'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Free-for-all', function () { afterEach(function () { battle.destroy(); }); it(`should support forfeiting`, function () { battle = common.createBattle({gameType: 'freeforall'}, [[ {species: 'wynaut', moves: ['vitalthrow']}, ], [ {species: 'scyther', moves: ['sleeptalk']}, ], [ {species: 'scyther', moves: ['sleeptalk', 'uturn']}, {species: 'wynaut', moves: ['vitalthrow']}, ], [ {species: 'scyther', moves: ['sleeptalk']}, ]]); battle.makeChoices(); battle.lose('p2'); assert(battle.p2.activeRequest.wait); battle.makeChoices('auto', '', 'move uturn', 'auto'); battle.lose('p3'); battle.makeChoices(); assert.equal(battle.turn, 4); }); });