'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Sky Drop', function () { afterEach(function () { battle.destroy(); }); it(`should prevent its target from moving when it is caught by the effect`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Lairon', moves: ['tackle']}, ]]); const aerodactyl = battle.p1.active[0]; battle.makeChoices(); assert.fullHP(aerodactyl); battle.makeChoices(); assert.false.fullHP(aerodactyl); }); it(`should prevent its target from switching out when it is caught by the effect`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Lairon', moves: ['tackle']}, {species: 'Aggron', moves: ['tackle']}, ]]); battle.makeChoices(); assert.trapped(() => battle.makeChoices('auto', 'switch aggron')); }); it(`should prevent both the user and the target from being forced out when caught by the effect`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', moves: ['skydrop']}, {species: 'Machamp', ability: 'noguard', moves: ['circlethrow']}, {species: 'Kabutops', moves: ['sleeptalk']}, ], [ {species: 'Armaldo', moves: ['sleeptalk']}, {species: 'Aggron', ability: 'noguard', moves: ['dragontail']}, {species: 'Omastar', moves: ['sleeptalk']}, ]]); battle.makeChoices('move skydrop 1, move circlethrow 1', 'move sleeptalk, move dragontail 1'); assert.species(battle.p1.active[0], 'Aerodactyl'); assert.species(battle.p2.active[0], 'Armaldo'); }); it(`should prevent both the user and the target from being forced out by Eject Button`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', item: 'ejectbutton', moves: ['skydrop']}, {species: 'Machamp', ability: 'noguard', moves: ['tackle']}, {species: 'Kabutops', moves: ['sleeptalk']}, ], [ {species: 'Armaldo', item: 'ejectbutton', moves: ['sleeptalk']}, {species: 'Aggron', ability: 'noguard', moves: ['watergun']}, {species: 'Omastar', moves: ['sleeptalk']}, ]]); battle.makeChoices('move skydrop 1, move tackle 1', 'move sleeptalk, move watergun 1'); assert.holdsItem(battle.p1.active[0]); assert.holdsItem(battle.p2.active[0]); }); it(`should prevent its target from using Mega Evolution when it is caught by the effect`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Manectric', item: 'manectite', moves: ['charge']}, ]]); battle.makeChoices(); battle.makeChoices('auto', 'move charge mega'); assert.false.species(battle.p2.active[0], 'Manectric-Mega'); }); it(`should prevent its target from activating Stance Change when it is caught by the effect`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Aegislash', ability: 'stancechange', moves: ['tackle', 'kingsshield']}, ]]); const aegi = battle.p2.active[0]; battle.makeChoices(); assert.species(aegi, 'Aegislash'); battle.makeChoices(); assert.species(aegi, 'Aegislash-Blade'); battle.makeChoices(); battle.makeChoices('auto', 'move kingsshield'); assert.species(aegi, 'Aegislash-Blade'); }); it(`should free its target and allow it to move if the user faints`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', moves: ['skydrop']}, {species: 'Kyogre', ability: 'noguard', moves: ['sheercold']}, ], [ {species: 'Lairon', moves: ['swordsdance']}, {species: 'Aggron', moves: ['sleeptalk']}, ]]); battle.makeChoices('move skydrop 1, move sheercold -1', 'auto'); const lairon = battle.p2.active[0]; assert.statStage(lairon, 'atk', 2); }); it(`should pick up Flying-type Pokemon but do no damage`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Salamence', moves: ['tackle']}, ]]); battle.makeChoices(); assert.fullHP(battle.p1.active[0]); battle.makeChoices('move skydrop', 'move tackle'); assert.fullHP(battle.p2.active[0]); }); it(`should pick up non-Flying weak Wonder Guard Pokemon but do no damage`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Shuckle', ability: 'wonderguard', moves: ['tackle']}, {species: 'Shedinja', ability: 'wonderguard', moves: ['sleeptalk']}, ]]); battle.makeChoices(); assert.fullHP(battle.p1.active[0]); battle.makeChoices(); assert.fullHP(battle.p2.active[0]); battle.makeChoices('auto', 'switch 2'); const shedinja = battle.p2.active[0]; assert.hurts(shedinja, () => battle.makeChoices()); }); it(`should only make contact on the way down`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Aegislash', moves: ['kingsshield']}, {species: 'Ferrothorn', ability: 'ironbarbs', moves: ['sleeptalk']}, ]]); const aerodactyl = battle.p1.active[0]; battle.makeChoices(); assert.statStage(aerodactyl, 'atk', 0); battle.makeChoices('auto', 'switch 2'); assert.fullHP(aerodactyl); battle.makeChoices(); assert.false.fullHP(aerodactyl); }); it(`should fail if the target has a Substitute`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['sleeptalk', 'skydrop']}, ], [ {species: 'Lairon', moves: ['substitute', 'tackle']}, ]]); battle.makeChoices(); battle.makeChoices('move skydrop', 'move tackle'); assert.false.fullHP(battle.p1.active[0]); }); it(`should fail if the target is heavier than 200kg`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Aggron', moves: ['tackle']}, ]]); battle.makeChoices(); assert.false.fullHP(battle.p1.active[0]); }); it(`should fail if used against an ally`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', moves: ['skydrop']}, {species: 'Smeargle', moves: ['spore']}, ], [ {species: 'Lairon', moves: ['sleeptalk']}, {species: 'Aggron', moves: ['sleeptalk']}, ]]); battle.makeChoices('move skydrop -2, move spore 1', 'auto'); assert.equal(battle.p2.active[0].status, 'slp'); }); it(`should hit its picked-up target even if its position changed with Ally Switch`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', moves: ['skydrop']}, {species: 'Smeargle', moves: ['sleeptalk']}, ], [ {species: 'Lairon', moves: ['sleeptalk']}, {species: 'Aggron', moves: ['sleeptalk', 'allyswitch']}, ]]); battle.makeChoices('move skydrop 1, move sleeptalk', 'auto'); battle.makeChoices('move skydrop 1, move sleeptalk', 'move sleeptalk, move allyswitch'); const lairon = battle.p2.active[1]; assert.species(lairon, 'Lairon'); assert.false.fullHP(lairon); }); it(`should hit its target even if Follow Me would have otherwise redirected it`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', moves: ['skydrop']}, {species: 'Smeargle', moves: ['sleeptalk']}, ], [ {species: 'Lairon', moves: ['sleeptalk']}, {species: 'Clamperl', moves: ['followme']}, ]]); battle.makeChoices('move skydrop 1, move sleeptalk', 'auto'); battle.makeChoices(); assert.false.fullHP(battle.p2.active[0]); assert.fullHP(battle.p2.active[1]); }); it(`should cause most moves aimed at the user or target to miss`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', moves: ['skydrop']}, {species: 'Kabutops', moves: ['sleeptalk', 'aquajet']}, ], [ {species: 'Charizard', moves: ['sleeptalk']}, {species: 'Azumarill', moves: ['sleeptalk', 'aquajet']}, ]]); battle.makeChoices('move skydrop 1, move sleeptalk', 'auto'); battle.makeChoices('move skydrop 1, move aquajet 1', 'move sleeptalk, move aquajet 1'); assert.fullHP(battle.p1.active[0]); assert.fullHP(battle.p2.active[0]); }); it(`should be canceled by Gravity and allow the target to use its move`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', moves: ['skydrop']}, {species: 'Jirachi', moves: ['gravity']}, ], [ {species: 'Lairon', moves: ['swordsdance']}, {species: 'Clamperl', moves: ['sleeptalk']}, ]]); battle.makeChoices(); assert.statStage(battle.p2.active[0], 'atk', 2); }); it(`should not suppress Speed Boost`, function () { battle = common.createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Mew', ability: 'speedboost', moves: ['splash']}, ]]); battle.makeChoices(); assert.statStage(battle.p2.active[0], 'spe', 1); }); it(`should not claim to have dropped a Pokemon if it is already fainted`, function () { battle = common.createBattle([[ {species: 'Shedinja', item: 'stickybarb', moves: ['sleeptalk']}, {species: 'Wynaut', moves: ['sleeptalk']}, ], [ {species: 'Aerodactyl', moves: ['skydrop']}, ]]); battle.makeChoices(); battle.makeChoices('switch 2'); battle.makeChoices(); assert(battle.log.indexOf('|-end|p1a: Wynaut|Sky Drop|[interrupt]') < 0, `Sky Drop should only announce that it failed, not that any Pokemon was freed.`); }); }); describe('Sky Drop [Gen 5]', function () { afterEach(function () { battle.destroy(); }); it(`should not fail even if the target is heavier than 200kg`, function () { battle = common.gen(5).createBattle([[ {species: 'Aerodactyl', moves: ['skydrop']}, ], [ {species: 'Aggron', moves: ['tackle']}, ]]); battle.makeChoices(); assert.fullHP(battle.p1.active[0]); }); describe.skip(`Sky Drop Glitch`, function () { beforeEach(function () { battle = common.gen(5).createBattle({gameType: 'doubles'}, [[ {species: 'Aerodactyl', moves: ['rockpolish', 'skydrop', 'dig']}, {species: 'Alakazam', moves: ['recover', 'gravity']}, {species: 'Aggron', moves: ['rest']}, ], [ {species: 'Magikarp', moves: ['sleeptalk', 'tackle']}, {species: 'Deoxys-Attack', ability: 'sturdy', moves: ['nastyplot', 'thunderbolt', 'roar']}, {species: 'Azurill', ability: 'thickfat', moves: ['watersport']}, ]]); console.log('-------------------------------'); battle.makeChoices('move skydrop 1, move gravity', 'move sleeptalk, move nastyplot'); // Magikarp should now be stuck because of the Sky Drop glitch. }); it(`should prevent the target from moving or switching`, function () { const alakazam = battle.p1.active[1]; const magikarp = battle.p2.active[0]; battle.makeChoices('move rockpolish, move recover', 'move tackle 2, move nastyplot'); assert.fullHP(alakazam); battle.makeChoices('move rockpolish, move recover', 'switch azurill, move nastyplot'); assert.species(magikarp, 'Magikarp'); }); it(`should prevent the user from being forced out`, function () { const aerodactyl = battle.p1.active[0]; battle.makeChoices('move rockpolish, move recover', 'move sleeptalk, move roar 1'); assert.species(aerodactyl, 'Aerodactyl'); }); it(`should end when the user switches out`, function () { const alakazam = battle.p1.active[1]; battle.makeChoices('switch 3, move recover', 'move tackle 2, move nastyplot'); assert.false.fullHP(alakazam); }); it(`should end when the user faints`, function () { const alakazam = battle.p1.active[1]; battle.makeChoices('move rockpolish, move recover', 'move tackle 2, move thunderbolt 1'); assert.false.fullHP(alakazam); }); it(`should end when the user completes another two-turn move`, function () { const alakazam = battle.p1.active[1]; battle.makeChoices('move dig 2, move recover', 'move sleeptalk, move nastyplot'); battle.makeChoices('move dig 2, move recover', 'move sleeptalk, move nastyplot'); battle.makeChoices('move rockpolish, move recover', 'move tackle 2, move nastyplot'); assert.false.fullHP(alakazam); }); }); });