'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('G-Max Wildfire', function () { afterEach(function () { battle.destroy(); }); it('should not damage Fire-types', function () { battle = common.createBattle({gameType: 'doubles'}); battle.setPlayer('p1', {team: [ {species: 'Charizard', moves: ['ember'], gigantamax: true}, {species: 'Wynaut', moves: ['sleeptalk']}, ]}); battle.setPlayer('p2', {team: [ {species: 'Wynaut', moves: ['sleeptalk']}, {species: 'Flareon', moves: ['sleeptalk']}, ]}); battle.makeChoices('move ember 1 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); assert.fullHP(battle.p2.active[1]); }); it('should deal damage for four turns, including the fourth turn', function () { battle = common.createBattle({gameType: 'doubles'}); battle.setPlayer('p1', {team: [ {species: 'Charizard', moves: ['ember', 'sleeptalk'], gigantamax: true}, {species: 'Wynaut', moves: ['sleeptalk']}, ]}); battle.setPlayer('p2', {team: [ {species: 'Wynaut', moves: ['sleeptalk']}, {species: 'Flareon', moves: ['sleeptalk']}, ]}); battle.makeChoices('move ember 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk'); battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk'); battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk'); assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp - (Math.floor(battle.p2.active[0].maxhp / 6) * 4)); }); });