'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Target Resolution', function () { afterEach(function () { battle.destroy(); }); describe(`Targetted Pokémon fainted in-turn`, function () { it(`should redirect 'any' from a fainted foe to a targettable foe`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun']}, {species: 'Metapod', ability: 'shedskin', moves: ['harden']}, ], [ {species: 'Chansey', ability: 'naturalcure', moves: ['curse']}, {species: 'Latias', ability: 'levitate', moves: ['healingwish']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, ]]); const defender = battle.p2.active[0]; assert.hurts(defender, () => battle.makeChoices('move watergun 2, auto', 'auto')); }); it(`should not redirect 'any' from a fainted ally to another Pokémon by default`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun']}, {species: 'Latias', ability: 'levitate', moves: ['healingwish']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, ], [ {species: 'Chansey', ability: 'naturalcure', moves: ['curse']}, {species: 'Metapod', ability: 'shedskin', moves: ['harden']}, ]]); const activePokemonList = [battle.p1.active[0], ...battle.p2.active]; const prevHps = activePokemonList.map(pokemon => pokemon.hp); battle.makeChoices('move watergun -2, auto', 'auto'); const newHps = activePokemonList.map(pokemon => pokemon.hp); assert.deepEqual(prevHps, newHps); assert(battle.log.includes('|move|p1a: Wailord|Water Gun|p1: Latias|[notarget]')); assert(battle.log.includes('|-fail|p1a: Wailord')); }); it(`should support RedirectTarget event for a fainted foe and type 'any' `, function () { battle = common.gen(5).createBattle({gameType: 'triples'}, [[ {species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['waterpulse']}, // Water Pulse over Water Gun due to targeting in triples {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, ], [ {species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']}, {species: 'Latias', ability: 'levitate', moves: ['healingwish']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, ]]); let redirector = battle.p2.active[0]; battle.makeChoices('move waterpulse 2, auto', 'auto'); assert.statStage(redirector, 'spa', 1); // Do it again with swapped positions battle.destroy(); battle = common.gen(5).createBattle({gameType: 'triples'}, [[ {species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, ], [ {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, {species: 'Latias', ability: 'levitate', moves: ['healingwish']}, {species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, ]]); redirector = battle.p2.active[2]; battle.makeChoices('move watergun 2, auto', 'auto'); assert.statStage(redirector, 'spa', 1); // Test Storm Drain on the user's side battle.destroy(); battle = common.gen(5).createBattle({gameType: 'triples'}, [[ {species: 'Shuckle', moves: ['watergun']}, {species: 'Gastrodon', ability: 'stormdrain', moves: ['swordsdance']}, {species: 'Magikarp', moves: ['swordsdance']}, ], [ {species: 'Beartic', moves: ['swordsdance']}, {species: 'Magikarp', moves: ['swordsdance']}, {species: 'Victini', moves: ['finalgambit']}, ]]); redirector = battle.p1.active[1]; battle.makeChoices('move watergun 3, auto', 'move swordsdance, move swordsdance, move finalgambit -2'); assert.statStage(redirector, 'spa', 1); }); it(`should not redirect non-pulse/flying moves in Triples if the Pokemon is out of range`, function () { battle = common.gen(6).createBattle({gameType: 'triples'}, [[ {species: 'Shuckle', moves: ['watergun']}, {species: 'Magikarp', moves: ['swordsdance']}, {species: 'Magikarp', moves: ['swordsdance']}, ], [ {species: 'Beartic', moves: ['swordsdance']}, {species: 'Magikarp', moves: ['swordsdance']}, {species: 'Victini', moves: ['finalgambit']}, ]]); battle.makeChoices('move watergun 3, auto', 'move swordsdance, move swordsdance, move finalgambit -2'); assert.fullHP(battle.p2.active[0], `Beartic should not be damaged by a Water Gun because it is out of range`); }); it(`should support RedirectTarget event for a fainted ally and type 'any'`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun']}, {species: 'Latias', ability: 'levitate', moves: ['healingwish']}, {species: 'Magikarp', ability: 'rattled', moves: ['splash']}, ], [ {species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']}, {species: 'Metapod', ability: 'shedskin', moves: ['harden']}, ]]); const redirector = battle.p2.active[0]; battle.makeChoices('move watergun -2, auto', 'auto'); assert.statStage(redirector, 'spa', 1); }); it(`should not redirect to another random target if the intended one is fainted in FFA`, function () { battle = common.createBattle({gameType: 'freeforall'}, [[ {species: 'Calyrex', moves: ['sleeptalk']}, ], [ {species: 'Victini', ability: 'Victory Star', moves: ['vcreate']}, ], [ {species: 'Chansey', moves: ['sleeptalk']}, ], [ {species: 'Tyrunt', moves: ['crunch']}, ]]); battle.makeChoices('auto', 'move vcreate 1', 'auto', 'move crunch 1'); assert.fainted(battle.sides[0].active[0]); assert.fullHP(battle.sides[1].active[0]); assert.fullHP(battle.sides[2].active[0]); }); }); describe(`Targetted slot is empty`, function () { it(`should redirect 'any' from a fainted foe to a targettable foe`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Wailord', ability: 'pressure', moves: ['watergun']}, {species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility']}, ], [ {species: 'Wailord', ability: 'pressure', moves: ['watergun']}, {species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility']}, ]]); const attackers = battle.sides.map(side => side.active[0]); battle.makeChoices('auto', 'auto'); // Shedinjas burned battle.makeChoices('auto', 'auto'); // Shedinjas faint const prevHps = attackers.map(pokemon => pokemon.hp); battle.makeChoices('move watergun 2, pass', 'move watergun 2, pass'); const newHps = attackers.map(pokemon => pokemon.hp); assert( newHps[0] < prevHps[0] && newHps[1] < prevHps[1], `It should redirect the attacks from their original fainted targets to valid targets` ); }); it(`should not redirect 'any' from a fainted ally to another Pokémon by default`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Wailord', ability: 'pressure', moves: ['watergun']}, {species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility']}, ], [ {species: 'Wailord', ability: 'pressure', moves: ['watergun']}, {species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility']}, ]]); const attackers = battle.sides.map(side => side.active[0]); const faintTargets = battle.sides.map(side => side.active[1]); battle.makeChoices('auto', 'auto'); // Shedinjas burned battle.makeChoices('auto', 'auto'); // Shedinjas faint assert.fainted(faintTargets[0]); assert.fainted(faintTargets[1]); const prevHps = attackers.map(pokemon => pokemon.hp); battle.makeChoices('move watergun -2, pass', 'move watergun -2, pass'); const newHps = attackers.map(pokemon => pokemon.hp); assert.deepEqual(prevHps, newHps); assert(battle.log.includes('|move|p1a: Wailord|Water Gun|p1: Shedinja|[notarget]')); assert(battle.log.includes('|-fail|p1a: Wailord')); assert(battle.log.includes('|move|p2a: Wailord|Water Gun|p2: Shedinja|[notarget]')); assert(battle.log.includes('|-fail|p2a: Wailord')); }); it(`should support RedirectTarget event for a fainted foe and type 'any'`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aurorus', ability: 'snowwarning', moves: ['watergun']}, {species: 'Shedinja', ability: 'wonderguard', moves: ['agility']}, ], [ {species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']}, {species: 'Shedinja', ability: 'wonderguard', moves: ['agility']}, ]]); const redirector = battle.p2.active[0]; battle.makeChoices('auto', 'auto'); // Shedinjas faint battle.makeChoices('move watergun 2, pass', 'auto'); assert.statStage(redirector, 'spa', 2); }); it(`should support RedirectTarget event for a fainted ally and type 'any'`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Aurorus', ability: 'snowwarning', moves: ['watergun']}, {species: 'Shedinja', ability: 'wonderguard', moves: ['agility']}, ], [ {species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']}, {species: 'Shedinja', ability: 'wonderguard', moves: ['agility']}, ]]); const redirector = battle.p2.active[0]; battle.makeChoices('auto', 'auto'); // Shedinjas faint battle.makeChoices('move watergun -2, pass', 'auto'); assert.statStage(redirector, 'spa', 2); }); }); describe(`Smart-tracking targeting effects`, function () { it(`should allow Stalwart to follow its target after an opposing Ally Switch`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Duraludon', ability: 'stalwart', moves: ['watergun']}, {species: 'Wynaut', moves: ['sleeptalk']}, ], [ {species: 'Gastrodon', moves: ['sleeptalk']}, {species: 'Ninjask', moves: ['allyswitch']}, ]]); const ninjask = battle.p2.active[1]; battle.makeChoices('move watergun 2, move sleeptalk', 'auto'); assert.false.fullHP(ninjask, `Duraludon should have followed Ninjask's Ally Switch.`); }); it(`should allow Stalwart to bypass Storm Drain redirection`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Duraludon', ability: 'stalwart', moves: ['watergun']}, {species: 'Wynaut', moves: ['sleeptalk']}, ], [ {species: 'Gastrodon', ability: 'stormdrain', moves: ['sleeptalk']}, {species: 'Ninjask', moves: ['sleeptalk']}, ]]); const ninjask = battle.p2.active[1]; battle.makeChoices('move watergun 2, move sleeptalk', 'auto'); assert.false.fullHP(ninjask, `Duraludon should have ignored Gastrodon's Storm Drain.