'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Fell Stringer', function () { afterEach(function () { battle.destroy(); }); it('should get a boost when KOing a Pokemon after redirection', function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'joltik', moves: ['fellstinger']}, {species: 'wynaut', moves: ['sleeptalk']}, ], [ {species: 'wynaut', moves: ['sleeptalk']}, {species: 'pichu', level: 1, moves: ['followme']}, ]]); battle.makeChoices("move fellstinger 1, move sleeptalk", "move sleeptalk, move followme"); assert.statStage(battle.p1.active[0], 'atk', 3); }); });