'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Misty Terrain', function () { afterEach(function () { battle.destroy(); }); it('should change the current terrain to Misty Terrain for five turns', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Florges", ability: 'symbiosis', moves: ['mist', 'mistyterrain']}]}); battle.setPlayer('p2', {team: [{species: "Florges", ability: 'symbiosis', moves: ['mist']}]}); battle.makeChoices('move mistyterrain', 'move mist'); assert(battle.field.isTerrain('mistyterrain')); battle.makeChoices('move mist', 'move mist'); assert(battle.field.isTerrain('mistyterrain')); battle.makeChoices('move mist', 'move mist'); assert(battle.field.isTerrain('mistyterrain')); battle.makeChoices('move mist', 'move mist'); assert(battle.field.isTerrain('mistyterrain')); battle.makeChoices('move mist', 'move mist'); assert(battle.field.isTerrain('')); }); it('should halve the base power of Dragon-type attacks on grounded Pokemon', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Shaymin", ability: 'naturalcure', moves: ['mistyterrain']}]}); battle.setPlayer('p2', {team: [{species: "Shaymin-Sky", ability: 'serenegrace', moves: ['leechseed']}]}); battle.makeChoices('move mistyterrain', 'move leechseed'); let basePower; const move = Dex.moves.get('dragonpulse'); basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); assert.equal(basePower, battle.modify(move.basePower, 0.5)); basePower = battle.runEvent('BasePower', battle.p1.active[0], battle.p2.active[0], move, move.basePower, true); assert.equal(basePower, move.basePower); }); it('should prevent moves from setting non-volatile status on grounded Pokemon', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Florges", ability: 'symbiosis', moves: ['mistyterrain', 'toxic']}]}); battle.setPlayer('p2', {team: [{species: "Machamp", ability: 'noguard', item: 'airballoon', moves: ['bulkup', 'toxic']}]}); battle.makeChoices('move mistyterrain', 'move bulkup'); battle.makeChoices('move toxic', 'move toxic'); assert.equal(battle.p1.active[0].status, ''); assert.equal(battle.p2.active[0].status, 'tox'); }); it('should not remove active non-volatile statuses from grounded Pokemon', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Florges", ability: 'symbiosis', moves: ['mistyterrain']}]}); battle.setPlayer('p2', {team: [{species: "Crobat", ability: 'infiltrator', moves: ['toxic']}]}); battle.makeChoices('move mistyterrain', 'move toxic'); assert.equal(battle.p1.active[0].status, 'tox'); }); it('should prevent Yawn from putting grounded Pokemon to sleep, but not cause Yawn to fail', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Florges", ability: 'symbiosis', moves: ['mistyterrain', 'yawn']}]}); battle.setPlayer('p2', {team: [{species: "Sableye", ability: 'prankster', moves: ['yawn']}]}); battle.makeChoices('move mistyterrain', 'move yawn'); battle.makeChoices('move yawn', 'move yawn'); assert.equal(battle.p1.active[0].status, ''); const dataLine = battle.log[battle.lastMoveLine + 1].split('|'); assert.equal(dataLine[1], '-start'); assert(toID(dataLine[3]).endsWith('yawn')); }); it('should cause Rest to fail on grounded Pokemon', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Florges", ability: 'symbiosis', moves: ['mistyterrain', 'rest']}]}); battle.setPlayer('p2', {team: [{species: "Pidgeot", ability: 'keeneye', moves: ['doubleedge', 'rest']}]}); battle.makeChoices('move mistyterrain', 'move doubleedge'); battle.makeChoices('move rest', 'move rest'); assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp); }); it('should not affect Pokemon in a semi-invulnerable state', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['yawn', 'skydrop']}]}); battle.setPlayer('p2', {team: [{species: "Sableye", ability: 'prankster', moves: ['yawn', 'mistyterrain']}]}); battle.makeChoices('move yawn', 'move yawn'); battle.makeChoices('move skydrop', 'move mistyterrain'); assert.equal(battle.p1.active[0].status, 'slp'); assert.equal(battle.p2.active[0].status, 'slp'); }); it('should cause Nature Power to become Moonblast', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Whimsicott", ability: 'prankster', moves: ['mistyterrain']}]}); battle.setPlayer('p2', {team: [{species: "Shuckle", ability: 'sturdy', moves: ['naturepower']}]}); battle.makeChoices('move mistyterrain', 'move naturepower'); const resultMove = toID(battle.log[battle.lastMoveLine].split('|')[3]); assert.equal(resultMove, 'moonblast'); }); });