'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Shed Shell', function () { afterEach(function () { battle.destroy(); }); it('should allow Pokemon to escape trapping abilities', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Gothitelle", ability: 'shadowtag', moves: ['calmmind']}]}); battle.setPlayer('p2', {team: [ {species: "Starmie", ability: 'naturalcure', item: 'shedshell', moves: ['recover']}, {species: "Heatran", ability: 'flashfire', moves: ['rest']}, ]}); battle.makeChoices('move calmmind', 'switch 2'); assert.species(battle.p2.active[0], 'Heatran'); }); it('should allow Pokemon to escape from most moves that would trap them', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Gengar", ability: 'levitate', moves: ['meanlook']}]}); battle.setPlayer('p2', {team: [ {species: "Venusaur", ability: 'overgrow', item: 'shedshell', moves: ['ingrain']}, {species: "Heatran", ability: 'flashfire', moves: ['rest']}, ]}); battle.makeChoices('move meanlook', 'move ingrain'); battle.makeChoices('move meanlook', 'switch 2'); assert.species(battle.p2.active[0], 'Heatran'); }); it('should not allow Pokemon to escape from Sky Drop', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Dragonite", ability: 'multiscale', moves: ['skydrop']}]}); battle.setPlayer('p2', {team: [ {species: "Magnezone", ability: 'sturdy', item: 'shedshell', moves: ['sleeptalk']}, {species: "Heatran", ability: 'flashfire', moves: ['rest']}, ]}); battle.makeChoices('move skydrop', 'move sleeptalk'); assert.trapped(() => battle.makeChoices('move skydrop', 'switch 2')); assert.species(battle.p2.active[0], 'Magnezone'); }); });