'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Most status moves', function () { afterEach(function () { battle.destroy(); }); it('should ignore natural type immunities', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', item: 'leftovers', moves: ['gastroacid', 'glare', 'confuseray', 'sandattack']}]}); battle.setPlayer('p2', {team: [ {species: "Klefki", ability: 'magician', happiness: 0, moves: ['return']}, {species: "Dusknoir", ability: 'frisk', moves: ['shadowpunch']}, {species: "Slaking", ability: 'truant', moves: ['shadowclaw']}, {species: "Tornadus", ability: 'prankster', moves: ['tailwind']}, {species: "Unown", ability: 'levitate', moves: ['hiddenpower']}, ]}); battle.makeChoices('move gastroacid', 'move return'); assert.false.holdsItem(battle.p2.active[0]); // Klefki's Magician suppressed by Gastro Acid. battle.makeChoices('move glare', 'switch 2'); // Dusknoir assert.equal(battle.p2.active[0].status, 'par'); battle.makeChoices('move confuseray', 'switch 3'); // Slaking assert(battle.p2.active[0].volatiles['confusion']); battle.makeChoices('move sandattack', 'switch 4'); // Tornadus assert.statStage(battle.p2.active[0], 'accuracy', -1); battle.makeChoices('move sandattack', 'switch 5'); // Unown (Levitate) assert.statStage(battle.p2.active[0], 'accuracy', -1); }); it('should fail when the opposing Pokemon is immune to the status effect it sets', function () { this.timeout(0); battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', item: 'laggingtail', moves: ['thunderwave', 'willowisp', 'poisongas', 'toxic']}]}); battle.setPlayer('p2', {team: [ {species: "Zapdos", ability: 'pressure', moves: ['charge']}, {species: "Emboar", ability: 'blaze', moves: ['sleeptalk']}, {species: "Muk", ability: 'stench', moves: ['shadowsneak']}, {species: "Aron", ability: 'sturdy', moves: ['magnetrise']}, ]}); battle.makeChoices('move thunderwave', 'move charge'); assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|')); battle.makeChoices('move willowisp', 'switch 2'); // Emboar assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|')); battle.makeChoices('move poisongas', 'switch 3'); // Muk assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|')); battle.makeChoices('move toxic', 'move shadowsneak'); assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|')); battle.makeChoices('move poisongas', 'switch 4'); // Aron assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|')); battle.makeChoices('move toxic', 'move magnetrise'); assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|')); }); }); describe('Poison-inflicting status moves [Gen 2]', function () { const POISON_STATUS_MOVES = ['poisonpowder', 'poisongas', 'toxic']; afterEach(function () { battle.destroy(); }); it('should not ignore type immunities', function () { battle = common.gen(2).createBattle([ [{species: "Smeargle", moves: POISON_STATUS_MOVES}], [{species: "Magneton", moves: ['sleeptalk']}], ]); // Set all moves to perfect accuracy battle.onEvent('Accuracy', battle.format, true); const target = battle.p2.active[0]; for (const move of POISON_STATUS_MOVES) { assert.constant(() => target.status, () => battle.makeChoices('move ' + move, 'move sleeptalk')); } }); });