'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Wish', function () { afterEach(function () { battle.destroy(); }); it(`should heal the Pokemon in the user's slot by 1/2 of the user's max HP 1 turn after use`, function () { battle = common.createBattle({gameType: 'doubles'}); battle.setPlayer('p1', {team: [ {species: "Chansey", moves: ['wish']}, {species: "Chansey", moves: ['wish']}, {species: "Donphan", ability: 'sturdy', moves: ['sleeptalk']}, {species: "Guzzlord", item: 'focussash', moves: ['sleeptalk']}, ]}); battle.setPlayer('p2', {team: [ {species: "Kyurem", moves: ['icebeam']}, {species: "Diancie", moves: ['moonblast']}, ]}); battle.makeChoices('move wish, move wish', 'move icebeam 1, move moonblast 2'); battle.makeChoices('switch 3, switch 4', 'move icebeam 1, move moonblast 2'); assert.fullHP(battle.p1.active[0]); assert.equal(battle.p1.active[1].hp, 321); }); it('should progress its duration whether or not the Pokemon in its slot is fainted', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: "Pichu", ability: 'prankster', moves: ['wish']}, {species: "Parasect", ability: 'effectspore', moves: ['sleeptalk']}, ]}); battle.setPlayer('p2', {team: [ {species: "Zygarde", ability: 'aurabreak', moves: ['thousandarrows']}, ]}); battle.makeChoices('move wish', 'move thousandarrows'); battle.makeChoices('switch 2'); battle.makeChoices('auto', 'move thousandarrows'); assert.fullHP(battle.p1.active[0]); }); });