'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Sitrus Berry', function () { afterEach(function () { battle.destroy(); }); it('should heal 25% hp when consumed', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Aggron', ability: 'sturdy', item: 'sitrusberry', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: 'Lucario', ability: 'adaptability', moves: ['aurasphere']}]}); const holder = battle.p1.active[0]; battle.makeChoices('move sleeptalk', 'move aurasphere'); assert.false.holdsItem(holder); assert.equal(holder.hp, Math.floor(holder.maxhp / 4) + 1); }); it('should be eaten immediately if (re)gained on low hp', function () { battle = common.createBattle([ [{species: 'Magnemite', ability: 'sturdy', item: 'sitrusberry', moves: ['recycle']}], [{species: 'Garchomp', ability: 'roughskin', moves: ['earthquake']}], ]); const holder = battle.p1.active[0]; const hpgain = Math.floor(holder.maxhp / 4); battle.makeChoices('move recycle', 'move earthquake'); assert.false.holdsItem(holder); assert.equal(holder.hp, hpgain + hpgain + 1); }); it('should not heal if Knocked Off', function () { battle = common.createBattle([ [{species: 'Deoxys-Attack', ability: 'sturdy', item: 'sitrusberry', moves: ['sleeptalk']}], [{species: 'Krookodile', ability: 'intimidate', moves: ['knockoff']}], ]); battle.makeChoices('move sleeptalk', 'move knockoff'); assert.equal(battle.p1.active[0].hp, 1); }); it.skip(`should not heal 25% HP if a confusion self-hit would bring the user into Berry trigger range`, function () { battle = common.createBattle([[ {species: 'Deoxys-Attack', item: 'sitrusberry', moves: ['sleeptalk']}, ], [ {species: 'Sableye', ability: 'prankster', moves: ['confuseray']}, ]]); const holder = battle.p1.active[0]; battle.makeChoices('move sleeptalk', 'move confuseray'); assert.holdsItem(holder); assert.false.fullHP(holder); }); });