'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Mega Evolution', function () { afterEach(function () { battle.destroy(); }); it('should cause mega ability to affect the order of the turn in which it happens', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Banette', ability: 'frisk', item: 'banettite', moves: ['psychup']}]}); battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]}); const pranksterMega = battle.p1.active[0]; battle.makeChoices('move psychup mega', 'move calmmind'); assert.statStage(pranksterMega, 'spa', 0); }); it('should cause an ability copied with Trace by a mega to affect the order of the turn in which it happens', function () { battle = common.createBattle([ [{species: "Politoed", ability: 'drizzle', item: '', moves: ['scald']}, {species: "Kingdra", ability: 'swiftswim', item: '', moves: ['dragondance']}], [{species: "Marowak", ability: 'rockhead', item: '', moves: ['earthquake']}, {species: "Alakazam", ability: 'magicguard', item: 'alakazite', moves: ['psychup']}], ]); battle.makeChoices('switch 2', 'switch 2'); battle.makeChoices('move dragondance', 'move psychup mega'); assert.statStage(battle.p1.active[0], 'atk', 1); assert.statStage(battle.p2.active[0], 'atk', 0); assert.species(battle.p2.active[0], 'Alakazam-Mega'); }); it('should cause base ability to not affect the order of the turn in which it happens', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', item: 'sablenite', moves: ['psychup']}]}); battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]}); const noPranksterMega = battle.p1.active[0]; battle.makeChoices('move psychup mega', 'move calmmind'); assert.statStage(noPranksterMega, 'spa', 1); }); it('should cause mega forme speed to decide turn order', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Beedrill', ability: 'swarm', item: 'beedrillite', moves: ['xscissor']}]}); battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['psyshock']}]}); const fastBase = battle.p2.active[0]; battle.makeChoices('move xscissor mega', 'move psyshock'); assert.fainted(fastBase); }); it('should cause ultra forme speed to decide turn order', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Necrozma-Dusk-Mane', ability: 'swarm', item: 'ultranecroziumz', moves: ['xscissor']}]}); battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['darkpulse']}]}); const fastBase = battle.p2.active[0]; battle.makeChoices('move xscissor ultra', 'move darkpulse'); assert.equal(fastBase.hp, 0); }); }); describe('Mega Evolution [Gen 6]', function () { afterEach(function () { battle.destroy(); }); it('should not cause mega ability to affect the order of the turn in which it happens', function () { battle = common.gen(6).createBattle(); battle.setPlayer('p1', {team: [{species: 'Banette', ability: 'frisk', item: 'banettite', moves: ['psychup']}]}); battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]}); const pranksterMega = battle.p1.active[0]; battle.makeChoices('move psychup mega', 'move calmmind'); assert.statStage(pranksterMega, 'spa', 1); }); it('should not cause an ability copied with Trace by a mega to affect the order of the turn in which it happens', function () { battle = common.gen(6).createBattle([ [{species: "Politoed", ability: 'drizzle', item: '', moves: ['scald']}, {species: "Kingdra", ability: 'swiftswim', item: '', moves: ['dragondance']}], [{species: "Marowak", ability: 'rockhead', item: '', moves: ['earthquake']}, {species: "Alakazam", ability: 'magicguard', item: 'alakazite', moves: ['psychup']}], ]); battle.makeChoices('switch 2', 'switch 2'); battle.makeChoices('move dragondance', 'move psychup mega'); assert.statStage(battle.p1.active[0], 'atk', 1); assert.statStage(battle.p2.active[0], 'atk', 1); assert.species(battle.p2.active[0], 'Alakazam-Mega'); }); it('should cause base ability to affect the order of the turn in which it happens', function () { battle = common.gen(6).createBattle(); battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', item: 