'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); const Sim = require('./../../../sim'); let battle; describe('Roost', function () { afterEach(function () { battle.destroy(); }); it('should fail if the user is at max HP', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Clefable", item: 'leftovers', ability: 'unaware', moves: ['calmmind']}]}); battle.setPlayer('p2', {team: [{species: "Dragonite", item: 'laggingtail', ability: 'multiscale', moves: ['roost']}]}); battle.makeChoices('move calmmind', 'move roost'); assert(battle.log[battle.lastMoveLine + 1].startsWith('|-fail|')); }); it('should heal the user', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Clefable", ability: 'unaware', moves: ['calmmind', 'hiddenpowergrass']}]}); battle.setPlayer('p2', {team: [{species: "Dragonite", ability: 'multiscale', moves: ['roost', 'dragondance']}]}); battle.makeChoices('move hiddenpowergrass', 'move dragondance'); battle.makeChoices('move calmmind', 'move roost'); assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp); }); it('should suppress user\'s current Flying type if succesful', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Aggron", item: 'leftovers', ability: 'sturdy', moves: ['mudslap', 'hiddenpowergrass']}]}); battle.setPlayer('p2', {team: [{species: "Aerodactyl", item: 'focussash', ability: 'wonderguard', moves: ['roost', 'doubleedge']}]}); battle.makeChoices('move mudslap', 'move roost'); assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp); // Immune to Mud Slap // Ensure that Aerodactyl has some damage battle.makeChoices('move mudslap', 'move doubleedge'); battle.makeChoices('move mudslap', 'move roost'); assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); // Hit super-effectively by Mud Slap // Ensure that Aerodactyl has some damage battle.makeChoices('move mudslap', 'move doubleedge'); battle.makeChoices('move hiddenpowergrasss', 'move roost'); assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); // Hit super-effectively by HP Grass }); it('should suppress Flying type yet to be acquired this turn', function () { battle = common.createBattle({gameType: 'doubles'}); battle.setPlayer('p1', {team: [ {species: "Pidgeot", item: 'laggingtail', ability: 'victorystar', moves: ['aircutter']}, {species: "Gligar", item: 'laggingtail', ability: 'immunity', moves: ['earthquake']}, ]}); battle.setPlayer('p2', {team: [ {species: "Kecleon", ability: 'colorchange', moves: ['roost']}, {species: "Venusaur", ability: 'chlorophyll', moves: ['earthquake']}, ]}); let hitCount = 0; battle.p2.active[0].damage = function (...args) { hitCount++; return Sim.Pokemon.prototype.damage.apply(this, args); }; battle.makeChoices('move aircutter, move earthquake', 'move roost, move earthquake'); assert.equal(hitCount, 3); }); it('should treat a pure Flying pokémon as Normal type', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Tornadus", item: 'focussash', ability: 'prankster', moves: ['roost']}]}); battle.setPlayer('p2', {team: [{species: "Gastly", item: 'laggingtail', ability: 'levitate', moves: ['astonish']}]}); battle.makeChoices('move roost', 'move astonish'); battle.makeChoices('move roost', 'move astonish'); assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp); // Immune to Astonish }); }); describe('Roost - DPP', function () { afterEach(function () { battle.destroy(); }); it('should treat a pure Flying pokémon as `???` type', function () { battle = common.gen(4).createBattle([ [{species: "Arceus-Flying", item: 'skyplate', ability: 'multitype', moves: ['roost']}], [{species: "Gastly", item: 'laggingtail', ability: 'levitate', moves: ['astonish', 'earthpower']}], ]); battle.makeChoices('move roost', 'move astonish'); battle.makeChoices('move roost', 'move astonish'); assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); // Affected by Astonish battle.makeChoices('move roost', 'move earthpower'); assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); // Affected by Earth Power }); });