'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Trick Room', function () { afterEach(function () { battle.destroy(); }); it('should cause slower Pokemon to move before faster Pokemon in a priority bracket', function () { battle = common.createBattle([ [{species: 'Bronzong', ability: 'heatproof', moves: ['spore', 'trickroom']}], [{species: 'Ninjask', ability: 'speedboost', moves: ['poisonjab', 'spore']}], ]); battle.makeChoices('move trickroom', 'move poisonjab'); battle.makeChoices('move spore', 'move spore'); assert.equal(battle.p1.active[0].status, ''); assert.equal(battle.p2.active[0].status, 'slp'); }); it('should not allow Pokemon using a lower priority move to act before other Pokemon', function () { battle = common.createBattle([ [{species: 'Bronzong', ability: 'heatproof', moves: ['spore', 'trickroom']}], [{species: 'Ninjask', ability: 'speedboost', moves: ['poisonjab', 'protect']}], ]); battle.makeChoices('move trickroom', 'move poisonjab'); battle.makeChoices('move spore', 'move protect'); assert.equal(battle.p1.active[0].status, ''); assert.equal(battle.p2.active[0].status, ''); }); it('should also affect the activation order for abilities and other non-move actions', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: 'Bronzong', ability: 'heatproof', moves: ['trickroom', 'explosion']}, {species: 'Hippowdon', ability: 'sandstream', moves: ['protect']}, ]}); battle.setPlayer('p2', {team: [ {species: 'Ninjask', ability: 'speedboost', moves: ['shellsmash']}, {species: 'Ninetales', ability: 'drought', moves: ['protect']}, ]}); battle.makeChoices('move trickroom', 'move shellsmash'); battle.makeChoices('move explosion', 'move shellsmash'); battle.makeChoices('switch hippowdon', 'switch ninetales'); assert.equal(battle.p1.active[0].species.id, 'hippowdon'); assert.equal(battle.p2.active[0].species.id, 'ninetales'); assert.equal(battle.field.effectiveWeather(), 'sunnyday'); }); // The following two tests involve the Trick Room glitch, where turn order changes when a Pokemon goes to 1809 speed. it('should roll over and cause Pokemon with 1809 or more speed to outspeed Pokemon with 1808 or less', function () { battle = common.createBattle([ [{species: 'Ninjask', ability: 'swarm', evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 184}, moves: ['protect', 'spore']}], [{species: 'Deoxys-Speed', ability: 'pressure', evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 224}, moves: ['spore', 'trickroom']}], ]); battle.makeChoices('move protect', 'move trickroom'); // Trick Room is now up. // This sets Ninjask to exactly 1809 Speed battle.p1.active[0].boostBy({spe: 4}); battle.p1.active[0].setItem('choicescarf'); // This sets Deoxys to exactly 1808 Speed battle.p2.active[0].boostBy({spe: 6}); battle.makeChoices('move spore', 'move spore'); assert.equal(battle.p1.active[0].status, ''); assert.equal(battle.p2.active[0].status, 'slp'); battle.p2.active[0].setStatus(''); battle.p2.active[0].setItem('choicescarf'); // Deoxys is now much faster speed-wise than Ninjask, but should still be slower in Trick Room. battle.makeChoices('move spore', 'move spore'); assert.equal(battle.p1.active[0].status, ''); assert.equal(battle.p2.active[0].status, 'slp'); }); it('should not affect damage dealt by moves whose power is reliant on speed', function () { battle = common.createBattle([ [{species: 'Ninjask', ability: 'swarm', evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 184}, item: 'choicescarf', moves: ['earthquake']}], [{species: 'Deoxys-Speed', ability: 'levitate', evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 224}, moves: ['gyroball', 'trickroom']}], ]); battle.makeChoices('move earthquake', 'move trickroom'); battle.p1.active[0].boostBy({spe: 4}); // 1809 Speed battle.p2.active[0].boostBy({spe: 6}); // 1808 Speed battle.onEvent('BasePower', battle.format, function (bp, pokemon, target, move) { if (move.id !== 'gyroball') return; assert.equal(bp, 26); // BP should theoretically be this based on speed values }); battle.makeChoices('move earthquake', 'move gyroball'); assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); }); });