'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Encore', function () { afterEach(function () { battle.destroy(); }); it('should not affect Focus Punch if the the user\'s decision is not changed', function () { battle = common.createBattle({gameType: 'doubles'}, [ [ {species: "Smeargle", level: 50, ability: 'owntempo', moves: ['splash', 'focuspunch']}, {species: "Abra", level: 1, ability: 'innerfocus', moves: ['knockoff', 'teleport']}, ], [ {species: "Smeargle", ability: 'owntempo', item: 'laggingtail', moves: ['encore', 'splash']}, {species: "Zigzagoon", level: 1, ability: 'pickup', moves: ['extremespeed']}, ], ]); // If the Focus Punch user is not interrupted the attack is expected to be successful. battle.makeChoices('move focuspunch 1, move knockoff 1', 'move splash, move extremespeed 2'); const hp = battle.p2.active[0].hp; assert.notEqual(hp, battle.p2.active[0].maxhp); // If a user's previous move was Focus Punch and it is Encored into Focus Punch while attempting to // execute the move, the regular "you can't be hit" effect for Focus Punch will be enforced. battle.makeChoices('move focuspunch 1, move teleport', 'move encore 1, move extremespeed 1'); assert.equal(battle.p2.active[0].hp, hp); // During subsequent turns the normal Focus Punch behavior applies. battle.makeChoices('move focuspunch 1, move teleport', 'move splash, move extremespeed 1'); assert.equal(battle.p2.active[0].hp, hp); }); it('should make Focus Punch always succeed if it changes the user\'s decision', function () { battle = common.createBattle({gameType: 'doubles'}, [ [ {species: "Smeargle", level: 50, ability: 'owntempo', moves: ['splash', 'focuspunch']}, {species: "Abra", level: 1, ability: 'innerfocus', moves: ['knockoff', 'teleport']}, ], [ {species: "Smeargle", ability: 'owntempo', item: 'laggingtail', moves: ['encore', 'splash']}, {species: "Zigzagoon", level: 1, ability: 'pickup', moves: ['extremespeed']}, ], ]); battle.makeChoices('move focuspunch 1, move knockoff 1', 'move splash, move extremespeed 2'); let hp = battle.p2.active[0].hp; assert.notEqual(hp, battle.p2.active[0].maxhp); // The Pokemon Encored into Focus Punch is not subject to the negative effects of Focus Punch; that is, // if it is hit at any time before or after the Encore, it still uses Focus Punch like normal. It doesn't matter // in the case of Focus Punch if the user was hit before or after the Encore; Focus Punch will still always work. battle.makeChoices('move splash, move teleport', 'move encore 1, move extremespeed 1'); assert.notEqual(battle.p2.active[0].hp, hp); hp = battle.p2.active[0].hp; // During subsequent turns the normal Focus Punch behavior applies. battle.makeChoices('move focuspunch 1, move teleport', 'move splash, move extremespeed 1'); assert.equal(battle.p2.active[0].hp, hp); }); it('should not affect Shell Trap if the user\'s decision is not changed', function () { battle = common.createBattle({gameType: 'doubles'}, [ [ {species: "Smeargle", level: 99, ability: 'owntempo', moves: ['shelltrap', 'splash']}, {species: "Abra", level: 1, ability: 'innerfocus', moves: ['knockoff', 'teleport']}, ], [ {species: "Smeargle", ability: 'owntempo', item: 'laggingtail', moves: ['encore', 'splash']}, {species: "Zigzagoon", ability: 'pickup', item: 'assaultvest', moves: ['quickattack']}, ], ]); // If the Shell Trap user is hit the attack is expected to be successful. battle.makeChoices('move shelltrap, move knockoff 1', 'move splash, move quickattack 1'); let hp = battle.p2.active[0].hp; assert.notEqual(hp, battle.p2.active[0].maxhp); // If a user's previous move was Shell Trap and it is Encored into Shell Trap while attempting to // execute the move, the regular "you must be hit" effect for Shell Trap will be enforced battle.makeChoices('move shelltrap, move teleport', 'move encore 1, move quickattack 1'); assert.notEqual(battle.p2.active[0].hp, hp); hp = battle.p2.active[0].hp; // During subesquent turns the normal Shell Trap behavior applies. battle.makeChoices('move shelltrap, move teleport', 'move splash, move quickattack 1'); assert.notEqual(battle.p2.active[0].hp, hp); }); it('should make Shell Trap always fail if the user\'s decision is changed', function () { battle = common.createBattle({gameType: 'doubles'}, [ [ {species: "Smeargle", level: 99, ability: 'owntempo', moves: ['splash', 'shelltrap']}, {species: "Abra", level: 1, ability: 'innerfocus', moves: ['knockoff', 'teleport']}, ], [ {species: "Smeargle", ability: 'owntempo', item: 'laggingtail', moves: ['encore', 'splash']}, {species: "Zigzagoon", ability: 'pickup', item: 'assaultvest', moves: ['quickattack']}, ], ]); // If the Shell Trap user is hit the attack is expected to be successful. battle.makeChoices('move shelltrap, move knockoff 1', 'move splash, move quickattack 1'); const hp = battle.p2.active[0].hp; assert.notEqual(hp, battle.p2.active[0].maxhp); // Shell Trap which has been encored will never be successful - even if it is hit with contact moves, it will never // attack, and will always say "'s shell trap didn't work. It doesn't matter in the case of Shell Trap if // the user was hit before or after the Encore; Shell Trap will still always fail. battle.makeChoices('move splash, move teleport', 'move encore 1, move quickattack 1'); assert.equal(battle.p2.active[0].hp, hp); // During subsequent turns the normal Shell Trap behavior applies. battle.makeChoices('move shelltrap, move teleport', 'move splash, move quickattack 1'); assert.notEqual(battle.p2.active[0].hp, hp); }); it(`should not cause self-targeting moves to redirect to the opponent`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: "Wynaut", moves: ['destinybond', 'counter']}, {species: "Octillery", moves: ['sleeptalk']}, ], [ {species: "Raichu", moves: ['sleeptalk', 'encore']}, {species: "Raichu", moves: ['sleeptalk', 'aerialace']}, ]]); battle.makeChoices(); // This causes the Counter redirection and Encore redirection to screw up somehow battle.makeChoices('move counter, move sleeptalk', 'move encore 1, move aerialace 1'); assert(battle.log.every(line => !line.includes('Raichu|Destiny Bond'))); }); });