'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Pledge moves', function () { afterEach(function () { battle.destroy(); }); it(`should work`, function () { battle = common.createBattle({gameType: 'doubles'}); battle.setPlayer('p1', {team: [ {species: 'Ninjask', ability: 'noability', moves: ['waterpledge']}, {species: 'Incineroar', ability: 'noability', moves: ['grasspledge']}, ]}); battle.setPlayer('p2', {team: [ {species: 'Garchomp', ability: 'noability', moves: ['waterpledge']}, {species: 'Mew', ability: 'noability', moves: ['firepledge']}, ]}); battle.makeChoices('move 1 1, move 1 1', 'move 1 1, move 1 2'); // Incineroar should start Grass Pledge first, then faint to Water Pledge assert(battle.p2.sideConditions['waterpledge']); assert(battle.p2.sideConditions['grasspledge']); assert.fainted(battle.p1.active[1]); }); });