which every user is in, and * handles miscellaneous things like welcoming the user. * * Tools - from tools.js * * Handles getting data about Pokemon, items, etc. * * * Simulator - from simulator.js * * Used to access the simulator itself. * * CommandParser - from command-parser.js * * Parses text commands like /me * * Sockets - from sockets.js * * Used to abstract out network connections. sockets.js handles * the actual server and connection set-up. * * @license MIT license */ /********************************************************* * Make sure we have everything set up correctly *********************************************************/ // Make sure our dependencies are available, and install them if they // aren't function runNpm(command) { console.log('Running `npm ' + command + '`...'); var child_process = require('child_process'); var npm = child_process.spawn('npm', [command]); npm.stdout.on('data', function(data) { process.stdout.write(data); }); npm.stderr.on('data', function(data) { process.stderr.write(data); }); npm.on('close', function(code) { if (!code) { child_process.fork('app.js').disconnect(); } }); } try { require('sugar'); } catch (e) { return runNpm('install'); } if (!Object.select) { return runNpm('update'); } // Make sure config.js exists, and copy it over from config-example.js // if it doesn't global.fs = require('fs'); if (!('existsSync' in fs)) { fs.existsSync = require('path').existsSync; } // Synchronously, since it's needed before we can start the server if (!fs.existsSync('./config/config.js')) { console.log("config.js doesn't exist - creating one with default settings..."); fs.writeFileSync('./config/config.js', fs.readFileSync('./config/config-example.js') ); } /********************************************************* * Load configuration *********************************************************/ global.config = require('./config/config.js'); var watchFile = function() { try { return fs.watchFile.apply(fs, arguments); } catch (e) { console.log('Your version of node does not support `fs.watchFile`'); } }; if (config.watchconfig) { watchFile('./config/config.js', function(curr, prev) { if (curr.mtime <= prev.mtime) return; try { delete require.cache[require.resolve('./config/config.js')]; config = require('./config/config.js'); console.log('Reloaded config/config.js'); } catch (e) {} }); } if (process.argv[2] && parseInt(process.argv[2])) { config.port = parseInt(process.argv[2]); } global.ResourceMonitor = { connections: {}, connectionTimes: {}, battles: {}, battleTimes: {}, battlePreps: {}, battlePrepTimes: {}, networkUse: {}, networkCount: {}, cmds: {}, cmdsTimes: {}, cmdsTotal: {lastCleanup: Date.now(), count: 0}, teamValidatorChanged: 0, teamValidatorUnchanged: 0, /** * Counts a connection. Returns true if the connection should be terminated for abuse. */ log: function(text) { console.log(text); if (Rooms.rooms.staff) Rooms.rooms.staff.add('||'+text); }, countConnection: function(ip, name) { var now = Date.now(); var duration = now - this.connectionTimes[ip]; name = (name ? ': '+name : ''); if (ip in this.connections && duration < 30*60*1000) { this.connections[ip]++; if (duration < 5*60*1000 && this.connections[ip] % 20 === 0) { this.log('[ResourceMonitor] IP '+ip+' has connected '+this.connections[ip]+' times in the last '+duration.duration()+name); } else if (this.connections[ip] % 60 == 0) { this.log('[ResourceMonitor] IP '+ip+' has connected '+this.connections[ip]+' times in the last '+duration.duration()+name); } } else { this.connections[ip] = 1; this.connectionTimes[ip] = now; } }, /** * Counts a battle. Returns true if the connection should be terminated for abuse. */ countBattle: function(ip, name) { var now = Date.now(); var duration = now - this.battleTimes[ip]; name = (name ? ': '+name : ''); if (ip in this.battles && duration < 30*60*1000) { this.battles[ip]++; if (duration < 5*60*1000 && this.battles[ip] % 15 == 0) { this.log('[ResourceMonitor] IP '+ip+' has battled '+this.battles[ip]+' times in the last '+duration.duration()+name); } else if (this.battles[ip] % 75 == 0) { this.log('[ResourceMonitor] IP '+ip+' has battled '+this.battles[ip]+' times in the last '+duration.duration()+name); } } else { this.battles[ip] = 1; this.battleTimes[ip] = now; } }, /** * Counts battle prep. Returns true if too much */ countPrepBattle: function(ip) { var now = Date.now(); var duration = now - this.battlePrepTimes[ip]; if (ip in this.battlePreps && duration < 3*60*1000) { this.battlePreps[ip]++; if (this.battlePreps[ip] > 6) { return true; } } else { this.battlePreps[ip] = 1; this.battlePrepTimes[ip] = now; } }, /** * data */ countNetworkUse: function(size) { if (this.activeIp in this.networkUse) { this.networkUse[this.activeIp] += size; this.networkCount[this.activeIp]++; } else { this.networkUse[this.activeIp] = size; this.networkCount[this.activeIp] = 1; } }, writeNetworkUse: function() { var buf = ''; for (var i in this.networkUse) { buf += ''+this.networkUse[i]+'\t'+this.networkCount[i]+'\t'+i+'\n'; } fs.writeFile('logs/networkuse.tsv', buf); }, clearNetworkUse: function() { this.networkUse = {}; this.networkCount = {}; }, /** * Counts roughly the size of an object to have an idea of the server load. */ sizeOfObject: function(object) { var objectList = []; var stack = [object]; var bytes = 0; while (stack.length) { var value = stack.pop(); if (typeof value === 'boolean') bytes += 4; else if (typeof value === 'string') bytes += value.length * 2; else if (typeof value === 'number') bytes += 8; else if (typeof value === 'object' && objectList.indexOf( value ) === -1) { objectList.push( value ); for (var i in value) stack.push( value[ i ] ); } } return bytes; }, /** * Controls the amount of times a cmd command is used */ countCmd: function(ip, name) { var now = Date.now(); var duration = now - this.cmdsTimes[ip]; name = (name ? ': '+name : ''); if (!this.cmdsTotal) this.cmdsTotal = {lastCleanup: 0, count: 0}; if (now - this.cmdsTotal.lastCleanup > 60*1000) { this.cmdsTotal.count = 0; this.cmdsTotal.lastCleanup = now; } this.cmdsTotal.count++; if (ip in this.cmds && duration < 60*1000) { this.cmds[ip]++; if (duration < 60*1000 && this.cmds[ip] % 5 === 0) { if (this.cmds[ip] >= 3) { if (this.cmds[ip] % 30 === 0) this.log('CMD command from '+ip+' blocked for '+this.cmds[ip]+'th use in the last '+duration.duration()+name); return true; } this.log('[ResourceMonitor] IP '+ip+' has used CMD command '+this.cmds[ip]+' times in the last '+duration.duration()+name); } else if (this.cmds[ip] % 15 === 0) { this.log('CMD command from '+ip+' blocked for '+this.cmds[ip]+'th use in the last '+duration.duration()+name); return true; } } else if (this.cmdsTotal.count > 8000) { // One CMD check per user per minute on average (to-do: make this better) this.log('CMD command for '+ip+' blocked because CMD has been used '+this.cmdsTotal.count+' times in the last minute.'); return true; } else { this.cmds[ip] = 1; this.cmdsTimes[ip] = now; } } }; /********************************************************* * Set up most of our globals *********************************************************/ /** * Converts anything to an ID. An ID must have only lowercase alphanumeric * characters. * If a string is passed, it will be converted to lowercase and * non-alphanumeric characters will be stripped. * If an object with an ID is passed, its ID will be returned. * Otherwise, an empty string will be returned. */ global.toId = function(text) { if (text && text.id) text = text.id; else if (text && text.userid) text = text.userid; return string(text).toLowerCase().replace(/[^a-z0-9]+/g, ''); }; global.toUserid = toId; /** * Sanitizes a username or Pokemon nickname * * Returns the passed name, sanitized for safe use as a name in the PS * protocol. * * Such a string must uphold these guarantees: * - must not contain any ASCII whitespace character other than a space * - must not start or end with a space character * - must not contain any of: | , [ ] * - must not be the empty string * * If no such string can