'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Ingrain', function () { afterEach(function () { battle.destroy(); }); it('should heal the user by 1/16 of its max HP at the end of each turn', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: 'Cradily', ability: 'prankster', moves: ['ingrain', 'batonpass']}, {species: 'Lileep', ability: 'stormdrain', moves: ['ingrain', 'uturn']}, ]}); battle.setPlayer('p2', {team: [ {species: 'Miltank', ability: 'thickfat', moves: ['seismictoss', 'protect']}, ]}); battle.makeChoices('move ingrain', 'move seismictoss'); assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100); // should be passed by Baton Pass battle.makeChoices('move batonpass', 'move seismictoss'); battle.makeChoices('switch 2', ''); assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100); // should not be passed by U-turn battle.makeChoices('move uturn', 'move seismictoss'); battle.makeChoices('switch 2', ''); assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100); // should be gone after switching out and back in battle.makeChoices('switch 2', 'move protect'); assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 200); }); it('should prevent the user from being forced out or switching out', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: 'Cradily', ability: 'stormdrain', moves: ['ingrain']}, {species: 'Pikachu', ability: 'static', moves: ['thunder']}, ]}); battle.setPlayer('p2', {team: [{species: 'Arcanine', ability: 'flashfire', moves: ['sleeptalk', 'roar']}]}); battle.makeChoices('move ingrain', 'move roar'); assert.equal(battle.p1.active[0].species.id, 'cradily'); assert.trapped(() => battle.makeChoices('switch pikachu', 'move sleeptalk')); assert.equal(battle.p1.active[0].species.id, 'cradily'); }); it('should remove the users\' Ground immunities', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Tropius', ability: 'harvest', moves: ['earthquake', 'ingrain']}]}); battle.setPlayer('p2', {team: [{species: 'Carnivine', ability: 'levitate', moves: ['earthquake', 'ingrain']}]}); battle.makeChoices('move ingrain', 'move ingrain'); battle.makeChoices('move earthquake', 'move earthquake'); assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); }); });