`); }); it(`should allow Stalwart to bypass Follow Me redirection`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Duraludon', ability: 'stalwart', moves: ['watergun']}, {species: 'Wynaut', moves: ['sleeptalk']}, ], [ {species: 'Clefable', moves: ['followme']}, {species: 'Ninjask', moves: ['sleeptalk']}, ]]); const ninjask = battle.p2.active[1]; battle.makeChoices('move watergun 2, move sleeptalk', 'auto'); assert.false.fullHP(ninjask, `Duraludon should have ignored Clefable's Follow Me.`); }); it(`should allow Stalwart to correctly target a Pokemon which switched out and back in another slot`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Duraludon', ability: 'stalwart', moves: ['watergun']}, {species: 'Wynaut', moves: ['sleeptalk']}, ], [ {species: 'Ninjask', moves: ['uturn']}, {species: 'Regieleki', moves: ['uturn']}, {species: 'Octillery', moves: ['sleeptalk']}, ]]); const regieleki = battle.p2.active[1]; battle.makeChoices('move watergun 2, move sleeptalk', 'move uturn -2, move uturn -1'); battle.choose('p2', 'switch 3'); battle.choose('p2', 'switch 3'); assert.false.fullHP(regieleki, `Duraludon should have followed Regieleki through its switch-out.`); }); it(`should allow Snipe Shot to follow its target after an opposing Ally Switch`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'Inteleon', moves: ['snipeshot']}, {species: 'Ninjask', moves: ['sleeptalk']}, ], [ {species: 'Gastrodon', moves: ['sleeptalk']}, {species: 'Ninjask', moves: ['allyswitch']}, ]]); const ninjask = battle.p2.active[1]; battle.makeChoices('move snipeshot 2, move sleeptalk', 'auto'); assert.false.fullHP(ninjask, `Inteleon should have followed Ninjask's Ally Switch.`); }); }); it('should not force charge moves called by another move to target an ally after Ally Switch', function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'purrloin', ability: 'prankster', moves: ['copycat', 'sleeptalk']}, {species: 'wynaut', moves: ['allyswitch', 'solarbeam']}, ], [ {species: 'swablu', moves: ['sleeptalk']}, {species: 'swablu', moves: ['sleeptalk']}, ]]); battle.makeChoices('move sleeptalk, move solarbeam 1', 'auto'); battle.makeChoices(); battle.makeChoices(); assert.fullHP(battle.p1.active[0]); }); it(`Ally Switch should cause single-target moves to fail if targeting an ally`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'purrloin', moves: ['thunder', 'ironhead']}, {species: 'wynaut', moves: ['allyswitch']}, ], [ {species: 'swablu', moves: ['sleeptalk']}, {species: 'swablu', moves: ['sleeptalk']}, ]]); battle.makeChoices('move ironhead -2, move allyswitch', 'auto'); battle.makeChoices('move allyswitch, move thunder -1', 'auto'); assert.fullHP(battle.p1.active[0]); }); it(`charge moves like Phantom Force should target slots turn 1 and Pokemon turn 2`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'houndour', level: 1, moves: ['sleeptalk']}, {species: 'altaria', moves: ['sleeptalk']}, {species: 'aggron', moves: ['sleeptalk']}, ], [ {species: 'dragapult', moves: ['phantomforce']}, {species: 'regieleki', moves: ['sleeptalk', 'sheercold']}, ]]); // Phantom Force should still target slot 1, despite Houndour fainting battle.makeChoices('auto', 'move phantomforce 1, move sheercold 1'); battle.makeChoices('switch 3'); battle.makeChoices(); assert.fullHP(battle.p1.active[1], 'Altaria should be at full HP, because it was not targeted.'); assert.false.fullHP(battle.p1.active[0], 'Aggron should not be at full HP, because it was targeted.'); battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'houndour', level: 1, moves: ['sleeptalk']}, {species: 'altaria', moves: ['sleeptalk']}, {species: 'aggron', moves: ['sleeptalk']}, ], [ {species: 'dragapult', moves: ['phantomforce']}, {species: 'regieleki', moves: ['sleeptalk', 'sheercold']}, ]]); battle.makeChoices('auto', 'move phantomforce 1, move sleeptalk'); battle.makeChoices('auto', 'move phantomforce 1, move sheercold 1'); assert.false.fullHP(battle.p1.active[1], 'Altaria should not be at full HP, because Phantom Force was redirected and targeted it.'); }); it.skip(`should cause Rollout to target the same slot after being called as a submove`, function () { // hardcoded RNG seed to show the erroneous targeting behavior battle = common.createBattle({gameType: 'doubles', seed: [1, 2, 3, 4]}, [[ {species: 'purrloin', ability: 'compoundeyes', moves: ['rollout', 'sleeptalk']}, {species: 'regieleki', moves: ['healbell', 'spore']}, ], [ {species: 'aggron', moves: ['sleeptalk']}, {species: 'slowbro', moves: ['sleeptalk']}, ]]); battle.makeChoices('move sleeptalk, move spore -1', 'auto'); // Determine which slot was damaged on first turn of Rollout const aggron = battle.p2.active[0]; const notTargetedPokemon = aggron.hp === aggron.maxhp ? aggron : battle.p2.active[1]; for (let i = 0; i < 4; i++) battle.makeChoices(); assert.fullHP(notTargetedPokemon); }); });