'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Belly Drum', function () { afterEach(() => battle.destroy()); it("should reduce the user's HP by half of their maximum HP, then boost their Attack to maximum", function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Linoone", ability: 'limber', moves: ['bellydrum']}]}); battle.setPlayer('p2', {team: [{species: "Terrakion", ability: 'justified', moves: ['bulkup']}]}); const user = battle.p1.active[0]; battle.makeChoices('move bellydrum', 'move bulkup'); assert.equal(user.hp, Math.ceil(user.maxhp / 2)); assert.statStage(user, 'atk', 6); }); it("should fail if the user's HP is less than half of their maximum HP", function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Linoone", ability: 'sturdy', moves: ['bellydrum']}]}); battle.setPlayer('p2', {team: [{species: "Terrakion", ability: 'justified', moves: ['closecombat']}]}); const user = battle.p1.active[0]; battle.makeChoices('move bellydrum', 'move closecombat'); assert.equal(user.hp, 1); assert.statStage(user, 'atk', 0); }); }); describe('Z-Belly Drum', function () { afterEach(() => battle.destroy()); it("should heal the user, then reduce their HP by half their max HP and boost the user's Attack to maximum", function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Linoone", ability: 'limber', item: 'normaliumz', moves: ['bellydrum']}]}); battle.setPlayer('p2', {team: [{species: "Rattata", ability: 'guts', moves: ['quickattack']}]}); const user = battle.p1.active[0]; battle.makeChoices('move bellydrum zmove', 'move quickattack'); assert.equal(user.hp, Math.ceil(user.maxhp / 2)); assert.statStage(user, 'atk', 6); }); it("should not fail even if the user's HP is less than half of their maximum HP", function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Linoone", ability: 'sturdy', item: 'normaliumz', moves: ['bellydrum']}]}); battle.setPlayer('p2', {team: [{species: "Terrakion", ability: 'justified', moves: ['closecombat']}]}); const user = battle.p1.active[0]; battle.makeChoices('move bellydrum zmove', 'move closecombat'); assert.equal(user.hp, Math.ceil(user.maxhp / 2)); assert.statStage(user, 'atk', 6); }); });