'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Brick Break', function () { afterEach(function () { battle.destroy(); }); it('should break Reflect', function () { battle = common.createBattle([[ {species: "mew", moves: ['brickbreak', 'splash']}, ], [ {species: "ninjask", moves: ['reflect', 'splash']}, ]]); battle.makeChoices('move splash', 'move reflect'); assert(battle.p2.sideConditions['reflect']); battle.makeChoices('move brickbreak', 'move splash'); assert.false(battle.p2.sideConditions['reflect']); }); it('should not break Reflect when used against a Ghost-type', function () { battle = common.createBattle([[ {species: "mew", moves: ['brickbreak', 'splash']}, ], [ {species: "gengar", moves: ['reflect', 'splash']}, ]]); battle.makeChoices('move splash', 'move reflect'); assert(battle.p2.sideConditions['reflect']); battle.makeChoices('move brickbreak', 'move splash'); assert(battle.p2.sideConditions['reflect']); }); it.skip('should break Reflect when used against a Ghost-type in Gen 4 or earlier', function () { battle = common.gen(4).createBattle([[ {species: "mew", moves: ['brickbreak', 'splash']}, ], [ {species: "gengar", moves: ['reflect', 'splash']}, ]]); battle.makeChoices('move splash', 'move reflect'); assert(battle.p2.sideConditions['reflect']); battle.makeChoices('move brickbreak', 'move splash'); assert.false(battle.p2.sideConditions['reflect']); }); it('should break Reflect against a Ghost type whose type immunity is being ignored', function () { battle = common.createBattle([[ {species: "mew", moves: ['brickbreak', 'splash']}, ], [ {species: "gengar", item: "ringtarget", moves: ['reflect', 'splash']}, ]]); battle.makeChoices('move splash', 'move reflect'); assert(battle.p2.sideConditions['reflect']); battle.makeChoices('move brickbreak', 'move splash'); assert.false(battle.p2.sideConditions['reflect']); }); it('should break Reflect against a Ghost type whose type immunity is being ignored', function () { battle = common.createBattle([[ {species: "mew", ability: "scrappy", moves: ['brickbreak', 'splash']}, ], [ {species: "gengar", moves: ['reflect', 'splash']}, ]]); battle.makeChoices('move splash', 'move reflect'); assert(battle.p2.sideConditions['reflect']); battle.makeChoices('move brickbreak', 'move splash'); assert.false(battle.p2.sideConditions['reflect']); }); it('should break Reflect against a Ghost type if it has been electrified', function () { battle = common.createBattle([[ {species: "mew", moves: ['brickbreak', 'splash']}, ], [ {species: "gengar", moves: ['reflect', 'electrify']}, ]]); battle.makeChoices('move splash', 'move reflect'); assert(battle.p2.sideConditions['reflect']); battle.makeChoices('move brickbreak', 'move electrify'); assert.false(battle.p2.sideConditions['reflect']); }); it(`should break the foe's Reflect when used against an ally in Gen 3`, function () { battle = common.gen(3).createBattle({gameType: 'doubles'}, [[ {species: "mew", moves: ['brickbreak', 'splash']}, {species: "mew", moves: ['splash']}, ], [ {species: "gengar", moves: ['reflect', 'splash']}, {species: "gengar", moves: ['splash']}, ]]); battle.makeChoices('move splash, move splash', 'move reflect, move splash'); assert(battle.p2.sideConditions['reflect']); battle.makeChoices('move brickbreak -2, move splash', 'move splash, move splash'); assert.false(battle.p2.sideConditions['reflect']); }); });