be found, returns the empty string. Calling * functions are expected to check for that condition and deal with it * accordingly. * * toName also enforces that there are not multiple space characters * in the name, although this is not strictly necessary for safety. */ global.toName = function(name) { name = string(name); name = name.replace(/[\|\s\[\]\,]+/g, ' ').trim(); if (name.length > 18) name = name.substr(0,18).trim(); return name; }; /** * Escapes a string for HTML * If strEscape is true, escapes it for JavaScript, too */ global.sanitize = function(str, strEscape) { str = (''+(str||'')); str = str.escapeHTML(); if (strEscape) str = str.replace(/'/g, '\\\''); return str; }; /** * Safely ensures the passed variable is a string * Simply doing ''+str can crash if str.toString crashes or isn't a function * If we're expecting a string and being given anything that isn't a string * or a number, it's safe to assume it's an error, and return '' */ global.string = function(str) { if (typeof str === 'string' || typeof str === 'number') return ''+str; return ''; }; /** * Converts any variable to an integer (numbers get floored, non-numbers * become 0). Then clamps it between min and (optionally) max. */ global.clampIntRange = function(num, min, max) { if (typeof num !== 'number') num = 0; num = Math.floor(num); if (num < min) num = min; if (max !== undefined && num > max) num = max; return num; }; global.LoginServer = require('./loginserver.js'); watchFile('./config/custom.css', function(curr, prev) { LoginServer.request('invalidatecss', {}, function() {}); }); LoginServer.request('invalidatecss', {}, function() {}); global.Users = require('./users.js'); global.Rooms = require('./rooms.js'); delete process.send; // in case we're a child process global.Verifier = require('./verifier.js'); global.CommandParser = require('./command-parser.js'); global.Simulator = require('./simulator.js'); global.Tournaments = require('./tournaments/frontend.js'); try { global.Dnsbl = require('./dnsbl.js'); } catch (e) { global.Dnsbl = {query:function(){}}; } global.Cidr = require('./cidr.js'); if (config.crashguard) { // graceful crash - allow current battles to finish before restarting var lastCrash = 0; process.on('uncaughtException', function(err) { var dateNow = Date.now(); var quietCrash = require('./crashlogger.js')(err, 'The main process'); quietCrash = quietCrash || ((dateNow - lastCrash) <= 1000 * 60 * 5); lastCrash = Date.now(); if (quietCrash) return; var stack = (""+err.stack).split("\n").slice(0,2).join("
"); if (Rooms.lobby) { Rooms.lobby.addRaw('
THE SERVER HAS CRASHED: '+stack+'
Please restart the server.
'); Rooms.lobby.addRaw('
You will not be able to talk in the lobby or start new battles until the server restarts.
'); } config.modchat = 'crash'; Rooms.global.lockdown = true; }); } /********************************************************* * Start networking processes to be connected to *********************************************************/ global.Sockets = require('./sockets.js'); /********************************************************* * Set up our last global *********************************************************/ // This slow operation is done *after* we start listening for connections // to the server. Anybody who connects while this require() is running will // have to wait a couple seconds before they are able to join the server, but // at least they probably won't receive a connection error message. global.Tools = require('./tools.js'); // After loading tools, generate and cache the format list. Rooms.global.formatListText = Rooms.global.getFormatListText(); global.TeamValidator = require('./team-validator.js'); // load ipbans at our leisure fs.readFile('./config/ipbans.txt', function (err, data) { if (err) return; data = (''+data).split("\n"); var rangebans = []; for (var i=0; i= 0) { rangebans.push(data[i]); } else if (!Users.bannedIps[data[i]]) { Users.bannedIps[data[i]] = '#ipban'; } } Users.checkRangeBanned = Cidr.checker(rangebans); });