'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe(`Baton Pass`, function () { afterEach(function () { battle.destroy(); }); it(`should switch the user out, passing with it a variety of effects`, function () { battle = common.createBattle([[ {species: 'wynaut', moves: ['focusenergy', 'substitute', 'swordsdance', 'batonpass']}, {species: 'wingull', moves: ['sleeptalk']}, ], [ {species: 'pichu', ability: 'noguard', moves: ['leechseed']}, ]]); for (let i = 1; i < 5; i++) battle.makeChoices('move ' + i, 'auto'); battle.makeChoices('switch wingull'); const wingull = battle.p1.active[0]; assert.species(wingull, 'Wingull'); assert.statStage(wingull, 'atk', 2); assert('focusenergy' in wingull.volatiles); assert('substitute' in wingull.volatiles); assert('leechseed' in wingull.volatiles); }); it(`should fail to switch the user out if no Pokemon can be switched in`, function () { battle = common.createBattle([[ {species: 'wynaut', moves: ['batonpass']}, ], [ {species: 'pichu', moves: ['swordsdance']}, ]]); battle.makeChoices(); assert(battle.log.some(line => line.startsWith('|-fail'))); battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'wynaut', moves: ['batonpass']}, {species: 'pichu', moves: ['swordsdance']}, ], [ {species: 'pichu', moves: ['swordsdance']}, {species: 'pichu', moves: ['swordsdance']}, ]]); battle.makeChoices(); assert(battle.log.some(line => line.startsWith('|-fail'))); }); });