'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Gear Up', function () { afterEach(function () { battle.destroy(); }); it('should boost the Attack and Special Attack of all active allies with Plus or Minus', function () { battle = common.gen(5).createBattle({gameType: 'triples'}); battle.setPlayer('p1', {team: [ {species: "Minun", ability: 'minus', moves: ['sleeptalk']}, {species: "Klinklang", ability: 'plus', moves: ['gearup']}, {species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk']}, ]}); battle.setPlayer('p2', {team: [ {species: "Plusle", ability: 'plus', moves: ['sleeptalk']}, {species: "Klinklang", ability: 'minus', moves: ['gearup']}, {species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk']}, ]}); battle.makeChoices('move sleeptalk, move gearup, move sleeptalk', 'move sleeptalk, move gearup, move sleeptalk'); for (const active of battle.getAllActive()) { if (active.name === 'Pyukumuku') continue; assert.statStage(active, 'atk', 1); assert.statStage(active, 'spa', 1); } }); });