'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Weather damage calculation', function () { afterEach(function () { battle.destroy(); }); it('should multiply the damage (not the basePower) in favorable weather', function () { battle = common.createBattle(); battle.randomizer = dmg => dmg; // max damage battle.setPlayer('p1', {team: [{species: 'Ninetales', ability: 'drought', moves: ['incinerate']}]}); battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]}); const attacker = battle.p1.active[0]; const defender = battle.p2.active[0]; assert.hurtsBy(defender, 152, () => battle.makeChoices('move incinerate', 'move splash')); const move = Dex.moves.get('incinerate'); const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true); assert.equal(basePower, move.basePower); }); it('should reduce the damage (not the basePower) in unfavorable weather', function () { battle = common.createBattle(); battle.randomizer = dmg => dmg; // max damage battle.setPlayer('p1', {team: [{species: 'Ninetales', ability: 'drizzle', moves: ['incinerate']}]}); battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]}); const attacker = battle.p1.active[0]; const defender = battle.p2.active[0]; assert.hurtsBy(defender, 50, () => battle.makeChoices('move incinerate', 'move splash')); const move = Dex.moves.get('incinerate'); const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true); assert.equal(basePower, move.basePower); }); it('should make Hail/Sandstorm damage some pokemon but not others', function () { battle = common.createBattle(); battle.randomizer = dmg => dmg; // max damage battle.setPlayer('p1', {team: [{species: 'Abomasnow', ability: 'snowwarning', moves: ['protect']}]}); battle.setPlayer('p2', {team: [{species: 'Sandslash', ability: 'sandveil', moves: ['protect']}]}); battle.makeChoices('move protect', 'move protect'); const p1active = battle.p1.active[0]; const p2active = battle.p2.active[0]; assert.equal(p1active.hp, p1active.maxhp); assert.notEqual(p2active.hp, p2active.maxhp); }); it(`should wear off on the final turn before weather effects are applied`, function () { battle = common.createBattle([[ {species: 'Tyranitar', ability: 'sandstream', moves: ['sleeptalk']}, ], [ {species: 'Wynaut', moves: ['sleeptalk']}, ]]); for (let i = 0; i < 5; i++) battle.makeChoices(); const wynaut = battle.p2.active[0]; assert.equal(wynaut.hp, wynaut.maxhp - (Math.floor(wynaut.maxhp / 16) * 4)); }); it(`should wear off before future attacks`, function () { battle = common.createBattle([[ {species: 'Tyranitar', ability: 'sandstream', moves: ['doomdesire', 'soak']}, ], [ {species: 'Roggenrola', moves: ['sleeptalk']}, ]]); battle.makeChoices(); battle.makeChoices(); battle.makeChoices('move soak', 'auto'); const log = battle.getDebugLog(); const sandDamageIndex = log.indexOf('[from] Sandstorm'); const futureDamageIndex = log.indexOf('|-end|p2a: Roggenrola|move: Doom Desire'); assert(sandDamageIndex < futureDamageIndex, `Sandstorm should have dealt damage before Doom Desire`); }); it(`should run residual weather effects in order of Speed`, function () { battle = common.createBattle([[ {species: 'Sunkern', ability: 'solarpower', moves: ['sunnyday']}, ], [ {species: 'Charizard', ability: 'dryskin', moves: ['sleeptalk']}, ]]); battle.makeChoices(); const log = battle.getDebugLog(); const drySkinIndex = log.indexOf('ability: Dry Skin'); const solarPowerIndex = log.indexOf('ability: Solar Power'); assert(drySkinIndex < solarPowerIndex, `Charizard should be damaged before Sunkern, because it is faster`); }); });