'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; const trappers = ['Block', 'Mean Look', 'Spider Web', 'Thousand Waves', 'Anchor Shot', 'Spirit Shackle']; const partialtrappers = ['Bind', 'Clamp', 'Fire Spin', 'Infestation', 'Magma Storm', 'Sand Tomb', 'Whirlpool', 'Wrap']; describe('Trapping Moves', function () { afterEach(function () { battle.destroy(); }); for (const move of trappers) { it('should prevent Pokemon from switching out normally', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', moves: [toID(move)]}]}); battle.setPlayer('p2', {team: [ {species: "Tangrowth", ability: 'leafguard', moves: ['swordsdance']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move swordsdance'); assert.trapped(() => battle.makeChoices('move ' + toID(move), 'switch 2')); assert.equal(battle.p2.active[0].species.id, 'tangrowth'); }); it('should not prevent Pokemon from switching out using moves', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', moves: [toID(move)]}]}); battle.setPlayer('p2', {team: [ {species: "Tangrowth", ability: 'leafguard', moves: ['batonpass']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move batonpass'); battle.makeChoices('', 'switch 2'); assert.equal(battle.p2.active[0].species.id, 'starmie'); }); it('should not prevent Pokemon immune to trapping from switching out', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', moves: [toID(move)]}]}); battle.setPlayer('p2', {team: [ {species: "Gourgeist", ability: 'insomnia', moves: ['synthesis']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move synthesis'); battle.makeChoices('move ' + toID(move), 'switch 2'); assert.equal(battle.p2.active[0].species.id, 'starmie'); }); it('should stop trapping the Pokemon if the user is no longer active', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: "Smeargle", ability: 'prankster', moves: [toID(move)]}, {species: "Kyurem", ability: 'pressure', moves: ['rest']}, ]}); battle.setPlayer('p2', {team: [ {species: "Tangrowth", ability: 'leafguard', moves: ['roar']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move roar'); battle.makeChoices('move rest', 'switch 2'); assert.equal(battle.p2.active[0].species.id, 'starmie'); }); it('should free all trapped Pokemon if the user is no longer active', function () { battle = common.createBattle({gameType: 'doubles'}); battle.setPlayer('p1', {team: [ {species: "Smeargle", ability: 'prankster', moves: [toID(move)]}, {species: "Cobalion", ability: 'justified', item: 'laggingtail', moves: ['swordsdance', 'closecombat']}, ]}); battle.setPlayer('p2', {team: [ {species: "Tangrowth", ability: 'leafguard', moves: ['synthesis']}, {species: "Starmie", ability: 'illuminate', moves: ['recover']}, {species: "Cradily", ability: 'suctioncups', moves: ['recover']}, {species: "Hippowdon", ability: 'sandstream', moves: ['slackoff']}, ]}); if (move !== 'Thousand Waves') { battle.makeChoices('move ' + toID(move) + ' 1, move swordsdance', 'move synthesis, move recover'); battle.makeChoices('move ' + toID(move) + ' 2, move closecombat -1', 'move synthesis, move recover'); } else { battle.makeChoices('move ' + toID(move) + ', move closecombat -1', 'move synthesis, move recover'); } battle.makeChoices('move swordsdance', 'switch 3, switch 4'); assert.equal(battle.p2.active[0].species.id, 'cradily'); assert.equal(battle.p2.active[1].species.id, 'hippowdon'); }); if (trappers.indexOf(move) < 3) { // Only test on moves that existed in gen 4 it('should be passed when the user uses Baton Pass in Gen 4', function () { battle = common.gen(4).createBattle(); battle.setPlayer('p1', {team: [ {species: "Smeargle", ability: 'prankster', moves: [toID(move), 'batonpass']}, {species: "Shedinja", ability: 'wonderguard', moves: ['rest']}, ]}); battle.setPlayer('p2', {team: [ {species: "Tangrowth", ability: 'leafguard', moves: ['synthesis', 'roar']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move synthesis'); battle.makeChoices('move batonpass', 'move synthesis'); battle.makeChoices('switch 2', ''); assert.equal(battle.p2.active[0].species.id, 'tangrowth'); battle.makeChoices('move rest', 'move roar'); battle.makeChoices('move batonpass', 'switch 2'); assert.equal(battle.p2.active[0].species.id, 'starmie'); }); } } }); describe('Partial Trapping Moves', function () { afterEach(function () { battle.destroy(); }); for (const move of partialtrappers) { it('should deal 1/8 HP per turn', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', moves: [toID(move), 'rest']}]}); battle.setPlayer('p2', {team: [{species: "Blissey", ability: 'naturalcure', moves: ['healbell']}]}); battle.makeChoices('move ' + toID(move), 'move healbell'); const pokemon = battle.p2.active[0]; pokemon.heal(pokemon.maxhp); battle.makeChoices('move rest', 'move healbell'); assert.equal(pokemon.maxhp - pokemon.hp, battle.modify(pokemon.maxhp, 1 / 8)); }); it('should prevent Pokemon from switching out normally', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', moves: [toID(move)]}]}); battle.setPlayer('p2', {team: [ {species: "Blissey", ability: 'naturalcure', moves: ['healbell']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move healbell'); assert.trapped(() => battle.makeChoices('move ' + toID(move), 'switch 2')); assert.equal(battle.p2.active[0].species.id, 'blissey'); }); it('should not prevent Pokemon from switching out using moves', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', moves: [toID(move)]}]}); battle.setPlayer('p2', {team: [ {species: "Blissey", ability: 'naturalcure', moves: ['batonpass']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move batonpass'); battle.makeChoices('', 'switch 2'); assert.equal(battle.p2.active[0].species.id, 'starmie'); }); it('should not prevent Pokemon immune to trapping from switching out', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', moves: [toID(move)]}]}); battle.setPlayer('p2', {team: [ {species: "Dusknoir", ability: 'frisk', moves: ['sleeptalk']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move sleeptalk'); battle.makeChoices('move ' + toID(move), 'switch 2'); assert.equal(battle.p2.active[0].species.id, 'starmie'); }); it('should stop trapping the Pokemon if the user is no longer active', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: "Smeargle", ability: 'noguard', moves: [toID(move)]}, {species: "Kyurem", ability: 'pressure', moves: ['rest']}, ]}); battle.setPlayer('p2', {team: [ {species: "Blissey", ability: 'naturalcure', moves: ['roar']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move roar'); battle.makeChoices('move rest', 'switch 2'); assert.equal(battle.p2.active[0].species.id, 'starmie'); }); it('should stop trapping the Pokemon if the target uses Rapid Spin', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: "Smeargle", ability: 'noguard', moves: [toID(move)]}, {species: "Kyurem", ability: 'pressure', moves: ['rest']}, ]}); battle.setPlayer('p2', {team: [ {species: "Blissey", ability: 'naturalcure', moves: ['rapidspin']}, {species: "Starmie", ability: 'illuminate', moves: ['reflecttype']}, ]}); battle.makeChoices('move ' + toID(move), 'move rapidspin'); battle.makeChoices('move ' + toID(move), 'switch 2'); assert.equal(battle.p2.active[0].species.id, 'starmie'); }); } });