'sablenite', moves: ['psychup']}]}); battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]}); const noPranksterMega = battle.p1.active[0]; battle.makeChoices('move psychup mega', 'move calmmind'); assert.statStage(noPranksterMega, 'spa', 0); }); it('should cause base forme speed to decide turn order', function () { battle = common.gen(6).createBattle(); battle.setPlayer('p1', {team: [{species: 'Beedrill', ability: 'swarm', item: 'beedrillite', moves: ['xscissor']}]}); battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['psyshock']}]}); const fastMega = battle.p1.active[0]; battle.makeChoices('move xscissor mega', 'move psyshock'); assert.fainted(fastMega); }); }); describe('Pokemon Speed', function () { afterEach(function () { battle.destroy(); }); it('should update dynamically in Gen 8', function () { battle = common.createBattle({gameType: 'doubles'}); const p1team = [ {species: 'Ludicolo', ability: 'swiftswim', moves: ['scald'], evs: {spe: 100}}, // 201 Speed {species: 'Appletun', ability: 'ripen', moves: ['sleeptalk']}, // To be switched out {species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk']}, // Will set rain on switch in ]; const p2team = [ {species: 'Accelgor', ability: 'hydration', moves: ['bugbuzz'], evs: {spe: 156}, nature: 'Timid'}, // 401 Speed {species: 'Aegislash', ability: 'stancechange', moves: ['sleeptalk']}, // Does nothing but fill a slot ]; battle.setPlayer('p1', {team: p1team}); battle.setPlayer('p2', {team: p2team}); // Set ludicolo's and accelgor's HP to 1. battle.p1.pokemon[0].sethp(1); // Ludicolo battle.p2.pokemon[0].sethp(1); // Accelgor battle.makeChoices('move scald 1, switch 3', 'move bugbuzz 1, auto'); assert.fainted(battle.p2.pokemon[0]); // Accelgor should be fainted }); it('should NOT update dynamically in Gen 7', function () { battle = common.gen(7).createBattle({gameType: 'doubles'}); const p1team = [ {species: 'Ludicolo', ability: 'swiftswim', moves: ['scald'], evs: {spe: 100}}, // 201 Speed {species: 'Appletun', ability: 'ripen', moves: ['sleeptalk']}, // To be switched out {species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk']}, // Will set rain on switch in ]; const p2team = [ {species: 'Accelgor', ability: 'hydration', moves: ['bugbuzz'], evs: {spe: 156}, nature: 'Timid'}, // 401 Speed {species: 'Aegislash', ability: 'stancechange', moves: ['sleeptalk']}, // Does nothing but fill a slot ]; battle.setPlayer('p1', {team: p1team}); battle.setPlayer('p2', {team: p2team}); // Set ludicolo's and accelgor's HP to 1. battle.p1.pokemon[0].sethp(1); // Ludicolo battle.p2.pokemon[0].sethp(1); // Accelgor battle.makeChoices('move scald 1, switch 3', 'move bugbuzz 1, auto'); assert.fainted(battle.p1.pokemon[0]); // Ludicolo should be fainted }); }); describe('Switching', function () { it('should happen in order of switch-out\'s Speed stat', function () { battle = common.createBattle(); const p1team = [ {species: 'Accelgor', ability: 'runaway', moves: ['sleeptalk']}, {species: 'Shuckle', ability: 'intimidate', moves: ['sleeptalk']}, ]; const p2team = [ {species: 'Durant', ability: 'runaway', moves: ['sleeptalk']}, {species: 'Barraskewda', ability: 'runaway', moves: ['sleeptalk']}, ]; battle.setPlayer('p1', {team: p1team}); battle.setPlayer('p2', {team: p2team}); battle.makeChoices('switch 2', 'switch 2'); assert.equal(battle.p2.pokemon[0].boosts.atk, 0); }); }); describe('Speed ties', function () { it('(slow) Perish Song faint order should be random', function () { const wins = {p1: 0, p2: 0}; for (let i = 0; i < 20; i++) { battle = common.createBattle({ seed: [i, 2, 3, 4], }, [[ {species: "Politoed", moves: ['perishsong']}, ], [ {species: "Politoed", moves: ['perishsong']}, ]]); battle.makeChoices('auto', 'auto'); battle.makeChoices('auto', 'auto'); battle.makeChoices('auto', 'auto'); battle.makeChoices('auto', 'auto'); wins[battle.winner === 'Player 1' ? 'p1' : 'p2']++; if (wins.p1 && wins.p2) break; } assert(wins.p1); assert(wins.p2); }); });